NOTE: The Trials officially start at This post is scheduled to go live 2 hours earlier at 5:00:00 AM (05:00 GMT).
Clerics & Monks
Joon, Vivica, Boril, Friar Tuck
Green/Nature & Blue/Ice
Final Boss HP
Version 20: Each Boss in Stage 3 has 4195 HP
History: Increased Difficulty of the Final Stage
Click for Archive of Version 19 vs. Version 20 Final Stage Difficulty
According to the Version 20 Release Notes, the Final Stage of Class Trials was made harder:
We’ve now been through a full cycle of the Trials since then, so we’ve seen those changes in action, particularly in Final Boss HP, where it’s most directly observable.
It’s also possible, however, that other adjustments were made to Defense or Attack, or to the monsters prior to the bosses.
Carpet Bombing/Item Nuking
For many players who can get through the monsters to the Final Bosses, but struggle to beat the Final Bosses, carpet bombing/item nuking the Bosses is a viable strategy.
Click for Guide to Carpet Bombing/Item Nuking for Trials of Strength
If you plan on carpet bombing/item nuking, focus on surviving until the Bosses, and don’t worry too much about counteracting them, particularly if you’re going for a full nuke them from orbit approach.
Use your item slots for your attack items, and any remaining slots for health.
Battle Item Damage Reference
132 (requires playing 6 turns between each attack)
Carpet Bombing/Item Nuking Strategies
Additional Damage Required for Stage 3 Bosses
5x + 5x + 3x
5x + 5x + 5x
5x + 5x
5x + 5x
5x + 5x + 5x
5x + 5x
5x + 5x
5x + 5x
Recommended Items for Trials of Piety
Click for Recommended Items for Trials of Piety
Joon in Stages 1 and 3 causes Blindness, which can make Antidotes useful, particularly if you don’t have a clearer like Cleric Rigard, Cleric Vivica, Cleric Kunchen, Cleric Ariel, or Monk Aeron.
Because healer options are relatively plentiful for Trials of Piety, healing pots may be less necessary. You may prefer mana as a safety net, in case you’re having trouble charging a healer at a key moment. Be mindful that all forms of mana pots can be difficult to sustain production of with frequent usage.
Clerics and Monks are light on dispellers, which can make Boss Boril’s Perfect Riposte, Boss Friar Tuck’s Mana Buff, and Boss Vivica’s Defense Buff a bit more troublesome. If your team isn’t strong enough to weather those buffs, Time Stops can be an effective — albeit resource expensive — approach to preventing Bosses from firing, and providing you more opportunities to manage the board to charge specials and do damage. Be mindful that Dragon Bone can be difficult to come by to make this a sustainable approach.
Be mindful that Dragon Bone can be difficult to come by to make this a sustainable approach.
Banners are always a good option for increasing defense and/or attack.
Revive or Miracle Scrolls
Revive or Miracle Scrolls can be an effective option if your team is on the weaker side, and the little extra boost will get your through.
Be mindful that Midnight Root, Orichalcum Nugget, and Meteor Fragments can be difficult to come by to make this a sustainable approach.
Last time my team was Leonidas 2/60, Kunchen 4/50, Wilbur 4/70, Joon 2/60 and Agwe 3/60
This time, I started the trial with Wu 4/70, Wilbur 4/70, Kunchen +4, Joon 3/50 and Agwe 3/60
But Wu’s misses were too obvious, so after the second stage, I benched Wu and Agwe for Leonidas still 2/60 and Rigard 4/70.
Apart from Wu’s tile damage, he was not of any help, Agwe helped out a bit on the red mob, but not impacting strongly on any of the bosses.
Wilbur was fantastic, making the mobs die quickly and reducing Boril’s reposte to mere patting. Leonidas tackled Boril and Joon, reducing their manas right on time and heals himself afterwards, then Joon kills them slowly.
Had to time Kunchen and Wilbur 's def debuff.
On the boss side, Joon and Friar Tuck’s resists made carpet bombing almost ineffective.
At the end, used 3 carpet bombs, 5 mana potions and 2 Dragon attacks.
The 3 star trainer hero will be sparring with Joon at higher ascension. The monk emblems will also go his way. Possibly Kunchen will eat the cleric emblems.
last time my team was MN 80+3 Hensel 70 The Hatter 3/70 Kunchen 80 joon 3/70
this time i switched Kunchen with Ariel 80+1 the mana boost was an advantage but i think i will return to Kumchen next time as the defense down was really helpful but it was a good run
didnt decide yet for emblems but it will be from the above, and for trainer hero mostly will go to Musashi
He’s most effective against AoE hitters, so Trials of Fortitude is where you’d want to use him to kill Horghall.
I’d say Wilbur, Wu Kong, Rigard, Hansel, Jabbar, Gafar, Valeria, and Li Xiu all have radically more useful roles to play for Trials of Piety than Boril does.
That’s literally every 4* Monk and Cleric except Agwe — and even he’d make more sense than Boril too, since an AoE hitter would be more useful than Riposte against two bosses that don’t have hitting attacks and one that hits a single target.
So I guess I’d actually say Boril is the 4* hero I would least recommend for Trials of Piety.
But again, he’s one of the ones I’d most recommend for Trials of Fortitude.
That guide is based on the premise that a player only has Classic Season 1 4* heroes and nothing else.
Boril can be used to kill Joon via Riposte, but it’s not a particularly easy strategy to undertake. Assuming you have Boril active when Joon fires, you still have a 40% chance he won’t even hit a hero with Riposte.
And once Joon is dead, Boril will do very little to contribute to the fight, since Friar Tuck and Boril won’t hit other than slash attacks, and Boril’s attack stat is low, and his tile damage against Friar Tuck will be weak.
Using only Season 1 4* heroes, Wu Kong is the most critical hero.
Last time I finished without any items, so I thought this time would be fairly easy, but I actually had a really hard time, and took multiple tries and some reworking to finish.
I tried swapping in 4-70 Li Xiu in place of 3-70 Leonidas the first time, thinking some moderate mana control for all of the Bosses would be useful over Leo’s single target reduction, now that Li Xiu is maxed since last time. That might have worked well, but a couple (un)lucky hits against her back to back right at the start killed her. Things went downhill from there.
The second time I had a similar experience with Wu Kong getting killed immediately. Without his attack buff, I couldn’t kill the Bosses fast enough to overcome Friar Tuck’s healing, and I hadn’t brought any substantial items. Eventually I gave up and fled.
What finally worked as a safety net was bringing Time Stops to keep the Bosses from firing so I wouldn’t lose Wu Kong to a shot from Joon while Wilbur didn’t happen to be active. 3 of them and no other items was enough to make the battle easy.
Kind of a pain, and a waste of a WE flask (I have 66 more, so not really a big deal), but I think I’ll be set for next time. I could perhaps bring Revive Scrolls instead of Axes as an additional safety net next time, since Wu absolutely needs to be alive to finish with this team without carpet bombing.
Shiny New Emblems
Click for Explanation
Rigard went from 4-70 to +2, stepping up the first node after the first Stage. I’m excited to be giving him Emblems now instead of Vivica. (I’ve stopped giving any Emblems to 5* heroes at +4, and don’t intend to resume giving them Emblems in the foreseeable future…probably not until I’ve substantially upgraded at least 2 4* and 1 3* in each Class, as they’re more useful for Raids, War, and Raid Tournaments.)
Wilbur also stepped up a node to +16. That excitedly puts me only 24 Emblems away from getting him to +18, which is where I plan to stop and switch to Wu Kong. So by the next time Trials of Piety rolls around, Wu will be getting Emblems, if not before.