Now Live: The Ninja Tower Event
Schedule
Start Time | End Time | Duration | Frequency |
---|---|---|---|
2021-07-21T07:00:00Z | 2021-07-26T07:00:00Z | 5 Days | Every 8 Weeks |
2021-09-15T07:00:00Z | 2021-09-20T07:00:00Z | 5 Days | Every 8 Weeks |
2021-11-10T07:00:00Z | 2021-11-15T07:00:00Z | 5 Days | Every 12 Weeks (First Updated event) |
2022-02-02T07:00:00Z | 2022-02-07T07:00:00Z | 5 Days | Every 12 Weeks (Round 3 of heroes added) |
2022-05-04T07:00:00Z | 2022-05-09T07:00:00Z | 5 Days | Every 12 Weeks |
Click to enlarge
Click for Additional Dialogue/ Cut Scenes
Post Level 5
Post Level 10
Post Level 15
Post Level 20
Post Level 25 (Normal Completion)
Ninja Tower Overview!!
(Note: The old Ninja Tower information is removed from here. See earlier topics for the rules for the old event before the update. You can see the links to them below.)
Click for overview of the event & summary of the aspects to the Eventp; note this section should answer most questions asked.
Gameplay
- The Ninja Tower Event is now updated which is accessed via the “Quests” page with 25 Normal and 50 Impossible Questlines.
- The Impossible questline can be started once the Normal is completed.
- Each stage features 1, 2, 3 or 4 monster waves followed by a boss stage.
- You CANNOT repeat or replay or rerun a completed stage.
- Gameplay features a new tile called an “OniCurse” (more on that below).
- Completing 2 stages gives you a choice of one of three “Blessings” which apply to all heroes in your roster for that specific event.
- Every 3rd offered Blessing is a Rare Blessing so they are offered after every 6th completed floor on both questlines. See the offered Blessings bellow.
- Heroes can be used on as many stages as you like, as long as they don’t get “cursed out”. Read on that in the “Oni Curses” section below.
- The higher you go up the tower, the more difficult it becomes.
- Gameplay becomes harder
- Oni-Curses appear more frequently
- Different Mob & Boss configurations
- Appearance of “Deadly Chamber” effects (more below)
- After completing every 5th floor you can open a Tower chest on Normal questline:
- Each Tower Chest features a mixture of Fixed Loot (Emblems & Coins) and Random Loot (Crafting/ Ascension Materials & Battle Items).
- The Blessing and Curses are staying with you after completing the Normal Questline. So you will have the same blessings and cursed heroes, when you start the Impossible Questline.
Flags/ Energy!!
- Ninja Tower uses its own Flag Energy Currency. Separate from World Energy etc…
- You have a limit of 10 flags
- Flags are regenerated once per day & completely refills your flags
- There is also a new “flask” which has been added called the “Small Tower Energy Flask”, which refills 5 energy.
Oni Curses
- Oni Curses are a new tile that randomly appears on the Board.
- On appearance, the Oni Curse is allocated to one of your 5 heroes
- You then have 3 turns to remove the curse. If you fail, that hero recieves 1x curse.
- Heroes who are cursed 2 times throughout the event are no longer usable in the event (still able to be used elsewhere).
- The Hero and its costume version counts as a different hero so if one the custome is cursed out. The other version might be still usable. You will see a similar message like the class quests (Other costume allowed) when the other costume is still usable.
- If both versions are cursed, then you will see the “Hero is cursed” text for that hero.
- If you FLEE with an Oni Curse (either with the countdown still on it or timed out) on a hero, it sticks (i.e. that hero is cursed).
Oni Blessings
- Rewarded on completing every third stage
- Blessings are fixed & are the same for everyone (i.e. player A gets x,y&z blessing at stage 3. So does player B, Player C etc…)
- Blessings apply to ALL heroes in your roster for that specific event.
- They do NOT apply outside the Ninja Event
Deadly Chamber Effects.
- There are three Deadly Chamber Effects in the Ninja Tower:
- Toxic Vapour - All heroes take ‘x’ damage every ‘y’ turns
- Fragile Floor - The number of battle items you take are reduced by ‘x’. Cannot be less than 1
- Erratic Time - All Status Effect Durations are reduced by ‘x’ turns.
- Table below has more details of the deadly chamber effects & how they increase in severity though the Tower Event.
On Impossible Questline a new kind of Deadly Chamber Effect is included called Unnerving Resilience, which consist of 4 type of sub-effects, which are added during your progress on Impossible Questline:
- Strong Mind:
- All bosses have a 33% chance to resist status ailments that affect mana or prevent use of Special Skill.
- Elemental Resistance:
- Having multiple Heroes of the same element in your Team reduces the damage that enemies take from that element (-10% for each Hero of the same element).
- Unwavering Defense
- Status ailments that reduce defense are -50% less effective against all enemies.
- Absolute Resolve
- Enemy damage taken is reduced every time you use a Special Skill or a Battle Item. The damage taken reduction resets at the start of your turn.
The Strong Mind and Unwavering Defense are added starting from Floor 1.
The Elemental Resistance is added starting from Floor 16.
The Absolute Resolve is added starting from Floor 31.
Quest type | Stage Range | Toxic Vapor | Fragile Floor | Erratic Time | Unnerving Resilience |
---|---|---|---|---|---|
Normal | 1 - 3 | - | - | - | - |
Normal | 4 - 6 | 50 damage per 3 turns | - | - | - |
Normal | 7- 10 | " | 1x less of each item | - | - |
Normal | 11 - 15 | " | " | Effects 1 turn shorter | - |
Normal | 16 - 20 | 75 damage per 3 turns | 2x less of each item | Effects 2 turns shorter | - |
Normal | 21- 25 | 100 damage per 3 turns | " | " | - |
Impossible | 1 - 15 | " | 3x less of each item | " | Strong Mind and Unwavering Defense |
Impossible | 16 - 30 | " | " | " | " + Elemental Resistance |
Impossible | 31 - 50 | " | " | " | " + Absolute Resolve |
Note: " means as above |
Infographics & Guides
NOTE!!! All infographics are based on previous NT Events & may change. They will be updated as time permits.
Credit: @cap
Source: 🏯 Cap's Ninja Tower Infographics & Guides
Detailed floor information
Normal questline:
The first 25 floors of Impossible questline:
The second 25 floors of Impossible questline:
Blessing information
The Blessing are offered after every second stage.
Every third Blessing is a rare blessing.
You can collect a Normal blessing 4 times during you progress in the Tower,
while you can choose the same Rare blessing only twice.
So the offered blessings are changing based on your selection.
Here are blessing what I have seen during my progress:
Blessing type | Completed Floor | Options |
---|---|---|
Normal | 2 | +5% Defense. Summon a Lantern Minion with 5% health and 5% attack inferited from the owner every 5 turns. +5% Healing. |
Normal | 4 | +5% Health. 50 HP every 5 turns. +5% Defense. |
Rare | 6 | All Heroes get 5% mana every time a Hero casts their Special Skill. Stack (Max: 10): All Heroes get +5% attack each turn. Stack (Max: 10): All Heroes get +5% defense each turn. |
Normal | 8 | 50 HP every 5 turns. +5% Mana Generation. +5% Health. |
Normal | 10 | +5% Critical Chance. +5% Mana Generation. +5% Attack. |
Rare | 12 | Stack (Max: 10): All Heroes get +5% defense each turn. -15% Received damage reduction. All Heroes with less than 50% mana gain 50 HP every turn. |
Normal | 14 | +5% Defense. +5% mana every 5 turns 50 HP every 5 turns. |
Normal | 16 | +5% Mana Generation. 50 HP every 5 turns. +5% Defense. |
Rare | 18 | All Heroes get 100 HP every time a Hero casts their Special Skill. All Heroes get 5% mana every time a Hero casts their Special Skill. All Heroes with less than 50% mana gain 50 HP every turn. |
Normal | 20 | Summon a Lantern Minion with 5% health and 5% attack inferited from the owner every 5 turns. +5% Attack. +5% Mana Generation. |
Normal | 22 | +5% Health. +5% mana every 5 turns +5% Healing. |
Rare | 24 | All Heroes get 100 HP every time a Hero casts their Special Skill. All Heroes with less than 50% mana gain 50 HP every turn. -15% Received damage reduction. |
Blessing type | Completed Floor | Options |
---|---|---|
Normal | 2 | +5% Critical Chance. +5% Healing. +5% Attack. |
Normal | 4 | +5% Critical Chance. +5% Healing. Summon a Lantern Minion with 5% health and 5% attack inferited from the owner every 5 turns. |
Rare | 6 | All Heroes get 5% mana every time a Hero casts their Special Skill. All Heroes get 50% mana when they enter the Boss Wave. All Heroes with less than 50% HP gain 5% mana every turn. |
Normal | 8 | +5% Health. +5% mana every 5 turns Summon a Lantern Minion with 5% health and 5% attack inferited from the owner every 5 turns. |
Normal | 10 | +5% Critical Chance. +5% Attack. +5% mana every 5 turns |
Rare | 12 | All Heroes get 50% mana when they enter the Boss Wave. All Heroes with less than 50% HP gain 3% mana every turn. Stack (Max: 10): All Heroes get +5% defense each turn. |
Normal | 14 | 50 HP every 5 turns. +5% Defense. +5% Critical Chance. |
Normal | 16 | +5% Health. +5% Attack. +5% Critical Chance. |
Rare | 18 | Stack (Max: 10): All Heroes get +5% attack each turn. All Heroes get 5% mana every time a Hero casts their Special Skill. -15% Received damage reduction. |
Normal | 20 | 50 HP every 5 turns. +5% mana every 5 turns +5% Critical Chance. |
Normal | 22 | +5% Healing. 50 HP every 5 turns. +5% Health. |
Rare | 24 | -15% Received damage reduction. Stack (Max: 10): All Heroes get +5% defense each turn. All Heroes with less than 50% HP gain 3% mana every turn. |
Normal | 26 | +5% Health. +5% Attack. 50 HP every 5 turns. |
Normal | 28 | +5% Health. Summon a Lantern Minion with 5% health and 5% attack inferited from the owner every 5 turns. 50 HP every 5 turns. |
Rare | 30 | All Heroes get 100 HP every time a Hero casts their Special Skill. Stack (Max: 10): All Heroes get +5% attack each turn. All Heroes with less than 50% mana gain 50 HP every turn. |
Normal | 32 | Summon a Lantern Minion with 5% health and 5% attack inferited from the owner every 5 turns. +5% Attack. +5% Critical Chance. |
Normal | 34 | +5% mana every 5 turns 50 HP every 5 turns. +5% Health. |
Rare | 36 | -15% Received damage reduction. All Heroes with less than 50% HP gain 3% mana every turn. All Heroes with less than 50% mana gain 50 HP every turn. |
Normal | 38 | +5% mana every 5 turns 50 HP every 5 turns. Summon a Lantern Minion with 5% health and 5% attack inferited from the owner every 5 turns. |
Normal | 40 | +5% Healing. 50 HP every 5 turns. +5% mana every 5 turns |
Rare | 42 | -15% Received damage reduction. All Heroes with less than 50% HP gain 3% mana every turn. All Heroes get 100 HP every time a Hero casts their Special Skill. |
Normal | 44 | +5% Critical Chance. 50 HP every 5 turns. +5% Healing. |
Normal | 46 | Summon a Lantern Minion with 5% health and 5% attack inferited from the owner every 5 turns. +5% Healing. 50 HP every 5 turns. |
Rare | 48 | All Heroes get 100 HP every time a Hero casts their Special Skill. All Heroes with less than 50% HP gain 3% mana every turn. All Heroes with less than 50% mana gain 50 HP every turn. |
Loot & Rewards
Individual Stage Loot
On completing each stage, you are awarded with a Emblem & Ninja Coin reward in addition to the usual stuff.
Click for Details
Normal questline:
First half of Impossible questline:
Second half of Impossible questline:
Event Placement Loot
Progression Reward – Tower Chest
A “Tower Chest” is awarded every 5 levels completed. It also creates a “Completion” reward of sorts where the 5th and Final Tower Chest will only be available on completing all 25levels of Normal Questline.
There are no Tower chest on the Impossible Questline.
Click for Summary of Coin. Emblems & an Example Set of "Tower Chest" Loot
Loot Summary
Each Tower Chest features a mixture of Fixed Loot (Emblems & Coins) and Random Loot (Crafting/ Ascension Materials & Battle Items).
Tower Chest | Stage Unlocked | Tower Coins | Emblems |
---|---|---|---|
1 | 5 | 10x | 10x |
2 | 10 | 10x | 10x |
3 | 15 | 10x | 10x |
4 | 20 | 10x | 20x |
5 | 25 | 25x | 30x |
Total | - | 65x | 80x |
Guvs Example Loot from December 2020
Tower Chest 1
Tower Chest 2
Tower Chest 3
Tower Chest 4
Tower Chest 5
Guide to Excelling in the Ninja Tower Event (before the update)
Credit to @madmarv for this writeup; Source
Tower Coin
A new coin currancy added to the game. Used exclusively to summon in the Tower Summons (Ninja Tower and Tower of Magic).
Thus far the Tower Coins can only be gained from the Tower Events as either progress rewards, stage rewards or final placement rewards. Oh and offers too…
Click for Image & Tool Tip
In Game Tool-Tip:
Used for a free summon at the Tower Summon. You need 100 coins for one summon.
This Item can be received as a reward from the Tower Events
Share Your Teams & Results for Ninja Tower Level!
Post your teams in a comment down below, and how you did!
- Which team did use for each Stage?
- What Battle Items did you use, if any?
- Which Stages did you defeat?
- Would you do anything different next time?
- Anything else interesting to share?
Ninja Heroes
To Discuss the Power or Effectivness of the Ninja Tower Heroes please use this thread:
Round 1 Ninja Hero topics:
- 🏯 Jade - 5* Nature / Green from Ninja Tower
- 🏯 Cobalt - 5* Ice / Blue from Ninja Tower
- 🏯 Onyx - 5* Dark / Purple from Ninja Tower
- 🏯 Mica - 5* Holy / Yellow from Ninja Tower
- 🏯 Garnet - 5* Fire / Red from Ninja Tower
- 🏯 Ametrine - 4* Dark / Purple from Ninja Tower
- 🏯 Sapphire - 4* Ice / Blue from Ninja Tower
- 🏯 Shale - 4* Fire / Red from Ninja Tower
Round 2 Ninja Hero topics:
- 🏯 Ruby - 5* Fire / Red from Ninja Tower
- 🏯 Quartz - 5* Dark / Purple from Ninja Tower
- 🏯 Zircon - 5* Ice / Blue from Ninja Tower
Round 3 Ninja Hero topics:
Beta Information on Round 1 of the Ninja Heroes:
Beta Information on Round 2 of the Ninja Heroes:
Beta Information on Round 3 of the Ninja Heroes:
Ninja Tower Summons & Offers 
The below section summarises the Odds & Offers for the two portals associated with the Ninja Tower Event.
Click for Portal Odds & Summon Costs
Ninja HERO Portal
Classic Heroes
- Rare Classic Hero: 71%
- Epic Classic Hero: 20.8%
- Legendary Classic Hero: 1.5%
Ninja Heroes
- Epic Ninja Hero: 5.7%
- Legendary Ninja Hero: 1.0%
Bonus Draw
- Legendary Hero of the Month: 1.3%
Summoning Costs
The costs of summoning are listed below
Single Summon:
- 100x "Tower Coins
- 300x Gems
10x Summon:
- 2600 Gems
There is currently no “30x” summon option
![]() ![]() |
---|
Or: How many summons are needed to get a Ninja Hero? |
Below Maths is current as of October 2020 portal. |
1x |
10x |
30x |
100x |
500x |
1500x |
|
---|---|---|---|---|---|---|
Any Ninja Hero (4 or 5*) | 6.70% | 50.02% | 87.51% | 99.90% | 100.00% | 100.00% |
Any 5* Ninja | 1.00% | 9.56% | 26.03% | 63.40% | 99.34% | 100.00% |
A Specific 5* Ninja | 0.20% | 1.98% | 5.83% | 18.14% | 63.25% | 95.04% |
Any 4* Ninja | 5.70% | 44.39% | 82.81% | 99.72% | 100.00% | 100.00% |
Any Specific 4* Ninja | 1.90% | 17.46% | 43.76% | 85.31% | 99.99% | 100.00% |
Any Ninja Troop | 5.00% | 40.13% | 78.54% | 99.41% | 100.00% | 100.00% |
A Specific Ninja Troop | 1.00% | 9.56% | 26.03% | 63.40% | 99.34% | 100.00% |
Please note that NO occurrence is ever actually 100%; the 100% entries in the table below indicate cumulative probabilities sufficiently close to 100% that they are expressed as such for simplicity. All other numbers are rounded to the nearest 0.1%. | ||||||
This table shows the cumulative probability of different Summon events, based on a total number of Summons (1x, 10x, 30x, 100x, 500x, 1500x, 2500x, 5000x & 10000x). Based on 10,000 gems costing 99.99 USD, I have also added an approximate $ cost too. (Each 30x Summons costs 8,000 gems or ~$79.99 USD). |
Ninja Troop Portal
Click for Odds & Summon Costs
- Rare Classic Troop = 85%
- Epic Classic Troop = 10%
- Epic Ninja Troop = 5%
Summon Costs
You CAN use your Epic Troop Tokens (ETT’s) in the Ninja Portal. Gem Summon Costs remain the same:
- 1x = 200 Gems
- 10x = 1600 gems
Offers
Questions?
If you have question that have not been answered above about the Ninja Tower Event Quest, please post them down below.
Related Threads
Historical Ninja Tower Threads:
- 🏯 [April 2021] Ninja Tower Event - FAQ, Discussion & Summons!
- 🏯 [Dec 2020] Ninja Tower Event - FAQ & Discussion
- 🏯 [Oct 2020] Ninja Tower Event - FAQ & Discussion
- 🏯 [Feb 2021] Ninja Tower Event - FAQ, Discussion & Summons!
- 🏯 [May 2021] Ninja Tower Event - FAQ, Discussion & Summons!
Beta & Announcements - [NEW EVENT] Prepare to face the Ninja Tower! 🏯
- 🧪 Early Information on Ninja Tower Event [Part of The Beta Beat v31 & V32]
- 🧪 Early Information on Ninja Hero Summon Portal & Ninja Troop Summon Portal [Part of The Beta Beat V32]
- 🧪 Early Information on Ninja Tower Heroes (Epic & Legendary) [Part of The Beta Beat V32]
- 🧪 Early Information on Round 2 of Ninja Tower Heroes [Part of The Beta Beat v43]
- 🧪 Early Information on Updated Ninja Tower Event [Part of The Beta Beat v43]