just used on 8-7 as part of farm team for some testing to see how she plays out and fired her special on green bosses and when hitting with the blue tiles in one line only the first hit was strong the next two remained weak
that’s not how her special is described it doesn’t say chance of hitting strong…
Status Effects guide updated with Norns Twist of Fate effect:
Note that this only applies against elemental damage.
Please see this guide for what is considered elemental damage:
I think Norns was specifically created to work against centers like the ones described above
When I tested her in beta I didn’t find her to be good for defense teams in the slightest, but that’s because her ability only works against elemental damage (i.e. tiles, and minions – see above).
So what that translates to, is that Norns is pretty exclusive for offense only. As a tank… well the best thing she does is reduce mana when she dies not really that great of an attribute.
Something else worth noting; both Sorcerer trails are full of dark enemies. And the amount of yellow heroes allowed in those trails are… well not many. Mostly dark heroes allowed only (the most common ones anyways).
That means that for most players, their sorcerer trials team usually has more purple heroes than anything.
So having Norns, you can now run a yellow + purple offense for those trials, and make that usually weak match damage into strong match damage.
Thanks DaveCozy, very good post. So I now assume she could be the Telluria Killer. Team setup is: Magni, Grazul, Norns, Marjana, Fenrir. Norns goes off, makes Telluria weak against blue, any cascade of red + blue ×2 attackers x Norns weakening will kill Telluria - if not, Magni/ Fenrir finishes him off. Allows for not cornering yourself into color stacking and missing the color you need.