Version 52 Release Notes & Status

Status

2022-10-21T08:30:00Z: Version 52 is now fully released on both platforms. Please update your game!
2022-10-20T07:55:00Z: iOS rollout has started.
2022-10-17T11:25:00Z: Android rollout has started. We hope to do the same for iOS soon.


Release Notes

[NEW & UPDATED CONTENT]

Mighty Pets

Nov. 3, 07:00 UTC – Nov. 7, 07:00 UTC

New Challenge Event: Mighty Pets

  • Stage Property: Magical Flutes
    • If matched in time, a Magical Flute Tile will summon a Happy Puppy Minion for a random Hero. A Happy Puppy Minion inherits 6% health and 6% attack from its owner.
    • If not matched in time, a Magical Flute Tile will summon a Grumpy Puppy Fiend for a random Hero. A Grumpy Puppy Fiend will damage its owner with 6% attack every turn, and disappear after absorbing an amount of healing equal to 6% of the owner’s max health.
  • Stage Property: Nap Time!
    • At the start of the turn, if any Hero has a Minion, there is a 50% chance for a random enemy to fall asleep.
    • At the start of the turn, if any Hero has a Fiend, there is a 50% chance for a random Hero to fall asleep.
    • Falling asleep has the following effects:
      • A sleeping character cannot attack or gain mana
      • All damage dealt to a sleeping character is increased by +50%
      • A sleeping character wakes up once they take damage
        • NOTE: Damage from Minions or Fiends do NOT wake a sleeping character

New Mighty Pets Heroes

  • Legendary
    • Hachiko
    • Toto
    • Furdinand
    • Bubbles
    • Chomper
  • Epic
    • Cupcake
    • Waddles
  • Rare
    • Ribbit
    • Rufus

New Mighty Pets Family

  • Family Bonus for 1/2/3 Heroes:
    • Minions for this Hero inherit +2%/+3%/+4% extra health
    • Minions for this Hero inherit +2%/+3%/+4% extra attack
    • Fiends for this Hero absorb -2%/-3%/-4% less max health
    • Fiends for this Hero inherit -2%/-3%/-4% less attack
  • Mighty Pets Passives
    • Friend of the Familiars: When a Minion is summoned for any ally, this character gains 5% health and 5% mana. This effect can activate only once per turn.
    • Wrath of Pets: When a Fiend is summoned for any enemy, this character deals 85% damage to all enemies. This effect can activate only once per turn.

Classic Family Update

Will activate once all players update to Version 52

Our much-beloved Classic (Season I) Heroes will finally be forming a Family — and on top of that, they’re getting exclusive access to Superior Talents!

  • Classic Family Bonus
    • When 2/3/4/5 fully ascended Classic Heroes are teamed up, they get +1%/+3%/+5%/+7% Attack, Defense, and Healing
  • Superior Talents (activated when a Classic Hero’s final Talent Node is taken)
    • Barbarian: Superior Wounds
    • Cleric: Superior Manashield
    • Druid: Superior Companion
    • Fighter: Superior Revive
    • Monk: Superior Withstand
    • Paladin: Superior Protect
    • Ranger: Superior Pierce
    • Rogue: Superior Evade
    • Sorceror: Superior Delay
    • Wizard: Superior Jinx

Black Friday Summon

Nov. 22, 07:00 UTC – Nov. 28, 07:00 UTC

The Black Friday Summon is back — welcome to the biggest Summon Gate in Empires & Puzzles!

Special Black Friday Summon Bonus Chest:

  • Significantly improved chance to receive useful Ethers, Emblems, high-level Ascension Items, Trainer Heroes, and Food Bundles

This year’s Black Friday Summon does NOT contain:

  • Classic Heroes
  • Costumes
  • Myztero

This year’s Black Friday Summon DOES contain Heroes from:

  • ALL past Challenge Events
  • ALL past Heroes of the Month
  • ALL past Seasonal Events
  • ALL past Tower Events
  • Dunes, Underwild, Valhalla, Atlantis
  • Alliance Quest, Contest of Elements, Covenant of Champions, Tavern of Legends, War of the Three Kingdoms
  • …and more! (see below)

The 2022 Black Friday Summon will also introduce 3 new Heroes to the game:

New Masquerade Heroes

  • Legendary
    • Fortuna
    • Jove
  • Masquerade Family Bonus
    • All Masquerade Heroes summon a Mask Minion for themselves at the start of a battle. Mask Minions inherit 20% health and 13% attack.
    • Bonus for 2 Heroes: Owning a Mask Minion grants +10% attack. This effect cannot be dispelled.
    • Bonus for 3 Heroes: Owning a Mask Minion grants +10% attack and status ailment immunity. This effect cannot be dispelled.
  • Passive: Cleanse on Minion Removal
    • Hero gets cleansed of status ailments when a Minion owned by them is destroyed

New Mystery Hero

  • ~ [a secret Hero whose very name is an enigma] ~
  • Mystery Family Bonus
    • Bonus for 2/3 Heroes: +1/2 Memory Slots
    • Myztero has become part of the Mystery Family
    • The Mystery Family Bonus will be activated when the Black Friday Summon opens

Fated Summon

Will become available once all players update to Version 52

  • Each non-Legendary Summon you make will bring you closer to the Fated Summon
    • Daily Summons and Troop Summons do NOT charge the Fated Summon
    • Summons made with Epic Hero Tokens DO charge the Fated Summon
  • When the bar fully charges, you get to choose a Legendary Hero from a given list of Heroes
    • Please be aware that redeeming all Heroes on the list will not refresh it

Monster Lures

  • Monster Lures are coming to Valhalla Forever (Oct. 24 –) and Atlantis Rises (Nov. 14 –)
  • The amount of Orichalcum Seadragons that can be encountered during Atlantis Rises will receive an adjustment when the Monster Lure arrives
    • No adjustment planned for this month’s Atlantis Rises (Oct. 17, 07:00 UTC – Oct. 19, 07:00 UTC)

Contest of Elements

  • [NEW] Bonus Trainer Heroes
    • Making 5 Super Elemental Summons now grants you 2 Bonus Trainer Hero Draws
    • Bonus Trainer Heroes may be of Common, Uncommon, Rare, or Epic rarity

[BALANCE ADJUSTMENTS]

Bleed rework

  • Added a new icon for “Barbarian” Bleed (the Bleed inflicted by the Barbarian Talent)
    • Barbarian Bleed will remain distinct from “regular” Bleed; the two Bleeds can be active in concurrence and will not override, refresh, or interact with each other
    • As before, when Barbarian Bleed is re-applied on a target that already has it, remaining damage from the previous Barbarian Bleed will be carried over and added to the new Barbarian Bleed as additional damage
  • The “stacking” type of non-Barbarian Bleed has been removed from the game
    • Heroes such as Rokkamush and Tyr now also inflict “regular” Bleed
      • Rokkamush’s Bleed damage: 180 → 192 (max level; not Limit Broken; no Emblems)
      • Tyr’s Bleed damage: 200 → 212 (max level; not Limit Broken; no Emblems)
    • As in the case of other damage-over-time ailments like Burn and Poison, “regular” Bleeds will always simply override each other
  • Flat damage values attached to Bleed will now properly scale with the Hero’s attack stat
    • Affected Heroes include Gnomer, Malin, Tahir

Stage rebalancing

  • Adjusted the difficulty of Covenant Quest stages
    • Stages will now feel more like PvP Raid Battles
  • Lowered the difficulty for The Masquerade Quest from stage 8 onwards
  • Lowered the mana speed of the Season V Alpha Apis boss enemy and adjusted the difficulty of the Hard Mode stages the boss appears in

[IMPROVEMENTS & FIXES]

New anti-cheat measures

  • Added detection and prevention systems in response to a cheat involving Battle Item use
    • Keeping the game fair for our whole community is extremely important to us. Attempting to further abuse this cheat will be considered a serious Terms of Service violation. Please do not jeopardize your account by cheating.

Other improvements

  • Battle Info text for element change status effects edited for clarity
  • Certain section title in Battle Info panel edited for clarity
    • Now clearly states that the effects listed come from other characters’ Passives
  • Description text for Hawthorn’s Special Skill edited for clarity
  • Description text for Winifred’s Passive edited for clarity
  • Items now list in greater detail where they may be obtained
  • Raid Tournament Rules are now also displayed in the Edit Team view
  • Status ailment cast by Nemesis now uses a new icon that better reflects its effects
  • Updated description text for where Food Bundles and Iron Bundles can be obtained
  • War Rules are now also displayed in the Ready to Battle view

Fixes

  • Adjusted the coordinates of a Quest so it does not collide with others on the Quest Map
  • Akkorog’s Special Skill animation no longer behaves oddly when Akkorog is Blinded
  • Art revised for Hawkmoon (both original and Costume)
  • Black Knight (Costume) now uses the correct attack buff icon
  • “Boss wave” sound effect no longer missing from certain event stages
  • Common and Uncommon Heroes that are part of an active Raid Tournament Defense Team can no longer be consumed for training
  • Covenant Quest boss enemy Costume Skadi now correctly uses Iceberg Havoc (not Crush)
  • Dark Elemental Barriers no longer reflect status ailments if they are inflicted via Contagion (such as Rayne’s spreading Poison)
  • Description text for certain Path of Valor Daily Challenges edited for accuracy
  • Heroes no longer retain counterattack until the end of the turn when their Shu Minions are stolen by Gefjon
  • Heroes on Defense Teams now properly display as Chameleons when revived by Muggy
  • Level Up view no longer displays incorrect stats for Limit Broken and Emblemed Heroes
  • Nightshade’s name in our Norwegian and Russian localizations has been corrected
  • Noor’s Passive now properly triggers even when the rightmost enemy on a Defense Team resists a Minion summon
    • Note: said Minion summon still must have created at least 1 Minion for another Hero
  • Odd spacings removed from the Japanese text for certain Special Skill descriptions
  • Opponent account name placement adjusted for iPhone 14 Pro devices
  • Stage Property: Divine Smite no longer incorrectly sends enemies into Ghost form
  • The “+% healing” Tower of Styx Blessing now works correctly
  • The “Heroes with less than % mana gain HP” Tower of Styx Blessing now works correctly
    • Text now correctly states that it activates once every 5 turns (instead of every turn)
  • The Moon Family Passive that dispels can no longer incorrectly bypass buff dispel immunity
  • Tower of Styx boss enemy Amphitrite now has correct % values in their Special Skill
42 Likes
Version 52 discussion thread
:test_tube: Early Information on Fated Summon [Part of The Beta Beat V52]
#MAGA (Make Atlantis Great Again)
[Master Discussion] - Fated Summon
[Master Discussion] - Superior Talents
Alliance war: pls give early notification of battle aid provision AND delay matchmaking to nearer the start of war
Costumed Sabina - 4* Dark / Purple from Season 1
Joon - 5* Holy / Yellow from Season 1
Elkanen - 5* Nature / Green from Season 1
Costumed Justice - 5* Holy / Yellow from Season 1
Justice - 5* Holy / Yellow from Season 1
Costumed Elkanen - 5* Nature / Green from Season 1
Costumed Azlar - 5* Fire / Red from Season 1
Isarnia - 5* Ice / Blue from Season 1
Elena - 5* Fire / Red from Season 1
Costumed Domitia - 5* Dark / Purple from Season 1
Costumed Joon - 5* Holy / Yellow from Season 1
Costumed Kadilen - 5* Nature / Green from Season 1
Kadilen - 5* Nature / Green from Season 1
Costumed Khagan - 5* Fire / Red from Season 1
Marjana - 5* Fire / Red from Season 1
Khagan - 5* Fire / Red from Season 1
Leonidas - 5* Holy / Yellow from Season 1
Magni - 5* Ice / Blue from Season 1
Quintus - 5* Dark / Purple from Season 1
Costumed Quintus - 5* Dark / Purple from Season 1
Richard - 5* Ice / Blue from Season 1
Costumed Richard - 5* Ice / Blue from Season 1
Costumed Magni - 5* Ice / Blue from Season 1
Costumed Marjana - 5* Fire / Red from Season 1
Lianna - 5* Nature / Green from Season 1
Costumed Sartana - 5* Dark / Purple from Season 1
Vivica - 5* Holy / Yellow from Season 1
Costumed Vivica - 5* Holy / Yellow from Season 1
Costumed Lianna - 5* Nature / Green from Season 1
Costumed Isarnia - 5* Ice / Blue from Season 1
Costumed Leonidas - 5* Holy / Yellow from Season 1
Costumed Obakan - 5* Dark / Purple from Season 1
Costumed Horghall - 5* Nature / Green from Season 1
Obakan - 5* Dark / Purple from Season 1
Horghall - 5* Nature / Green from Season 1
Costumed Elena - 5* Fire / Red from Season 1
Domitia - 5* Dark / Purple from Season 1
Sartana - 5* Dark / Purple from Season 1
Overpowered new Heroes make it impossible to enjoy the game
New family or families?
Costumed Boldtusk - 4* Fire / Red from Season 1
Costumed Caedmon - 4* Nature / Green from Season 1
Caedmon - 4* Nature / Green from Season 1
Grimm - 4* Ice / Blue from Season 1
Costumed Kashhrek - 4* Nature / Green from Season 1
Kiril - 4* Ice / Blue from Season 1
Boril - 4* Ice / Blue from Season 1
Scarlett - 4* Fire / Red from Season 1
Costumed Tiburtus - 4* Dark / Purple from Season 1
Costumed Colen - 4* Fire / Red from Season 1
Gormek - 4* Fire / Red from Season 1
Costumed Grimm - 4* Ice / Blue from Season 1
Costumed Kelile - 4* Fire / Red from Season 1
Melendor - 4* Nature / Green from Season 1
Hu Tao - 4* Holy / Yellow from Season 1
Boldtusk - 4* Fire / Red from Season 1
Cyprian - 4* Dark / Purple from Season 1
Costumed Hu Tao - 4* Holy / Yellow from Season 1
Kashhrek - 4* Nature / Green from Season 1
Costumed Kiril - 4* Ice / Blue from Season 1
Costumed Scarlett - 4* Fire / Red from Season 1
Rigard - 4* Dark / Purple from Season 1
Sabina - 4* Dark / Purple from Season 1
Costumed Chao - 4* Holy / Yellow from Season 1
Sonya - 4* Ice / Blue from Season 1
Tiburtus - 4* Dark / Purple from Season 1
Costumed Isarnia (Secondary Costume) - 5* Ice / Blue from Season 1
Costumed Cyprian - 4* Dark / Purple from Season 1
Colen - 4* Fire / Red from Season 1
Costumed Gormek - 4* Fire / Red from Season 1
Costumed Li Xiu - 4* Holy / Yellow from Season 1
Chao - 4* Holy / Yellow from Season 1
Costumed Little John - 4* Nature / Green from Season 1
Kelile - 4* Fire / Red from Season 1
Wu Kong - 4* Holy / Yellow from Season 1
Costumed Sonya - 4* Ice / Blue from Season 1
Li Xiu - 4* Holy / Yellow from Season 1
Costumed Wu Kong - 4* Holy / Yellow from Season 1
Costumed Skittleskull - 4* Nature / Green from Season 1
Skittleskull - 4* Nature / Green from Season 1
Costumed Rigard - 4* Dark / Purple from Season 1
Costumed Vivica (Secondary Costume) - 5* Holy / Yellow from Season 1
Costumed Melendor - 4* Nature / Green from Season 1
Little John - 4* Nature / Green from Season 1
Costumed Elkanen (Secondary Costume) - 5* Nature / Green from Season 1
Costumed Khagan (Secondary Costume) - 5* Fire / Red from Season 1
Costumed Boril - 4* Ice / Blue from Season 1
Costumed Kelile (Secondary Costume) - 4* Fire / Red from Season 1
Costumed Obakan (Secondary Costume) - 5* Dark / Purple from Season 1
Version 52 discussion thread
[SOLVED] Bug with regular Gefjon?
Costumed Thorne - 5* Ice / Blue from Season 1
Version 52 discussion thread
October 2022 TENTATIVE Calendar (Events: Trials, Rare Quests, Mirages Of Omega, Dynasty Of Dunes, Tavern Of Legends, Challenge Festival 1, Contest Of Elements, Underwild, Covenant Of Champions, Atlantis, Masquerade, and Clash Of Knights)
October 2022 TENTATIVE Calendar (Events: Trials, Rare Quests, Mirages Of Omega, Dynasty Of Dunes, Tavern Of Legends, Challenge Festival 1, Contest Of Elements, Underwild, Covenant Of Champions, Atlantis, Masquerade, and Clash Of Knights)
The FTP Rebellion. Who wants to join? (Part 2)
:closed_lock_with_key: Enigmo - 5* Nature/ Green from Black Friday Secret Hero
:information_source: Gnomer – 3* Nature/Green from Fables of Grimforest
Tahir – 5* Fire / Red - August 2022 HOTM (Hero of the Month) -- Initial Release
:trophy: Malin – 5* Holy / Yellow from Covenant of Champions
:postal_horn: Tyr – Season 3 Hero – 5* Fire/Red: Thoughts, Discussion & Summon Results with Feedback
:male_detective: Rokkamush – S4 Hero – 4* Fire/ Red: Thoughts, Discussion & Summon Results with Feedback
Thorne - 5* Ice / Blue from Season 1
:beers: Myztero – 5* Purple/Dark -- "Secret" Tavern of Legends Hero
September 2022 TENTATIVE Calendar (Events: Trials, Rare Quests, Mirages Of Omega, Valhalla, Dynasty Of Dunes, Masquerade, Sanctuary Of Gargoyles, Underwild, Covenant Of Champions, Atlantis, and Tower Of Styx)
Version 52 discussion thread
Version 52 discussion thread
Version 52 discussion thread
Version 52 discussion thread
Version 52 discussion thread
Version 52 discussion thread

NOTE: We are aware that these Heroes’ Bleed damage values may appear to have been nerfed when only the before/after numbers on their Hero cards are compared. However, please remember that Heroes receive a significant attack stat boost from their equipped Troop during battles! We consider this adjustment to be a buff overall; in most, if not all, practical use cases, these Heroes now deal more Bleed damage than before.

25 Likes

Start date has been edited for accuracy. Our November 2022 Calendar of Events fortunately did not contain this error.

7 Likes