[Hoarde, Iron] Less than optimal iron storage or Zero, er, Hero Academy level 6 Rare troop training ( HA6 )

Anti-hoard design

HA09 retraining 3* troops, and HA10 retraining 5* heroes, are limited to a queue length of 1 ( see notes )

This appears to be an anti-hoard design for food, and iron

Consumables

HA09 requires 171 k iron, and 28.57 recruits, per day, and no other materials are consumed ( retraining does not reduce the number of 3* troops )

HA10 requires 184 k food, and 42.85 recruits, per day, and no other materials are consumed ( retraining does not reduce the number of 5* heroes )

Reducing hoards

All other training, in Hero Academy, seem designed to empty players’ hoard of 1* to 3* farmable ascension items as quickly as possible

Guaranteed rare ( see notes )

Compare to Guaranteed Rare ( RT12 ) which uses 1x 1* ingredient per day

Undo training

Users cannot undo the last training in a queue

By limiting the queue to 1, you cannot undo HA09, and HA10 retraining

By limiting the queue to 1, you cannot store huge amounts of iron, and huge amounts of food, using non consumed duplicate 4* troops, and non consumed duplicate 5* heroes

See also

(What are the best Alchemy Lab levels to hoard food/ iron?)

Notes

Click for notes

Iron sink

Currently I am using excess iron to create harpoons

Per 1* crafting ingredient, used to make harpoons,

Damage to target 107
Attack - 2.85 % / - 3.57 %,
Defense - 0 % / - 4.28 %,
for 0.8571 turns

and

13.5 k iron consumed

Harpoons!!!

(The Great Yellow Whale ( apologies to Herman Melville ) or Harpooning Vivica in Trials of Fortitude and Friar Tuck in Trials of Piety)

([Warning!, Tip, Danger!] 🎶 Drunken Santa ( apologies to the Irish Rovers ) or Battle item targeting and harpoons in Santa's Challenge)

([Tip] One trick titans absolutely hate or Harpoon vs. titan vs. STUNNED titan or Hidden information about harpoons)

Queue of 1

Guaranteed rare

Harpoon Math

([Math] Harpoon production, watchtowers, mines and farms [More Math, Do you find math fun?])

FIN

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