🧙 Jett – 5* Dark / Purple from Tower of Magic

New Tower of Magic Hero is Released: Jett

This thread is for discussing strategy related to Jett, as well as your thoughts on Jett.


Rarity Element Class Mana Speed
Level Attack Defense Health

4/85 1034 1003 1798
4/90 1183 1148 2057
Origin Family
Tower of Magic Magic
Image Aether Power Description
attack-up Attack Up At the start of each battle, this Hero gets +20% attack for 6 turns.
In battles with multiple waves, the effect is refreshed at the beginning of each wave.
:hourglass: Ability: Stack on Special
When this character casts their Special Skill, all enemies get -5% mana generation stack. If the Special Skill is fully changed, all enemies get two stacks. An enemy can have up to 10 stacks.
:hourglass: Ability: Health Recovery on Special
When this character casts their Special Skill, they have a 50% chance to recover 15% health for all allies. If the Special Skill is fully changed, the chance is 100%.
:dizzy: Special Skill: Vapors of the Underworld
  • Special Skill has a different effect when charged with 100%/200% mana:
  • 1x Mana Charge:
    • Deals 290% damage to the target.
    • The target receives 588 Poision damage over 3 turns. The caster absorbs 100% of the dealt Poison damage as heath.
  • 2x Mana Charge:
    • Deals 300% damage to all enemies.
    • All enemies receives 730 Poision damage over 5 turns. The caster and all their allies absorbs 30% of the dealt Poison damage as heath.

All-in-one still under construction. Card image to be added when available.

:hugs: Family Bonus

The new heroes form the “Magic” family and have a family bonus for each unique hero in the team:

Magic Family
Bonus for 1 / 2 / 3 Heroes:

  • 50% / 75% / 100% chance to cast +5% mana generation stack on a random ally when this hero casts their Special skill.
    Maximum stack size: 10

Note: Family bonus can be triggered on the first and second mana charge too.
The new heroes have passive abilities too, which can be triggered on the second mana charge only.

:test_tube: Changes from Beta

  • Attack is increased from 848 to 959.
  • Defense is increased from 824 to 931.
  • Health is increased from 1439 to 1668.
  • Charge 1 damage is decreased from 350% to 290%.
  • Charge 1 Poison damage is increased from 432 to 588.
  • Charge 2 Poison damage is increased from 645 to 730, but only 30% of the damage is absorbed as health instead of 50%.

Beta Information: 🧪 Early Information on Round 2 of Tower of Magic Heroes [Part of The Beta Beat v57]

:thought_balloon: What do you think of Jett ?

This thread is for thoughts and discussion on Jett.

Based on preferences Forum members have expressed, please try to stick mainly to Jett and not wander off topic too much to other heroes.

Some Popular Questions for Discussion

  • Is Jett worth summoning for?

  • Would you use Jett on Defense? Offense? War? Quests/Events? Titans?

  • Which heroes on your Roster best pair with Jett ?

  • What heroes would you take when facing Jett as an opponent?

  • Would you give Jett Wizard Emblems? Which Talent Grid path will you choose?

  • What do you think of special?

  • What do you think of Jett’s character design?

  • If you Summoned Jett and would like to post your results, please include some thoughts on why you Summoned Jett, and whether/how you plan to make use of them.*

*NOTE: Summon Results posted without any commentary/feedback at all should be flagged as Off Topic and removed, based on preferences expressed by the Forum community. Please include some comments about what you think of Jett when posting Summon Results. In addition to opinions about Jett, you are also encouraged to include how many Summons it took before receiving Jett (or how many Summons you’ve done without receiving Jett), so other players are presented with realistic experiences of the rarity of Legendary Event Hero.

:money_with_wings: Avoiding Overspending & Heartache :broken_heart:

More Insights & Reading

I highly recommend reading these three threads for more information and context on summoning odds:

If you’ve read them a million times before, you may consider reading them again before deciding on your budget for summoning. A little time spent deciding on how much money you want to risk on summoning goes a long way to avoiding disappointment, frustration, and regret later. :slight_smile:

:thinking: Wondering About Your Personal Situation?

Feel free to discuss your team and roster here, and ask for advice from other Forum members.

If you’d like more extensive advice on sorting out your particular roster, I recommend creating a new thread in Gameplay Help & Tactics, and posting screenshots of your hero roster, along with your questions.

:link: Related Threads You May Be Interested In

1 Like

Feedback Poll - Jett (post release)

:question: Is Jett worth Summoning For?

  • Yes, absolutely
  • Only if you’re P2P
  • Yes, but only when featured.
  • Not really
  • Not at all
0 voters

:question: How many copies of Jett would be useful to keep & Level?

Note - this is roster space dependent & isn’t the same for everyone!

  • Zero
  • Just one
  • 2
  • 3
  • All of them
0 voters

:question: What do you think Jett’s Primary Purpose is?

  • Damage Dealer (Immediate)
  • Damage Dealer (Over Time)
0 voters

:question: What do you think of Jett compared to other Heroes?

  • Over Powered (OP)
  • Little stronger than Most
  • On Par with Most
  • Little Weaker than Most
  • Completely Broken (Under Powered)
0 voters

:question: How does Jett’s Special Skill and Intended Purpose match Jett’s Base Stats?

Note this means Jett’s Class, Attack, Defence & HP Stat

  • Perfectly
  • Better than Most
  • On Par with Most
  • Worse than Most
  • Terribly
0 voters

:question: Is Jett worth giving Wizard Emblems to?

  • Yes absolutely
  • Depends on who else you got
  • Hmmmm, not sure yet
  • No I don’t think so
  • No… Not at all.
0 voters

:question: In Defence, where do you think Jett is best used?

  • Left Wing
  • Left Flank
  • Tank
  • Right Flank
  • Right Wing
  • Not on defence at all.
0 voters

:question: How do you think Jett is best used?

  • PvP Raids/ War attack
  • Normal Defence
  • War Defence
  • Titans
  • Farming
  • Tournaments
  • Event Teams
0 voters
Choose up to 3 options

:question: What do you think is Jett worth Limit Breaking ?

  • Yes, but only once
  • Yes, twice
  • No
0 voters

:question: If you would emblem Jett then which Emblem Path would you select ?

  • Sword path
    (Selecting Attack talent nodes when possible)
  • Shield path
    (Selecting Health and Shield talent nodes when possible)
0 voters

:question: What do you think about the artwork ?

  • Amazing
  • Refreshingly new
  • It’s ok
  • It could be better
  • Very bad
0 voters

Not that impressed to be honest the first charge is pretty lackluster…

1 Like

Like the bad girl named Jett …lol…hopefully shes as good as I had wished

The hero card has the special skill changes.
I will check later whether the passives are correct or not.

Anyway polls are now enabled.


I’m surprised someone voted her as OP lol :thinking:


I think that all you need to know about his first charge is that Uthragan does it better :rofl:. Yes, there are those mana stacks and it is slightly better, but still. And second charge doesn’t justify the lameness of his first charge.

Tenebrae, it looks like you got a pal.

I have Cristobal who does similar and I feel he does better than Jett in both the charges. Although Jett has better stats probably. But not an upgrade over Cristobal for me atleast.

Absolutely not worth to pull :-1:t2:
Probably sg even agrees with that. That’s why didn’t buffed magic family before events. :sweat_smile:
It’s like “let’s make a new hero”
That’s it. First skill terrible. Should be at least %200 all.

I summoned and I don’t like :pensive:

Surprised to find her on a top 10 team & one that was offline for a bit.

1 Like

I don’t know, seems OK to me.

Recently I kinda get a vibe from reading your comments that either new heroes are OP or trash. Did we forget about balanced heroes?

Jett is alright.


Idk, i could see her as a good tank. First charge helps keep her alive, second one keeps the team alive.

The problem is she’s a mage and all these heroes with charges are problematic on defense because you don’t know when they feel like to fire. They are likely to use their special when their HP is low, but that’s it.

That being said maybe I was too hasty to judge, I will have better opinion when I’ll see her in action.

1 Like

Yeah im not a huge fan of the charge heroes on defense. I’m taking her to 3-70 to test out, i have a bunch of tabards just no tomes or blades at the moment

Why aren’t you a fan of charge Heroes on defense?

The unpredictable nature of when they fire their charges. Sometimes its perfect, sometimes it’s too late/ too early. Certain ones work, especially ones that effect all ( gran-ninja I’m looking at you) but some theor first charge is meh and if they fire you have more time to send tiles their way.

The AI is getting better, but ive seen ninjas hold their charge way too long and die before they fire

It’s a blessing and a curse do you really want the AI to use the special when it needs it instead of the algorithm going towards which it prefers and destroy your team at least it gives you a chance to do something before you lose/win. Granny’s a beast you really want her to use the right charge?
Also charge Heroes are the Saving Grace when you’re facing Heroes that remove Mana.


Im kind of digging her at 3-70. Faced a db lb in raid. If i hadnt had a heal/ cleanse ready it would have been trouble

1 Like

Needs help, Jett vs obakan c3, which one do you prefer to max 1st and give AA to? TIA…