It’s time for Trials of Justice!
This is the 10th (and final) of the Trials in the 3rd Cycle!
NOTE: The Trials officially start at 7:00:00 AM (07:00 GMT). This post is scheduled to go live 15 minutes earlier at 6:45:00 AM (06:45 GMT).
If you do not see the Class Trial in Quests as of 7:00:00 AM (07:00 GMT), force quitting and reopening the app or restarting your device will usually work.
Overview
Classes | Bosses | Monsters |
---|---|---|
Paladins & Monks | Richard, Friar Tuck, Joon, and Justice | Red/Fire & Purple/Dark |
Final Boss HP
Version 20: Each Boss in Stage 3 has 4051 HP
History: Increased Difficulty of the Final Stage
Click for Archive of Version 19 vs. Version 20 Final Stage Difficulty
According to the Version 20 Release Notes, the Final Stage of Class Trials was made harder:
We’ve now been through a full cycle of the Trials since then, so we’ve seen those changes in action, particularly in Final Boss HP, where it’s most directly observable.
It’s also possible, however, that other adjustments were made to Defense or Attack, or to the monsters prior to the bosses.
Trials | v19 HP | v20 HP | Increase |
---|---|---|---|
Strength | 3907 | 4080 | 173 |
Fortitude | 4195 | 4195 | 0 |
Mysticism | 4051 | 4396 | 345 |
Serenity | 3907 | 3907 | 0 |
Survival | 3619 | 3907 | 288 |
Piety | 4195 | 4195 | 0 |
Decimation | 4051 | 4339 | 288 |
Nature | 3763 | 4051 | 288 |
Shadows | 3763 | 3907 | 144 |
Justice | 3763 | 4051 | 288 |
Carpet Bombing/Item Nuking
For many players who can get through the monsters to the Final Bosses, but struggle to beat the Final Bosses, carpet bombing/item nuking the Bosses is a viable strategy.
Click for Guide to Carpet Bombing/Item Nuking for Trials of Justice
If you plan on carpet bombing/item nuking, focus on surviving until the Bosses, and don’t worry too much about counteracting them, particularly if you’re going for a full nuke them from orbit approach.
Use your item slots for your attack items, and any remaining slots for health.
Battle Item Damage Reference
Battle Item | Forge Level | Direct Damage | Max DoT | Max Total |
---|---|---|---|---|
Dragon Attack | 16 | 400 | 132 (requires playing 6 turns between each attack) | 532 |
Bomb | 12 | 300 | 0 | 300 |
Axe | 8 | 200 | 0 | 200 |
Arrow | 4 | 100 | 0 | 100 |
Carpet Bombing/Item Nuking Strategies
Strategy | Direct Damage | Additional Damage Required for Stage 3 Bosses |
---|---|---|
5x + 5x + 3x | 4100 | 0 |
5x + 5x + 5x | 4000 | 51 |
5x + 5x | 3500 | 551 |
5x + 5x | 3000 | 1051 |
5x + | 2500 | 1551 |
5x | 2000 | 2051 |
5x + 5x + 5x | 3000 | 1051 |
5x + 5x | 2500 | 1551 |
5x + 5x | 2000 | 2051 |
5x | 1500 | 2551 |
5x + 5x | 1500 | 2551 |
5x | 1000 | 3051 |
5x | 500 | 3551 |
Additional Recommended Items
Click for Additional Recommended Items
Stage(s) | Item | Explanation |
---|---|---|
All | Antidotes | Richard in Stages 1 and 3 casts an attack debuff, Joon in Stages 2 and 3 casts Blind, and Justice in Stage 3 casts Blind — all of which can make Antidotes useful, particularly if you don’t have Monk Aeron to remove or prevent them. |
All | Health Pots | The Monk and Paladin Classes are relatively light on traditional healers, which can make healing pots particularly smart to bring along. |
All | Time Stops | Time Stops can be an effective, albeit resource-expensive, way of preventing Bosses from firing, and providing you more opportunities to manage the board to charge specials and do damage. Be mindful that Dragon Bone can be difficult to come by to make this a sustainable approach. |
All | Banners | Banners are always a good option for increasing defense and/or attack. |
All | Revive or Miracle Scrolls | Revive or Miracle Scrolls can be an effective option if your team is on the weaker side, and the little extra boost will get your through. Be mindful that Midnight Root, Orichalcum Nugget, and Meteor Fragments can be difficult to come by to make this a sustainable approach. |
A helpful reminder from @Gryphonknight:
Guides
@Mariamne’s excellent overview of the Trials of Justice
Click for Mariamne's Guide
If you need it, @Mariamne’s full guide to the Trials and Hero Classes is here.
@madmarv’s Video Tutorial Using Classic 4* Heroes If Possible
Click for madmarv's Video Tutorial
@madmarv has been doing a video tutorial series for each Trial, attempting to use only classic 4* heroes if possible.
Polls
How did you do last time on Trials of Justice?
- Last time I beat all 3 stages
- Last time I beat just the first 2 stages
- Last time I beat just the first stage
- Last time I wasn’t playing yet, or was unable to beat any stages
- Last time…I’m not sure, they’re all a blur
How did you do this time on Trials of Justice?
- This time I beat all 3 stages
- This time I beat just the first 2 stages
- This time I beat just the first stage
- This time I couldn’t beat any of the stages
Did you need to use a lot of items this time on Trials of Justice?
(hat tip to @JAWS_3D for this question)
- Yeah, I nuked the bosses from space. Ripley would approve.
- I used some items to finish off the bosses, but it wasn’t the full arsenal
- I used support items like mana, banners, healing, and maybe a battle item or two, but nothing too crazy
- I just used some minor items, like healing, mana, or antidotes
- I didn’t use any items
Overall, how do you feel about Trials of Justice?
(hat tip to @Rapisu for inspiring this question)
- I love all the Trials equally
- It’s definitely my FAVORITE of the Trials
- I like it more than many of the Trials
- It’s about average for me
- I dislike it more than many of the Trials
- It’s definitely my LEAST FAVORITE of the Trials
- I hate all of the Trials, give me my Emblems and let me get back to farming
Share Your Team & Results!
Post your team in a comment down below, and how you did!
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Monks and Paladins have some healer options…but only amongst HOTM and Season 2 Legendary heroes (other than Friar Tuck). Do you have any of those ultra-rare heroes for Trials of Justice? If not, did you find these Trials harder without healer options?
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Monk Wilbur can really shine on Quests and Class Trials, where his combination of buffing and debuffing can help both survival and damage output. Do you have Wilbur, and if so, are you bringing him along?
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Monk Wu Kong can turn even non-hitters into serious killers with heavy tile damage. Do you have Wu Kong, and if so, are you bringing him along?
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Paladin Cyprian’s Perfect Riposte can be an effective strategy to killing multi-hitter and AoE Bosses like Richard and Justice. Do you have Cyprian, and if so, are you bringing him along?
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Did your team change notably since last time?
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Did changes to your team make the Trials any easier or harder?
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What items did you use, if any?
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What are you doing with your shiny new Emblems?
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If you beat Stage 3, who’s eating the 3* Trainer Hero?
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Anything else interesting to share?
You may also be interested in these older threads from previous times Trials of Justice occurred: