NOTE: Please do not, under any circumstances, share IMAGES OR VIDEOS from Beta in this or any public Forum thread. Violations can cause players to lose their Beta accounts, or threads to be closed down.
This thread is to provide early insights and discussion on the new Ninja Tower Event Heroes.
Ninja Tower may NOT be included in the final v32 game release, but is continuing Beta testing during the v32 cycle. Final release is expected in late 2020.
Donât get too attached
Details from Beta, especially brand-new Beta content, donât tend to be very reliable for actual release.
Itâs incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
So I wouldnât get too attached to any of this â itâs not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
Note on Charge Speeds.
Youâll notice that all the new heroes do not have a traditional mana speed listed (e.g. Fast, slow average). Instead they have the phrase âChargeâ listed.
Preliminary testing shows that it takes a smidge under 5 tiles (maybe 4.9�) to fill the mana bar of the Heroes (no mana troop used).
A very unique feature to all these heroes is that the more times you have over-clocked the mana bar, the stronger the effects of the special skill becomes.
What I mean by this is that each hero has 3 âtiersâ to their special skill.
- If you cast with 100% mana, you get the first tier. OR
- You can wait & keep accumulating MORE mana⊠Then if you cast when the bar is filled 2x times (i.e. 200% mana), you get the second tier of effects; OR
- You can wait longer again⊠If you then cast when the mana bar has been filled 3x times (i.e. 300% mana), you get the third and final tier of effects.
Hording more mana doesnât give any new effect beyond the third tier.
The exact wording on the hero cards is:
- Special Skill has different effect if charged with 100% / 200% / 300% mana.
Tiles to Charge Mana
TLDR: No mana troop will drop the tile requirements for the first charge but may be achievable for sequential charges.
it LOOKS to be about 4.8-4.9 tiles to charge each time.
Click to view specifics of "tiles required" to charge 1x, 2x and 3x mana with various troops
Credit to @Rfm and @Epigenetic and some of the other Beta testers for finalising these numbers.
Troop | x1 | x2 | x3 |
---|---|---|---|
Crit | 5 | 10 | 15 |
Mana 5 | 5 | 10 | 14 |
Mana 11 | 5 | 9 | 14 |
Mana 17 | 5 | 9 | 14 |
Mana 23 | 5 | 9 | 14 |
Mana 29 | 5 | 9 | 13 |
Legendary Ninja Heroes
- Jade - Female - Nature/ Green
- Cobalt - Male - Ice/ Blue
- Onyx - Male - Dark/ Purple
- Mica - Male - Holy/ Yellow
- Garnet - Female - Fire/ Red
See below for mostly useless beta information on each hero.
Jade -- Click for Beta Information (extremely likely to change)
Jade Beta Info & Stats (extremely likely to change)
Rarity: Legendary/5*
Power: 789
Attack: 716692
Defense: 819801
HP: 1415
Class: Monk
Family: Ninja
Element: Nature (Green)
Mana Speed: CHARGE
Special Skill: Shared Visage
- 1x Mana Charge
- Reduces the mana of all enemies by 10%
- The caster gets +25% chance of dodging special attacks that do damage for 3 turns
- 2x Mana Charge
- Reduces the mana of all enemies by 15%
- The caster and nearby allies get 50% chance of dodging special attacks that do damage for 4 turns
- 3x Mana Charge
- Reduces the mana of all enemies by 25%
- All allies get +75% chance of dodging special attacks that do damage for 5 tuns.
Cobalt -- Click for Beta Information (extremely likely to change)
Cobalt Beta Info & Stats (extremely likely to change)
Rarity: Legendary/5*
Power: 789
Attack: 788 801813
Defense: 685
HP: 14351406
Class: Wizard
Family: Ninja
Element: Ice (Blue)
Mana Speed: CHARGE
Special Skill: Katana Rain
- 1x Mana Charge
- Deals
270%290% damage to the target260% - The attack has a
60% chance to bypass defensive buffs. This includes counterattacks.50%
- Deals
- 2x Mana Charge
- Deals
320%325% damage to the target and nearby enemies310% - The attack has a
85% chance to bypass defensive buffs. This includes counterattacks.75%
- Deals
- 3x Mana Charge
- Deals
360% damage to all enemies370% - The attack has a 100% chance to bypass defensive buffs. This includes counterattacks.
- Deals
Onyx -- Click for Beta Information (extremely likely to change)
Onyx Beta Info & Stats (extremely likely to change)
Rarity: Legendary/5*
Power: 789
Attack: 803778
Defense: 706
HP: 1392
Class: Ranger
Family: Ninja
Element: Dark (Purple)
Mana Speed: CHARGE
Special Skill: Crippling Claws
- 1x Mana Charge
- Deals
270% damage to the target.250% - The target is immune to new buffs for 3 turns
- Dispels buffs from the target
- Deals
- 2x Mana Charge
- Deals
310% damage to the target and nearby enemies.300% - The target and nearby enemies are immune to new buffs for 4 turns.
- Dispels buffs from the target and nearby enemies
- Deals
- 3x Mana Charge
- Deals 350% damage to all enemies
- All enemies are immune to new buffs for 5 turns
- Dispels buffs from all enemies.
Mica -- Click for Beta Information (extremely likely to change)
Mica Beta Info & Stats (extremely likely to change)
Rarity: Legendary/5*
Power: 789
Attack: 716
Defense: 821801
HP: 13801355
Class: Paladin
Family: Ninja
Element: Holy (Yellow)
Mana Speed: CHARGE
Special Skill: Connect Ki
- 1x Mana Charge
- All allies share received damage with each other for 2 turns
- All allies get +20% defense for 2 turns
- All allies get +15% mana generation for 2 turns
- 2x Mana Charge
- All allies share received damage with each other for 4 turns
- All allies get +40% defense for 4 turns
- All allies get +26% mana generation for 4 turns
- 3x Mana Charge
- All allies share received damage with each other for 5 turns
- All allies get +73% defense for 5 turns
- All allies get +33% mana generation for 5 turns
Garnet -- Click for Beta Information (extremely likely to change)
Garnet Beta Info & Stats (extremely likely to change)
Rarity: Legendary/5*
Power: 789
Attack: 731
Defense: 751733
HP: 14811456
Class: Sorcerer
Family: Ninja
Element: Fire (Red)
Mana Speed: CHARGE
Special Skill: Awaken Ki
- 1x Mana Charge
- Boosts health of all allies by
180. If health exceeds max HP it is added as temporary HP. Max temporary HP is 100% of max HP. Boosted health counters max HP reduction.220 - All allies are immune to new status ailments for
2 turns. This effect canât be dispelled.3
- Boosts health of all allies by
- 2x Mana Charge
- Boosts health of all allies by 400. If health exceeds max HP it is added as temporary HP. Max temporary HP is 100% of max HP. Boosted health counters max HP reduction.
- All allies are immune to new status ailments for
3 turns. This effect canât be dispelled.4
- 3x Mana Charge
- Boosts health of all allies by 720. If health exceeds max HP it is added as temporary HP. Max temporary HP is 100% of max HP. Boosted health counters max HP reduction.
- All allies are immune to new status ailments for
4 turns. This effect canât be dispelled.5
Epic Ninja Heroes
- Ametrine - Female - Dark/ Purple
- Sapphire - Female - Ice/ Blue
- Shale - Male - Fire/ Red
There are no yellow or green 4 heroes at this point*
See below for mostly useless beta information on each hero.
Ametrine -- Click for Beta Information (extremely likely to change)
Ametrine Beta Info & Stats (extremely likely to change)
Rarity: Epic/4*
Power: 661
Attack: 716692
Defense: 561
HP: 1268
Class: Barbarian
Family: Ninja
Element: Dark (Purple)
Mana Speed: CHARGE
Special Skill: Blur of Steel
- 1x Mana Charge
- Dispels buffs from the target
- Deals 220% damage to the target
Dispels buffs from the target
- 2x Mana Charge
- Dispels buffs from the target and nearby enemies.
- Deals 255% damage to the target and nearby enemies
Dispels buffs from the target and nearby enemies.
- 3x Mana Charge
- Dispels buffs from all enemies.
- Deals 300% damage to all enemies
Dispels buffs from all enemies.
Sapphire -- Click for Beta Information (extremely likely to change)
Sapphire Beta Info & Stats (extremely likely to change)
Rarity: Epic/4*
Power: 661
Attack: 726701
Defense: 541
HP: 1285
Class: Rogue
Family: Ninja
Element: Ice (Blue)
Mana Speed: CHARGE
Special Skill: From Shadows
- 1x Mana Charge
- Deals 225% damage to the target
- This attack has a 35% chance to bypass defensive buffs. This includes counterattacks.
- 2x Mana Charge
- Deals 250% damage to the target and nearby enemies
- This attack has a 60% chance to bypass defensive buffs. This includes counterattacks.
- 3x Mana Charge
- Deals 290% damage to all enemies
- This attack has a 85% chance to bypass defensive buffs. This includes counterattacks.
Shale -- Click for Beta Information (extremely likely to change)
Shale Beta Info & Stats (extremely likely to change)
Rarity: Epic/4*
Power: 661
Attack: 603
Defense: 626605
HP: 1402
Class: Wizard
Family: Ninja
Element: Fire (Red)
Mana Speed: CHARGE
Special Skill: Channel Ki
- 1x Mana Charge
- The caster regenerates
411 HP over 3 turns.243 - Dispels status ailments from the caster.
- The caster regenerates
- 2x Mana Charge
- The caster and nearby allies regenerate
549 HP over 3 turns.459 - Dispels status ailments from the caster and nearby allies.
- The caster and nearby allies regenerate
- 3x Mana Charge
- All allies regenerate
714 HP over 3 turns.609 - Dispels status ailments from all allies.
- All allies regenerate
Family Bonus
Ninja Heroes have a family bonus for unique heroes of the same family.
Ninja Family
Bonus for 2 / 3 Heroes:
- 5% /
10% chance to dodge normal attacks and Special Skills15%- 5% /
10% chance to counterattack with15%60% /105%90% of the damage recieved115%
The two effects have individual sequential procecing. So one may not trigger while the other might.
How will the defence AI handle the multi-charging of mana?
Beta V32 Build 1:
- Exactly like it does now⊠They will cast the special skill the instant they can.
- Means that, unless the AI hero is silenced by you OR you have a crazy huge cascade, the AI is probably never going to go past the first charge
Update â 22 September.
Return to beta of these heroes has a note regarding the Ninja Heroes in PvP and Map stages etc⊠(ai controlled):
âWhen encountered as enemies (in both map stages and PvP modes), Ninja heroes will sometimes wait before using their special skills, allowing them to use their 2nd and 3rd charge levels.â
For a full list of items currently in beta testing, as well as their related threads, please see:
for Specific information on the New Ninja Summon Portal please see: