NOTE: Please do not, under any circumstances, share IMAGES OR VIDEOS from Beta in this or any public Forum thread. Violations can cause players to lose their Beta accounts, or threads to be closed down.
This thread is to provide early insights and discussion on the initial release of Round 5 of the Ninja Tower heroes.
Don’t get too attached
Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.
It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
Mana Speed
The mana speed is the same as we used to.
I will not ellaborate that further.
You can read more here in the old Beta beat topic about these heroes:
Additional Ninja Tower Heroes
*There is one (1) new hero added to Beta for testing; these have been indicated to be for a Ninja Tower event.
*The name of the new heroes is: Myoin-ni
Family Bonus (same as the existing)
Ninja Heroes have a family bonus for unique heroes of the same family.
Ninja Family
Bonus for 2 / 3 Heroes:
- 5% / 10% chance to dodge normal attacks and Special Skills
- 5% / 10% chance to counterattack with 60% / 90%< of the damage recieved
The two effects have individual sequential procecing. So one may not trigger while the other might.
5
– Legendary Heroes
- Myoin-ni
Myoin-ni – Beta Info & Stats (extremely likely to change)
Rarity: Legendary/5*
Gender: Female
Power: 811
Attack: 747
Defense: 854
HP: 1580
Class: Druid
Element: Nature (Green)
Mana Speed: Charge
Special Skill: Resolute Spirit
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Special Skill has a different effect when charged with 100% / 200% / 300% mana:
-
1x Mana Charge:
- Boosts health of all allies by 370. Boosted health exceed max HP.
- All allies get +33% mana generation for 2 turns.
- All allies get +29% defense, and a further 15% increase every time they are hit during 2 turns.
-
2x Mana Charge:
- Boosts health of all allies by 530. Boosted health exceed max HP.
- All allies get +33% mana generation for 3 turns.
- All allies get +29% defense, and a further 15% increase every time they are hit during 3 turns.
-
3x Mana Charge:
- Boosts health of all allies by 600. Boosted health exceed max HP.
- All allies get +33% mana generation for 4 turns.
- All allies get +29% defense, and a further 15% increase every time they are hit during 4 turns.
Beta Updates
- March 06, 2023 – added for first look testing.