πŸ”΅ Trials of Mysticism Guide – Classes, Bosses, Items & Links

Trials of Mysticism Guide


:beginner: Overview

Classes Bosses Monsters
Wizards & Sorcerers Ulmer, Skittleskull, Balthazar, Quintus :fire: :new_moon_with_face:
Red/Fire & Purple/Dark

:spiral_calendar: Dates & Associated Threads

Next: [Nov 18, 2020] Trials of Mysticism

Last: [Oct 14, 2020] Trials of Mysticism

Click for History of Dates & Threads

:recycle: Class Trials Cycle Order

Trials of Mysticism is Third of the Ten Class Trials

Click for Class Trials Cycle Order
Trials Order
Strength 1
Fortitude 2
Mysticism 3
Serenity 4
Survival 5
Piety 6
Decimation 7
Nature 8
Shadows 9
Justice 10

:heart: Final Boss HP

Each Boss in Stage 3 has 4396 HP

:sweat: History: Increased Difficulty of the Final Stage

Click for Archive of Version 19 vs. Version 20+ Final Stage Difficulty

According to the Version 20 Release Notes, the Final Stage of Class Trials was made harder:

We’ve now been through a full cycle of the Trials since then, so we’ve seen those changes in action, particularly in Final Boss HP, where it’s most directly observable.

It’s also possible, however, that other adjustments were made to Defense or Attack, or to the monsters prior to the bosses.

Trials v19 HP v20 HP Increase
Strength 3907 4080 173
Fortitude 4195 4195 0
Mysticism 4051 4396 345
Serenity 3907 3907 0
Survival 3619 3907 288
Piety 4195 4195 0
Decimation 4051 4339 288
Nature 3763 4051 288
Shadows 3763 3907 144
Justice 3763 4051 288

:dart: Carpet Bombing/Item Nuking

For many players who can get through the monsters to the Final Bosses, but struggle to beat the Final Bosses, carpet bombing/item nuking the Bosses is a viable strategy.

Click for Guide to Carpet Bombing/Item Nuking for Trials of Mysticism

If you plan on carpet bombing/item nuking, focus on surviving until the Bosses, and don’t worry too much about counteracting them, particularly if you’re going for a full nuke them from orbit approach.
Use your item slots for your attack items, and any remaining slots for health.

Battle Item Damage Reference

Battle Item Forge Level Direct Damage Max DoT Max Total
:dragon_face: Dragon Attack 16 400 132 (requires playing 6 turns between each attack) 532
:bomb: Bomb 12 300 0 300
:hammer_and_pick: Axe 8 200 0 200
:bow_and_arrow: Arrow 4 100 0 100

Carpet Bombing/Item Nuking Strategies

Strategy Direct Damage Additional Damage Required for Stage 3 Bosses
:dragon_face: 5x + :bomb: 5x + :hammer_and_pick: 3x 4100 296
:dragon_face: 5x + :bomb: 5x + :bow_and_arrow: 5x 4000 396
:dragon_face: 5x + :bomb: 5x 3500 896
:dragon_face: 5x + :hammer_and_pick: 5x 3000 1396
:dragon_face: 5x + :bow_and_arrow: 2500 1896
:dragon_face: 5x 2000 2396
:bomb: 5x + :hammer_and_pick: 5x + :bow_and_arrow: 5x 3000 1396
:bomb: 5x + :hammer_and_pick: 5x 2500 1896
:bomb: 5x + :bow_and_arrow: 5x 2000 2396
:bomb: 5x 1500 2896
:hammer_and_pick: 5x + :bow_and_arrow: 5x 1500 2896
:hammer_and_pick: 5x 1000 3396
:bow_and_arrow: 5x 500 3896

:school_satchel: Recommended Items for Trials of Mysticism

Stage(s) Item Explanation
All Antidotes Ulmer in Stages 1 and 3 casts a defense debuff, and Skittleskull in Stages 1 and 2 casts an attack debuff β€” all of which can make Antidotes very useful, especially if you don’t have Wizard Kiril to overwrite the debuffs.
All Mana Pots The relative abundance of healer and mana controller options in the Wizard and Sorcerer Classes can make mana pots useful to top of critical heroes and stay in control of the battle when needed.

Be mindful that all forms of mana pots can be difficult to sustain production of with frequent usage.
All Time Stops Time Stops can be an effective, albeit resource-expensive, way of preventing Bosses from firing, and providing you more opportunities to manage the board to charge specials and do damage.

Be mindful that Dragon Bone can be difficult to come by to make this a sustainable approach.
All Banners Banners are always a good option for increasing defense and/or attack.
All Revive or Miracle Scrolls Revive or Miracle Scrolls can be an effective option if your team is on the weaker side, and the little extra boost will get your through.

Be mindful that Midnight Root, Orichalcum Nugget, and Meteor Fragments can be difficult to come by to make this a sustainable approach.

A helpful reminder from @Gryphonknight:


:world_map: Additional Guides

:cookie: @Mariamne’s excellent overview of the Trials of Mysticism

If you need it, @Mariamne’s full guide to the Trials and Hero Classes is here.

@madmarv’s Video Tutorial Using Classic 4* Heroes If Possible

Click for madmarv's Video Tutorial

@madmarv has been doing a video tutorial series for each Trial, attempting to use only classic 4* heroes if possible.

Hero Class Quest Tutorials using minimal items and ONLY 4-star Classic Heroes from Training Camps - #41 by madmarv

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A post was merged into an existing topic: [Jun 12, 2019] :large_blue_circle: Trials of Mysticism Teams – Share Yours & Discuss!

A post was merged into an existing topic: [Jun 12, 2019] :large_blue_circle: Trials of Mysticism Teams – Share Yours & Discuss!

A post was merged into an existing topic: [Jun 12, 2019] :large_blue_circle: Trials of Mysticism Teams – Share Yours & Discuss!

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Mariamne’s guides are already in the top post of each of these threads. :slightly_smiling_face:

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