Trials of Mysticism Guide
|Wizards & Sorcerers||Ulmer, Skittleskull, Balthazar, Quintus||
Red/Fire & Purple/Dark
Dates & Associated Threads
Click for History of Dates & Threads
Class Trials Cycle Order
Trials of Mysticism is of the Ten Class Trials
Click for Class Trials Cycle Order
Final Boss HP
Each Boss in Stage 3 has
History: Increased Difficulty of the Final Stage
Click for Archive of Version 19 vs. Version 20+ Final Stage Difficulty
According to the Version 20 Release Notes, the Final Stage of Class Trials was made harder:
We’ve now been through a full cycle of the Trials since then, so we’ve seen those changes in action, particularly in Final Boss HP, where it’s most directly observable.
It’s also possible, however, that other adjustments were made to Defense or Attack, or to the monsters prior to the bosses.
|Trials||v19 HP||v20 HP||Increase|
Carpet Bombing/Item Nuking
For many players who can get through the monsters to the Final Bosses, but struggle to beat the Final Bosses, carpet bombing/item nuking the Bosses is a viable strategy.
Click for Guide to Carpet Bombing/Item Nuking for Trials of Mysticism
If you plan on carpet bombing/item nuking, focus on surviving until the Bosses, and don’t worry too much about counteracting them, particularly if you’re going for a full nuke them from orbit approach.
Use your item slots for your attack items, and any remaining slots for health.
Battle Item Damage Reference
|Battle Item||Forge Level||Direct Damage||Max DoT||Max Total|
|Dragon Attack||16||400||132 (requires playing 6 turns between each attack)||532|
Carpet Bombing/Item Nuking Strategies
|Strategy||Direct Damage||Additional Damage Required for Stage 3 Bosses|
|5x + 5x + 3x||4100||296|
|5x + 5x + 5x||4000||396|
|5x + 5x||3500||896|
|5x + 5x||3000||1396|
|5x + 5x + 5x||3000||1396|
|5x + 5x||2500||1896|
|5x + 5x||2000||2396|
|5x + 5x||1500||2896|
Recommended Items for Trials of Mysticism
|All||Antidotes||Ulmer in Stages 1 and 3 casts a defense debuff, and Skittleskull in Stages 1 and 2 casts an attack debuff — all of which can make Antidotes very useful, especially if you don’t have Wizard Kiril to overwrite the debuffs.|
|All||Mana Pots||The relative abundance of healer and mana controller options in the Wizard and Sorcerer Classes can make mana pots useful to top of critical heroes and stay in control of the battle when needed.
Be mindful that all forms of mana pots can be difficult to sustain production of with frequent usage.
|All||Time Stops||Time Stops can be an effective, albeit resource-expensive, way of preventing Bosses from firing, and providing you more opportunities to manage the board to charge specials and do damage.
Be mindful that Dragon Bone can be difficult to come by to make this a sustainable approach.
|All||Banners||Banners are always a good option for increasing defense and/or attack.|
|All||Revive or Miracle Scrolls||Revive or Miracle Scrolls can be an effective option if your team is on the weaker side, and the little extra boost will get your through.
Be mindful that Midnight Root, Orichalcum Nugget, and Meteor Fragments can be difficult to come by to make this a sustainable approach.
A helpful reminder from @Gryphonknight:
@Mariamne’s excellent overview of the Trials of Mysticism
@madmarv’s Video Tutorial Using Classic 4* Heroes If Possible
Click for madmarv's Video Tutorial
@madmarv has been doing a video tutorial series for each Trial, attempting to use only classic 4* heroes if possible.