This is the Eighth of the Trials in the 19th Cycle!
NOTE: The Trials officially start at 7:00:00 AM (07:00 GMT). This post is scheduled to go live 4.75 hours earlier at 2:15:00 AM (02:15 GMT).
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I hate all of the Trials, give me my Emblems and let me get back to farming
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Share Your Team & Results!
Post your team in a comment down below, and how you did!
Special Questions for Trials of Nature
Trials of Nature has a few healer options — did you have any healers available for your team?
Boss Brienne’s attack buff can be very dangerous, but Druids and Rangers feature several heroes who can dispel or overwrite the buff. Did you bring any heroes along to help deal with Brienne?
Standard Questions for All Trials
Did your team change notably since last time?
Have Costumes caused changes to your team?
Did changes to your team make the Trials any easier or harder?
What items did you use, if any?
What are you doing with your shiny new Emblems?
If you beat Stage 3, who’s eating the 3* Trainer Hero?
Anything else interesting to share?
You may also be interested in these older threads from previous times Trials of Nature occurred:
Click for List of threads for previous Trials of Nature Discussions
A 4/1 stack: Normal Tibs / normal Melendor / Gadeirus / Jack O’Hare / normal Caedmon.
Leaving out costumed Sonya, Triton and Chao as they all represent a weak color vs. one or more bosses.
normally I do 3/2 stacks at the most for quests and the world map, so going 4/1 was a bit of a change for me (I do mono in most raids and in Wars though).
mob stages went by pretty fast! dunno if it was the 4/1 stack… I also had a few lucky cascades that helped out.
Specials and a nice tile cascade murdered Chao, though not before he hit Caedmon. Decided to go for Horghall the slow next, and a Gadeiurs > Tibs > Caed > Jack combo plus a row of Green tiles knocked him out…
leaving only Brienne. she didn’t last long - another round of specials plus tiles finished her off. though that berserker special of hers did nearly kill Caedmon (over 900 damage eek!)
And what makes me also very happy, is being able to click on the “I didn’t use any items!” option in the poll
Whew, this was a nice change of pace from Trials of Decimation, where the boss slash attacks were like a 9* Titan hitting my emblemed 3*s… (I may be exaggerating for poetic license here please don’t flame me or quote me and argue over minute details, it’s Sunday and I’m so not in the headspace for that).
All emblems in the bank for now while I think. Trainer goes to my shiny new Francine
Team unchanged. Went through the mobs fairly easy with good boards and combinations. Lost Gandalf a bit too early, so it was tight towards the end. Seshat gave Brienne the final shot. No items used. Druid-emblems for Vela, now +14, ranger emblems stored, Trainer to Lianna now 3/51.
I forgot about the 4* challenge… Why didn’t you remind me I’d completed it after I read your post on Discord . Trial was sadly uneventful as I had Seshat, Vela & Kadilen on the team - 4* were there by default with Boldtusk and Mel, but no items used.
4* challenge Athena out Triton in also gaderius out bring in the boar!!! Used two time stops I should of took sml green instead as could of used them instead to cleanse horguall. Oh well
4* challenge, here we go!! Lots of options for this one. With C Rigs and Tibs, going green/ purple seemed logical. But … all my boards have been lacking purple tiles lately. Also, I did have enough heroes for a green mono. So green mono it was!
Melendor - Caedmon - Buddy - C. LJohn - Jack O’Hare
Except, level 1 and 2 … all I seemed to be getting was yellow tiles! So out goes mono and Gullinbursti to replace Melendor.
Mobs were easy peasy. Entered final board with all heroes maxed well over 2k HP each, specials charged and loads of yellow tiles on the board. Tiles dried up a bit then, and all the bosses piled onto poor Jack bunny. Couldn’t save him but killed the bosses with all other heroes still at boosted max hp. Couple of antidotes used.
4* challenge by default, as my eligible 5* (lianna, horghall and kadilen) are all still at 1/1. Benched:
C-sonya (cleanse already in rigard, tritons hits harder and weak against green), gadeirus (heal and attackbuff already done by rigard),
Chao and mireweave (weak and no emblems).
Mobs went fine. Lost triton to a buffed slash, just before melendor could heal. Used a few mana and some antidotes against horghall attackdown.
Emblems druid keep for last node Alby, Ranger maybe for Buddy to +8, so that I can use mana lvl 17 (almost there) to make it 9 tiles. Trainer goes to Lianna.
Compared to last time, Vela is up 3 talents, and Lianna reached max and started getting ranger emblems, so she’s up 5 talents. Really want to strip Chao +17 for Lianna, but I still need Chao on late war teams.
This is not as good as my ranger/paladin crew, but the attack up + def down combo is very helpful. You can crush entire mob waves with it, if used strategically. Was holding everyone charged during the final mob wave, but had trouble finding tiles, so I ended up having to fire Rigard to keep everyone alive, and entered the boss wave without him charged and without his buff active, which isn’t ideal. I did have a green diamond on the board, though.
I focused on Horghall, because I still remember the painful lesson of letting Brienne buff him and then letting him fire. Never again, if I can help it. He fired once, but I reversed it with Rigard, then took him down with Lianna. And that’s pretty much when purple disappeared from the board. It was terrible. But for a few ill-chosen targets by the AI, this could have gone badly. I used 3 axes to counter Brienne’s buff and keep everyone kicking, but Tiburtus spent most of the second half of the fight in critical health. Finally got a cascade to off Chao, then took down Brienne without further incident.
Just short of the needed emblems for Lianna and Vela to gain a talent, so no movement there. Trainer hero to Almur.