It’s time for Trials of Nature!
This is the 8th of the Trials in the 4th Cycle!
NOTE: The Trials officially start at 7:00:00 AM (07:00 GMT). This post is scheduled to go live 1 hour earlier at 6:00:00 AM (06:00 GMT).
If you do not see the Class Trial in Quests as of 7:00:00 AM (07:00 GMT), force quitting and reopening the app or restarting your device will usually work.
Overview
Classes | Bosses | Monsters |
---|---|---|
Druids & Rangers | Horghall, Lianna, Chao, Brienne | ![]() ![]() Green/Nature & Blue/Ice |
Final Boss HP
Version 20: Each Boss in Stage 3 has 4051 HP
History: Increased Difficulty of the Final Stage
Click for Archive of Version 19 vs. Version 20 Final Stage Difficulty
According to the Version 20 Release Notes, the Final Stage of Class Trials was made harder:
We’ve now been through a full cycle of the Trials since then, so we’ve seen those changes in action, particularly in Final Boss HP, where it’s most directly observable.
It’s also possible, however, that other adjustments were made to Defense or Attack, or to the monsters prior to the bosses.
Trials | v19 HP | v20 HP | Increase |
---|---|---|---|
Strength | 3907 | 4080 | 173 |
Fortitude | 4195 | 4195 | 0 |
Mysticism | 4051 | 4396 | 345 |
Serenity | 3907 | 3907 | 0 |
Survival | 3619 | 3907 | 288 |
Piety | 4195 | 4195 | 0 |
Decimation | 4051 | 4339 | 288 |
Nature | 3763 | 4051 | 288 |
Shadows | 3763 | 3907 | 144 |
Justice | 3763 | 4051 | 288 |
Carpet Bombing/Item Nuking
For many players who can get through the monsters to the Final Bosses, but struggle to beat the Final Bosses, carpet bombing/item nuking the Bosses is a viable strategy.
Click for Guide to Carpet Bombing/Item Nuking for Trials of Strength
If you plan on carpet bombing/item nuking, focus on surviving until the Bosses, and don’t worry too much about counteracting them, particularly if you’re going for a full nuke them from orbit approach.
Use your item slots for your attack items, and any remaining slots for health.
Battle Item Damage Reference
Battle Item | Forge Level | Direct Damage | Max DoT | Max Total |
---|---|---|---|---|
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16 | 400 | 132 (requires playing 6 turns between each attack) | 532 |
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12 | 300 | 0 | 300 |
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8 | 200 | 0 | 200 |
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4 | 100 | 0 | 100 |
Carpet Bombing/Item Nuking Strategies
Strategy | Direct Damage | Additional Damage Required for Stage 3 Bosses |
---|---|---|
![]() ![]() ![]() |
4100 | 0 |
![]() ![]() ![]() |
4000 | 51 |
![]() ![]() |
3500 | 551 |
![]() ![]() |
3000 | 1051 |
![]() ![]() |
2500 | 1551 |
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2000 | 2051 |
![]() ![]() ![]() |
3000 | 1051 |
![]() ![]() |
2500 | 1551 |
![]() ![]() |
2000 | 2051 |
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1500 | 2551 |
![]() ![]() |
1500 | 2551 |
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1000 | 3051 |
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500 | 3551 |
Recommended Items for Trials of Nature
Click for Recommended Items for Trials of Nature
Stage(s) | Item | Explanation |
---|---|---|
1, 3 | Antidotes | Horghall in Stages 1 and 3 causes an attack debuff, which can make Antidotes useful, particularly if you don’t have Druid Zimkitha or Druid Gadeirus to overwrite the debuff. |
All | Mana Pots | Because healer options are moderately plentiful for Trials of Nature, healing pots may be less necessary. If you have healer options, you may prefer mana as a safety net, in case you’re having trouble charging a healer at a key moment. Be mindful that all forms of mana pots can be difficult to sustain production of with frequent usage. |
All | Health Pots | Particularly if you lack healer options for Trials of Nature, healing pots are always smart to bring along. |
All | Time Stops | Time Stops can be an effective, albeit resource-expensive, way of preventing Bosses from firing, and providing you more opportunities to manage the board to charge specials and do damage. Be mindful that Dragon Bone can be difficult to come by to make this a sustainable approach. |
All | Banners | Banners are always a good option for increasing defense and/or attack. |
All | Revive or Miracle Scrolls | Revive or Miracle Scrolls can be an effective option if your team is on the weaker side, and the little extra boost will get your through. Be mindful that Midnight Root, Orichalcum Nugget, and Meteor Fragments can be difficult to come by to make this a sustainable approach. |
A helpful reminder from @Gryphonknight:
Guides
@Mariamne’s excellent overview of the Trials of Nature
Click for Mariamne's Guide
[/quote]
If you need it, @Mariamne’s full guide to the Trials and Hero Classes is here.
@madmarv’s Video Tutorial Using Classic 4* Heroes If Possible
Click for madmarv's Video Tutorial
@madmarv has been doing a video tutorial series for each Trial, attempting to use only classic 4* heroes if possible.
Polls
How did you do last time on Trials of Nature?
- Last time I beat all 3 stages
- Last time I beat just the first 2 stages
- Last time I beat just the first stage
- Last time I wasn’t playing yet, or was unable to beat any stages
- Last time…I’m not sure, they’re all a blur
How did you do this time on Trials of Nature?
- This time I beat all 3 stages
- This time I beat just the first 2 stages
- This time I beat just the first stage
- This time I couldn’t beat any of the stages
Did you need to use a lot of items this time on Trials of Nature?
(hat tip to @JAWS_3D for this question)
- Yeah, I nuked the bosses from space. Ripley would approve.
- I used some items to finish off the bosses, but it wasn’t the full arsenal
- I used support items like mana, banners, healing, and maybe a battle item or two, but nothing too crazy
- I just used some minor items, like healing, mana, or antidotes
- I didn’t use any items
Overall, how do you feel about Trials of Nature?
(hat tip to @Rapisu for inspiring this question)
- I love all the Trials equally
- It’s definitely my FAVORITE of the Trials
- I like it more than many of the Trials
- It’s about average for me
- I dislike it more than many of the Trials
- It’s definitely my LEAST FAVORITE of the Trials
- I hate all of the Trials, give me my Emblems and let me get back to farming
Share Your Team & Results!
Post your team in a comment down below, and how you did!
Special Questions for Trials of Nature
-
Trials of Nature has a few healer options — did you have any healers available for your team?
-
Boss Brienne’s attack buff can be very dangerous, but Druids and Rangers feature several heroes who can dispel or overwrite the buff. Did you bring any heroes along to help deal with Brienne?
Standard Questions for All Trials
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Did your team change notably since last time?
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Did changes to your team make the Trials any easier or harder?
-
What items did you use, if any?
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What are you doing with your shiny new Emblems?
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If you beat Stage 3, who’s eating the 3* Trainer Hero?
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Anything else interesting to share?
You may also be interested in these older threads from previous times Trials of Nature occurred: