It’s time for Trials of Mysticism!
This is the 3rd of the Trials in the 4th Cycle!
NOTE: The Trials officially start at 7:00:00 AM (07:00 GMT). This post is scheduled to go live 1 hour earlier at 6:00:00 AM (06:00 GMT).
If you do not see the Class Trial in Quests as of 7:00:00 AM (07:00 GMT), force quitting and reopening the app or restarting your device will usually work.
Overview
Classes | Bosses | Monsters |
---|---|---|
Wizards & Sorcererss | Ulmer, Skittleskull, Balthazar, and Quintus | Red/Fire & Purple/Dark |
Final Boss HP
Version 20: Each Boss in Stage 3 has 4396 HP
History: Increased Difficulty of the Final Stage
Click for Archive of Version 19 vs. Version 20 Final Stage Difficulty
According to the Version 20 Release Notes, the Final Stage of Class Trials was made harder:
We’ve now been through a full cycle of the Trials since then, so we’ve seen those changes in action, particularly in Final Boss HP, where it’s most directly observable.
It’s also possible, however, that other adjustments were made to Defense or Attack, or to the monsters prior to the bosses.
Trials | v19 HP | v20 HP | Increase |
---|---|---|---|
Strength | 3907 | 4080 | 173 |
Fortitude | 4195 | 4195 | 0 |
Mysticism | 4051 | 4396 | 345 |
Serenity | 3907 | 3907 | 0 |
Survival | 3619 | 3907 | 288 |
Piety | 4195 | 4195 | 0 |
Decimation | 4051 | 4339 | 288 |
Nature | 3763 | 4051 | 288 |
Shadows | 3763 | 3907 | 144 |
Justice | 3763 | 4051 | 288 |
Carpet Bombing/Item Nuking
For many players who can get through the monsters to the Final Bosses, but struggle to beat the Final Bosses, carpet bombing/item nuking the Bosses is a viable strategy.
Click for Guide to Carpet Bombing/Item Nuking for Trials of Strength
If you plan on carpet bombing/item nuking, focus on surviving until the Bosses, and don’t worry too much about counteracting them, particularly if you’re going for a full nuke them from orbit approach.
Use your item slots for your attack items, and any remaining slots for health.
Battle Item Damage Reference
Battle Item | Forge Level | Direct Damage | Max DoT | Max Total |
---|---|---|---|---|
Dragon Attack | 16 | 400 | 132 (requires playing 6 turns between each attack) | 532 |
Bomb | 12 | 300 | 0 | 300 |
Axe | 8 | 200 | 0 | 200 |
Arrow | 4 | 100 | 0 | 100 |
Carpet Bombing/Item Nuking Strategies
Strategy | Direct Damage | Additional Damage Required for Stage 3 Bosses |
---|---|---|
5x + 5x + 3x | 4100 | 296 |
5x + 5x + 5x | 4000 | 396 |
5x + 5x | 3500 | 896 |
5x + 5x | 3000 | 1396 |
5x + | 2500 | 1896 |
5x | 2000 | 2396 |
5x + 5x + 5x | 3000 | 1396 |
5x + 5x | 2500 | 1896 |
5x + 5x | 2000 | 2396 |
5x | 1500 | 2896 |
5x + 5x | 1500 | 2896 |
5x | 1000 | 3396 |
5x | 500 | 3896 |
Additional Recommended Items
Click for Additional Recommended Items
Stage(s) | Item | Explanation |
---|---|---|
All | Antidotes | Ulmer in Stages 1 and 3 casts a defense debuff, and Skittleskull in Stages 1 and 2 casts an attack debuff — all of which can make Antidotes very useful, especially if you don’t have Wizard Kiril to overwrite the debuffs. |
All | Mana Pots | The relative abundance of healer and mana controller options in the Wizard and Sorcerer Classes can make mana pots useful to top of critical heroes and stay in control of the battle when needed. Be mindful that all forms of mana pots can be difficult to sustain production of with frequent usage. |
All | Time Stops | Time Stops can be an effective, albeit resource-expensive, way of preventing Bosses from firing, and providing you more opportunities to manage the board to charge specials and do damage. Be mindful that Dragon Bone can be difficult to come by to make this a sustainable approach. |
All | Banners | Banners are always a good option for increasing defense and/or attack. |
All | Revive or Miracle Scrolls | Revive or Miracle Scrolls can be an effective option if your team is on the weaker side, and the little extra boost will get your through. Be mindful that Midnight Root, Orichalcum Nugget, and Meteor Fragments can be difficult to come by to make this a sustainable approach. |
A helpful reminder from @Gryphonknight:
Guides
@Mariamne’s excellent overview of the Trials of Mysticism
Click for Mariamne's Guide
If you need it, @Mariamne’s full guide to the Trials and Hero Classes is here.
@madmarv’s Video Tutorial Using Classic 4* Heroes If Possible
Click for madmarv's Video Tutorial
@madmarv has been doing a video tutorial series for each Trial, attempting to use only classic 4* heroes if possible.
Polls
How did you do last time on Trials of Mysticism?
- Last time I beat all 3 stages
- Last time I beat just the first 2 stages
- Last time I beat just the first stage
- Last time I wasn’t playing yet, or was unable to beat any stages
- Last time…I’m not sure, they’re all a blur
How did you do this time on Trials of Mysticism?
- This time I beat all 3 stages
- This time I beat just the first 2 stages
- This time I beat just the first stage
- This time I couldn’t beat any of the stages
Did you need to use a lot of items this time on Trials of Mysticism?
(hat tip to @JAWS_3D for this question)
- Yeah, I nuked the bosses from space. Ripley would approve.
- I used some items to finish off the bosses, but it wasn’t the full arsenal
- I used support items like mana, banners, healing, and maybe a battle item or two, but nothing too crazy
- I just used some minor items, like healing, mana, or antidotes
- I didn’t use any items
Overall, how do you feel about Trials of Mysticism?
(hat tip to @Rapisu for inspiring this question)
- I love all the Trials equally
- It’s definitely my FAVORITE of the Trials
- I like it more than many of the Trials
- It’s about average for me
- I dislike it more than many of the Trials
- It’s definitely my LEAST FAVORITE of the Trials
- I hate all of the Trials, give me my Emblems and let me get back to farming
Share Your Team & Results!
Post your team in a comment down below, and how you did!
Special Questions for Trials of Mysticism
-
Ulmer and Skittleskull both debuff your whole team, for defense and attack, respectively. How did you deal with that? Some possible options are using Proteus to prevent them firing, using antidotes to remove the debuffs, or using Kiril to overwrite the debuffs with buffs. Did you use any of those approaches, or perhaps others?
-
Unlike some class combinations, Wizards and Sorcerers offer some healers to choose from. Do you have any available, and did you bring any on your team?
-
Proteus truly shines on Quests in general. Do you have him, and if so, did you bring him along for these Trials?
Standard Questions for All Trials
-
Did your team change notably since last time?
-
Did changes to your team make the Trials any easier or harder?
-
What items did you use, if any?
-
What are you doing with your shiny new Emblems?
-
If you beat Stage 3, who’s eating the 3* Trainer Hero?
-
Anything else interesting to share?
You may also be interested in these older threads from previous times Trials of Mysticism occurred: