Hero Academy Master Thread (of sorts)
Intent of this thread is to provide some general information and answers to common questions about the Hero Academy, in addition to providing some links to other handy & useful threads.
Note: all information is currently based of Beta Content. Staff have indicated that there are NO changes to HA from the final beta build however, as with all beta content, there could be some changes that got overlooked
Official Release/ Announcements
Hero Academy was first teased in December 2018; however it would be another 500+ days before HA made its way into beta testing.
Celebrating 500 days since Hero Academy first teased
Eventually HA was released to the live game in Version 30 (June 2020).
Click for 2019 & 2020 Teasers
Click for Hero Academy Discussion in Mar 2019 AMA with Tim & Kira
Official V30 Update Announcment
After intense Beta Testing and much feedback, SGG staff announced that the, despite much player anticipation, the Hero Academy would NOT solve the problem of hero duplicates. Instead they hoped to have new, as yet undescribed, feature which would achieve this goal.
Click for notice from Staff regarding the outcome of HA vs. Duplicates
Notable Features
Some notable features of the Hero Academy include:
- Training Troops
- Retraining 4* troops
- Creating Trainer Heroes
- Retraining 5* heroes for a CHANCE at Event, Atlantis or old HotM heroes.
Remaining levels are essentially alternatives to existing mechanisms in the game (mainly the training camp).
Graphics!!!
All-in-One Graphic by @Grimtutor
Building Graphic & Training Graphic by @Zartanis
Click to View
Credit @Zartanis, Link Here: {Master - Zartanis' Guides} Building, Crafting, Event, Talent Grid Guides, etc
Building Costs & Requirements
Hero Academy unlocks with Stronghold Level 25 but is a CONVERSION building rather than a new stand-alone one. You can convert a Forge, Farm, Mine or Training Camp to the Hero Academy.
NOTE: Only initial conversion costs iron. You can then convert the HA back & forth for free & it retains the level. Same as converting your barracks, Alchemy Lab or any other advanced building
Stronghold 25
Unlocks after completing the building of Stronghold Level 24
Level | Iron Cost | Time to Finish | Gems to Insta-Build |
---|---|---|---|
25 | 2,591k | 12d 19h | 6490 |
Hero Academy Build Costs
Note: Gem costs are approximate, working off ~20 gems / hr
Click for HA Building Costs & Times
Level | Title | Iron Cost | Time | Gems to Insta-Build |
---|---|---|---|---|
1 | Train Common Heroes | 2610k | 10s | 1 |
2 | Train Common Troops | 2626k | 1d 8h | 640 |
3 | Train Uncommon Heroes | 2644k | 2d 0h | 960 |
4 | Train Uncommon Troops | 2659k | 2d 22h | 1400 |
5 | Train Rare Heroes | 2671k | 4d 2h | 1960 |
6 | Train Rare Troops | 2686k | 5d 13h | 2660 |
7 | Train Trainer Heroes | 2700k | 7d 9h | 3540 |
8 | Train Epic Heroes | 2715k | 9d 6h | 4440 |
9 | Retrain Epic Troops | 2729k | 11d 0h | 5280 |
10 | Retrain Legendary Heroes | 2748k | 12d 13h | 6020 |
Hero Academy Research Costs
Note: Gem costs are approximate, working off ~20 gems / hr
Click for HA Research Costs & Times
Level | Title | Food Cost | Time | Gems to Insta-Research |
---|---|---|---|---|
1 | Train Common Heroes | 514k | 1h 0m | 20 |
2 | Train Common Troops | 716k | 1d 0h | 480 |
3 | Train Uncommon Heroes | 978k | 1h 0m | 20 |
4 | Train Uncommon Troops | 1277k | 1d 0h | 480 |
5 | Train Rare Heroes | 1459k | 1d 0h | 480 |
6 | Train Rare Troops | 1923k | 1d 0h | 480 |
7 | Train Trainer Heroes | 2225k | 1d 0h | 480 |
8 | Train Epic Heroes | 2927k | 1d 0h | 480 |
9 | Retrain Epic Troops | 3287k | 7d 0h | 3360 |
10 | Retrain Legendary Heroes | 3311k | 14d 0h | 6720 |
Parallel Re/Trainings
A late addition to the Hero Academy was the ability to use up to two (2) levels of the HA simultaneously.
The Hero Academy MUST be level 2+ to unlock “simultaneous” re/trainings (unlike the Alchemy lab which is level 5 & 10).
NOTE: parallel re/trainings MUST be of two different recipes. You cannot do 2x HA10 in parallel.
Note 2: you cannot conduct 2 “research” actions in parallel
Note 3: if you are building/upgrading the HA, that is the ONLY action that can be undertaken
HA Levels
Note: Gem costs are approximate, working off 25 gems/ hr (same as Training Camp)
Note 2: Any specific hero/troop appeared to have even odds with all other options.
Note 3: HA 9 & HA10 CANNOT be cued. Only a single Retraining can be input at a time
Note 4: HA9 & HA10 you cannot get out what you put in; will be something different
Level | Title | Resources | Recruits | Other Items | Time | Gem Skip | Possible Outcomes |
---|---|---|---|---|---|---|---|
1 | Train Common Heroes | 5,000 food |
1 Recruit |
2x Practice Sword, 2x Training Manual | 1m 0s | 1 | Any 1* Hero |
2 | Train Common Troops | 50,800 Iron |
50 Recruits |
3x Dagger | 9h 0m | 225 | Any 1* Troop |
3 | Train Uncommon Heroes | 11,000 Food |
8 Recruits |
3x Strong Rope | 1m 0s | 1 | Any 2* Hero |
4 | Train Uncommon Troops | 103k Iron |
100 Recruits |
5x Arcane Scripts | 21h 0m | 525 | Any 2* Troop |
5 | Train Rare Heroes | 100k Food |
30 Recruits |
1x Battle Manual, 1x Chainmail | 9h 0m | 225 | Any S1 3* Hero |
6 | Train Rare Troops | 151k Iron |
150 Recruits |
5x Tall boots, 5x Scabbard | 2d 12h | 1500 | Any 3* Troop |
7 | Train Trainer Heroes | 45k Food |
30 Recruits |
5x Wooden Shield, 5x Leather Armour, 5x Sharpening Stone | 9h 0m | 225 | 1,2,3 or 4* Trainer Hero. Odds unknown & undisclosed |
8 | Train Epic Heroes | 200k Food |
100 Recruits |
3x Battle Manual, 3x Tall Boots, 3x Chainmail, 3x Scabbard | 2d 12h | 1500 | Any S1 4* Hero |
9 | Retrain Epic Troops | 1203k Iron |
200 Recruits |
1x 4* Troop | 7d 0h | 4200 | Any OTHER 4* Troop (Mana or Crit) |
10 | Retrain Legendary Heroes | 1288k Food |
300 Recruits |
1x 5* Hero | 7d 0h | 4200 | S1 5* Hero OR a 5% chance for a Non-S1 5* Hero (see list below) |
HA 10 Details
As the (possibly) most anticipated stage of the hero academy I’ll expand a little bit on this level.
The developers have (for the first time) stated the % odds of “training” a given hero. All Non-S1 heroes included in HA10 possible outcomes have a 5% chance of appearing.
This is a STATIC percentage with no Pity Counter (resulting in possible merciless RNG) nor does it change based on what you put INTO the hero academy.
Click for List of Non-S1 Heroes that COULD be an outcome of HA10
Possible Non-S1 heroes you COULD get as a result of using HA10:
- Atlantis Season 2 Heroes
- Atomos
- Ariel
- Inari
- Kageburado
- Misandra
- Mitsuko
- Mok-Arr
- Poseidon
- Tarlak
- Ursena
- Event Heroes (Old edition only; not latest 2 from each family)
- Alice
- Boss Wolf
- Captain Kestral
- Guardian Kong
- Guardian Owl
- Guardian Panther
- Guinevere
- King Arthur
- Lady Locke
- Morgan Le Fay
- Queen of Hearts
- Red Hood
- Rumpelstiltskin
- Sargasso
- The Hatter
- Old Heroes of the Month
- Long list but essentially is all HotM who are >12 months old
- See this thread for a list: List of HOTM (Hero of the Month)
- Or the beta-beat thread: 🧪 Early Information on Hero Academy [Part of The Beta Beat v30]
Common Questions
Parallel Recipe use (can use up to 2 recipes simultaneously)
When you build HA level 2, you unlock the ability to run 2x Re/Trainings simultaneously. Note that the two recipes MUST be DIFFERENT.
Odds of getting {xyz hero} or Troop?
Based on beta testing, all outcomes have an even percentage chance unless otherwise stated.
For example, every 1* troop has even odds of appearing when you use HA2.
A special case is HA10 which stipulates that there is a separate 5% chance for a Non-S1 5* hero (so 95% chance for a S1 5* hero)
This translates to (as of release) a specific odds at 0.1% for a specific non-s1 5* hero (which will further dilute as additional Old HotM are added to the pool each month.
No Ability to Que additional re-trainings on HA10 or HA9?
This is by design unfortunately… It was raised many times in Beta but was not changed.
You MUST wait for the previous retraining to conclude before you can initiate another one…
Which means that you need a little bit of pre-planning to have a continuous use of HA9 or HA10
I suggest you start the re-training at a time when you can almost definitly be only so you can “re-que” as soon as possible. Also suggest that you have the resources ready to go when you log-out the time before you will start the next retraining.
E.g: I would start mine in the morning, every morning. So to ensure minimal delay I would ensure I have the food & recruits ready to go the night before.
I cannot CANCEL HA9 or HA10?
No, again this seems by design. When you initiate the retraining that hero/ troop is gone forever… or until you re-train them back again…?
There is an additional prompt which notifies you that you are using a levelled hero/ troop & to double check if that is the case.
Quick Links
-
Request thread for Improving the Hero Academy: [Master] Improve / Fix Hero Academy
-
Beta Beat Thread: 🧪 Early Information on Hero Academy [Part of The Beta Beat v30]
-
Version 30 Release Notes: Version 30 Release Notes & Status
-
Total cost to immediately max sh25, ha and rapidly retrain? - #17 by Guvnor (Answer in Post 17)
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