It’s time for Trials of Nature!
This is the 8th of the Trials in the 3rd Cycle!
NOTE: The Trials officially start at 7:00:00 AM (07:00 GMT). This post is scheduled to go live 20 minutes earlier at 6:40:00 AM (06:40 GMT).
If you do not see the Class Trial in Quests as of 7:00:00 AM (07:00 GMT), force quitting and reopening the app or restarting your device will usually work.
Overview
Classes | Bosses | Monsters |
---|---|---|
Druids & Rangers | Horghall, Lianna, Chao, and Brienne | Green/Nature & Blue/Ice |
Increased Difficulty of the Final Stage
According to the Version 20 Release Notes, the Final Stage of Class Trials is now harder:
We definitely saw that in action in Trials of Justice, Shadows, Strength, Mysticism, Survival, and Decimation — but it was not so apparent in Trials of Fortitude, Serenity, and Piety, where the HP of the Final Bosses remained the same.
It’s possible, however, that other adjustments were made to Defense or Attack, or to the monsters prior to the bosses.
Trials | v19 HP | v20 HP | Increase |
---|---|---|---|
Strength | 3907 | 4080 | 173 |
Fortitude | 4195 | 4195 | 0 |
Mysticism | 4051 | 4396 | 345 |
Serenity | 3907 | 3907 | 0 |
Survival | 3619 | 3907 | 288 |
Piety | 4195 | 4195 | 0 |
Decimation | 4051 | 4339 | 288 |
Nature | 3763 | 4051 | 288 |
Shadows | 3763 | 3907 | 144 |
Justice | 3763 | 4051 | 288 |
If it is harder, the big question is: How much harder?
Trials of Nature previously had 3763 HP per Final Boss, which made it one of the lower HP sets of Bosses, and the same as Trials of Shadows and Justice.
Trials of Shadows increased by 144 HP to 3907, and Trials of Justice increased a whopping 288 HP to 4051.
Trials of Nature follows in the footsteps of Trials of Justice, jumping up 288 HP to 4051 HP per Boss.
That effectively keeps it in the middle of the pack for the newly-adjusted Trials.
Did you notice any change in difficulty for the Final Stage?
- YES! It was much harder
- Yes, it was a little harder
- Yes…I think…maybe it was a little harder? Didn’t really seem any different.
- No, I don’t think I noticed a difference
Final Boss HP
Version 19: Each Boss in Stage 3 had 3763 HP
Version 20: Each Boss in Stage 3 has 4051 HP
Thanks to @Expired for the screenshot!
Trials of Nature previously had 3763 HP per Final Boss.
That originally put it toward the lower end of the Trials, making carpet bombing/item nuking very practical. Depending on the increase, additional items may be needed, but that approach will likely still be very viable.
Carpet Bombing/Item Nuking
For many players who can get through the monsters to the Final Bosses, but struggle to beat the Final Bosses, carpet bombing/item nuking the Bosses is a viable strategy.
This was originally one of the strongest sets of Bosses, and may end up being tied for the strongest if the HP increases match Trials of Mysticism.
Battle Item Damage Reference
Battle Item | Forge Level | Direct Damage | Max DoT | Max Total |
---|---|---|---|---|
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16 | 400 | 132 (requires playing 6 turns between each attack) | 532 |
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12 | 300 | 0 | 300 |
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8 | 200 | 0 | 200 |
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4 | 100 | 0 | 100 |
Carpet Bombing/Item Nuking Strategies
Strategy | Direct Damage | Additional Damage Required for Stage 3 Bosses |
---|---|---|
![]() ![]() ![]() |
4100 | 0 |
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4000 | 51 |
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3500 | 551 |
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3000 | 1051 |
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2500 | 1551 |
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2000 | 2051 |
![]() ![]() ![]() |
3000 | 1051 |
![]() ![]() |
2500 | 1551 |
![]() ![]() |
2000 | 2051 |
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1500 | 2551 |
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1500 | 2551 |
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1000 | 3051 |
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500 | 3551 |
Additional Recommended Items
Stage(s) | Item | Explanation |
---|---|---|
1, 3 | Antidotes | Horghall in Stages 1 and 3 causes an attack debuff, which can make Antidotes useful, particularly if you don’t have Druid Zimkitha or Druid Gadeirus to overwrite the debuff. |
All | Mana Pots | Because healer options are moderately plentiful for Trials of Nature, healing pots may be less necessary. If you have healer options, you may prefer mana as a safety net, in case you’re having trouble charging a healer at a key moment. Be mindful that all forms of mana pots can be difficult to sustain production of with frequent usage. |
All | Health Pots | Particularly if you lack healer options for Trials of Nature, healing pots are always smart to bring along. |
All | Time Stops | Time Stops can be an effective, albeit resource-expensive, way of preventing Bosses from firing, and providing you more opportunities to manage the board to charge specials and do damage. Be mindful that Dragon Bone can be difficult to come by to make this a sustainable approach. |
All | Banners | Banners are always a good option for increasing defense and/or attack. |
All | Revive or Miracle Scrolls | Revive or Miracle Scrolls can be an effective option if your team is on the weaker side, and the little extra boost will get your through. Be mindful that Midnight Root, Orichalcum Nugget, and Meteor Fragments can be difficult to come by to make this a sustainable approach. |
If you plan on carpet bombing/item nuking, focus on surviving until the Bosses, and don’t worry too much about counteracting them, particularly if you’re going for a full nuke them from orbit approach. Use your item slots for your attack items, and any remaining slots for health.
A helpful reminder from @Gryphonknight:
Guides
@Mariamne’s excellent overview of the Trials of Nature:
If you need it, @Mariamne’s full guide to the Trials and Hero Classes is here.
@madmarv has also been doing a video tutorial series for each Trial, attempting to use only classic 4* heroes if possible.
NOTE: @madmarv is planning to create new video guides for the updated Class Trial difficulty as of the V20 release.
Polls
How did you do last time on Trials of Nature?
- Last time I beat all 3 stages
- Last time I beat just the first 2 stages
- Last time I beat just the first stage
- Last time I wasn’t playing yet, or was unable to beat any stages
- Last time…I’m not sure, they’re all a blur
How did you do this time on Trials of Nature?
- This time I beat all 3 stages
- This time I beat just the first 2 stages
- This time I beat just the first stage
- This time I couldn’t beat any of the stages
Did you need to use a lot of items this time on Trials of Nature?
(hat tip to @JAWS_3D for this question)
- Yeah, I nuked the bosses from space. Ripley would approve.
- I used some items to finish off the bosses, but it wasn’t the full arsenal
- I used support items like mana, banners, healing, and maybe a battle item or two, but nothing too crazy
- I just used some minor items, like healing, mana, or antidotes
- I didn’t use any items
Overall, how do you feel about Trials of Nature?
(hat tip to @Rapisu for inspiring this question)
- I love all the Trials equally
- It’s definitely my FAVORITE of the Trials
- I like it more than many of the Trials
- It’s about average for me
- I dislike it more than many of the Trials
- It’s definitely my LEAST FAVORITE of the Trials
- I hate all of the Trials, give me my Emblems and let me get back to farming
Share Your Team & Results!
Post your team in a comment down below, and how you did!
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Did you notice any change in difficulty from last time?
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Did your team change notably since last time?
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What items did you use, if any?
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Trials of Nature has a few healer options — did you have any healers available for your team?
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Boss Brienne’s attack buff can be very dangerous, but Druids and Rangers feature several heroes who can dispel or overwrite the buff. Did you bring any heroes along to help deal with Brienne?
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What are you doing with your shiny new Emblems?
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If you beat Stage 3, who’s eating the 3* Trainer Hero?
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Anything else interesting to share?
You may also be interested in these older threads from previous times Trials of Nature occurred: