[Apr 3, 2019] 🔵 Trials of Mysticism Teams – Share Yours & Discuss!

It’s time for Trials of Mysticism!

This is the 3rd of the Trials in the 3rd Cycle!

NOTE: The Trial officially starts at 07:00 GMT. This post is scheduled to go live earlier at 06:20 GMT.

If you do not see the Class Trial in Quests as of 07:00 GMT, force quitting and reopening the app or restarting your device will usually work.

:beginner: Overview

  • Trials of Mysticism allows Wizards and Sorcerers

  • The bosses are Ulmer, Skittleskull, Balthazar, and Quintus

  • Monsters are red/fire and purple/dark

:sweat: Increased Difficulty of the Final Stage

According to the Version 20 Release Notes, the Final Stage of Class Trials is now harder:

We definitely saw that in action in Trials of Justice, Shadows, and Strength — but it was not so apparent in Trials of Fortitude, where the HP of the Final Bosses remained the same.

It’s possible, however, that other adjustments were made to Defense or Attack, or to the monsters prior to the bosses.

If it is harder, the big question is: How much harder?

Trials of Mysticism previously had 4051 HP per Final Boss.

That originally put it at one of the higher HP Trials from the original set — and that’s now been increased to 4396, making it the highest Boss HP we’ve seen so far.

Did you notice any change in difficulty for the Final Stage?

  • YES! It was much harder
  • Yes, it was a little harder
  • Yes…I think…maybe it was a little harder? Didn’t really seem any different.
  • No, I don’t think I noticed a difference
0 voters

:heart: Final Boss HP

Version 19: Each boss in Stage 3 had 4051 HP

Version 20: Each boss in Stage 3 has 4396 HP

Trials of Mysticism was originally one of the highest HP sets of bosses at 4051.

Despite the high HP, without a healer amongst the Bosses, both attacks without heavy items, and carpet bombing/item nuking worked effectively.

With a 345 HP increase, it’s also the largest HP increase we’ve seen so far.

For comparison, Trials of Strength bosses each increased by 173 HP, and Trials of Justice each increased by 288 HP.

Carpet bombing will still be viable, but may require some additional items or non-item damage, depending on what heroes you bring, and the damage you can do with special skills at the start of the final battle.

:world_map: Guides

@Mariamne’s excellent overview of the Trials of Fortitude:

If you need it, @Mariamne’s full guide to the Trials and Hero Classes is here .

@madmarv has also been doing a video tutorial series for each Trial, attempting to use only classic 4* heroes if possible.

NOTE: @madmarv is planning to create new video guides for the updated Class Trial difficulty as of the V20 release.

:ballot_box: Polls

How did you do last time on Trials of Mysticism?

  • Last time I beat all 3 stages
  • Last time I beat just the first 2 stages
  • Last time I beat just the first stage
  • Last time I wasn’t playing yet, or was unable to beat any stages
  • Last time…I’m not sure, they’re all a blur
0 voters

How did you do this time on Trials of Mysticism?

  • This time I beat all 3 stages
  • This time I beat just the first 2 stages
  • This time I beat just the first stage
  • This time I couldn’t beat any of the stages
0 voters

Did you need to use a lot of items this time on Trials of Mysticism?

(hat tip to @JAWS_3D for this question)

  • Yeah, I nuked the bosses from space. Ripley would approve.
  • I used some items to finish off the bosses, but it wasn’t the full arsenal
  • I used support items like mana, banners, healing, and maybe a battle item or two, but nothing too crazy
  • I just used some minor items, like healing, mana, or antidotes
  • I didn’t use any items
0 voters

A helpful reminder from @Gryphonknight:

:dart: Questions & Strategy

  • Did you notice any change in difficulty from last time?

  • Did your team change notably since last time?

  • What items did you use, if any?

  • Ulmer and Skittleskull both debuff your whole team, for defense and attack, respectively. How did you deal with that? Some possible options are using Proteus to prevent them firing, using antidotes to remove the debuffs, or using Kiril to overwrite the debuffs with buffs. Did you use any of those approaches, or perhaps others?

  • Unlike some class combinations, Wizards and Sorcerers offer some healers to choose from. Do you have any available, and did you bring any on your team?

  • Proteus truly shines on Quests in general. Do you have him, and if so, did you bring him along for these Trials?

  • What are you doing with your shiny new Emblems?

  • If you beat Stage 3, who’s eating the 3* Trainer Hero?

  • Anything else interesting to share?

:left_speech_bubble: Share Your Team & Results!

Post your team in a comment down below, and how you did!

:link: You may also be interested in these older threads from previous times Trials of Mysticism occurred:


Merlin is awesome
Isarnia too and she will get tier 3 with emblems (sorcerer eblems waiting for Ameonna)


I don’t think I’ll have any major issues with this one, I’ve been blessed with my wizard’s and sorcerers.

1 Like

I used Kiril, Sartana(+2), Sabina(+7), Quintus(3/70) and a Skittleskull(3/40), who replaced Balthazar
Bit of an upgrade, but it was still difficult. Needed some mana for Kiril to dispel Ulmer and some arrows and axes, but Skittle still died.

Emblems go to Sartana&Sabina; Don’t have any other good options. I mean I use Kiril sometimes against titans or in raid offense, but I think the talent is wasted on him.

Skittle will be 3/60 next time, but don’t know where to go from there. Can’t spend shields on her since I have some green 5* lying around, waiting to be trained. And while I do have the mats for Quintus, I only have one tactic book, which is reserved for someone else.


Team last time: Sabina +3; Balthazar 3/50; Gill-Ra 2/something; Greymane 3/50; Ulmer 2/something

Team this time: Sabina +6; Balthazar 3/50; Gill-Ra 3/50; Greymane 3/50; Skittleskull 3/1.

Other options I could sub in: Ulmer 3/50; a second Balthazar 3/50; Chochin 3/12 or so.

First level was extremely easy. Second level was not hard – I needed a good amount of healing or boosting Sabina’s mana so she could heal, but the boss battle took a while to whittle them down. Tile damage other than purple was pretty weak, and even purple is weak against Balthazar.

I think I will go for the third level when my world energy regenerates. Would a switch to have just two colors be worthwhile? A second Balthazar instead of Gill-Ra? Would Ulmer’s lower damage but defense down be better than Greymane?

My team last time.

My team this time!

Notably, i maxed both Onatel and Zeline since last time!

Here’s your screenshot of boss HP

I think this fight was harder. Maybe the boards were just not in my favor and i didn’t want to carpet bomb!
But in the end i ended up using only most of my health pots and a few minor mana pots. Even though i had 2 healers with me!


Purple isn’t a good colour here, so I would keep blue and green
Gill-Ra is pretty nice with her cleanse and debuffs, but you could also do Balth+Ulmer+Turtle Banner.

I had to use Quintus and Isarina so I made sure I brought mana pots for them.

1 Like

such a pain…gone with kash, kiril, sabina, aemonna, and skitte 4*16…clean…with only kash alive…ergh!!!


Full wizard squad since I dont have sorcerers.

Kiril - Sartana - Kashrek - Merlin - Onatel

1 Like

Used the same team as the last time… I’ve been blessed with wizards.

Kiril 4.70 - Zeline 4.80+3 - Proteus 4.70 - Merlin 4.70 - Ameonna 4.70

I think last time I had less trouble - last fight bosses took my Kiril down very soon so I had to work my way out with items. Emblems secured but cost me 5 bombs and 2 dragons.

1 Like

Worst trial for me… used everything except the kitchen sink. I seriously need to replace Janghir…
4.45 Sartana, 4.70 Kirill, 4.01 Kirill, , 3.60 Kashy, 3.60 Kang

Used pretty much most of the items… At least 3*


So, I swapped Ulmer for Gill-Ra, so went in with 2 purple, 2 blue and a green. The double blue was extremely useful for the mobs. Due to carelessness, I lost Skittleskull on the third wave of mobs (filling my specials, didn’t notice that she got a heavy hit until too late). In the final battle, I unloaded dragon attacks and bombs, then went about killing the bosses. Ulmer was lost on Quintus’ last hurrah (unfortunate cascade of reds and yellows charged him when I wasn’t ready for it).

Items used: 5 potent mana, 5 dragon banners, 5 dragon attacks, 5 bombs

Chochin ate the trainer and gained 8 levels… Sabina will be getting the sorceror emblems (but needs 30 or 40 for the next node). No real candidates for the wizard emblems, unless I want to kit out a 3-star.


This one was easy last time for what I am remembering but this time it was a bit harder.

I should have worked to have a better board for the final stage and used my little potions before the death of 4 heroes… :grin:

Anyway, it’s done with the same team as last time :


It’s amazing what can be done with 1 Proteus 3 healers and some small mana pots lol. This has to be the most fun class quest for me :slight_smile:


It seems now the mobs can kill Ulmer in 2 hits. The bosses have slight increase in HP.

No personnel change, but Sabina and Proteus went up from 3/60 to 4/50. Oh no, I just realize when I write this that I forgot to change 2 of my troops to the better ones…
Old team:

New team:

10 healing potions, 10 minor mana potions, 5 bombs, 2 dragon attacks.

Yes, I use Proteus to prevent them from firing. After I run out of potions, their HP already fall below 900 thus three bombs dropped were enough to end the fight.

I bring Proteus and Kashhrek. I had Kashhrek between my strongest and most important hero to keep them alive.

Yes, and I am considering to bring my second Proteus to 3/60.

Sabina and Proteus will have the emblems when they reach level 70.

I wasted some of the healing potions on Ulmer and Graymane, I decided not to wasted it on them anymore so they fail to reach the last stage. After reviewing the battle, I think I shoukd have treated them only as blue puzzle dummy. I should have nit bothered about keeping them alive. If I had saved more healing potions for Sabina-Kashhrek-Proteus, I might be able to save more bombs. Maybe next time I can replace the dragon attacks with mana potions.


Two maxed Isarnias ftw :face_with_monocle:

1 Like

This trial was hard. First of all I decided not to use heavy bombing, So I used only axes this time to reduce attack strength. Also, most of my available heroes are purple, so they are weak agains two of three bosses (and the most dangerous ones).

I started with this line up

I failed 3 attempts having only one boss with a minimum health left. I could’ve used gems, but decided not to.
Since it was so close, and all I needed was just a bit more health for my heroes, I made one more attempt, but in this case a changed Merlin for Sabina to have more healing. Merlin showed himself useless, as his attack is not strong and Mindless Attack lasts just for 3 turns which doesn’t give noticeable effect.

This worked.


I won all three levels so I had to recreate my team here:

I had super healing potions as well, not the littler round bobbies.

I used a LOT of healing potion on the last level, and a few mana potions. Nothing else. Was surprised to win! :grin: