Subject
[History, quotes] Athena the god tier hero or nerfing the damage curve or complicated hero interactions.
God tier Athena’s fall from godhood was a combination of rewriting the damage curve, nerfs, stealth nerfs, adding elite 5* attack buffers ( Tarlak/ Ranvir/ Miki ), adding more elemental defense debuff 5* heroes and more rainbow/ generic/ multipurpose defense debuff 5* heroes.
For defense hero, see
([History, quotes] Boldtusk the Ex Demigod or nerfing defense teams or complicated hero interactions)
Nerf Apocalypse
Elemental defense debuff
Arthur ( 5* blue ), Evelyn ( 5* green ), Frida ( 5* blue - because Arthur only target not target and nearby ) were added to Panther ( 5* purple ), Falcon ( effectively a 5* red - see notes ), and Jackal ( very fast mana speed - and revive scrolls - needed for this fragile hero so yellow is once again disadvantaged ).
These elemental defense debuff heroes also encourage Empire’s hidden buff, basic color stacking and advanced color stacking ( see notes ).
Elite 5* attack buffers
(Titan Damage Boosters: Miki vs. Tarlak vs. Ranvir vs. Wu Kong vs. Guardian Gazelle)
Rainbow/ generic/ multipurpose defense debuff 5* heroes
More rainbow/ generic/ multipurpose defense debuff 5* heroes were added to the game ( Finley, Kunchen, Santa, White rabbit )
Notes
Click for notes
Falcon
Falcon+ Boldtusk+ Wilbur synergy
Falcon, Boldtusk, Wilbur, Gormek, etc. ) that have special skills that help the whole team ( see notes )
Basic color stacking
Click for basic color stacking
==Double strong color, no weak color, teams==
Now that you have two rainbow teams ( one 3* 3.50 and one 4* 3.60 ) you can create double strong color, no weak color teams.
If you are attacking a Green Boss, then Red heroes are better because they are strong against green, so Green bosses takes double damage. The opposite is true of Blue heroes. Blue heroes cause half damage to a Green boss. The other colors ( Green, Purple & Yellow ) do neutral damage or no increase or decrease in damage.
When attacking a Green boss, remove your BLUE 4* 3.60 hero ( half damage against Green ) from your rainbow 4* 3.60 team, and replace it with your RED 3* 3.50 hero ( double damage against Green ) for a double red, no blue team.
You will do 1 HP of damage with blue matches/ board damage, since you are missing a Blue hero. But your two Red heroes will do double damage. Even if your Red 3* 3.50 hero dies against a Green boss, twice its attack stat will still be added when doing matching/ board/ physical damage.
==Weird color teams==
Other teams:
triple strong color,
quadruple strong color,
double neutral color,
double neutral three color teams and
single color teams.Once you have more experience with rainbow teams and double strong color, no weak color teams, you can learn more about these weird alternatives.
==Elemental shields or Reflect color enemies==
When you fight an enemy with an elemental shield, it is weak to a color, strong to a color and REFLECTS a color. Example: A Reflect green boss takes double damage from Red heroes, half damage from Blue heroes, and reflects all damage from Green heroes back to that hero. So a triple red, no blue, no green team OR a double red, double yellow/ double purple, no blue no green team works better than a rainbow team. Example you can remove your Blue 4* 3.60 and Green 4* 3.60 heroes and replace them with one Red 3* 3.50 hero and one Purple/ Yellow 3* 3.50 hero.
So having a rainbow 3* 3.50 and a rainbow 4* 3.60 lets you take on Reflect color enemies until you level up a second rainbow 3* 3.50, second rainbow 4* 3.60, etc.
Advanced color stacking
With the damage formula unknown, players only have a partial understanding of advanced color stacking. Mostly complicated by the attack stat soft cap.
([Research] Does Color Stacking have a soft cap? or Attack stat research)
See also
Advanced color stacking, Troops
FIN