🦧 Order of "per turn" damage taken types and healing?

:orangutan: Order of “per turn” damage taken types and healing?

Imagine having a hero with all posible “per turn” on him:

  • healing
  • poison
  • bleed
  • burn
  • sand damage
  • victor damage
  • lady locke damage
  • morgan damage
  • and maybe there are other ones? :thinking:

in which order do they activate?

i know for sure that burn and poison arent the same in combo with healing. cant remember which is first though.

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They activate in the order that they are listed on the card. If the card has bullets that have each effect, the top one activates first, then the second, etc…

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I’m sorry, I just realized I misread your post! I thought you meant what order do multiple skills on the same hero activate. Oops!

Doesn’t matter in @_John_Doe case, since dead is dead… :wink:

Oldest ailment first.
Order as shown on the status.

Heal blocks/reductions (i.e. Perseus, sand empire heroes) would be checked before healing, naturally. I would imagine the vampire healing steal would also be checked first before passive healing.

it matters so i know if i will full mana a hero on next tile used or he dies before … when raiding…

especially when i mono with 3400 team against 4k+ teams :slight_smile:

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Olmor sorry, but I debunked this. Or at least as of Version 25 this is no longer true :stuck_out_tongue:

I just did a check of this, in the interest of checking whether the order of buffs and ailments matters.

I found out that DoT, is always calculated before a HoT, regardless of the order the specials were fired.

Scenario 1: Poison DoT casted first, then HoT casted after


Result – Lianna takes Poison damage first, then HoT heals her

Scenario 2: Gadeirus HoT casted first, then Poison DoT


Result – same as Scenario 1 – Note that Lianna is taking damage before the HoT activates, despite the fact that the HoT was casted first.

@_John_Doe now we know :slight_smile:

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Good information, thanks.

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