Malosi – 5* Holy/ Yellow - April 2020 HOTM (Hero of the Month)

@bobiscool thanks…I was going say that but you beat me to it. :+1:

1 Like

this really gets me excited…for May 1 lol


coz hes very fast, this guy will disable telluria, kunchen (def down), ursena (reflect), guin (heal+def)…so all diamond tanks now are easy targets to this guy, pretty sure he’ll be in every raid time from now on


F.W.I.W I don’t think he’ll be earning a spot on any of my raid teams :stuck_out_tongue:

Good but not good enough.

Cross quote from my Pre-Release thoughts:


looks awful . Fix it

Note that Malosi only blocks status effects and stacks from being casted.

This does not include:

  • Direct heals
  • Dispels or removals
  • Health boosts
  • Minion summons or minion effects
  • Mana reductions or direct Mana increases (such as Misandra’s)

For what is considered a status effect, please see the first post in the linked guide. All that will be blocked from being casted.

I’ll be working on adding in a section for Stacks in my current Status Effects guide, in the near future as well :slight_smile: Look forward to it!

Currently Mireweave from Season 3 is the only hero who has a stack. This is blocked from increasing if she uses her skill subsequently under Malosi’s ailment.


He looks like if costumed Joon became Hulk. :wink:

Another not that good very fast like Margie. Blocks ailment dealings of only one. He should block at least 3. Okay, he can block the tank, so +1 for damage dealing tanks buffing the own team. Lvl11 mana troop 6 tile Telly/Kun counter.

Jackal + Joon = 80% kill
Jackal + Malo = only half down

I would take one, but definitely not chase him.


Would you substitute Malosi instead of Neith on defense? Let’s say a defense of: Sartana-Vela-Telluria-Yellow-Tyr, where the yellow could be Malosi or Neith.

I wouldn’t as having no control over where he hits is the key along with the timing


I personally don’t think that Malosi is valuable on defence…

His special requires Timing AND Aiming to be effective… neither of which the AI is good at doing… Also, the opposing player can simply wait out the effect duration & cast afterwards…

He’s relatively squishy so even at very fast, he’s only going to get 1 maybe 2 casts on bad to decent starting board… Which means that the AI has only 2 chances to a) time the special right and b) aim at the right hero… I don’t like those odds :stuck_out_tongue:

I’d stick with Neith… AOE + Blind + Mana cut is better than MAYBE having the AI get the right hero at the right time…


Shut your tongue, I used to have Bloodbowl as a youngster!


I misunderstood this hero. I thought he would block skills from even being cast as long as they had a status effect associated with them. Not very OP then.

1 Like

What would you think about swapping in Sif for Neith or Malosi in that Sartana-Vela-Telly-yellow-Tyr defense? I’m leaning to sticking w Neith.

He’s a partial counter to Ursena indeed as he relieves pressure from your yellow stack to use your specials. However, keep in mind too that he does not block her damage – that will still come through and it hurts on yellow. Definitely bring a healer too if you plan on bringing Malosi against Ursena.


When you lift weights to beat the self isolation insanity but it gets to you anyway?

1 Like

I misunderstood his effect but regardless, I never saw Malosi as a defender. I can’t trust the AI to use him correctly. I know a lot of people like autoplay while attacking but same goes for that. Malosi will be best used by someone with an actual brain. I don’t have Joon but I have more chances of getting him than malo. So I will shoot for mal while the window is open and keep hoping the costume chamber one day gives me the joon I deserve.

1 Like

Uh oh, sounds like someone rolled a two this morning… :game_die:

On a roll of 1-3, the Wild Animal does not move and roars in rage instead, and the Action is wasted


Where would you use him on offense? Flank? Wing? And why? :thinking:

Offense doesn’t really have tanks, flanks or wings. As he is squishy maybe you put him on the outside edge where he will statistically get less of the “hits three” shots, but otherwise no real difference

Hi @Infinite. Thanks for the info. :hugs:

I don’t understand when you said:

Offense doesn’t really have tanks, flanks or wings.

Why not? It seems to make a difference where I place some heros like when attacking titans and on raid attacks. :thinking:Please explain.

Cookie Settings