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Now Live: The Tower of Magic Event
Schedule
Start Time | End Time | Duration |
---|---|---|
2023-05-03T07:00:00Z | 2023-05-08T07:00:00Z | 5 Days |
2023-06-28T07:00:00Z | 2023-07-03T07:00:00Z | 5 Days |
2023-08-23T07:00:00Z | 2023-08-28T07:00:00Z | 5 Days |
2023-11-15T07:00:00Z | 2023-11-20T07:00:00Z | 5 Days |
Initial dialog:
(Cllick to enlarge)
Click for Additional Dialogue/ Cut Scenes
Post Normal Level 25 (Normal Completion)
(Click to enlarge)
Post Impossible 50 (Impossible completion)
(click to enlarge)
Tower Of Magic Overview!!
Click for overview of the event & summary of the aspects to the Eventp; note this section should answer most questions asked.
Gameplay
- The Tower Of Magic Event a brand new event which is accessed via the “Quests” page with 25 Normal and 50 Impossible Questlines.
- The Impossible questline can be started once the Normal is completed.
- Each stage features 1, 2, 3 or 4 monster waves followed by a boss stage.
- You CANNOT repeat or replay or rerun a completed stage.
- Gameplay features a new tile called an “Magic Curse” (more on that below).
- Completing 2 stages gives you a choice of one of three “Blessings” which apply to all heroes in your roster for that specific event.
- Every 3rd offered Blessing is a Rare Blessing so they are offered after every 6th completed floor on both questlines. See the offered Blessings bellow.
- Heroes can be used on as many stages as you like, as long as they don’t get “cursed out”. Read on that in the “Magic Curses” section below.
- The higher you go up the tower, the more difficult it becomes.
- Gameplay becomes harder
- Magic-Spheres appear more frequently
- Different Mob & Boss configurations
- Appearance of “Deadly Chamber” effects (more below)
- After completing every 5th floor you can open a Tower chest on Normal questline:
- Each Tower Chest features a mixture of Fixed Loot (Emblems & Coins) and Random Loot (Crafting/ Ascension Materials & Battle Items).
Flags/ Energy!!
- Tower OF Magic uses its own Flag Energy Currency. Separate from World Energy etc…
- You have a limit of 10 flags
- Flags are regenerated once per day & completely refills your flags
- There is also a new “flask” which has been added called the “Small Tower Energy Flask”, which refills 5 energy.
Magic Curses
- Magic Spheres are a new tile that randomly appears on the Board.
- On appearance, the Magic Curse is allocated to one of your 5 heroes
- You then have 3 turns to remove the curse. If you fail, that hero recieves 1x curse.
- Based on the Hero classes the number of the curses what a hero can stand varies.
- Wizards, Sorcerers, Druids and Clerics can withstand 5 curses
- All other classes withstand only 1 curse.
- The Hero and its costume version counts as a different hero so if one the custome is cursed out. The other version might be still usable. You will see a similar message like the class quests (Other costume allowed) when the other costume is still usable.
- If both versions are cursed, then you will see the “Hero is cursed” text for that hero.
- Heroes who are cursed are no longer usable in the event (still able to be used elsewhere).
- If you FLEE with an Magic Curse (either with the countdown still on it or timed out) on a hero, it sticks (i.e. that hero is cursed).
Magic Blessings
- Rewarded on completing every second stage
- Blessings are fixed & are the same for everyone (i.e. player A gets x,y&z blessing at stage 3. So does player B, Player C etc…)
- Blessings apply to ALL heroes in your roster for that specific event.
- They do NOT apply outside the Tower Of Magic Event
Deadly Chamber Effects.
- There are three Deadly Chamber Effects in the Tower of Magic:
- Toxic Vapour - All heroes take ‘x’ damage every ‘y’ turns
- Fragile Floor - The number of battle items you take are reduced by ‘x’. Cannot be less than 1
- Erratic Time - All Status Effect Durations are reduced by ‘x’ turns.
- Table below has more details of the deadly chamber effects & how they increase in severity though the Tower Event.
On Impossible Questline a new kind of Deadly Chamber Effect is included called Unnerving Resilience, which consist of 4 type of sub-effects, which are added during your progress on Impossible Questline:
- Strong Mind:
- All bosses have a 33% chance to resist status ailments that affect mana or prevent use of Special Skill.
- Elemental Resistance:
- Having multiple Heroes of the same element in your Team reduces the damage that enemies take from that element (-10% for each Hero of the same element).
- Unwavering Defense
- Status ailments that reduce defense are -50% less effective against all enemies.
- Absolute Resolve
- Enemy damage taken is reduced every time you use a Special Skill or a Battle Item. The damage taken reduction resets at the start of your turn.
The Strong Mind and Unwavering Defense are added starting from Floor 1.
The Elemental Resistance is added starting from Floor 16.
The Absolute Resolve is added starting from Floor 31.
Quest type | Stage Range | Toxic Vapor | Fragile Floor | Erratic Time | Unnerving Resilience |
---|---|---|---|---|---|
Normal | 1 - 3 | - | - | - | - |
Normal | 4 - 6 | 50 damage per 3 turns | - | - | - |
Normal | 7- 10 | " | 1x less of each item | - | - |
Normal | 11 - 15 | " | " | Effects 1 turn shorter | - |
Normal | 16 - 20 | 75 damage per 3 turns | 2x less of each item | Effects 2 turns shorter | - |
Normal | 21- 25 | 100 damage per 3 turns | " | " | - |
Impossible | 1 - 15 | " | 3x less of each item | " | Strong Mind and Unwavering Defense |
Impossible | 16 - 30 | " | " | " | " + Elemental Resistance |
Impossible | 31 - 50 | " | " | " | " + Absolute Resolve |
Note: " means as above |
Infographics & Guides
More detail information about the floors
The rewards changed a bit (higher coins and emblems can be gained on different floors)
Normal Questline:
Impossible Questline:
The Blessings are changed in the live game, and it is based on your earlier selections
Blessing on Normal Questline - Written format
Blessing type | Completed Floor | Options |
---|---|---|
Normal | 2 | +5% Attack. +5% Defense. Summon a Tower Spirit Minion with 5% health and 5% attack inferited from the owner every 5 turns. |
Normal | 4 | +5% Mana Generation 50 HP every 5 turns. +5% Healing. |
Rare | 6 | All Heroes get 50% mana when they enter the Boss Wave. All Heroes with less than 50% mana gain 50 HP every turn. All Heroes get 100 HP every time a Hero casts their Special Skill. |
Normal | 8 | +5% Mana Generation +5 Critcal Chance. +5% mana every 5 turns |
Normal | 10 | +5 Critcal Chance. Summon a Tower Spirit Minion with 5% health and 5% attack inferited from the owner every 5 turns. +5% Health. |
Rare | 12 | -15% Received damage reduction. Stack (Max: 10): All Heroes get +5% attack each turn. Stack (Max: 10): All Heroes get +5% defense each turn. |
Normal | 14 | Summon a Tower Spirit Minion with 5% health and 5% attack inferited from the owner every 5 turns. +5% mana every 5 turns +5% Healing. |
Normal | 16 | +5% Health. +5% Healing. +5% Mana Generation |
Rare | 18 | All Heroes get 5% mana every time a Hero casts their Special Skill. All Heroes get 50% mana when they enter the Boss Wave. All Heroes get 100 HP every time a Hero casts their Special Skill. |
Normal | 20 | +5% Critical Chance. +5% Mana Genertion. Summon a Tower Spirit Minion with 5% health and 5% attack inferited from the owner every 5 turns. |
Normal | 22 | +5% Critical Chance. +5% Defense. +5% Health. |
Rare | 24 | -15% Received damage reduction. All Heroes get 5% mana every time a Hero casts their Special Skill. All Heroes with less than 50% mana gain 50 HP every turn. |
Blessing on Impossible Questline - Written format
Blessing type | Completed Floor | Options |
---|---|---|
Normal | 2 | +5% Attack. +5% Health. 50 HP every 5 turns. |
Normal | 4 | +5% Attack. +5% Healing. 50 HP every 5 turns. |
Rare | 6 | Stack (Max: 10): All Heroes get +5% defense each turn. Stack (Max: 10): All Heroes get +5% attack each turn. All Heroes with less than 50% HP gain 3% mana every turn. |
Normal | 8 | 50 HP every 5 turns. +5% mana every 5 turns +5% Defense. |
Normal | 10 | +5% Attack. +5% mana every 5 turns +5% Defense. |
Rare | 12 | All Heroes with less than 50% HP gain 3% mana every turn. Stack (Max: 10): All Heroes get +5% defense each turn. All Heroes with less than 50% mana gain 50 HP every turn. |
Normal | 14 | +5% Critical Chance. Summon a Tower Spirit Minion with 5% health and 5% attack inferited from the owner every 5 turns. +5% Defense. |
Normal | 16 | +5% Critical Chance. +5% mana every 5 turns +5% Defense. |
Rare | 18 | -15% Received damage reduction. All Heroes get 50% mana when they enter the Boss Wave. All Heroes with less than 50% HP gain 3% mana every turn. |
Normal | 20 | Summon a Tower Spirit Minion with 5% health and 5% attack inferited from the owner every 5 turns. +5% Healing. +5% mana every 5 turns |
Normal | 22 | +5% Defense. +5% Healing. Summon a Tower Spirit Minion with 5% health and 5% attack inferited from the owner every 5 turns. |
Rare | 24 | All Heroes get 100 HP every time a Hero casts their Special Skill. Stack (Max: 10): All Heroes get +5% defense each turn. All Heroes with less than 50% HP gain 3% mana every turn. |
Normal | 26 | +5% Defense. 50 HP every 5 turns. Summon a Tower Spirit Minion with 5% health and 5% attack inferited from the owner every 5 turns. |
Normal | 28 | Summon a Tower Spirit Minion with 5% health and 5% attack inferited from the owner every 5 turns. +5% mana every 5 turns 50 HP every 5 turns. |
Rare | 30 | Stack (Max: 10): All Heroes get +5% defense each turn. -15% Received damage reduction. All Heroes with less than 50% HP gain 3% mana every turn. |
Normal | 32 | Summon a Tower Spirit Minion with 5% health and 5% attack inferited from the owner every 5 turns. +5% Health. +5% Defense. |
Normal | 34 | +5% Health. +5% mana every 5 turns 50 HP every 5 turns. |
Rare | 36 | All Heroes with less than 50% mana gain 50 HP every turn. -15% Received damage reduction. All Heroes with less than 50% HP gain 3% mana every turn. |
Normal | 38 | +5% mana every 5 turns +5% Healing. Summon a Tower Spirit Minion with 5% health and 5% attack inferited from the owner every 5 turns. |
Normal | 40 | +5% mana every 5 turns +5% Health. Summon a Tower Spirit Minion with 5% health and 5% attack inferited from the owner every 5 turns. |
Rare | 42 | All Heroes get 100 HP every time a Hero casts their Special Skill. All Heroes with less than 50% HP gain 3% mana every turn. Stack (Max: 10): All Heroes get +5% defense each turn. |
Normal | 44 | +5% Healing. +5% mana every 5 turns 50 HP every 5 turns. |
Normal | 46 | +5% Healing. Summon a Tower Spirit Minion with 5% health and 5% attack inferited from the owner every 5 turns. +5% Health. |
Rare | 48 | All Heroes with less than 50% HP gain 3% mana every turn. -15% Received damage reduction. All Heroes with less than 50% mana gain 50 HP every turn. |
Loot & Rewards
Individual Stage Loot
On completing each stage, you are awarded with a Emblem & Tower Coin reward in addition to the usual stuff. See above graphics for a breakdown of this loot.
Individual Floor rewards (exluding crafting and battle items)
Normal Questline
Impossible Questline:
Event Placement Loot
Progression Reward – Tower Chest
A “Tower Chest” is awarded every 5 floors completed. It also creates a “Completion” reward of sorts where the 5th and Final Tower Chest will only be available on completing all 25 Normal levels.
Click for Summary of Coin. Emblems & an Example Set of "Tower Chest" Loot
Loot Summary
Each Tower Chest features a mixture of Fixed Loot (Emblems & Coins) and Random Loot (Crafting/ Ascension Materials & Battle Items).
Tower Chest | Stage Unlocked | Tower Coins | Emblems |
---|---|---|---|
1 | 5 | 10x | 10x |
2 | 10 | 10x | 10x |
3 | 15 | 10x | 10x |
4 | 20 | 10x | 20x |
5 | 25 | 25x | 30x |
Total | - | 65x | 80x |
Example Loot from September 2021
This will be added later
Tower Chest 1
Tower Chest 2
Tower Chest 3
Tower Chest 4
Tower Chest 5
Heroes with Magical Class information
Tower Coin
A new coin currancy added to the game. Used exclusively to summon in the Tower of Magic Portal.
Thus far the Tower Coins can only be gained from the Ninja Tower and Tower of Magic Events as either progress rewards, stage rewards or final placement rewards. Oh and offers too…
Click for Image & Tool Tip
In Game Tool-Tip:
Used for a free summon at the Tower Summon. You need 100 coins for one summon.
This Item can be received as a reward from the Tower Events
Share Your Teams & Results for Tower Of Magic Floors!
Post your teams in a comment down below, and how you did!
- Which team did use for each Floor?
- What Battle Items did you use, if any?
- Which Floors did you defeat?
- Would you do anything different next time?
- Anything else interesting to share?
Tower Summons & Offers
The below section summarises the Odds & Offers for the two portals associated with the Tower of Magic Event.
Click for Portal Odds & Summon Costs
Tower of Magic HERO Portal
Classic Heroes
- Rare Classic Hero: 64.3%
- Epic Classic Hero: 20.8%
- Legendary Classic Hero: 1.2%
Tower of Magic Heroes
- Rare Magic Hero: 6.7%
- Epic Magic Hero: 5.7%
- Legendary Magic Hero: 0.3%
- Legendary Featured Magic Hero: 1.0%
Bonus Draw
- Legendary Hero of the Month: 1.3%
Summoning Costs
The costs of summoning are listed below
Single Summon:
- 100x "Tower Coins
- 300x Gems
10x Summon:
- 2600 Gems
There is currently no “30x” summon option
Magic Troop Portal
Click for Odds & Summon Costs
- Rare Classic Troop = 85%
- Epic Classic Troop = 10%
- Epic Magic Troop = 5%
Summon Costs
You CAN use your Epic Troop Tokens (ETT’s) in the Magic Troop Portal. Gem Summon Costs remain the same:
- 1x = 200 Gems
- 10x = 1600 gems
Offers
Questions?
If you have question that have not been answered above about the Tower Of Magic Event, please post them down below.
Tower of Magic Heroes
To Discuss the Power or Effectivness of the Tower of Magic Heroes please use this thread:
- 🧙 Motega – 5* Holy / Yellow from Tower of Magic
- 🧙 Milena – 5* Ice / Blue from Tower of Magic
- 🧙 Cristóbal – 5* Nature / Green from Tower of Magic
- 🧙 Agrafena – 5* Dark / Purple from Tower of Magic
- 🧙 Nadezhda – 5* Fire / Red from Tower of Magic
- 🧙 Anton – 4* Nature / Green from Tower of Magic
- 🧙 Anastasia – 4* Holy / Yellow from Tower of Magic
- 🧙 Sergei – 4* Dark / Purple from Tower of Magic
- 🧙 Dölgöön – 3* Nature / Green from Tower of Magic
- 🧙 Kornel – 3* Fire / Red from Tower of Magic
Beta Information on the Tower of Magic Heroes: 🧪 Early Information on New Tower of Magic Heroes [Part of The Beta Beat v39, v41]
Newer Magic Heroes
- 🧙 Camilla – 5* Ice / Blue from Tower of Magic
- NEW 🧙 Jett – 5* Dark / Purple from Tower of Magic
- 🧙 Ray – 5* Fire / Red from Tower of Magic
- 🧙 Telonius – 5* Nature / Green from Tower of Magic
- 🧙 Ulius – 5* Ice / Blue from Tower of Magic
- NEW 🧙 Vaishali – 5* Holy / Yellow from Tower of Magic
- 🧙 Willow – 5* Holy / Yellow from Tower of Magic
- 🧙 Lucy – 4* Fire / Red from Tower of Magic
- 🧙 Roxia – 3* Nature / Green from Tower of Magic
Beta Information on the new heroes: 🧪 Early Information on Round 2 of Tower of Magic Heroes [Part of The Beta Beat v57]
Magic Troops:
Related Threads
Beta & Announcements
- New Event Approaching: Tower of Magic! 🧙
- 🧪 Early Information on New Tower of Magic Event [Part of The Beta Beat v41]
- 🧪 Early Information on Tower Summon Portal [Part of The Beta Beat V41]
- 🧪 Early Information on New Tower of Magic Heroes [Part of The Beta Beat v39, v41]
- 🧪 Early Information on Round 2 of Tower of Magic Heroes [Part of The Beta Beat v57]
- 🧪 Early Information on Updated Tower of Magic Event [Part of The Beta Beat v57]