Trials of Nature Guide
|Druids & Rangers||Horghall, Lianna, Chao, Brienne||
Green/Nature & Blue/Ice
Dates & Associated Threads
Click for History of Dates & Threads
Class Trials Cycle Order
Trials of Nature is of the Ten Class Trials
Click for Class Trials Cycle Order
Final Boss HP
Each Boss in Stage 3 has
History: Increased Difficulty of the Final Stage
Click for Archive of Version 19 vs. Version 20+ Final Stage Difficulty
According to the Version 20 Release Notes, the Final Stage of Class Trials was made harder:
We’ve now been through a full cycle of the Trials since then, so we’ve seen those changes in action, particularly in Final Boss HP, where it’s most directly observable.
It’s also possible, however, that other adjustments were made to Defense or Attack, or to the monsters prior to the bosses.
|Trials||v19 HP||v20 HP||Increase|
Carpet Bombing/Item Nuking
For many players who can get through the monsters to the Final Bosses, but struggle to beat the Final Bosses, carpet bombing/item nuking the Bosses is a viable strategy.
Click for Guide to Carpet Bombing/Item Nuking for Trials of Nature
If you plan on carpet bombing/item nuking, focus on surviving until the Bosses, and don’t worry too much about counteracting them, particularly if you’re going for a full nuke them from orbit approach.
Use your item slots for your attack items, and any remaining slots for health.
Battle Item Damage Reference
|Battle Item||Forge Level||Direct Damage||Max DoT||Max Total|
|Dragon Attack||16||400||132 (requires playing 6 turns between each attack)||532|
Carpet Bombing/Item Nuking Strategies
|Strategy||Direct Damage||Additional Damage Required for Stage 3 Bosses|
|5x + 5x + 3x||4100||0|
|5x + 5x + 5x||4000||51|
|5x + 5x||3500||551|
|5x + 5x||3000||1051|
|5x + 5x + 5x||3000||1051|
|5x + 5x||2500||1551|
|5x + 5x||2000||2051|
|5x + 5x||1500||2551|
Recommended Items for Trials of Nature
|1, 3||Antidotes||Horghall in Stages 1 and 3 causes an attack debuff, which can make Antidotes useful, particularly if you don’t have Druid Zimkitha or Druid Gadeirus to overwrite the debuff.|
|All||Mana Pots||Because healer options are moderately plentiful for Trials of Nature, healing pots may be less necessary. If you have healer options, you may prefer mana as a safety net, in case you’re having trouble charging a healer at a key moment.
Be mindful that all forms of mana pots can be difficult to sustain production of with frequent usage.
|All||Health Pots||Particularly if you lack healer options for Trials of Nature, healing pots are always smart to bring along.|
|All||Time Stops||Time Stops can be an effective, albeit resource-expensive, way of preventing Bosses from firing, and providing you more opportunities to manage the board to charge specials and do damage.
Be mindful that Dragon Bone can be difficult to come by to make this a sustainable approach.
|All||Banners||Banners are always a good option for increasing defense and/or attack.|
|All||Revive or Miracle Scrolls||Revive or Miracle Scrolls can be an effective option if your team is on the weaker side, and the little extra boost will get your through.
Be mindful that Midnight Root, Orichalcum Nugget, and Meteor Fragments can be difficult to come by to make this a sustainable approach.
A helpful reminder from @Gryphonknight:
@Mariamne’s excellent overview of the Trials of Nature
@madmarv’s Video Tutorial Using Classic 4* Heroes If Possible
Click for madmarv's Video Tutorial
@madmarv has been doing a video tutorial series for each Trial, attempting to use only classic 4* heroes if possible.