🧪 Early Information on Round 4 of Ninja Tower Heroes [Part of The Beta Beat v54]

NOTE: Please do not, under any circumstances, share IMAGES OR VIDEOS from Beta in this or any public Forum thread. Violations can cause players to lose their Beta accounts, or threads to be closed down.

This thread is to provide early insights and discussion on the Round 4 of Ninja Tower heroes.


Don’t get too attached

Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.

It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.

So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.


Mana Speed

The mana speed is the same as we used to.
I will not ellaborate that further.
You can read more here in the old Beta beat topic about these heroes:

:tophat: Round 4 of Ninja Tower Heroes

*There are a total of two (5) new heroes added to Beta for testing; these have been indicated to be for a Ninja Tower event.

*The names of the new heroes are:

  • Legendary: Amethyst, Ekanite, Oniwakamaru, Serandite
  • Rare: Kinsaishi

:hugs: Family Bonus (same as the existing)

Ninja Heroes have a family bonus for unique heroes of the same family.

Ninja Family
Bonus for 2 / 3 Heroes:

  • 5% / 10% chance to dodge normal attacks and Special Skills
  • 5% / 10% chance to counterattack with 60% / 90%< of the damage recieved

The two effects have individual sequential procecing. So one may not trigger while the other might.


5 :star: – Legendary Heroes

  • Amethyst
  • Ekanite
  • Oniwakamaru
  • Serandite

Amethyst -- Click for Beta Information (Extremely Likely to Change)

Amethyst – Beta Info & Stats (extremely likely to change)

Rarity: Legendary/5*
Gender: Female
Power: 841

Attack: 844
Defense: 778
HP: 1454

Class: Sorcerer
Element: :new_moon_with_face: Dark (Purple)

Mana Speed: Charge

Special Skill: Assassins in the Night

  • Special Skill has a different effect when charged with 100% / 200% / 300% mana:

  • 1x Mana Charge:

    • Deals 290% damage to all enemies.
    • Summons a Ninja Assassin Fiend for all enemies. The Fiend damages its target with 59% attack each turn.
    • The Ninja Assassin Fiend aborbs healing. It disappears after absorbing a healing amount equal to 32% of its target’s max health.
  • 2x Mana Charge:

    • Deals 330% damage to all enemies.
    • Summons a Ninja Assassin Fiend for all enemies. The Fiend damages its target with 75% attack each turn.
    • The Ninja Assassin Fiend aborbs healing. It disappears after absorbing a healing amount equal to 50% of its target’s max health.
  • 3x Mana Charge:

    • Deals 385% damage to all enemies.
    • Summons a Ninja Assassin Fiend for all enemies. The Fiend damages its target with 84% attack each turn.
    • The Ninja Assassin Fiend aborbs healing. It disappears after absorbing a healing amount equal to 54% of its target’s max health.

Ekanite -- Click for Beta Information (Extremely Likely to Change)

Ekanite – Beta Info & Stats (extremely likely to change)

Rarity: Legendary/5*
Gender: Female
Power: 841

Attack: 828
Defense: 780
HP: 1491

Class: Fighter
Element: :leaves: Nature (Green)

Mana Speed: Charge

Special Skill: Order Ambush

  • Special Skill has a different effect when charged with 100% / 200% / 300% mana:

  • 1x Mana Charge:

    • Deals 290% damage to all enemies.
    • Summons a Shinobi Minion for each ally with 8% HP and 10% attack inherited from the caster.
    • Shinobi Minion gives its owner the ability to counterattack with 60% of the damage received for as long as the owner has a Shinobi Minion. The effect can’t be dispelled.
  • 2x Mana Charge:

    • Deals 330% damage to all enemies.
    • Summons a Shinobi Minion for each ally with 16% HP and 16% attack inherited from the caster.
    • Shinobi Minion gives its owner the ability to counterattack with 60% of the damage received for as long as the owner has a Shinobi Minion. The effect can’t be dispelled.
  • 3x Mana Charge:

    • Deals 385% damage to all enemies.
    • Summons a Shinobi Minion for each ally with 22% HP and 26%attack inherited from the caster.
    • Shinobi Minion gives its owner the ability to counterattack with 60% of the damage received for as long as the owner has a Shinobi Minion. The effect can’t be dispelled.

Oniwakamaru -- Click for Beta Information (Extremely Likely to Change)

Oniwakamaru – Beta Info & Stats (extremely likely to change)

Rarity: Legendary/5*
Gender: Male
Power: 841

Attack: 714
Defense: 867
HP: 1602

Class: Monk
Element: :snowflake: Ice (Bue)

Mana Speed: Charge

Special Skill: Standing Fortress

  • Special Skill has a different effect when charged with 100% / 200% / 300% mana:

  • 1x Mana Charge:

    • The caster gets Taunt that prevents enemies from using Special Skill on the caster’s allies for 3 turns. This effect can’t be dispelled.
    • The caster counterattacks with 24% of the damage received for 3 turns.
  • 2x Mana Charge:

    • The caster gets Taunt that prevents enemies from using Special Skill on the caster’s allies for 3 turns. This effect can’t be dispelled.
    • The caster counterattacks with 72% of the damage received for 3 turns.
  • 3x Mana Charge:

    • The caster gets Taunt that prevents enemies from using Special Skill on the caster’s allies for 3 turns. This effect can’t be dispelled.
    • The caster counterattacks with 116% of the damage received for 3 turns.

Serandite -- Click for Beta Information (Extremely Likely to Change)

Serandite – Beta Info & Stats (extremely likely to change)

Rarity: Legendary/5*
Gender: Female
Power: 841

Attack: 891
Defense: 764
HP: 1365

Class: Barbarian
Element: :fire: Fire (Red)

Mana Speed: Charge

Special Skill: Burning Ashes

  • Special Skill has a different effect when charged with 100% / 200% / 300% mana:

  • 1x Mana Charge:

    • Deals 200% damage to all enemies.
    • All enemies receive 338 Burn damage over 2 turns.
    • All enemies get -64% decrease of any healing received for 2 turns.
  • 2x Mana Charge:

    • Deals 330% damage to all enemies.
    • All enemies receive 708 Burn damage over 3 turns.
    • All enemies get -74% decrease of any healing received for 3 turns.
  • 3x Mana Charge:

    • Deals 365% damage to all enemies.
    • All enemies receive 1208 Burn damage over 4 turns.
    • All enemies get -84% decrease of any healing received for 4 turns.

3 :star: – Rare Hero

  • Kinsaishi

Kinsaishi -- Click for Beta Information (Extremely Likely to Change)

Kinsaishi – Beta Info & Stats (extremely likely to change)

Rarity: Rare/3*
Gender: Male
Power: 486

Attack: 543
Defense: 514
HP: 627

Class: Monk
Element: :sun_with_face: Holy (Yellow)

Mana Speed: Charge

Special Skill: Lightning Stream

  • Special Skill has a different effect when charged with 100% / 200% / 300% mana:

  • 1x Mana Charge:

    • Deals 145% damage to the target.
    • Deals additional 145% damage to 2 random enemies.
  • 2x Mana Charge:

    • Deals 195% damage to the target.
    • Deals additional 195% damage to 3 random enemies.
  • 3x Mana Charge:

    • Deals 220% damage to the target.
    • Deals additional 220% damage to 4 random enemies.


:mantelpiece_clock: Beta Updates

  • Dec 08, 2022 – The heroes arrived for testing.


:link: Related Threads

8 Likes

THIS IS MADNESS! My cobalt cry in corner…

13 Likes

Talking about over power heroes, are you kidding me, that damage a very fast is insane plus fiends or minions or undispellable taunt. This is ridiculous!

16 Likes

Must be a typo, or has SG lost their mind? More damage then Onyx 1st, and he only does to 1, same damage as cobalt, but to all. At first charge? Disgusting to even release them in beta this way.

19 Likes

Serandite is missing the burn damage number on her 2nd charge.

Also, for Kinsaishi, who is a 3*, yet on his rarity, is listed as legendary. is the additional damage for each enemy that number? or is that number sit evenly?

2 Likes

Is there more info on this? Or will it be included in the updated ninja evdent info?
Also, Thanks for all the hard work you do @PlayForFun

1 Like

Cobalt, Onyx are crying when they get side by side with new ninja heroes. Let me guess, they need a costume to be again good enough:)

11 Likes

hahah 290% dmg to all at very fast… no more money spent in SG :smiley:

12 Likes

We have so many 5* in this portal by now :joy::joy::joy: soon there will be as many 5* ninjas as there are vanilla 5*

7 Likes

These heroes are not was ninjas have been so far. Hit all at each charge? It makes no sense to charge them more than one. It was better before, hit 1 at charge one, hit 3 at charge two and hit all at charge three.
But maybe that’s why ninjas are not worth chasing for. But with so many fast and very fast heroes hit all, you can say with your start board if the fight is lost. No stones → game over.

2 Likes

Taunt at 5.5 tiles! Wow!

Minions and fiends too. With counter too.

Move aside W3K.

5 Likes

Thx, I have fixed these.
I will test what you have asked.

It is just a text left from the previous topic. I have update this section.
So no change on Peridot.

3 Likes

And it is not dispellable :slight_smile:

8 Likes

At this rate and Power creep, it’s completly pointless to spend Money on the game.

Got OP Hel Costume Last week? Well, this week we have a New Hero with far better stats and an improved Skill. It’s c. Hel 2.0+ Just a week later…

And the Ninjas? Onyx and Cobalt are a Joke compared to These two. When you summon in the Ninja Tower now, you feel like you did a Bad pull If you get Ruby…

Well done SG, greed ruined the game within one year and it will be completly dead within one more If they Go on Like this. Which they will. Until the last whale stops to pay for this Joke

16 Likes

well, im speechless, hope this will not be even close to the final version :zipper_mouth_face::zipper_mouth_face::zipper_mouth_face:

Did someone felt the urge for 5 new ninja heroes? They’ll bring players to the point where they’ll have no more interest in new heroes anymore. What’s the point of caring about heroes and their specials with this insane rate of releasing?

1 Like

So far the hit1-hit3-hitall charge mechanic made sense. It had a certain logic to it. This is just plain stupid. I fail to see the point of these heroes even being charge heroes. They do everything at charge 1, further charges will never be used unless they get charged by accident.

Not even talking about OP or not, that part is to be expected by now. But can they make OP heroes following some sort of logic at least???

I hope they change this before release.

4 Likes

I do like the idea of a 3 star ninja :slight_smile:

Not sure he´ll be worth upgrading as he is, seems a bit on the low side for damage, especially charge 1 is something I wouldn´t waste the mana on…

2 Likes

So blue ninja with undispellable taunt with counterattack all at fast. that is an offensive team’s dream card. My G Chameleon needs to come out of the dark if i see him in defense.

4 Likes

This is insane. These heroes are way to strong. 290% damage to all at VF speed AND fiends on top? Sobek does similar damage at average and is considered top now. This needs to be reduced at 190% at the least, more like 120% if fiends are in play. Not even commenting the rest.

SGG, did you lose your mind? There’s no incentive to spend if hero you get with your hard earned cash gets obsolete a month or week later.

11 Likes