ℹ Neith – 5* Holy/ Yellow - November 2019 HotM


Rarity Element Class Mana Speed
Level Attack Defense Health

4/85 792 794 1400
4/90 906 909 1602
Origin Family
Hero of the Month Legends 2019
Image Aether Power Description
attack-up Attack Up At the start of each battle, this Hero gets +20% attack for 6 turns.
In battles with multiple waves, the effect is refreshed at the beginning of each wave.
:no_entry_sign: Resists: This hero has an innate ability to resist status ailments that Stop Mana Generation.
:dizzy: Special Skill: Sickle of Eradication
  • Deals 200% damage to all enemies
  • Reduces the mana of all enemies by 20%
  • All enemies get -35% accuracy for 4 turns. Chance to miss also applies to offensive Special Skills
  • Elemental link gives +4% mana generation for all Holy allies for 4 turns. This effect cannot be dispelled
All-In-One Reference, courtesy of @Lumi
tap on image to view it fully

:hugs: Family Bonus

Heroes become stronger when teamed with other unique Heroes in the same Family.

Legends 2019 Family
Bonus for 1 / 2 / 3 Heroes:

  • +10% / +15% / +20% attack.

Bonus for 2+ heroes:

  • Elemental Link affects all allies.

:balance_scale: Balance Changes

Sep 2022

:boom: Summons Availability :boom:
Or: Where can I get this Hero From?
Past HotM are available from a number of locations depending on their age.

As Neith has been released for between 12 & 24 months, she can be summoned from both the Atlantis Portal (October 2020 & October 2021) and in the Tavern of Legends Portal.

She can also be “Trained” using the Hero Academy Level 10.

Atlantis Portal
Old HotM’s are featured in the Atlantis Portal a total of two times. Once in the month proceeding their Anniversary Month of initial Release (11 months after release) and again on the next Anniversary Month (23 months after release).

Tavern of Legends
HotM’s which are >12 months of age are added to the summons pool in the Tavern of Legends Portal.

Hero Academy Level 10 Retraining
HotM’s which are >12 months of age are also added as a possible outcome of Hero Academy Level 10 Retraining.

More information on HA10 Retraining here: 🤓 Hero Academy! FAQ, Links, Guides and Discussion

:money_with_wings: Avoiding Overspending & Heartache :broken_heart:
Or: How many summons are needed to get an old HotM?
Below Maths is current as of September 2020.
Subject to change as additional heroes are added to the Portal.

It’s important to remember that the Tavern of Legends Portal has the lowest odds for a specific hero of ANY portal… No amount of summoning will guarantee a Featured Hero.

You have a 0.25% chance of summoning a specific Featured Past HotM from the Tavern of Legends Portal (0.0125% for a specific Non-Featured).

On average, in a 10-pull, you have a 2.47% chance of summoning a particular Featured Past HotM (0.12% chance for a specific Non-Featured & 12.27% chance for ANY Past HotM).

But that statistic can lead our minds astray in exactly how our odds play out as we continue summoning.

Some useful insights:

(Each 30x Summons costs 8,000 gems or ~$79.99 USD).

# of Summons ~ USD Cost
Odds for Specific Featured Past HotM Odds for Non-Featured Past HotM
10 $26.00 2.47% 0.13%
30 $74.99 7.23% 0.03%
100 $250.98 22.14% 1.24%
500 $1,251.88 71.39% 6.06%
1,500 $3,749.63 97.66% 17.10%
5,000 $12,500.75 99.9996% 46.48%
10,000 $24,998.50 99.9999999986% 71.35%

Putting that in Perspective

If 100 people were to complete 100x summons, spending ~$250 USD:

  • 27 WON’T get ANY Past HotM
  • 78 WON’T get a specific Featured Past HotM
  • 99 WON’T get a specific Non-Featured Past HotM

If 100 people were to conduct 1500x summons, spending ~$3,750 USD:

  • 1 WON’T get ANY Past HotM
  • 23 WON’T get a specific Featured Past HotM
  • 83 WON’T geta a specific Non-Featured Past HotM

If 1 Million players each completed 10,000 summons, spending ~$25,000 USD:

  • 1 WON’T get ANY Past HotM
  • 1 WON’T get a specific Featured Past HotM
  • 286,500 WON’T geta a specific Non-Featured Past HotM

More Insights & Reading

I highly recommend reading these two threads for more information and context on summoning odds:

If you’ve read them a million times before, you may consider reading them again before deciding on your budget for summoning. A little time spent deciding on how much money you want to risk on summoning goes a long way to avoiding disappointment, frustration, and regret later. :slight_smile:

:link: Related Threads

This or That Threads

Other Discussion Threads:


Feedback Poll - Neith (post release)

:question: Is Neith worth Summoning For?

NOTE, you can currently only get Neith from the Tavern of Legends or HA10; or in September 2021 Atlantis.

  • Yes, absolutely
  • Only if you’re P2P
  • Only if you’re summoning for someone else
  • Not really
  • Not at all

0 voters

:question: How many copies of Neith would be useful to keep & Level?

Note - this is roster space dependent & isn’t the same for everyone!

  • zero
  • Just one
  • 2
  • 3
  • All of them

0 voters

:question: What do you think Neith’s Primary Purpose is?

  • Damage Dealer
  • Blinder
  • Mana Control
  • Combo!

0 voters

:question: What do you think of Neith compared to other Heroes?

  • Over Powered (OP)
  • Little stronger than Most
  • On Par with Most
  • Little Weaker than Most
  • Completely Broken (Under Powered)

0 voters

:question: How does Neith’s Special Skill and Intended Purpose match her Base Stats?

Note this means her Class, Attack, Defence & HP Stat

  • Perfectly
  • Better than Most
  • On Par with Most
  • Worse than Most
  • Terribly

0 voters

:question: Is Neith worth giving Ranger Emblems to?

  • Yes absolutely
  • Depends on who else you got
  • Hmmmm, not sure yet
  • No, I don’t think so
  • No… Not at all.

0 voters

:question: In Defence, where do you think Neith is best used?

  • Left Wing
  • Left Flank
  • Tank
  • Right Flank
  • Right Wing
  • Not on defence at all.

0 voters

:question: How do you think Neith is best used?

  • PvP Raids/ War attack
  • Normal Defence
  • War Defence
  • Titans
  • Farming
  • Tournaments
  • Event Teams

0 voters

1 Like

I’m a longtime Neith fan here, I think she is pretty underrated myself. Her damage is mediocre but the main appeal she has for me is blinding all enemies at average speed.

She’s pretty easy to bring to 9 tiles after that thanks to her innate mana link – I use a level 15 mana troop on her, which does mean a 10 tile skill at first, but afterwards it becomes a 9 tile skill which at 4 turns is pretty easy to set up continuously.

I remember really liking her with Sif as well when I played beta since both their speed buffs stack and you can get to a +28% mana speed buff before troops, meaning your average heroes affected by both link and mana buff now charge in 8 tiles. If you’re lucky enough to have both I would recommend trying that combo out.

Another fun combo I am lucky enough to enjoy for offense is Guinevere + Neith + Leonidas. That string of skills takes out 30% mana of all enemies, and the target Leo hits goes back 70% mana. Even at average speed this sometimes feels really silly, I’ve had war matches where my opponents never fire.

Anyway I think Neith is an underrated support hero myself, and I would level another one if I had one. Blind does require luck but a miss coming in clutch can be very gamechanging.


I don’t have her, but she is one of the most difficult heroes for me to face. Maybe that is specifically because of my team config - I rely on Proteus to block mana, Grazul to block status ailments and and Lady Loki to throw them back. Neith is immune to mana block, her mana cut can’t be blocked or reversed, and while blind can be reversed it is unreliable as it is in effect at the start of the special and only seems to get cleansed at the end.

All in all I would rather avoid a defense with Neith in it, more so than any other hero I can think of including BK, Jabber, Finley, Killhare, Master Lepus (I am not including GTV here as I actively hunt out GTV)


Blind ailment is incompatible with mana controllers as Merlín or Alfrike. What’s the point of making you ennemies hit themselves if they are going to fail. So if you are used to rely on this type of controllers, Keith and lots of yellows are more of a hindrance.
Now, if your attack pattern is diferent, Neith is ok. I won’t recommend her as a first 5* yellow to ascend. But if you already have a yellow sniper and a good tank of a any color, she is quite useful as a support.
Some 5* are good no matter what’s your gaming preference. Neith isn’t that kind. If she fits in your team dynamics, she is really good with her mana reduction and blind combo.
Saying this, she is not as situational as other heroes either. So not as bad as she looked like when first released, but still not the best one.

I don’t have her but I absolutely hate to fight her. That mana down and blind combo means one turn lost at the very least unless the cleric/monk with cleanse decides to trigger the talent. She is easily neutralized by QoH or BK and she is probably not very useful on offense but I think she deserves more credit than she is given.

Ahh, my first HOTM. She’s now maxed and emblemed (attack path, really :D) and she’s a pretty solid hero, I prefer her over Onatel in my defence team. (But I take Onatel to raids more often).

Small correction. It can be blocked by the Red Hood minions :slight_smile:

1 Like

And those protected by Poseidon buff, Seshat, and chance with clerics. Think that’s all, and a fairly small list.

On topic - have her and love using her on both offense and defense. Just to bad my ranger emblems are currently going to Seshat.

Wich emblem path would you take? Not sure myself, except that she is not fit to be a tank.
I am using her in combination with Koon and Musashi. And I love how fast they charge up after her elemental link is active.

I would probably go:

Attack > HP > Def



I have drake, c-Joon X2, Leo, onatel, Inari and C-vivi. My Neith is approaching decision time on the fourth chevron(3-55). In the barn is Bai, Justice more of Joons, Onatel and Leo. Drake is my yellow in my def team so Neith or Bai or whoever is more of warrior. So you Neith fans so do I pull the trigger on her or stop at 3-70 and move onto another yellow?

With so many yellows, you will find Neith elemental link very useful. Just play with her in your team before ascending her and find out if she suits your style. Once her link is active, she is closer to beeing fast that average speed.


So what Neith does:

  • she cuts Mana of the whole enemy team
  • she blinds the whole enemy team

Except for her badish damage (around Vela’s level and being average), I couldn’t see anything wrong with her. Once she fires, you couldn’t fire your mana for a while and even if you could, you might miss the target.
So, what’s bad with her to be honest? I am always impressed whenever I fight against her as a tank.


Neith is annoying as hell on defense if you don’t kill her before her special goes off, I wish I had her.


Neith is underrated, yet at the same time underwhelming. She is a major PITA in the VF format battles when she cuts your mana and blinds you every other turn. Offensively, even though she does a lot of things, she just isn’t impactful enough to use.


I don’t know anyone that thinks she is bad. A couple of us in my alliance have chased her a few times.

This whole topic will disagree with you: Neith needs a buff

Based on my overall experience with this forum, I’m guessing the logic goes something like this:

Neith is not blatantly OP compared to other heroes. Therefore, she is bad.


Because there are a lot of better heroes than her.