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One big change was Marjana, finally fully leveled and +5, to replace Scarlett.
I missed Scarletts debuff and high atk stat, so maybe I kick out Danza next time.
A small problem I have with Marjana is her burn overriding Azlar, but she’s way more durable than Scarlett, so it’s worth bringing her along.
Now that she’s maxed I don’t know how to use the trainer hero. Either Elena or Khagan, but I propably won’t fully ascend either of them.
Emblems are for Marjana and Kage, but I don’t have enough food right now.
Lack of healer was a problem, so maybe I’ll bring some items next time, if I remember. I used an antidote to clear Nashgars burn. Azlar never fired, because I used my axes and arrows to finish him off. Scarlett resisted a bit with her talent, but I managed to kill her before she does the same to me.
This one remains fairly easy, despite a lack of healers, thanks to being able to do a lot of damage fairly quickly, and the benefits of Scarlett and Little John’s debuffs.
I used minor healing, one antidote for Wounds, and one Time Stop, which I probably could have done without.
Forgot to bring antidotes, but Inari dodged Azlars burn for the whole team. Every boss casted once and I used 10 health potions, an axe, a dragon and a bomb. Trainer saved.
Same team as last time.
Scarlett boss had some issues with LJ, i believe, dont know what happened between them, but she fired on him till the end until he killed him, she probably knew from the developers that LJ was kinda squishy.
Other than that no issues on this trial apart from the part we all seen happining, when the board is closing on you after a few moves, did like 2 or 3 yellow diamonds and yellow tiles kept coming.
Minimum item usage, potions and 2 superandtidotes.
Done and dusted, woohoo. Same team as last time but my Super Grimm is +18 now and an absolute beast. I highly recommend 2x Grimm for those even thinking about it. I acquired some better troops too but forgot to swap them in:
Used all my 2* health pots and one dragon attack (silly move) but the battle went easy enough, the team even absorbed one hit from Azlar without antidotes. Super Debuffed Azlar has a lot of pain coming his way:
Same team as last time, although my heros are all a bit stronger. Early stages were straight forward.
As is now habit, all specials were ready to fire at the Boss stage. Firing Inari’s special just before bosses’ mana was full was entertaining to watch, as most heros dodged impending danger. I still used turtle banners to lessen the impact of any stray fire.
I took out Azlar first, and once I was able to ghost tiles, Scarlett and Naz quickly fell. My Scarlett was the only casualty. (I should have been paying better attention ). Thankfully, antedotes and health pots treated most wounds.
First try to this Trial, bring some items just what I have (5 super health, 5 mana, 2 dragon attack and 2 time stop), because my forge is still in upgrading to lvl 17 (1 days 16h)… lets see what the result,… drumb bell pelase…
My Team,
Gretel, Inari, Kage(7), Khiona (3/70), Gravy. Small and Medium Health pots, Axes and Bombs. Went in with all bars full. Gretel and Inari kept them all at bay while Kage and Gravy kicked butt. Only used a couple health pots on Gretel and Grave and would toss axes and bombs once in a while just to keep the tick damage at bay. Trainers are sitting tight till September HOTM.
A flock of 3* all got replaced. This time it’s an easy ride with Grimm60 Kelile60 LittleJohn60 Grimm460 Scarlett60 and mediumheal axe bomb dragon. Used an axe on every other mob wave, and half the heals. On the bosses, started with dragon and bomb, then nothing else. They never got to fire. Maybe I could have saved the dragon attack if I used some heals during the bosses.
This is one of the easier trials for me. WHile I can finish all of them, some I have to bomb to finish. THis one I use Grimm, Gormek, Domitia, Kelile and Scarlett with Grimm and Dom emblemed. I might have used a few healing pots on the last stage of the 3rd trial but that’s really it. Some of the other trials though are absolutely horrible. I can’t recall which right now but there one with mostly healers and its like the Trial of Nonviolence…LOL
My team this time is the same as my team last time. On the bench are two Jackals, Gretel, and Tony Danza. I am not currently leveling anyone that could be used in this trial. Azlar could show up down the road (but slow mana, we HATES it).
Got to the final bosses without issue, though it did remind me that both Grimms and Scarlett are a bit on the fragile side. Even with the diamonds, the boards were less kind; each boss went off once. I used some antidotes to help heal after my health pots were gone. Next time I will drop the minor mana for regular health pots.
I lost a Grimm to a regular attack from Scarlett before she fell. Barb life, y’all. The loss did not matter, as I had more than Nash could handle by himself.
I’m going to hang on to the trainer for now. I should probably be leveling Elena, but I want to see more from the beta costumes, first. I would not want to give her rings twice. Nat is 3.70, if I get a couple rings I may ascend her.
Used unmaxed LJ instead of Kelile +1 for the mana control, even though he is green against red bosses. Considered putting Kelile instead of Jackal for a 2-2-1, but Jackal’s high attack and v. fast finally make the cut.
Glass canon team . Alice has the highest defense at 601
It went pretty smoothly, LJ died at the hand of Scarlet but fire twice. Eventually, Azlar and Nashgar fired too, but with antidotes and health potions, and Alice’s special well timed, it was no real threat.
I ran it with Grimm +11 / Grimm 3/60 / Margaret 3/70 / Marjana +6 / Kelile 4/70
Could have used Scarelt 3/58, but didn’t… This is the same team as last time, except Margaret has gone from 2/60 to 3/70, Kelile 3/something to 4/70.
Since there’s no healers here, I used 5 each of the two big healing potions. A couple of antidotes, and a few small manas.
The 3-star overshoots Scarlett to 3/60, so I’m waiting till after Atlantis to see if Scarlett gets blades now or later – I only have one pair of gloves at the moment (my plan is that if I get a nice red, Grimm gets raised, if I get a nice blue, Scarlett gets raised. If I get neither, Scarlett probably gets the benefit of the doubt, because I have a second Triton I could be leveling for war and no reasonable red projects…)
Emblems presumably stay on Grimm and Marjana, but embleming costs more iron than I can afford these days with the ridiculous costs of buildings…