It’s time for Trials of Piety!
This is the 6th of the Trials in the 3rd Cycle!
NOTE: The Trials officially start at 7:00:00 AM TZ (07:00 GMT). This post is scheduled to go live 2 hours earlier at 5:00:00 AM TZ (05:00 GMT).
If you do not see the Class Trial in Quests as of 7:00:00 AM TZ (07:00 GMT), force quitting and reopening the app or restarting your device will usually work.
Overview
Classes | Bosses | Monsters |
---|---|---|
Clerics & Monks | Joon, Viivca, Boril, Friar Tuck | Green/Nature & Blue/Ice |
Increased Difficulty of the Final Stage
According to the Version 20 Release Notes, the Final Stage of Class Trials is now harder:
We definitely saw that in action in Trials of Justice, Shadows, Strength, Mysticism, and Survival — but it was not so apparent in Trials of Fortitude and Serenity, where the HP of the Final Bosses remained the same.
It’s possible, however, that other adjustments were made to Defense or Attack, or to the monsters prior to the bosses.
Trials | v19 HP | v20 HP | Increase |
---|---|---|---|
Strength | 3907 | 4080 | 173 |
Fortitude | 4195 | 4195 | 0 |
Mysticism | 4051 | 4396 | 345 |
Serenity | 3907 | 3907 | 0 |
Survival | 3619 | 3907 | 288 |
Piety | 4195 | 4195 | 0 |
Decimation | 4051 | TBD | TBD |
Nature | 3763 | TBD | TBD |
Shadows | 3763 | 3907 | 144 |
Justice | 3763 | 4051 | 288 |
If it is harder, the big question is: How much harder?
Trials of Piety previously had 4195 HP per Final Boss, and has stayed the same as of Version 20.
Originally that made it tied for the highest HP for Final Bosses of any of the Trials along with Trials of Fortitude, but with the Version 20 updates, Trials of Mysticism is now the highest Final Boss HP we’ve seen.
Trials of Fortitude was unchanged as well, so we can presumably take away some insight into the Devs’ mindset with the difficulty increases — they seem to have largely maintained the relationships between Trials.
With Friar Tuck amongst the Stage 3 Final Bosses, any increase in Final Boss HP would have likely been at least a somewhat noticeable effect on difficulty — so the unchanged HP is certainly welcomed.
Did you notice any change in difficulty for the Final Stage?
- YES! It was much harder
- Yes, it was a little harder
- Yes…I think…maybe it was a little harder? Didn’t really seem any different.
- No, I don’t think I noticed a difference
Final Boss HP
Version 19: Each boss in Stage 3 had 4195 HP
Version 20: 4195 (unchanged)
thanks to @Expired for the screenshot!
Trials of Piety previously had 4195 HP per Final Boss.
That originally put it as the strongest Final Bosses of any of the Trials, and with Friar Tuck amongst the Final Bosses could sometimes make even carpet bombing/item nuking challenging.
Carpet Bombing/Item Nuking
For many players who can get through the monsters to the Final Bosses, but struggle to beat the Final Bosses, carpet bombing/item nuking the Bosses is a viable strategy.
This is one of the strongest sets of Bosses. Along with Friar Tuck’s ability to heal the Bosses, that can make carpet bombing/nuking a bit more challenging than some of the other Trials.
Battle Item Damage Reference
Battle Item | Forge Level | Direct Damage | Max DoT | Max Total |
---|---|---|---|---|
Dragon Attack | 16 | 400 | 132 (requires playing 6 turns between each attack) | 532 |
Bomb | 12 | 300 | 0 | 300 |
Axe | 8 | 200 | 0 | 200 |
Arrow | 4 | 100 | 0 | 100 |
Carpet Bombing/Item Nuking Strategies
Strategy | Direct Damage | Additional Damage Required for Stage 3 Bosses |
---|---|---|
5x + 5x + 3x | 4100 | 95 |
5x + 5x + 5x | 4000 | 195 |
5x + 5x | 3500 | 695 |
5x + 5x | 3000 | 1195 |
5x + | 2500 | 1695 |
5x | 2000 | 2195 |
5x + 5x + 5x | 3000 | 1195 |
5x + 5x | 2500 | 1695 |
5x + 5x | 2000 | 2195 |
5x | 1500 | 2695 |
5x + 5x | 1500 | 2695 |
5x | 1000 | 3195 |
5x | 500 | 3695 |
Additional Recommended Items
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Joon in Stages 1 and 3 causes Blindness, which can make Antidotes useful, particularly if you don’t have a clearer like Cleric Rigard, Cleric Vivica, Cleric Kunchen, Cleric Ariel, or Monk Aeron.
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Because healer options are relatively plentiful for Trials of Piety, healing pots may be less necessary. You may prefer mana as a safety net, in case you’re having trouble charging a healer at a key moment. Be mindful that all forms of mana pots can be difficult to sustain production of with frequent usage.
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Clerics and Monks are light on dispellers, which can make Boss Boril’s Perfect Riposte, Boss Friar Tuck’s Mana Buff, and Boss Vivica’s Defense Buff a bit more troublesome. If your team isn’t strong enough to weather those buffs, Time Stops can be an effective — albeit resource expensive — approach to preventing Bosses from firing, and providing you more opportunities to manage the board to charge specials and do damage. Be mindful that Dragon Bone can be difficult to come by to make this a sustainable approach.
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Banners are always a good option for increasing defense and/or attack.
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Revive or Miracle Scrolls can be an effective option if your team is on the weaker side, and the little extra boost will get your through. Be mindful that Midnight Root, Orichalcum Nugget, and Meteor Fragments can be difficult to come by to make this a sustainable approach.
If you plan on carpet bombing/item nuking, focus on surviving until the Bosses, and don’t worry too much about counteracting them, particularly if you’re going for a full nuke them from orbit approach. Use your item slots for your attack items, and any remaining slots for health.
A helpful reminder from @Gryphonknight:
Guides
@Mariamne’s excellent overview of the Trials of Piety:
If you need it, @Mariamne’s full guide to the Trials and Hero Classes is here.
@madmarv has also been doing a video tutorial series for each Trial, attempting to use only classic 4* heroes if possible.
NOTE: @madmarv is planning to create new video guides for the updated Class Trial difficulty as of the V20 release.
Polls
How did you do last time on Trials of Piety?
- Last time I beat all 3 stages
- Last time I beat just the first 2 stages
- Last time I beat just the first stage
- Last time I wasn’t playing yet, or was unable to beat any stages
- Last time…I’m not sure, they’re all a blur
How did you do this time on Trials of Piety?
- This time I beat all 3 stages
- This time I beat just the first 2 stages
- This time I beat just the first stage
- This time I couldn’t beat any of the stages
Did you need to use a lot of items this time on Trials of Piety?
(hat tip to @JAWS_3D for this question)
- Yeah, I nuked the bosses from space. Ripley would approve.
- I used some items to finish off the bosses, but it wasn’t the full arsenal
- I used support items like mana, banners, healing, and maybe a battle item or two, but nothing too crazy
- I just used some minor items, like healing, mana, or antidotes
- I didn’t use any items
Overall, how do you feel about Trials of Piety?
(hat tip to @Rapisu for inspiring this question)
- I love all the Trials equally
- It’s definitely my FAVORITE of the Trials
- I like it more than many of the Trials
- It’s about average for me
- I dislike it more than many of the Trials
- It’s definitely my LEAST FAVORITE of the Trials
- I hate all of the Trials, give me my Emblems and let me get back to farming
Share Your Team & Results!
Post your team in a comment down below, and how you did!
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Did you notice any change in difficulty from last time?
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Did your team change notably since last time?
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What items did you use, if any?
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Trials of Piety is relatively heavy on healer options — did you bring any healers? And were you able to find sufficient firepower amongst your Cleric and Monk choices?
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Monk Wilbur really shines for Quests and Trials, both for making survival easier, and for debuffing enemy defense. Do you have Wilbur, and if so, did you bring him along?
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What are you doing with your shiny new Emblems?
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If you beat Stage 3, who’s eating the 3* Trainer Hero?
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Anything else interesting to share?
You may also be interested in these older threads from previous times Trials of Piety occurred: