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[History, quotes] Boldtusk the Ex Demigod or nerfing defense teams or complicated hero interactions
Demigod like Boldtusk’s fall from god hood, appears to be a combination of nerfs, stealth nerfs, defense stat changes, new DOT, introduction of sturdier limited time red 5* heroes, introduction of limited time blue 5* heroes, and introduction of blue 4* troops that could be leveled.
For attacking hero, see
Run away
Pre color stacking?
Pre color stacking or pre Defense stat rebalance?
Multiple nerfs?
4* ascension items
Healing nerf
Boldtusk : max healing of Special Skill decreased from 32% to 27%
Stealth nerf?
Status Effect Attack+ : max power decreased from to 52% to 47%. Duration changed from 6 to 4 turns.
Further reductions to opponent mana gain from combos made by the player.
Slow mana speed heroes
Devs also made slow mana speed heroes, like blue 5* Isarnia, require less tiles to charge. So Boldtusk could heal less between each slow special skill attack. Many Classic 5* heroes are slow.
Weak DOT, long duration
DOT bypasses defense stat.
Devs introduced more heroes with shorter duration DOT, or stronger DOT, than Classic 5* heroes.
Blue Heroes and Blue Troops
Demigod like Boldtusk happened before blue HotM, blue Challenge event 5* heroes, blue Seasonal 5* heroes, and before blue 4* troops could be leveled, allowing players to significantly increase tile/ matching damage against red heroes.
Blue Classic 5* heroes had 2x Splash damage and 1x Attack all enemy.
Red 5* heroes
Red 5* heroes used to be more squishy before red 5* HotM, Seasonal red 5* heroes and Challenge red 5* heroes ( rumor- it’s only a flesh wound).