🏅 Raid Tournaments – Log, Overview, Attacking, Matchmaking, Scoring, Restrictions, Special Rules, and Rewards

:calendar: Log of Raid Tournament Special Rules and Restrictions

Full Log

# Date Special Rule Rarity Restrictions Element Restrictions Prev. Occ. #
239 2023-11-19 Bloody Battle 5* No Ice/Blue 206
238 2023-11-12 Rush Attack 3* No Holy/Yellow 205
237 2023-11-05 Buff Booster 4* No Ice/ Blue 204
236 2023-10-29 Bloody Battle 4* All Elements 203
235 2023-10-22 Rush Attack 5* No Ice/Blue 202
234 2023-10-15 Bloody Battle 3* No Fire/Red 201
233 2023-10-08 Buff Booster 4* All Elements 200
232 2023-10-01 Rush Attack 3* No Purple/Dark 199
231 2023-09-24 Buff Booster 4* No Fire/Red 198
230 2023-09-17 Rush Attack 3* All elements 197
229 2023-09-10 Bloody Battle 5* No Green/ Nature 196
228 2023-09-03 Rush Attack 5* All Elements 195
227 2023-08-27 Buff Booster 3* All Elements 194
226 2023-08-20 Bloody Battle 5* No Red/ Fire 193
225 2023-08-13 Rush Attack 4* All Elements 192
224 2023-08-06 Buff Booster 5* No Holy/ Yellow 191
223 2023-07-30 Rush Attack 5* No Red/ Fire 190
222 2023-07-23 Bloody battle 4* No Blue/ Ice 189
221 2023-07-16 Rush Attack 3* No Blue/ Ice 188
220 2024-07-09 Bloody Battle 5* All Elements 187
219 2023-07-02 Buff Booster 4* No Yellow/ Holy 186
218 2023-06-25 Buff Booster 5* No Purple/ Dark 185
217 2023-06-18 Bloody Battle 4* No Purple/ Dark 184
216 2023-06-11 Rush Attack 3* No Green/ Nature 183
215 2023-06-04 Bloody Battle 4* No Red/ Fire 182
214 2023-05-28 Buff Booster 5* No Green/ Nature 181
213 2032-05-21 Bloody Battle 3* No Green/ Nature 180
212 2023-05-14 Rush Attack 4* No Dark/Purple 179
211 2023-05-07 Buff Booster 3* No Red/Fire 178
210 2023-04-30 Bloody Battle 3* All Elements 177
209 2023-04-23 Buff Booster 5* No Ice/Blue 176
208 2023-04-16 Rush Attack 5* No Holy/Yellow 175
207 2023-04-09 Buff Booster 4* No Nature/Green 174
206 2023-04-02 Bloody Battle 5* No Ice/Blue 173
205 2023-03-26 Rush Attack 3* No Holy/Yellow 172
204 2023-03-19 Buff Booster 4* No Ice/ Blue 171
203 2023-03-12 Bloody Battle 4* All Elements 170
202 2023-03-05 Rush Attack 5* No Ice/Blue 169
201 2023-02-26 Bloody Battle 3* No Fire/Red 168
200 2023-02-19 Buff Booster 4* All Elements 167
199 2023-02-12 Rush Attack 3* No Purple/Dark 166
198 2023-02-05 Buff Booster 4* No Fire/Red 165
197 2023-01-29 Rush Attack 3* All elements 164
196 2023-01-22 Bloody Battle 5* No Green/ Nature 163
195 2023-01-15 Rush Attack 5* All Elements 162
194 2023-01-08 Buff Booster 3* All Elements 161
193 2023-01-01 Bloody Battle 5* No Red/ Fire 160
192 2022-12-25 Rush Attack 4* All Elements 159
191 2022-12-18 Buff Booster 5* No Holy/ Yellow 158
190 2022-12-11 Rush Attack 5* No Red/ Fire 157
189 2022-12-04 Bloody battle 4* No Blue/ Ice 156
188 2022-11-27 Rush Attack 3* No Blue/ Ice 155
187 2022-11-20 Bloody Battle 5* All Elements 154
186 2022-11-13 Buff Booster 4* No Yellow/ Holy 153
185 2022-11-06 Buff Booster 5* No Purple/ Dark 152
184 2022-10-30 Bloody Battle 4* No Purple/ Dark 151
183 2022-10-23 Rush Attack 3* No Green/ Nature 150
182 2022-10-16 Bloody Battle 4* No Red/ Fire 149
181 2022-10-09 Buff Booster 5* No Green/ Nature 148
180 2022-10-02 Bloody Battle 3* No Green/ Nature 147
179 2022-09-25 Rush Attack 4* No Dark/Purple 146
178 2022-09-18 Buff Booster 3* No Red/Fire 145
177 2022-09-11 Bloody Battle 3* All Elements 144
176 2022-09-04 Buff Booster 5* No Ice/Blue 143
175 2022-08-28 Rush Attack 5* No Holy/Yellow 142
174 2022-08-21 Buff Booster 4* No Nature/Green 141
173 2022-08-14 Bloody Battle 5* No Ice/Blue 140
172 2022-08-07 Rush Attack 3* No Holy/Yellow 139
171 2022-07-31 Buff Booster 4* No Ice/ Blue 138
170 2022-07-24 Bloody Battle 4* All Elements 137
169 2022-07-17 Rush Attack 5* No Ice/Blue 136
168 2022-07-10 Bloody Battle 3* No Fire/Red 135
167 2022-07-03 Buff Booster 4* All Elements 134
166 2022-06-26 Rush Attack 3* No Purple/Dark 133
165 2022-06-19 Buff Booster 4* No Fire/Red 132
164 2022-06-12 Rush Attack 3* All elements 131
163 2022-06-05 Bloody Battle 5* No Nature/ Green 130
162 2022-05-29 Rush Attack 5* All Elements 129
161 2022-05-22 Buff Booster 3* All Elements 128
160 2022-05-15 Bloody Battle 5* No Fire/ Red 127
159 2022-05-08 Rush Attack 4* All Elements 126
158 2022-05-01 Buff Booster 5* No Holy/ Yellow 125
157 2022-04-24 Rush Attack 5* No Fire/ Red 124
156 2022-04-17 Bloody Battle 4* No Ice/ Blue 123
155 2022-04-10 Rush Attack 3* No Ice/ Blue 122
154 2022-04-03 Bloody Battle 5* All Elements 121
153 2022-03-27 Buff Booster 4* No Holy/ Yellow 120
152 2022-03-20 Buff Booster 5* No Dark/ Purple 119
151 2022-03-13 Bloody Battle 4* No Dark/ Purple 118
150 2022-03-06 Rush Attack 3* No Nature/ green 117
149 2022-02-27 Bloody Battle 4* No Fire/ Red 116
148 2022-02-20 Buff Booster 5* No Nature/ Green 115
147 2022-02-13 Bloody Battle 3* No Nature/ Green 114
146 2022-02-06 Rush Attack 4* No Dark/ Purple 113
145 2022-01-30 Buff Booster 3* No Fire/ Red 112
144 2022-01-23 Bloody Battle 3* All Elements 111
143 2022-01-16 Buff Booster 5* No Ice/ Blue 110
142 2022-01-09 Rush Attack 5* No Holy/ Yellow 109
141 2022-01-02 Buff Booster 4* No Nature/ Green 108
39 Likes

What are the Qualities required for the attacking heroes for Bloody Battle, Buff Booster, Rush attack as well for defense teams

Old Tournament Logs

Archive - 2019 Tournaments ( 1 - 37)
# Date Special Rule Rarity Restrictions Element Restrictions Prev. Occ. #
37 2019-12-29 Buff Booster 4* None
36 2019-12-22 Rush Attack 3* No Dark/Purple
35 2019-12-15 Buff Booster 4* No Fire/Red
34 2019-12-08 Rush Attack 3* None 4
33 2019-12-01 Bloody Battle 5* No Nature/Green
32 2019-11-24 Rush Attack 5* None
31 2019-11-17 Buff Booster 3* None 2
30 2019-11-10 Bloody Battle 5* No Fire/Red
29 2019-11-03 Rush Attack 4* None 1
28 2019-10-27 Rush Attack 5* No Fire/Red
27 2019-10-20 Bloody Battle 4* No Ice/Blue
26 2019-10-13 Rush Attack 3* No Ice/Blue
25 2019-10-06 Bloody Battle 5* None 3
24 2019-09-29 Buff Booster 4* No Holy/Yellow
23 2019-09-22 Buff Booster 5* No Dark/Purple
22 2019-09-15 Bloody Battle 4* No Dark/Purple
21 2019-09-08 Rush Attack 2* None
20 2019-09-01 Bloody Battle 4* No Fire/Red
19 2019-08-25 Buff Booster 5* No Nature/Green 5
18 2019-08-18 Bloody Battle 3* No Nature/Green
17 2019-08-11 Rush Attack 4* No Dark/Purple
16 2019-08-04 Buff Booster 3* No Fire/Red
15 2019-07-28 Bloody Battle 3* None
14 2019-07-21 Buff Booster 5* None
13 2019-07-14 Rush Attack 5* No Holy/Yellow
12 2019-07-07 Buff Booster 4* No Nature/Green
11 2019-06-30 Bloody Battle 5* No Ice/Blue
10 2019-06-23 Rush Attack 3* No Holy/Yellow
9 2019-06-16 Buff Booster 4* No Ice/Blue
8 2019-06-09 Bloody Battle 4* None
7 2019-06-02 Rush Attack 5* No Ice/Blue
6 2019-05-21 Buff Booster 4* None
5 2019-05-07 Buff Booster 5* No Nature/Green
4 2019-04-30 Rush Attack 3* None
3 2019-04-22 Bloody Battle 5* None
2 2019-04-09 Buff Booster 3* None
1 2019-03-23 Rush Attack 4* None
Archive - 2020 Tournaments (38 - 88)
# Date Special Rule Rarity Restrictions Element Restrictions Prev. Occ. #
88 2020-12-27 Bloody Battle 5* All Elements 56
87 2020-12-20 Buff Booster 4* No Holy/ Yellow 55
86 2020-12-13 Buff Booster 5* No Dark/ Purple 54
85 2020-12-06 Bloody Battle 4* No Dark/ Purple 53
84 2020-11-29 Rush Attack 3* No Nature/ Green 52
83 2020-11-22 Bloody Battle 4* No Fire/ Red 51
82 2020-11-15 Buff Booster 5* No Nature/ Green 50
81 2020-11-08 Bloody Battle 3* No Nature/ Green 49
80 2020-11-01 Rush Attack 4* No Dark/ Purple 48
79 2020-10-25 Buff Booster 3* No Fire/ Red 47
78 2020-10-18 Bloody Battle 3* All Elements 46
77 2020-10-11 Buff Booster 5* No Ice/ Blue 45
76 2020-10-04 Rush Attack 5* No Holy/ Yellow 44
75 2020-09-27 Buff Booster 4* No Nature/ Green 43
74 2020-09-20 Bloody Battle 5* No Ice/ Blue 42
73 2020-09-13 Rush Attack 3* No Holy/ Yellow 41
72 2020-09-06 Buff Booster 4* No Ice/ Blue 9
71 2020-08-30 Bloody Battle 4* All Elements 40
70 2020-08-23 Rush Attack 5* No Ice/ Blue 39
69 2020-08-16 Bloody Battle 3* No Fire/ Red 38
68 2020-08-09 Buff Booster 4* All Elements 37
67 2020-08-02 Rush Attack 3* No Dark/ Purple 36
66 2020-07-26 Buff Booster 4* No Red/ Fire 35
65 2020-07-19 Rush Attack 3* All Elements 34
64 2020-07-12 Bloody Battle 5* No Green/ Nature 33
63 2020-07-05 Rush Attack 5* All Elements 32
62 2020-06-28 Buff Booster 3* All Elements 31
61 2020-06-21 Bloody Battle 5* No Red/ Fire 30
60 2020-06-14 Rush Attack 4* All Elements 29
59 2020-06-07 Rush Attack 5* No Red/ Fire 28
58 2020-05-31 Bloody battle 4* No Blue/ Ice 27
57 2020-05-24 Rush Attack 3* No Blue/ Ice 26
56 2020-05-17 Bloody Battle 5* All Elements 25
55 2020-05-10 Buff Booster 4* No Yellow/ Holy 24
54 2020-05-03 Buff Booster 5* No Purple/ Dark 23
53 2020-04-26 Bloody Battle 4* No Purple/ Dark 22
52 2020-04-19 Rush Attack 3* No Green/ Nature
51 2020-04-12 Bloody Battle 4* No Red/ Fire 20
50 2020-04-05 Buff Booster 5* No Green/ Nature 19
49 2020-03-29 Bloody Battle 3* No Green/ Nature 18
48 2020-03-22 Rush Attack 4* No Dark/Purple 17
47 2020-03-15 Buff Booster 3* No Red/Fire 16
46 2020-03-08 Bloody Battle 3* All Elements 15
45 2020-03-01 Buff Booster 5* No Ice/Blue
44 2020-02-23 Rush Attack 5* No Holy/Yellow 13
43 2020-02-16 Buff Booster 4* No Nature/Green 12
42 2020-02-09 Bloody Battle 5* No Ice/Blue 11
41 2020-02-02 Rush Attack 3* No Holy/Yellow 10
40 2020-01-19 Bloody Battle 4* All Elements 8
39 2020-01-12 Rush Attack 5* No Ice/Blue 7
38 2020-01-05 Bloody Battle 3* No Fire/Red
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Old Tournament Logs 2

Archive - 2021 Tournaments ( 99 - 140)

| 140 | 2021-12-26 | Bloody Battle | 5* | No Ice/ Blue | 107
| 139 | 2021-12-19 | Rush Attack | 3* | No Holy/ Yellow | 106
| 138 | 2021-12-12 | Buff Booster | 4* | No Ice/ Blue | 105
| 137 | 2021-12-05 | Bloody Battle | 4* | All Elements | 104
| 136 | 2021-11-28 | Rush Attack | 5* | No Ice/ Blue | 103
| 135 | 2021-11-21 | Bloody Battle | 3* | No Fire/ Red | 102
| 134 | 2021-11-14 | Buff Booster | 4* | All Elements | 101
| 133 | 2021-11-07 | Rush Attack | 3* | No Dark/ Purple | 100
| 132 | 2021-10-31 | Buff Booster | 4* | No Fire/ Red | 99
| 131 | 2021-10-24 | Rush Attack | 3* | All Elements | 98
| 130 | 2021-10-17 | Bloody Battle | 5* | No Nature/ Green | 97
| 129 | 2021-10-10 | Rush Attack | 5* | All Elements | 96
| 128 | 2021-10-03 | Buff Booster | 3* | All Elements | 95
| 127 | 2021-09-26 | Bloody Battle | 5* | No Fire/ Red | 94
| 126 | 2021-09-19 | Rush Attack | 4* | All Elements | 93
| 125 | 2021-09-12 | Buff Booster | 5* | No Holy/ Yellow | 92
| 124 | 2021-09-05 | Rush Attack | 5* | No Fire/ Red | 59
| 123 | 2021-08-29 | Bloody Battle | 4* | No Ice/ Blue | 90
| 122 | 2021-08-22 | Rush Attack | 3* | No Ice/ Blue | 89
| 121 | 2021-08-15 | Bloody Battle | 5* | All Elements | 88
| 120 | 2021-08-08 | Buff Booster | 4* | No Holy/ Yellow | 87
| 119 | 2021-08-01 | Buff Booster | 5* | No Dark/ Purple | 86
| 118 | 2021-07-25 | Bloody Battle | 4* | No Dark/ Purple | 85
| 117 | 2021-07-18 | Rush Attack | 3* | No Natre/ green | 84
| 116 | 2021-07-11 | Bloody Battle | 4* | No Fire/ Red | 83
| 115 | 2021-07-04 | Buff Booster | 5* | No Nature/ Green | 82
| 114 | 2021-06-27 | Bloody Battle | 3* | No Nature/ Green | 81
| 113 | 2021-06-20 | Rush Attack | 4* | No Dark/ Purple | 80
| 112 | 2021-06-13 | Buff booster | 3* | No Fire/ Red | 79
| 111 | 2021-06-06 | Bloody Battle | 3* | All Elements | 78
| 110 | 2021-05-30 | Buff Booster | 5* | No Ice/ Blue | 77
| 109 | 2021-05-23 | Rush Attack | 5* | No Holy/ Yellow | 76
| 108 | 2021-05-16 | Buff Booster | 4* | No Nature/ Green | 75
| 107 | 2021-05-09 | Bloody Battle | 5* | No Ice/ Blue | 74
| 106 | 2021-06-02 | Rush Attack | 3* | No Holy/ Yellow | 73
| 105 | 2021-04-25 | Buff Booster | 4* | No Ice/ Blue | 72
| 104 | 2021-04-18 | Bloody Battle | 4* | All Elements | 71
| 103 | 2021-04-11 | Rush Attack | 5* | No Ice/ Blue | 70
| 102 | 2021-04-04 | Bloody Battle | 3* | No Fire/ Red | 69
| 101 | 2021-03-28 | Buff Booster | 4* | All Elements | 68
| 100 | 2021-03-21 | Rush Attack | 3* | No Dark/ Purple | 67
| 99 | 2021-03-14 | Buff Booster | 4* | No Fire/ Red | 66
| 98 | 2021-03-07 | Rush Attack | 3* | All Elements | 65
| 97 | 2021-02-28 | Bloody Battle | 5* | No Nature/ Green | 64
| 96 | 2021-02-21 | Rush Attack | 5* | All Elements | 63
| 95 | 2021-02-14 | Buff Booster | 3* | All Elements | 62
| 94 | 2021-02-07 | Bloody Battle | 5* | No Fire/ Red | 61
| 93 | 2021-01-31 | Rush Attack | 4* | All Elements| 60
| 92 | 2021-01-24 | Buff Booster | 5* | No Holy/ Yellow | N/A
| 91 | 2021-01-17 | Rush Attack | 4* | No Fire/ Red | N/A
| 90 | 2021-01-10 | Bloody Battle | 4* | No Blue/ Ice | 58
| 89 | 2021-01-03 | Rush Attack | 3* | No Ice/ Blue | 57

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Placeholder Comment 2

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:world_map: Overview of Weekly Raid Tournaments

:medal_sports: Tournament

Click for the Overall Process for the Tournament

:tickets: Attacking

Click for How Attacking Works

Other than restrictions on heroes/troops and Special Rules, the Raids themselves in Weekly Raid Tournaments work the same way as regular Raids.

Each day, you’ll be able to attack up to 5 teams.

The flags used for Raid Tournaments are separate from regular Raid flags.

NOTE: Kills in Raid Tournaments count toward your Wanted: Heroes Raid Chest, so Raid Tournaments also effectively give you extra flags to potentially help fill your chest.

One notable difference to Regular Raids — you can’t reroll.

For the whole of the Tournament, you have 4 “Lives.” Each time you lose a Raid, you lose one life.

The lives do not reset across days of the Tournament. Once you’d lost 4 times at any point during the Tournament, you are out.

If you choose, you can pay some gems to reset your lives after 4 losses — but your score and ranking would still be lowered because of the losses. Paying to reset your lives does NOT give you an advantage from the Raids you’ve already fought. It simply allows you to continue using your normal 5 flags per day and not be “out” of the Tournament.

There is no way to buy additional flags. So everyone ultimately had the same number of maximum flags to use for attacks during the Tournament. The only thing gems allow you to do is continue playing if you’ve used up all of your lives.

@NPNKY explained this well:

CAVEAT: How this worked in beta changed SEVERAL times during testing. It’s very possible we’ll see how all of this works evolve over time, much like Alliance Wars have changed many times since initial release.


:busts_in_silhouette: Matchmaking

This is an area of the Raid Tournaments that’s obviously had significant problems, and continual revision.

The developers are continuing to work to refine and improve how matchmaking works, so we don’t know exactly what to expect yet, but they’ve set up a Raid Tournament Change Log, which you can monitor for updates.

Matchmaking for Attacks

Click for details on Matchmaking for Attacks

As of the Third Raid Tournament, initial matchmaking was based on your Top 5 strongest heroes that qualified for the Tournament’s rarity and elemental restrictions:

This was slightly amended as of the Fourth Raid Tournament:

  • The difficulty of the opponents reduced slightly in the beginning of tournaments.

Matchmaking for Defense

Click for details on Matchmaking for Defense

As of the Sixth Raid Tournament, matchmaking for Defense teams was changed again:

  • Further improvements to the distribution of attacks, especially for the top players.
    • Keep in mind that if you’re in the top, your defense team will receive more attacks. This is due to the fact that there is a small number of top defense teams that are good matches for a large number of top attackers. We try to prioritize choosing a good opponent over choosing a too easy or too difficult opponent that hasn’t been attacked as much. We have also implemented a limit on how attacks count towards your Defense Grade. After the first five attacks of the day, only one attack per hour counts towards the grade.
  • Changes to the starting difficulty of opponents your defense team faces.
    • It is no longer based on the defense team you pick, but your best heroes that match the tournament requirements. We’ve brought this rule back because we want to encourage players to choose the best defense team they can, and thus provide a better challenge to their opponents. Due to the way the Team Power is calculated it was possible, for example, to pick a defense team of two fully leveled, fully ascended heroes that were on paper equal in Team Power with a full team of lower rarity heroes, but in practice that full team would be defeated in most cases.

:trophy: Scoring

Click for details on Scoring

NOTE: Hat tip to @DracoLovesRi for pointing out that there haven’t seemed to be “extra points” for a victorious attack:

New as of the Second Raid Tournament:

:shield: Defense Team Grade

Click for How Defense Team Grade Works

I found this was actually very clear and useful — and I think provides some insights into regular Raid Defense Teams too.

The grades are assigned based on a percentage of wins by your Defense Team:

The Defense Grade is determined based on the win percentage of your Defense Team. At the end of each Battle Day, you receive points based on your grade.

Percent Won Grade Points
60% A 900
50% B 650
40% C 500
30% D 400
0% E 200

My Personal Take on This:

The top grade in this approach was awarded to a Defense Team that won 60% of the time. To me, that’s a good confirmation of what many of us have long accepted: Raids are unfair, but not for the reasons you think - Raids MASTER — that is, they heavily favor the attacker, and even a top-notch Defense Team will lose much of the time.


:no_entry_sign: Restrictions

Each Week can have restrictions on:

  • Hero and troop rarity — e.g. only allowing 3* heroes and 2* troops or below

  • Elements — e.g. no red/fire heroes allowed


:dizzy: Special Rules

Click for details on Special Rules

Each week has ONE Special Rule in effect.

(At least in beta; it’s possible live Tournaments may sometimes have multiple Special Rules at once. If that ever happens, I would be surprised if we see that before core elements like matchmaking are working properly, so I anticipate a single Special Rule for the foreseeable future.)

The possible Special Rules are:

Whichever Special Rule is in effect for a given Tournament remains in effect for the entirety of that Tournament.

The Special Rule affects both Defense and Offense teams.

Some Clarifications/Expansions

  • Rush Attack makes all hero specials of any speed Very Fast — it doesn’t require Very Fast heroes, it turns all heroes into Very Fast heroes. Heroes that are normally Slow or Average can become quite powerful in this setting.

  • Bloody Battle makes any healing effects do nothing. It doesn’t prohibit healers, it just prevents the healing portion of their special skill from having any effect.

  • Buff Booster adds a stackable 20% attack buff to each hero for each active buff on that hero. Using heroes with special skills that grant buffs or multiple buffs can lead to very high attack boosts. These buffs stack with each other and normal attack buffs.


:gem: Rewards

The initial loot for Raid Tournaments was quite excellent in the top tiers, but that loot was only available during the very first Raid Tournament.

Click for Archive of First Tournament's Loot, before reduction

Acronyms in this table:

  • AM: Ascension Materials
  • EHT: Epic Hero Token
  • ETT: Epic Troop Token

Any of the tiers starting at top 75% have a chance for ascension mats.

Here’s the current breakdown for ascension mats, tokens, and Emblems (for simplicity, I didn’t include the Flasks, Atlantis Coins, Battle Items, and Crafting Materials that are in loot in addition to these):

Tier AM Chance EHT/ETT Chance Emblems Chance
75-100% 0 0 1 Draw: 100% x1
50-75% 1 Draw: 5% 3* 1 Draw: 5% EHT, 15% ETT 1 Draw: 20% x3, 30% x2, 50% x1
25-50% 1 Draw: 18% 3*, 2% 4* 1 Draw: 15% EHT, 25% ETT 1 Draw: 40% x5, 60% x3
10-25% 1 Draw: 22% 3*, 3% 4* 2 Draws: 20% EHT, 40% ETT 1 Draw: 40% x5, 35% x10, 25% x20
5-10% 2 Draws: 45% 3*, 5% 4* 2 Draws: 25% EHT, 45% ETT 1 Draw: 10% x50, 20% x30, 30% x20, 40% x10
1-5% 2 Draws: 95% 3*, 5% 4* 2 Draws: 40% EHT, 60% ETT 1 Draw: 5% x100, 30% x50, 30% x30, 35% x20
Top 1% 2 Draws: 90% 3*, 10% 4* 3 Draws: 50% EHT, 50% ETT 1 Draw: 25% x100, 50% x35, 30% x40

As of the Second Raid Tournament, loot was reduced due to problems with the Raid Tournaments. This was initially indicated as being temporary while issues were fixed:

The loot as of the Seventh Raid Tournament was very slightly tweaked. For discussion about this, please see this thread: The New, NEW Raid Tournament Loot

Click for details on Current Loot effective on the 166th Raid Tournament

Acronyms in this table:

  • AM: Ascension Materials
  • EHT: Epic Hero Token
  • ETT: Epic Troop Token
  • Gray: Summon Token

Any of the tiers starting at top 75% have a chance for ascension mats.

Here’s the chances of the current breakdown for ascension mats, tokens, and Emblems, coins, tomes, battle items and crafting materials

Tier AM EHT/ETT Emblems Aether Coins Tomes Battle items Crafting materials
75-100% - - 1 Draw:
100% x3
- - - - 3 Draws:
50% 2*
50% 1*
50-75% 1 Draw:
1% 3*
50% 2*
49% 1*
1 Draw:
1% EHT
3% ETT
96% Gray
1 Draw:
100% x5
- 1 Draw:
20% x3
30% x2
50% x1
- 1 Draw:
2% 4*
4% 3*
35% 2*
59% 1*
1 Draw:
2% 4*
4% 3*
35% 2*
59% 1*
25-50% 1 Draw:
20% 3*
40% 2*
40% 1*
1 Draw:
3% EHT
5% ETT
92% Gray
1 Draw:
100% x10
3 Draws:
67% 3*
1 Draw
10% x5
20% x3
70% x2
- 1 Draw
4% 4*
6% 3*
35% 2*
55% 1*
1 Draw
4% 4*
6% 3*
35% 2*
55% 1*
10-25% 1 Draw:
25% 3*
40% 2*
35% 1*
1 Draw:
4% EHT
8% ETT
88% Gray
1 Draw
100% x20
1 Draw: 10% 4*

3 Draws:
3* 64%
1 Draw:
15% x5
25% x3
60% x2
- 1 Draw:
4% 4*
8% 3*
35% 2*
53% 1*
1 Draw:
4% 4*
8% 3*
35% 2*
53% 1*
5-10% 1 Draw:
1% 4*
45% 3*
54% 2*
1 Draw:
5% EHT
9% ETT
86% Gray
1 Draw:
100% x30
1 Draw:
9% 5*

2 Draws:
41% 3*

3 Draws:
70% 3*
1 Draw:
5% x10
20% x5
25% x3
50% x2
1 Draw:
0.1% 5*

1 Draw: 0.2% 4*
2 Draws:
6% 4*
8% 3*
35% 2*
51% 1*
1 Draw:
6% 4*
8% 3*
35% 2*
51% 1*
1-5% 1 Draw:
1% 4*
99% 3*
2 Draws:
6% EHT
10% ETT
84% Gray
1 Draw:
100% x50

Reset:
1 Draw:
5% x1
1 Draw:
15% 5*

2 Draws:
45% 4*

3 Draws:
65% 3*
1 Draw
10% x10
30% 5x
30% x3
30% x2
1 Draw:
0.5% 5*

1 Draw:
1% 4*
2 Draws:
8% 4*
10% 3*
35% 2*
47% 1*
2 Draws:
8% 4*
10% 3*
37% 2*
45% 1*
Top 1% 1 Draw:
2% 4*
98% 3*
3 Draws:
10% EHT
40% ETT
50% Gray
1 Draw:
25% x100
75% x50

Reset:
1 Draw:
30% x1
1 Draw:
20% 5*

2 Draws:
60% 3*

3 Draws:
87% 3*
1 Draw:
25% x10
35% x5
40% x3
1 Draw:
1% 5*
2% 4*
2 Draws:
14% 4*
20% 3*
36% 2*
30% 1*
3 Draws:
14% 4*
20% 3*
30% 2*
36% 1*

As of the 13th Raid Tournament, it was announced that further updates to the loot were not planned:

For discussion/feedback about the reduced loot, please see this thread: When will raid tournament loot be returned to original loot? [Developer Response in Post #194] Answer = Never :-(

What rank do I need to receive these rewards?

It has been observed that approximately 1.5 million players sign up for these tournaments as of May 2020. Using this approximation, some key break points for rewards are:

Tier Low Rank
Top 1% 15,000
1-5% 75,000
5-10% 150,000
10-25% 375,000
25-50% 750,000
50-75% 1,125,000
75-100% Just Sign Up

Remember that these are approximations assuming 1.5 million players sign up. The actual rank needed for a certain tier could be higher or lower on any given tournament. The required score will also vary depending on the players’ performance and the Tournament rules.


:bug: Bug Reporting

Please see these threads for existing bug reports before creating a new report

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:link: Related Links

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General

Eighth Raid Tournament

Seventh Raid Tournament

Sixth Raid Tournament

Fifth Raid Tournament

Fourth Raid Tournament

Third Raid Tournament

Second Raid Tournament

First Raid Tournament

Older Threads from Before Raid Tournaments Launched

9 Likes

Any guesses for the next week tournament?

1 Like

Likely the same as Tournament 17 which was a 4* Rush Attack, no purples.

Current tournament is the same as 16 (3* Buff booster, no reds); previous one was same as 15 (3* bloody battle, all colours).

4 Likes

I am wondering why we have 32 different tournaments only. With 3 rules x 3 rarity restrictions x 6 colour restrictions, 54 different tournament formats would be possible.

2 Likes

Absolutely no idea why / how SGG ended up on 32 week rotation…

I tried asking Staff in a separate part of the forum but never got any response back… :frowning: Typical tho…

5 Likes

There are 6 possible element rules.
There are 3 possible rarities.
There are 3 possible special rules.

6×3×3 = 54

When will the developer increase the cycle from 32 to 54 so it can include all possible combination?

2 Likes

Which is why 5* tournaments are off limits for non-donaters. After 2 years in the game you have around 10 leveled 5* heroes, usually disproportionally of one color (3 green, not a single red) so there’s only couple workable teams, even when you select 4* to match against opponent’s center.

What’s the point at all, if with 4100 max rainbow team I have to always play with 3700 ones against 4300-4700 in 9 out of 10 cases?!

1 Like

Which is why as non-donaters I purposely witholding emblems for 5*, I give them to 4* instead so their power at +20 are similiar to non-emblemed 5*. Now I have 28 heroes whose power is between 735-795. 12× 5* + 16× 4*.

That way my attack team is not too far below the best 5.

7 Likes

A new $30 tournament “offer” comes out on the same day they switch up the pattern?

Glad I trained up gill-ra for the no-yellow 3* rush event not happening tomorrow.

1 Like

This is not the first time that offer has appeared, it wasn’t invented for this “out of pattern” event.

:crazy_face: Well, there’s TRWTF :tm: right there… even for a Gill-Ra only event, never train Gill-Ra! :crazy_face:

If I paid attention to the calendar, I’d be annoyed too. Rare is the only level I can really excel at.

2 Likes

Can someone update this log? It hasn’t been updated in a month. I can’t remember the last 4 tournaments. Thanks!

Only @zephyr1 or another moderator like @Guvnor @littleKAF or @Dudeious.Maximus can udate it…

2 Likes

Pass to This @Guvnor :joy::+1:

Feb 14:

Feb 21:

Feb 28:

BTW: It should no longer contain the UNCONFIRMED text :smiley:

Mar 07:

4 Likes

We can make it a wiki such that the whole community can update it. :thinking:

1 Like