At the start of each turn, this Heroâs Special Skill deals an additional +30% damage for 6 turns. In battles with multiple waves, the effect is refreshed at the beginning of each wave.
Special Skill: Twist of Fate
Deals 280% damage to the target and nearby enemies.
The target and nearby enemies become weak against the element they are strong against for 5 turns. They stay weak against the element they are normally weak against.
All-In-One Reference, courtesy of @Lumi tap on image to view it fully
There appear to be no changes to Norns from the last-seen Beta stats, skill, and design.
What do you think of Norns?
This thread is for thoughts and discussion on Norns.
Based on preferences Forum members have expressed, please try to stick mainly to Norns and not wander off topic too much to other heroes.
Some Popular Questions for Discussion
Is Norns worth summoning for?
Would you use Norns on Defense? Offense? War? Quests/Events? Titans?
Which heroes on your Roster best pair with Norns?
What heroes would you take when facing Norns as an opponent?
Would you give Norns Sorcerer Emblems? Which Talent Grid path will you choose?
What do you think of Nornsâs special?
What do you think of Nornsâs character design?
If you Summoned Norns and would like to post your results, please include some thoughts on why you Summoned Norns, and whether/how you plan to make use of her/them.*
*NOTE: Summon Results posted without any commentary/feedback at all should be flagged as Off Topic and removed, based on preferences expressed by the Forum community. Please include some comments about what you think of Norns when posting Summon Results. In addition to opinions about Norns, you are also encouraged to include how many Summons it took before receiving Norns (or how many Summons youâve done without receiving Norns), so other players are presented with realistic experiences of the rarity of Season 3 Heroes.
Avoiding Overspending & Heartache
Or: How many summons are needed to get a Valhalla Featured Legendary Hero?
Below odds are current as of June 30, 2020. Odds will change as additional S3 5* heroes are added to the ânon-featuredâ hero pool.
Itâs important to remember that Season 3 Valhalla Heroes have EXTREMELY low summoning odds. No amount of summoning will guarantee a Season 3 Hero.
On average, in a 10-pull, you have a 1.43% chance of summoning Norns.
But that statistic can lead our minds astray in exactly how our odds play out as we continue summoning.
Some useful insights:
13 times out of 100, youâll get Norns by pull 100
51 times out of 100, youâll get Norns by pull 500
76 times out of 100, youâll get Norns by pull 1500
89 times out of 100, youâll get Norns by pull 1500
95 times out of 100, youâll get Norns by pull 2073
99 times out of 100, youâll get Norns by pull 3186
Putting that in Perspective
87 out of every 100 people wonât get Norns by the 100th pull
If 1 Million players each summoned 100 times, 870,000 of those players wouldnât get Norns
5 out of every 100 people wonât get Norns by the 2073rd pull
If 1 Million players each summoned 2073 times, 50,000 of those players wouldnât get Norns
More Insights & Reading
I highly recommend reading these threads for more information and context on summoning odds:
If youâve read them a million times before, you may consider reading them again before deciding on your budget for summoning. A little time spent deciding on how much money you want to risk on summoning goes a long way to avoiding disappointment, frustration, and regret later.
Seems to me like the most useless hero since Margaret.
Against titans : useless, except for yellow tile damage. Whoâs gonna go mono yellow against a yellow titan and pray for yellow tiles while her 4 turns effect is on?
Mono raid : useless 90% of the time. By the time your special is ready youâre out of yellow tiles, and then you got to pray you line up yellow tiles right against that yellow flank. Will happen once every full moon.
3-2 raid : probably her best potential, but still very board luck tied.
She would have to make the ennemies weak against both tiles AND special skills to start to be interesting, or her special effect would have to last 6 turns.
The niche presumably would be to break defences with dark tanks and two holy flanks - wipe the tank with tiles, fire, now you can unleash on the flanks.
Something like the horrible defence @Ender_BattleSchool had with BW tank and 3-2 layout (which I rerolled many times, no thanks!!)
In practice, sheâs probably only useful if only a small number of players have her maxed - if/when thereâs a lot of her, that kind of defence would surely become less common.
I certainly have no intention of pulling hard for her.
Thing is, to unleash against flanks you will need yellow tiles, (since her special doesnât affect special skill damage) even after charging her average speed special. If you still have yellow tiles on the boards ready after charging her, it means you have such and awesome board you would have won anyhow with just about any yellow hero combo
Unless you go 3-2 yellow-purple against @Ender_BattleSchool style defense, and hope to charge her before the tank, and then all ennemies become weak against both yellow and purple tiles.
Even then. If at least she dispelled like Frida. She really is missing something, damage below average compared to other hero that hit 3 needs something way better as a side effect than this tile damage inversion thats super circumstantial and luck tied.
Hey, that is not fair to Maregret. Geez, did I really say that?
Remember that the weak/strong color relationship only applies to normal damage (i.e. tile damage). I have a feeling she is meant for some weird purple/yellow titan team where you want to have a yellow / purple titan take maximum tile damage from both yellow and purple attackers. The weak/strong relationship does not carry over to SS damage.
What team could possibly make that worthwhile? Maybe a Gazelle based team going up against a yellow titan.
Outside of this niche use I canât think of any practical way to exploit Norns ability. i put her into my rainbow auto-farming healer team to see if the weak/strong relationship could be exploited in auto-farming but I saw no significant improvement.
Itâs only 5% less than Drake and we all agree heâs excellent and donât generally complain that damage is too lowâŠ
Her attack stat at +0 is getting on for 50 higher, too, so that shrinks things.
Then again, heâs fast and blind is useful everywhere.
And actually deep down I do agree something isnât quite there⊠Or at least, not for me to be desperately trying to pull and then prioritize!
.
I think season three is primarily to keep endgame players interested in pulling without ruining existing heroâs.
What I mean by this is that we see heroâs coming out that are different and in some cases pretty niche⊠And they rule when used to their full potential (which may not be easy to extract) but may not always be overly special otherwise.
For example - Freya is amazing in a minion team (especially if you have PiBs to pop them all out at fast too!), but unless you already have that sheâs pretty unspectacularâŠ
In other words, heroâs that youâd ascend to fill their niches when you already have a deep and strong bench already⊠But not necessarily before earlier heroâs if you donât yet have the ability to max a luxury/niche hero.
(The same goes for Grimble for example - heâs great at minion eating, but itâs definitely a niche and you wouldnât ascend him first - and unless the meta changes maybe not even 4th or 5th dark!).
Her (their?) design is imho incredibly creepy. Otherwise I donât know what to think of her. She might be useful in wars when you donât have enough colors to stack against opponents, but otherwise itâs easier to do just that.
I was just thinking that⊠Thereâs potential in single colour tank wars, but itâs debatable how much so at average mana - if she was vfast with 100% damage maybe weâd see more interest?
She should work fine against yurple centers and could be a decent yellow tank. Luckily not that op, so we probably wonât get several rant threads about her.