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A comprehensive list and guide to all status effects in the game.
Table of Contents
- Description of Status Effects and what Overwrites what
- Primer on Status Effects
- Class Talents & Non-PVP status effects
Last Update: 2021-01-19T05:52:00Z
- Reuben Special Skill effect added:
- Krampus Special Skill effect added:
Wiki Page on Status Effects (list of all heroes who cast them)
Buffs
Note: All the status effects in this section will grant a stackable attack boost in “Buff Booster” raid tournaments.
Name | Icon | Description | Overwritten |
---|---|---|---|
Attack Up (Buff Booster) | ![]() |
Increased offensive power by 20% for each active buff. | – |
Tip: casting the same buff acts as a form of resetting the turn count of the buff, including undispellable buffs being casted by the same hero
Name | Icon | Description | Overwritten |
---|---|---|---|
Attack Up | ![]() |
Increased offensive power | ![]() ![]() ![]() ![]() ![]() |
Attack Up (Midgard) | ![]() |
All allies get +5%/+10%/+15% per each Midgard ally in battle, as long as one Midgard ally has low health | ![]() |
Defense Up | ![]() |
Increased defense | ![]() ![]() ![]() ![]() ![]() |
Increasing Defence Up | ![]() |
Increased Defence which increases further every time they are hit. | ![]() ![]() ![]() ![]() ![]() |
Protect | ![]() |
Paladin talent activated, increased defense | ![]() |
Special Skill Defense Up | ![]() |
Increased defense against special skill damage | ![]() ![]() |
Damage Reduction | ![]() |
Reduces all received damage | ![]() |
Effect Damage Reduction | ![]() |
Reduces the damage from effects | ![]() |
Martial Prowess | ![]() |
Significantly increased damage of normal attacks, stacks with other attack buffs (up to +160% attack max) | ![]() ![]() |
Wrath of Tundra | ![]() |
Greatly increased damage of normal attack that only applies if enemy HP is higher than attacker. Stacks with other attack buffs (up to +170% attack max) | ![]() ![]() |
Special Skill Increase | ![]() |
Increases the amount of damage an offensive special skill deals (more info) | ![]() |
Critical Up | ![]() |
Increased critical attack chance (x2 damage) | ![]() |
Berserk | ![]() |
Increased offense, further increased with each hit taken (up to 5 increases) | ![]() ![]() ![]() ![]() ![]() |
Rage | ![]() |
Owner gets increased offense, further increased with each hit taken by them or their allies. When the effect ends, the owner deals damage to all enemies – each hit taken during the turn duration increases the damage dealt to all enemies | ![]() |
Gambler Stance | ![]() |
Offense greatly increased with reduced accuracy | ![]() ![]() |
Mystic Virtue | ![]() |
Offense greatly increased with reduced accuracy, if enemy HP is higher than attacker | ![]() ![]() |
Attack Heal | ![]() |
Heal x% of damage dealt each normal attack | ![]() |
Recover Up | ![]() |
Increases recovery of healing skills and status effects | ![]() |
HP Regenaration | ![]() |
Recovers HP over set amount of turns | ![]() |
Mana Gain | ![]() |
Mana gained increased | ![]() ![]() |
Mana Regeneration | ![]() |
Recover mana per turn | ![]() |
Mana Reduction Protection | ![]() |
Resists direct mana reduction | ![]() |
Mana Protection | ![]() |
Resists new negative mana ailments ( ![]() ![]() ![]() |
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Special Skill Protection | ![]() |
Resists new status effects that block special skill activation ( ![]() ![]() ![]() |
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Defense Protection | ![]() |
New status ailments affecting defense will be replaced by a defense buff ![]() |
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Dispel Protection | ![]() |
Prevents the owner from getting buffs dispelled | ![]() |
Ailment Protection | ![]() |
Resists new status ailments | ![]() |
Ailment Cleanse | ![]() |
Cleanses ailments at the end of each turn, for as long as this effect is active | ![]() |
Damage Share | ![]() |
Damage is shared between allies with this status effect | ![]() |
Brawler | ![]() |
Deals damage to a random enemy each turn for as long as the caster has the effect active (see card for condition). | ![]() |
Taunt | ![]() |
Prevents enemies from using Special Skills on the owners allies (including dispels) | ![]() |
Just a Flesh Wound! | ![]() |
Chance to drop any received damage to 1 point | ![]() |
Counter | ![]() |
Returns a counterattack per each direct hit | ![]() |
Mana Gain per Counter | ![]() |
Recover mana for each counterattack, decreasing amount of mana recovered for each successive counterattack in the same turn | ![]() |
Reflect Holy | ![]() |
Reflect all status effects and damage, and block other negative effects from Holy special skills | ![]() ![]() |
Reflect Ice | ![]() |
Reflect all status effects and damage, and block other negative effects from Ice special skills | ![]() ![]() |
Dark defense up | ![]() |
Increased defense against dark element attacks and offensive skills | ![]() ![]() |
Holy defense up | ![]() |
Increased defense against holy element attacks and offensive skills | ![]() ![]() |
Ice defense up | ![]() |
Increased defense against ice element attacks and offensive skills | ![]() ![]() |
Nature defense up | ![]() |
Increased defense against nature element attacks and offensive skills | ![]() ![]() |
Fire defense up | ![]() |
Increased defense against fire element attacks and offensive skills | ![]() ![]() |
Dodge | ![]() |
Chance to dodge special skills that deal damage | ![]() |
Minion Dodge | ![]() |
Moderate chance to dodge special skills. If dodge is successful, the owner generates a minion specified by the skill description (Minions do not count as status effects) | ![]() |
Quick Dodge | ![]() |
Chance to dodge damaging special skill and gain moderate amount of mana with a successful dodge. Chance is higher the more damage the special skill deals | ![]() |
Immortal | ![]() |
If the owner is defeated while this status effect is active, they are resurrected the next turn with 32% health and all status effects removed | ![]() ![]() ![]() ![]() |
Draugr Blessing | ![]() |
If the blessed owner is defeated while this status effect is active, they will be reborn as a Draugr with 100% inherited health, 500 attack, 500 defense, and the Eternal Loyalty special skill | ![]() ![]() ![]() ![]() |
Zombie Blessing | ![]() |
If the blessed owner is defeated while this status effect is active, they are reborn as a zombie the next turn with 100% health, 500 attack, 500 defense, and Poison Bite special skill | ![]() ![]() ![]() ![]() |
Bruise Bro | ![]() |
If the owner is defeated while this status effect is active, they are revived in Chameleon mode (undispellable) | ![]() |
Chameleon Mode | ![]() |
Increased attack, decreased defense, special skill replaced by Fierce Slash | *can’t be overwritten nor removed |
Ghost form | ![]() |
Removes all buffs and ailments; moderate increase to normal attack; can’t gain mana; immune to all normal attacks, Special Skill attacks, status effects and stacks | *can’t be overwritten, removed, nor stack with any other status effect |
Dire Ghost | ![]() |
Removes all buffs and ailments; automatically deals damage against a random enemy each turn; can’t gain mana; immune to all normal attacks, Special Skill attacks, status effects and stacks, except damage from the opposing element | *can’t be overwritten, removed, nor stack with any other status effect |
Dance of Spirits | ![]() |
Significantly increased attack, moderate damage reduction on all recieved damage. If the caster dies, receive 100% damage and mana is decreased by -100%. Immune to new status effects. | ![]() |
Elemental Link Atk+Def up | ![]() |
Gives a small attack and defense boost to all heroes of the same colored element | ![]() |
Elemental Link Recover HP | ![]() |
Recovers a small amount of HP per turn to all heroes of the same colored element | ![]() |
Elemental Link Weakness Defense up | ![]() |
Gives a moderate defense boost against elemental attacks that the colored hero is weak to (indicated), to all heroes of the same colored element | ![]() |
Elemental Link Mana up | ![]() |
Slightly increases mana generation for all allies of the same colored element | ![]() |
Element Link Critical up | ![]() |
Small increase of critical strikes chance (x2 damage) for all allies of the same colored element | ![]() |
Element Link Special Skill Defense up | ![]() |
Moderate increase of defense against enemy special skills for all allies of same colored element | ![]() |
Ailments
Note: Status ailments that currently only exist as undispellable can only be overwritten by the same hero casting the ailment again (which resets the turn count on the ailment)
Name | Icon | Description | Overwritten |
---|---|---|---|
Attack Down | ![]() |
Decreased offense | ![]() ![]() ![]() ![]() ![]() |
Decreasing Attack Down | ![]() |
Decreased offense, further decreased by -4% with each hit taken (up to 5 attack reductions) | ![]() ![]() ![]() ![]() ![]() |
Heal Reset Attack Down | ![]() |
Attack decreased, turn duration reset if healed | ![]() |
Defense Down | ![]() |
Decreased defense | ![]() ![]() ![]() ![]() |
Decreasing Defense Down | ![]() |
Decreased defense, further decreased by -4% with each hit taken (up to 6 defense reductions) | ![]() ![]() ![]() ![]() |
Heal Reset Defense Down | ![]() |
Defense decreased, turn duration reset if healed | ![]() |
Special Skill Defense Down | ![]() |
Decreased defense against special skills | ![]() ![]() |
Health Drain | ![]() |
Steals health over a number of turns | ![]() |
Vampirism | ![]() |
Health recovered is stolen by caster | ![]() |
Deep Wound | ![]() |
Reduces healing received | ![]() ![]() |
Sargasso’s Curse | ![]() |
Reduces healing received | ![]() ![]() |
Mana down | ![]() |
Mana gained decreased | ![]() ![]() |
Mana block | ![]() |
Blocks mana gain | ![]() |
Mana Steal | ![]() |
Mana gained is stolen by caster | ![]() |
Status Block | ![]() |
Cannot cast status effects or stacks on enemies or allies | ![]() |
Silence | ![]() |
Blocks special skill use | ![]() |
Mindless Attack | ![]() |
Skill replaced by mindless attack; targets an ally when mana is full, with chance to miss | ![]() ![]() |
Spell Slayer | ![]() |
Receives damage when mana is full, mana is halved when full | ![]() ![]() |
Minion Block | ![]() |
Can’t receive new minions | ![]() |
Buff Block | ![]() |
Blocks the owner from gaining any new buffs | ![]() |
Blind | ![]() |
Reduced accuracy on offensive attacks and skills | ![]() |
Blind (Nifleheim) | ![]() |
Reduced accuracy by -5%/-10%/-15% per each Nifleheim ally on offensive attacks and skills, active as long as one Niflheim ally has low health | ![]() |
Boast | ![]() |
Receives status ailments (![]() ![]() ![]() |
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Dark defense down | ![]() |
Decreased defense against dark attacks and offensive skills | ![]() ![]() |
Holy defense down | ![]() |
Decreased defense against holy attacks and offensive skills | ![]() ![]() |
Ice defense down | ![]() |
Decreased defense against ice attacks and offensive skills | ![]() ![]() |
Nature defense down | ![]() |
Decreased defense against nature attacks and offensive skills | ![]() ![]() |
Fire defense down | ![]() |
Decreased defense against fire attacks and offensive skills | ![]() ![]() |
Element Change | ![]() |
Changes the element to the one the target is strong against. Ice ![]() ![]() ![]() Holy ![]() |
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Twist of Fate | ![]() |
Gains defensive weakness against strong element Fire ![]() Ice ![]() Nature ![]() Holy ![]() Dark ![]() |
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Burn | ![]() |
Receives burn damage over a number of turns | ![]() |
Burn (Muspelheim) | ![]() |
Receives 22/37/64 burn damage per Muspelheim ally, for as long as one Muspelheim ally has low health | ![]() |
Poison | ![]() |
Receives poison damage over a number of turns | ![]() |
Poison (Svartalfheim) | ![]() |
Receives 22/34/64 poison damage per each Svartalfheim ally, for as long as one Svartalfheim ally has low health | ![]() |
Water | ![]() |
Recieves water damage over a number of turns | ![]() |
Sand Twister | ![]() |
Receives sand damage over a number of turns | ![]() |
Moonlight Serenade | ![]() |
Receives damage over a number of turns, starting low and increasing with each turn | ![]() |
Blood Poisoning | ![]() |
Receives damage over a number of turns, damage increases if afflicted with this ailment again | ![]() *damage over turns increased if afflicted by this ailment again |
Bomb | ![]() |
Target and nearby receive damage after a number of turns. The bomb explodes if the target is defeated and deals damage to nearby targets immediately. | ![]() |
Bleed | ![]() |
Receives bleed damage over a number of turns, stacks with similar effects | ![]() |
Stacks
Although similar, stacks are not considered status effects by the game. For more information on Stacks, please read the 3rd post in this guide.
Name | Icon | Description |
---|---|---|
Attack Up | ![]() |
Offensive power increased |
Mana Generation Down | ![]() |
Mana speed decreased |
Frost | ![]() |
Deals damage each turn |
Please correct me if I’m wrong with anything that overwrites a buff or ailment
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