This is the Third of the Trials in the 17th Cycle!
NOTE: The Trials officially start at 7:00:00 AM (07:00 GMT). This post is scheduled to go live 4.75 hours earlier at 2:15:00 AM (02:15 GMT).
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I hate all of the Trials, give me my Emblems and let me get back to farming
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Share Your Team & Results!
Post your team in a comment down below, and how you did!
Special Questions for Trials of Mysticism
Ulmer and Skittleskull both debuff your whole team, for defense and attack, respectively. How did you deal with that? Some possible options are using Proteus to prevent them firing, using antidotes to remove the debuffs, or using Kiril to overwrite the debuffs with buffs. Did you use any of those approaches, or perhaps others?
Unlike some class combinations, Wizards and Sorcerers offer some healers to choose from â even more so now with Costumes. Do you have any healers available, and did you bring any on your team?
Proteus truly shines on Quests in general. Do you have him, and if so, did you bring him along for these Trials?
Standard Questions for All Trials
Did your team change notably since last time?
Have Costumes caused changes to your team?
Did changes to your team make the Trials any easier or harder?
What items did you use, if any?
What are you doing with your shiny new Emblems?
If you beat Stage 3, whoâs eating the 3* Trainer Hero?
Anything else interesting to share?
You may also be interested in these older threads from previous times Trials of Mysticism occurred:
Click for List of threads for previous Trials of Mysticism Discussions
Could have brought Skittleskull, second Kiril; second Proteus on his way.
It went fine. Towards the end, I had used my healing and mana, but bosses were at minimal health, so I let two specials go off, so I lost Proteus and Sabina, but easily finished.
Trainer for second Proteus, sorcerer emblems are being saved, wizards either Sartana or Jean-François â hopefully get Ursena at Atlantis to reorganize my defense to not have 2 wizardsâŠ
Almur replaced Merlin 3/60, used cKiril instead of vanilla version since itâs much superior IMO. Proteus went up a talent but before the final stage.
The first two stages actually gave me just enough emblems to add one more talent to Proteus, but this was the absolutely game-changing 2% mana bonus node. I spent a lot of time and resources pushing my purple mana troop to lv 17 just for Proteus, and it was soooooooo worth it.
Being able to charge in 9 tiles meant Proteus went off often enough to keep Ulmer in check. cKirilâs attack and defense debuff made Ursena hit extra hard while making the slash attacks less dangerous. Between his attack debuff and cMelâs defense buff, when the board ran dry and I couldnât get Proteus charged in time, my team managed to survive three (!!) direct hits from Balthazar. Ulmer never went off once thanks to Almurâs green debuff. Ulmer was the first to fall, followed closely by Balthazar.
By this point I couldâve used two bombs to finish Quintus, but I really wanted a clean sweep so I pushed on. A slightly unfortunate cascade saw Quintus go off, but that didnât matter and Ursena blasted him to within an inch of life, while Proteus gave him the final lethal dose of poison.
Item tally: none
Wizard emblems already consumed by Proteus, sorcerer emblems banked until I get enough hams to put another talent on Ursena. Trainer saved.
Also dropped Sabina for Skittleskull (strong against Ulmer, and I hoped Kiril would be enough healing).
Final lineup: Sartana, Isarnia, Kiril, Proteus, Skittleskull.
Trying to conserve items, so⊠good start, went into the boss stage with all specials charged. Killed Ulmer just after he fired, and Balthy before he fired, with some tile cascades.
But things went south when the tiles dried up and Quintus fired. Proty and Skittles were wiped out, and slash attacks finished off Kiril and Isarnia. No way was I going to spend 75 gems for a continue OR waste the WE, so I resurrected and mana-potted Kiril only to get Sarty going againâŠ
⊠and JUST managed to kill Quintus before he could fire. This has been my closest battle in a while!
Sorcerer emblems bring Skittles to +11 (Sabsy 1 is +20, 2 is +11). No other Sorcerers around.
Wizard emblems banked for Sartana (to get her to +4, additional Fighter talent activation for her costume); Isarnia is +4 now.
Trainer to Obakan, my only Purple project while waiting for more Trap Tools.
I used 1 health and 1 minor mana.
My second proteus almost died in the first wave or second, canât remember. I wasnât paying attention and so I had to use the health lol.
Bosses were easy enough but just slow with me having no hitters.
All was going well, then the board dried up, got some Kirils got dead because of Jinx special skill from Balthazar, and I was in heaps of trouble. So I used mana pots and bombs and axes to make it through.
Benched Proteus and Guin.
Forgot print screen but I did make it just by using battle items.
Thought Iâd try something a little different this time, bringing Wizard Melendor instead of Skittleskull. That lets me leave Kiril in costume, because Melendor can flip Ulmerâs defense debuff. Since this trial is a little light on hitters, I thought Kirilâs defense debuff to the bosses might help. Also, Proteus is up six talents.
Mob waves were quite easy, and again, I fouled up the last wave, failing to re-charge Proteus before the bosses. I did, however, leave a yellow diamond with a ton of yellow tiles on the board, many of them right under Balthazar. Good boards throughout, and after my initial screw up, I was able to keep Proteus charged and active for the rest of the fight. Since the yellow tiles gave Balthazar a head start on charging his mana, he did fire, hitting Melendor, but you see, he is Melendor the White, so he shook it off like a balrog in the Mines of Moria. Ulmer also managed to fire before dying, and I didnât have Melendor charged for a turn or two, but no one was really in any danger there, either. Quintus never fired. No items used; no heroes dead. Boards were exceptionally good, so it was hard for me to judge whether this was truly an improvement on my previous lineup or not, but I think Iâll try it again, anyway.
Skittleskull goes to +18 with sorcerer emblems. In her cleric costume, sheâs been great for class trials. Thatâs as far as sheâs going, though, so Iâll be hoarding sorcerer emblems for a while until I max either Norns or Quintus. Not enough wizard emblems for anyone interesting. With Proteus now at +18, Iâm debating whether to go back to Onatel +7 (who is on my defense team), or leave off that expensive eighth node for a while and bring Sartana to +7. Her sniper hit just isnât what it used to be in the age of emblems. (Opinions on the best course of action are welcome.) Trainer hero goes to Gafar.
Soccer emblem keep later for Ursena (need so many for +19), Wizard also keep stocked for now. Trainer goes to⊠also keep for now, maybe later for Clarissa or Killhare.