A comprehensive list and guide to all status effects in the game.
(The list is contains icons until 08/19/2021.)
Table of Contents
- @DaveCozy 's original topics:
- 📑 Status Effects (Buffs and Ailments) and Stacks - Dead topic see link in post #190
- Native/Innate Resistances - Heroes of the Month (HOTM) - Dead topic see link in post #9
I am now combining his list and those which are collected by players later in this topic:
Buffs
Note: All the status effects in this section will grant a stackable attack boost in “Buff Booster” raid tournaments.
Name | Icon | Description | Overwritten |
---|---|---|---|
Attack Up (Buff Booster) | Increased offensive power by 20% for each active buff. | – | |
Tip: casting the same buff acts as a form of resetting the turn count of the buff, including undispellable buffs being casted by the same hero |
Name | Icon | Description | Overwritten |
---|---|---|---|
Attack Up | Increased offensive power | ||
Attack Up (Midgard) | All allies get +5%/+10%/+15% per each Midgard ally in battle, as long as one Midgard ally has low health | ||
Special Skill Increase | Increases the amount of damage an offensive special skill deals (more info) | ||
Berserk | Increased offense, further increased with each hit taken (up to 5 increases) | ||
Rage | Owner gets increased offense, further increased with each hit taken by them or their allies. When the effect ends, the owner deals damage to all enemies – each hit taken during the turn duration increases the damage dealt to all enemies | ||
Defense Up | Increased defense | ||
Increasing Defence Up | Increased Defence which increases further every time they are hit. | ||
Dark defense up | Increased defense against dark element attacks and offensive skills | ||
Holy defense up | Increased defense against holy element attacks and offensive skills | ||
Ice defense up | Increased defense against ice element attacks and offensive skills | ||
Nature defense up | Increased defense against nature element attacks and offensive skills | ||
Fire defense up | Increased defense against fire element attacks and offensive skills | ||
Protect | Paladin talent activated, increased defense | ||
Special Skill Defense Up | Increased defense against special skill damage | ||
Damage Reduction | Reduces all received damage | ||
Effect Damage Reduction | Reduces the damage from effects | ||
Martial Prowess | Significantly increased damage of normal attacks, stacks with other attack buffs (up to +160% attack max) | ||
Wrath of Tundra | Greatly increased damage of normal attack that only applies if enemy HP is higher than attacker. Stacks with other attack buffs (up to +170% attack max) | ||
Critical Up | Increased critical attack chance (x2 damage) | ||
Gambler Stance | Offense greatly increased with reduced accuracy | ||
Mystic Virtue | Offense greatly increased with reduced accuracy, if enemy HP is higher than attacker | ||
Attack Heal | Heal x% of damage dealt each normal attack | ||
Recover Up | Increases recovery of healing skills and status effects | ||
HP Regenaration | Recovers HP over set amount of turns | ||
Mana Gain | Mana gained increased | ||
Mana Regeneration | Recover mana per turn | ||
Mana Reduction Protection | Resists direct mana reduction | ||
Mana Protection | Resists new negative mana ailments ( ) and effects that reduce mana | ||
Special Skill Protection | Resists new status effects that block special skill activation ( ) | ||
Defense Protection | New status ailments affecting defense will be replaced by a defense buff | ||
Dispel Protection | Prevents the owner from getting buffs dispelled | ||
Ailment Protection | Resists new status ailments | ||
Ailment Cleanse | Cleanses ailments at the end of each turn, for as long as this effect is active | ||
Damage Share | Damage is shared between allies with this status effect | ||
Brawler | Deals damage to a random enemy each turn for as long as the caster has the effect active (see card for condition). | ||
Taunt | Prevents enemies from using Special Skills on the owners allies (including dispels) | ||
Just a Flesh Wound! | Chance to drop any received damage to 1 point | ||
Counter | Returns a counterattack per each direct hit | ||
Mana Gain per Counter | Recover mana for each counterattack, decreasing amount of mana recovered for each successive counterattack in the same turn | ||
Reflect Holy | Reflect all status effects and damage, and block other negative effects from Holy special skills | ||
Reflect Ice | Reflect all status effects and damage, and block other negative effects from Ice special skills | ||
Reflect Nature | Reflect all status effects and damage, and block other negative effects from Nature special skills | ||
Reflect Dark | Reflect all status effects and damage, and block other negative effects from Dark special skills | ||
Reflect Ailment Damage | Reflects 100% of damage received from caster’s status ailments to all enemies. All enemies get the full damage. | ||
Dodge | Chance to dodge special skills that deal damage | ||
Minion Dodge | Moderate chance to dodge special skills. If dodge is successful, the owner generates a minion specified by the skill description (Minions do not count as status effects) | ||
Quick Dodge | Chance to dodge damaging special skill and gain moderate amount of mana with a successful dodge. Chance is higher the more damage the special skill deals | ||
Immortal | If the owner is defeated while this status effect is active, they are resurrected the next turn with 32% health and all status effects removed | ||
Draugr Blessing | If the blessed owner is defeated while this status effect is active, they will be reborn as a Draugr with 100% inherited health, 500 attack, 500 defense, and the Eternal Loyalty special skill | ||
Zombie Blessing | If the blessed owner is defeated while this status effect is active, they are reborn as a zombie the next turn with 100% health, 500 attack, 500 defense, and Poison Bite special skill | ||
Bruise Bro | If the owner is defeated while this status effect is active, they are revived in Chameleon mode (undispellable) | ||
Chameleon Mode | Increased attack, decreased defense, special skill replaced by Fierce Slash | *can’t be overwritten nor removed | |
Ghost form | Removes all buffs and ailments; moderate increase to normal attack; can’t gain mana; immune to all normal attacks, Special Skill attacks, status effects and stacks | *can’t be overwritten, removed, nor stack with any other status effect | |
Dire Ghost | Removes all buffs and ailments; automatically deals damage against a random enemy each turn; can’t gain mana; immune to all normal attacks, Special Skill attacks, status effects and stacks, except damage from the opposing element | *can’t be overwritten, removed, nor stack with any other status effect | |
Dance of Spirits | Significantly increased attack, moderate damage reduction on all recieved damage. If the caster dies, receive 100% damage and mana is decreased by -100%. Immune to new status effects. | ||
Status Ailments Damage Reduction | Reduces damage received from status ailments by 50% for all allies | ||
Dig a Hole | For 2 turns, caster cannot gain mana, is immune to normal attacks, specials and status effects. After 2 turns, caster does damage to a random enemy. The enemy cannot gain mana for 2 turns. | ||
Hiding | Caster is immune to status effects and stacks. Received damage is reduced by 30%. When effect ends, deals damage to all enemies who used special skills while target was hiding. | ||
Unbreakable Brawler | Deals 165% damage to a random enemy for as long as caster has boosted health. Undispellable. | ||
Elemental Link Atk+Def up | Gives a small attack and defense boost to all heroes of the same colored element | ||
Elemental Link Recover HP | Recovers a small amount of HP per turn to all heroes of the same colored element | ||
Elemental Link Weakness Defense up | Gives a moderate defense boost against elemental attacks that the colored hero is weak to (indicated), to all heroes of the same colored element | ||
Elemental Link Mana up | Slightly increases mana generation for all allies of the same colored element | ||
Element Link Critical up | Small increase of critical strikes chance (x2 damage) for all allies of the same colored element | ||
Element Link Special Skill Defense up | Moderate increase of defense against enemy special skills for all allies of same colored element | ||
Elemental link mana generation | Gives small amount of mana to all allies of same colored elements | ||
Elemental Link Recover | Gives 10% increase for any healing received to all heroes of the same colored element for 4 turns |