4100 hp on bosses (Boril, Fat Frair, Joon) so don’t bring too many healers. Joon can one hit kill most 4*. He did 1100+ damage on my 3/x joon (no debuff) and 900+ on my wu (with bomb’s debuff on him). Normal boss hits seem to do around 400ish damage.
I took a decent team and used all my minor heal pots and 1 bomb which I didn’t really need. I’d probably take turtle banner next time (uses more common ingredients) and can still prevent ohko.
I used Rana, Tarlak, Joon, Santa 3/70, and Vivica. Used a mana potion (for Vivica) and 6 minor healing on the last round as Rana seemed to be the exclusive target of everything they could throw at me. I doubt I’d have needed them if their aiming had been more evenly distributed.
I took Boril down first as the riposte was annoying without a dispeller, then Joon and finally Tuck.
If you can get there alive, which should be fine with Rigard and Wilbur and maybe a couple red pots, 5x bombs axes dragons wipes them out completely. Wilbur plus a bit of tile dmg plus your appropriate specials will save you an item or two. Its not hard.
Take bombs, axes, small and medium mana potions. You’ll get enough health from the heroes. Wilbur is the key, so keep his buffs always during boss fight.
i managed to clear final stage but barely as getting rid of boril then joon then friar was really a pain. used minor healing potions, minor mana potions, bombs & tornado (bombs all gone, tornado left 1 or 2)
Wu Kong, Joon, Mother North, Wilbur, Hansel (only Wu maxed, but all of them above 40 in the 4th ascension).
In my case, I preferred to kill Joon first not allowing him to cast with Hansel, then Friar Tuck (basically because he had already received more damage for flanking Joon), and finally Boril.
Didn’t use a single item. Wasn’t even tempted to use a single life pot… Wu under 500 health was the lowest I can recall. Boril and Friar Tuck’s specials don’t hit, so I guess that was hit…
Boril, Tuck and Joon in trouble. The green inferno comes, dudes…
Used nearly all my items…
Wilbur was the key as he spreads damage. Moms minions ‘cliquered’ to lower their healthbars. Just one axe to terminate the keepers of the beloved emblems…
It was one of the easiest for me too. But it also made me realize the incredibly awesome synergy of Tarlak and Wilbur. Firing them together, I didn’t even need to use battle items for the final bosses.
Seriously, everything in the Monk class is holy and all clerics are healers, and you put us up against a +defense holy healer? The fight is fairly easy, sure, it’s also the most painfully slow, boring experience that I have ever had in E&P.
So dumb. Monk class needs some serious rebalancing. I’m amazed this made it past beta.