🧪 Early Information on ROUND 2 Telluria & Vela Balance Updates [Part of The Beta Beat v30]

NOTE: Please do not, under any circumstances, share IMAGES OR VIDEOS from Beta in this or any public Forum thread. Violations can cause players to lose their Beta accounts, or threads to be closed down.

This thread is to provide early insights and discussion on the ROUND 2 BETA balance changes to TELLURIA & VELA ONLY.

As usual, Beta is undergoing multiple rounds, AND THIS INFORMATION MAY NOT BE FINAL.

For Round 1 discussion, please see: 🧪 Early Information on ROUND 1 Telluria & Vela Balance Updates [Part of The Beta Beat v30]

For information on ALL OTHER hero balance updates, please see: 🧪 Early Information on General Hero Balance Updates [Part of The Beta Beat v30]

Special Note about #hero-balance Forum Tag

This thread is tagged with #hero-balance, allowing Forum members to choose to increase or decrease their visibility of this and similar threads.

For more information, please see: 🔔 Watching or Ignoring Hero Balance/Buff/Nerf Threads

Don’t get too attached

Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.

It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.

So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.

Telluria Change Summary

Stat Beta v2 Beta v1 Original Release
Mana Generation reduction -24% -24% -34%
Inherited Minion HP 13% 13% 18%
HP Regenerated 411 243 411

Vela Change Summary

Stat Beta v2 Beta v1 Original Release
Extra Damage Against Fire Removed Removed Included

Full Descriptions

Changes are noted as old and new.

Telluria Beta Info & Stats

Attack: 613
Defense: 832
HP: 1425

Class: Paladin
Resist: Minion Removal – The Hero has an innate ability to resist Minion removal.
Element: Nature/Green

Mana Speed: Average

Special Skill: Force of Forest

  • Deals 130% damage to all enemies.
  • Summons a Forest Familiar Minion for all allies with 18% HP 13% HP and 13% attack inherited from the caster.
  • All allies regenerate 411 HP 243 HP 411 HP over 3 turns.
  • All enemies get -34% -24% mana generation for 3 turns.
  • Element Link gives all Nature allies +10% critical chance for 6 turns. This effect can’t be dispelled.

Vela Beta Info & Stats

Attack: 743
Defense: 729
HP: 1303

Class: Druid
Resist: Minion Effects – The Hero has an innate ability to resist incoming negative effects and damage from Minions.
Element: Ice/Blue

Mana Speed: Fast

Special Skill: Aquatic Outbreak

  • Deals 150% damage to all enemies.
  • All enemies receive 208 Water damage over 4 turns.
  • All Fire enemies get -54% attack for 4 turns.
  • Deals extra damage against Fire.
  • Element Link gives all Ice allies +10% critical chance for 6 turns. This effect can’t be dispelled.

For a full list of items currently in Beta testing, as well as their related threads, please see:


Moderator’s Note

Here are some examples of the kinds of posts which are on-topic and appropriate for this thread:

  • Opinions about whether Telluria or Vela need to have balance adjustments

  • Discussion about how the Beta testing process for hero balance changes works

  • Opinions about the current versions of Telluria and Vela being tested in Beta, and possible alternative versions you hope to see in subsequent rounds of testing

  • Opinions about whether the premise of balance adjustments for already-live heroes are appropriate as a matter of principle

  • Opinions about whether compensation of some sort is warranted when Small Giant makes updates to already-live heroes

Posts which fall outside those sorts of themes may not belong in this thread, and will be flagged and removed as appropriate.

And as always, all Forum Rules apply.


304 posts were split to a new topic: Sorry, moving to insert Polls

:question::grey_question::question: Telluria balance change poll (Round 2)

  • Wayyyy too much
  • Possibly a little too much
  • Just right
  • Possibly a little too little
  • Wayyyy too little

0 voters

:question::grey_question::question: Vela balance change polls (Still Round 1)

  • Wayyyy too much
  • Possibly a little too much
  • Just right
  • Possibly a little too little
  • Wayyyy too little

0 voters

Previous Poll Results:

Telluria Previous Poll Results

Vela Previous Poll Results


Telluria is perfect in this round, but Vela still overnerfed…


Telluria looking good. This is just that slight correction that was needed. Still a great hero, but less devastating in combo with others.


With those parameters Telluria will still absolutely dominate in diamond like now. Vella’s useness is more like a standard hero than the hero of the month


Great! As I hypothesized, this is a testing process. The way zeph decided to list v1 in the first post was a hint. Frankly, I think some solutions that are OBVIOUSLY wrong should be tested. That’s valuable data and a skilled tester can still learn from those forms.


Can’t wait for the opinions. Should be fun.

But looking forward to meaningful data from objective beta testers even more!

Really interested to see how both cleanse and dispel applied to an average speed hero play out.

This is getting much closer. I believe the healing part of Telluria was good and what makes her effective in more than just being a tank. I still think the Vela change is collateral damage and not needed once Telluria is balanced. Hopefully they see that after this change and at least give back some of the extra damage, as shes effectively below Kadilen usefulness at this point.


I know that many will think this is probably the best compromise we can hope for and agree with it, but I will still voice my displeasure at Telluria’s nerf like this.

Vela’s change; I can agree with. I’m not sure if the amount is enough or not, but that’s a good direction to go in; it isn’t a direct nerf.


Hope that is the final version of Telluria.
Slightly less tank bur still all around usefull! :+1:

Really interested to see how Vela turns out.
Lets see what the beta testers have to say about the new version.

THank you very much @zephyr1 for your hard work and fast information! :+1:


And for the Vela, even this version discourage red stacking to some extent. If it’s a must, than it would be ok I guess to add some minor extra dmg to red (15-30%). But not to wipe out them like she does now.


I agree on Telluria. That keeps her as a 5* healer that people seemed very attached to.

I’m still happy with Vela but maybe up the damage from the wave to 250 and we have a sweet spot??

Edit - DoT stays as is but maybe increasing it isn’t a bad shout for V3 testing??


Beta Update

Correction: I briefly mentioned earlier that Vela’s DoT had been slightly updated, but was mistaken. It remains at 208 over 4 turns.


This is looking much more refined. Still surprised they don’t slightly buff her damage.

Vela should be seeing some extra damage worked back in.


balance vela = gravemaker = 3 targets very fast mana (extra dmg in red 30-40%) why kill the hero vela … stop it


Thanks Zeph, it’s nice to know you’re not actually a robot droid. :upside_down_face:

On topic, I think I’d still like to see Vela’s red debuff tweaked down a bit.


I think they’re just taking one step at a time in changing these nerfs. They’re treading carefully to make sure this gets fixed right.

But I do hope Telluria’s minions get at least some of those hit points back, and Vela gets some of her anti-red damage back


I like the numbers on Teluria but Velas are still too much of a cut in my opinion. Maybe somewhere in the middle instead of 70% extra damage against fire pit it at 30-40%. Or at least test it like that. Thanks for keeping us informed


Cookie Settings