A comprehensive list and guide to all status effects in the game.
(The list is contains icons until 08/19/2021.)
Table of Contents
- @DaveCozy 's original topics:
- 📑 Status Effects (Buffs and Ailments) and Stacks - Dead topic see link in post #190
- Native/Innate Resistances - Heroes of the Month (HOTM) - Dead topic see link in post #9
I am now combining his list and those which are collected by players later in this topic:
Buffs
Note: All the status effects in this section will grant a stackable attack boost in “Buff Booster” raid tournaments.
Name | Icon | Description | Overwritten |
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Attack Up (Buff Booster) | ![]() |
Increased offensive power by 20% for each active buff. | – |
Tip: casting the same buff acts as a form of resetting the turn count of the buff, including undispellable buffs being casted by the same hero |
Name | Icon | Description | Overwritten |
---|---|---|---|
Attack Up | ![]() |
Increased offensive power |
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Attack Up (Midgard) | ![]() |
All allies get +5%/+10%/+15% per each Midgard ally in battle, as long as one Midgard ally has low health | ![]() |
Special Skill Increase | ![]() |
Increases the amount of damage an offensive special skill deals (more info) | ![]() |
Berserk | ![]() |
Increased offense, further increased with each hit taken (up to 5 increases) |
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Rage | ![]() |
Owner gets increased offense, further increased with each hit taken by them or their allies. When the effect ends, the owner deals damage to all enemies – each hit taken during the turn duration increases the damage dealt to all enemies | ![]() |
Defense Up | ![]() |
Increased defense |
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Increasing Defence Up | ![]() |
Increased Defence which increases further every time they are hit. |
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Dark defense up | ![]() |
Increased defense against dark element attacks and offensive skills |
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Holy defense up | ![]() |
Increased defense against holy element attacks and offensive skills |
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Ice defense up | ![]() |
Increased defense against ice element attacks and offensive skills |
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Nature defense up | ![]() |
Increased defense against nature element attacks and offensive skills |
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Fire defense up | ![]() |
Increased defense against fire element attacks and offensive skills |
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Protect | ![]() |
Paladin talent activated, increased defense | ![]() |
Special Skill Defense Up | ![]() |
Increased defense against special skill damage |
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Damage Reduction | ![]() |
Reduces all received damage | ![]() |
Effect Damage Reduction | ![]() |
Reduces the damage from effects | ![]() |
Martial Prowess | ![]() |
Significantly increased damage of normal attacks, stacks with other attack buffs (up to +160% attack max) |
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Wrath of Tundra | ![]() |
Greatly increased damage of normal attack that only applies if enemy HP is higher than attacker. Stacks with other attack buffs (up to +170% attack max) |
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Critical Up | ![]() |
Increased critical attack chance (x2 damage) | ![]() |
Gambler Stance | ![]() |
Offense greatly increased with reduced accuracy |
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Mystic Virtue | ![]() |
Offense greatly increased with reduced accuracy, if enemy HP is higher than attacker |
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Attack Heal | ![]() |
Heal x% of damage dealt each normal attack | ![]() |
Recover Up | ![]() |
Increases recovery of healing skills and status effects | ![]() |
HP Regenaration | ![]() |
Recovers HP over set amount of turns | ![]() |
Mana Gain | ![]() |
Mana gained increased |
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Mana Regeneration | ![]() |
Recover mana per turn | ![]() |
Mana Reduction Protection | ![]() |
Resists direct mana reduction | ![]() |
Mana Protection | ![]() |
Resists new negative mana ailments ( ![]() ![]() ![]() |
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Special Skill Protection | ![]() |
Resists new status effects that block special skill activation ( ![]() ![]() ![]() |
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Defense Protection | ![]() |
New status ailments affecting defense will be replaced by a defense buff ![]() |
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Dispel Protection | ![]() |
Prevents the owner from getting buffs dispelled | ![]() |
Ailment Protection | ![]() |
Resists new status ailments | ![]() |
Ailment Cleanse | ![]() |
Cleanses ailments at the end of each turn, for as long as this effect is active | ![]() |
Damage Share | ![]() |
Damage is shared between allies with this status effect | ![]() |
Brawler | ![]() |
Deals damage to a random enemy each turn for as long as the caster has the effect active (see card for condition). | ![]() |
Taunt | ![]() |
Prevents enemies from using Special Skills on the owners allies (including dispels) | ![]() |
Just a Flesh Wound! | ![]() |
Chance to drop any received damage to 1 point | ![]() |
Counter | ![]() |
Returns a counterattack per each direct hit | ![]() |
Mana Gain per Counter | ![]() |
Recover mana for each counterattack, decreasing amount of mana recovered for each successive counterattack in the same turn | ![]() |
Reflect Holy | ![]() |
Reflect all status effects and damage, and block other negative effects from Holy special skills |
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Reflect Ice | ![]() |
Reflect all status effects and damage, and block other negative effects from Ice special skills |
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Reflect Nature | ![]() |
Reflect all status effects and damage, and block other negative effects from Nature special skills |
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Reflect Dark | ![]() |
Reflect all status effects and damage, and block other negative effects from Dark special skills |
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Reflect Ailment Damage | ![]() |
Reflects 100% of damage received from caster’s status ailments to all enemies. All enemies get the full damage. | ![]() |
Dodge | ![]() |
Chance to dodge special skills that deal damage | ![]() |
Minion Dodge | ![]() |
Moderate chance to dodge special skills. If dodge is successful, the owner generates a minion specified by the skill description (Minions do not count as status effects) | ![]() |
Quick Dodge | ![]() |
Chance to dodge damaging special skill and gain moderate amount of mana with a successful dodge. Chance is higher the more damage the special skill deals | ![]() |
Immortal | ![]() |
If the owner is defeated while this status effect is active, they are resurrected the next turn with 32% health and all status effects removed |
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Draugr Blessing | ![]() |
If the blessed owner is defeated while this status effect is active, they will be reborn as a Draugr with 100% inherited health, 500 attack, 500 defense, and the Eternal Loyalty special skill |
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Zombie Blessing | ![]() |
If the blessed owner is defeated while this status effect is active, they are reborn as a zombie the next turn with 100% health, 500 attack, 500 defense, and Poison Bite special skill |
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Bruise Bro | ![]() |
If the owner is defeated while this status effect is active, they are revived in Chameleon mode (undispellable) | ![]() |
Chameleon Mode | ![]() |
Increased attack, decreased defense, special skill replaced by Fierce Slash | *can’t be overwritten nor removed |
Ghost form | ![]() |
Removes all buffs and ailments; moderate increase to normal attack; can’t gain mana; immune to all normal attacks, Special Skill attacks, status effects and stacks | *can’t be overwritten, removed, nor stack with any other status effect |
Dire Ghost | ![]() |
Removes all buffs and ailments; automatically deals damage against a random enemy each turn; can’t gain mana; immune to all normal attacks, Special Skill attacks, status effects and stacks, except damage from the opposing element | *can’t be overwritten, removed, nor stack with any other status effect |
Dance of Spirits | ![]() |
Significantly increased attack, moderate damage reduction on all recieved damage. If the caster dies, receive 100% damage and mana is decreased by -100%. Immune to new status effects. | ![]() |
Status Ailments Damage Reduction | ![]() |
Reduces damage received from status ailments by 50% for all allies | ![]() |
Dig a Hole | ![]() |
For 2 turns, caster cannot gain mana, is immune to normal attacks, specials and status effects. After 2 turns, caster does damage to a random enemy. The enemy cannot gain mana for 2 turns. | ![]() |
Hiding | ![]() |
Caster is immune to status effects and stacks. Received damage is reduced by 30%. When effect ends, deals damage to all enemies who used special skills while target was hiding. | ![]() |
Unbreakable Brawler | ![]() |
Deals 165% damage to a random enemy for as long as caster has boosted health. Undispellable. | ![]() |
Elemental Link Atk+Def up | ![]() |
Gives a small attack and defense boost to all heroes of the same colored element | ![]() |
Elemental Link Recover HP | ![]() |
Recovers a small amount of HP per turn to all heroes of the same colored element | ![]() |
Elemental Link Weakness Defense up | ![]() |
Gives a moderate defense boost against elemental attacks that the colored hero is weak to (indicated), to all heroes of the same colored element | ![]() |
Elemental Link Mana up | ![]() |
Slightly increases mana generation for all allies of the same colored element | ![]() |
Element Link Critical up | ![]() |
Small increase of critical strikes chance (x2 damage) for all allies of the same colored element | ![]() |
Element Link Special Skill Defense up | ![]() |
Moderate increase of defense against enemy special skills for all allies of same colored element | ![]() |
Elemental link mana generation | ![]() |
Gives small amount of mana to all allies of same colored elements | ![]() |
Elemental Link Recover | ![]() |
Gives 10% increase for any healing received to all heroes of the same colored element for 4 turns | ![]() |