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This thread is to provide early insights and discussion on the GENERAL balance changes to heroes.
For Telluria & Vela in particular, please see this separate thread: 🧪 Early Information on ROUND 1 Telluria & Vela Balance Updates [Part of The Beta Beat v30]
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Don’t get too attached
Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.
It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
Summary of Balance Updates
- Margaret
- Deals 150% damage to the target and nearby enemies added.
- Increased minimum dodge probability from 20% to 30%.
- Guardian Kong
- Direct damage increased from 220% to 250%.
- Dispels status ailments from all allies added.
- Guardian Owl
-
Attack increased from 601 to 663.[this was changed, and then restored] -
Defense decreased from 795 to 716.[this was changed, and then restored] - Attack and Defense changed back to original.
- Direct damage increased from 235% to 280%
- Damage increase per dead ally decreased from 60% to 50%
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- Guardian Chameleon
- Element change duration increased from 3 to 4 turns.
- Queen of Hearts
- Direct damage increased from 230% to 240%.
- HP inherited by minions increased from 13% to 16%.
- Atomos
- Direct damage increased from 150% to 170%.
- Maximum direct damage based on enemies’ mana increased from 270% to 290%.
- Mana Speed changed from Slow to Average.
- Mok-Arr
- Direct damage to all enemies increased from 250% to 270%.
- Direct damage to all allies decreased from 80% to 50%.
- Khagan
-
Direct damage increased from 320% to 340%.[this was changed, and then restored] - Direct damage changed back to original.
-
- Horghall
-
Direct damage increased from 235% to 250%.[this was changed, and then restored] - Direct damage changed back to original.
-
- Gobbler
- Attack decreased from 737 to 641.
- Defense increased from 450 to 614.
- HP decreased from 1302 to 1215.
- Amount of HP recovered for each minion destroyed increased from 50 to 80.
- Direct damage increased from 155% to 170%.
- Sir Lancelot
- Direct damage increased from 250% to 265%.
- Sumitomo
- Direct damage increased from 280% to 300%.
- Danzaburo
- Direct damage increased from 240% to 255%.
- Gormek
-
Attack increased from 569 to 641.[this was changed, and then restored] -
HP decreased from 1430 to 1249.[this was changed, and then restored] - Unchanged from live release
-
- Hu Tao
- Direct damage increased from 200% to 210%.
- Accuracy status ailment increased from -35% to -40%.
- An-Windr
- An-Windrs special skill can now be reflected by riposte.
- Damage wave from An-Windrs buff wont trigger upon death anymore.
- Captain of Diamonds
Strike continues if it hits an enemy that has minions instead of needing to destroy a minion to continue. the card is updated to say: Attacks randomly a new target if hit a target with Minions.- Random targeting now prefers targets with Minions, and can only hit each target once; the card is updated to say: If the hit target has Minions, targets another enemy who has Minions. If none of the enemies have Minions, targets a random enemy. Each enemy can only be hit once.
For Telluria & Vela in particular, please see this separate thread: 🧪 Early Information on ROUND 1 Telluria & Vela Balance Updates [Part of The Beta Beat v30]
NOTE: The Small Giant Staff have indicated these are all of the Heroes intended for balance updates in this round.
For Telluria & Vela in particular, please see this separate thread: 🧪 Early Information on ROUND 1 Telluria & Vela Balance Updates [Part of The Beta Beat v30]
For a full list of items currently in Beta testing, as well as their related threads, please see: