Original Classic heroes
Appears to be off
I am almost positive Classic 4* Red, Blue, Yellow, Purple were all released pre world wide release
Originally 4*, and 5*, heroes needed 4* ascension items
That is why Empire has farmable, and non farmable, 3* ascension items while Puzzle Combat apparently does not
So SGG had to rebalance green Classic 3* / 4* / 5* heroes, and then Classic 5* heroes when 4* heroes only needed 3* ascension items and the only heroes needing 4* ascension items were now 5* heroes
I cannot find the post, but I remember no player having a rainbow 5* 4.80 team until after Challenge event Guardian v1.0
Notes
Click for notes
Boldtusk
Wu Kong
Wu King hero. I was told that there was time when he didn’t make his ally’s miss shots
Subject
Buff + debuffGambler’s Stance is effectively an attack buff and a blind debuff:
Continuing the discussion from 1.4 Release Notes:
Hero and Special Skill Balance Changes
Status effect Blind also affects the accuracy of offensive Special Skills
Continuing the discussion from 1.6 Release Notes:
Balance Changes
Blind now affects each hit from a multi-target special attack separately.
Blind now affects debuffs from special attacks.
Venting
Click for really old balance vent thread
Boldtusk is potentially a 5-star hero
nerf Gambler’s Stance when there were several others that I perceive as more powerful and they ignored them
After doing some study on your 5* hero’s I’ve found some are seriously lacking.
To start with I’ll begin with a numbers count.2 green and purple 3 red 4 yellow 5 blue (if you want to count the gimmick rabbit)
If there is more coming out disregard that part.Next is the abilities missing from 5*.
No attack buff, no offensive dispel and no spirit link.
Why no hero’s in the 5* have these is a bit odd. Not to worry though I will cover some of these in the next section.Individual hero’s.
I’ll start with the obvious, Quintus.
The guy is useless 5* multi hitter with no extra effect, only 5* with no extra effect. His base stats are very low for a multi hitter too. He is the worst 5* hero, not counting the rabbit. He really needs an effect added. Like spirit link to help his poor defense stats.Justice and horghall. Both of these guys specials are simply duplicates of 4* hero’s skittleskull and hu tao. A 5* slow build no wants to use because it takes so long to build mana they hardly ever get to fire. Not only that, a slow build will never get a chance in raids to hit all 5 opponents. Apart from a slight boost to damage and base stats these hero’s are just lazy copies. Why they get 6 round effect only at 5* slow build when you have a 5* fast doing a 4 round full team effect, magni, a 4* average build doing a 6 round effect, boldtusk, is beyond me.
Not only that but the effects are minimal 34% decrease for horghall in attack and same accuracy reduction for justice as joon.Do a poll ask the players how many want Quintus over sartana or justice over joon or horghall over lianna. The answer is none. The slow build guys are seriously underpowered and too slow to be of any want to anyone.
Next is vivica. Another slow build 2% higher heal then 4* healers Sabina melendor and rigard. 2% only really??
Not only that rigard has the exact same dispel as vivica. Then you add 4 round defense buff. Same as magni. I can use magni and keep a whole team protected with extra defense for whole fights. You are lucky to get vivica to fire once during a fight. As the only healer in the game thats 5* you make her slow build. I can heal 2-3 times faster using any of the above hero’s I mentioned. She needs to be average speed.Finally thorne. His attack stat is so low that some 3* hero’s are 40-50 points away on base stats. I can kill red hero’s faster with green tiles then with thorne on blue tiles. Thats backwards.
Also the special you gave him is a watered down version of the 4* hero’s tiburtus gormek and Grimm.
Why does thorne have no extra effect?
Leonidas is same mana build but has 3 effect and same with Richard on 2 effects. This would be a perfect spot to address the attack buff issue I mentioned before. A 4-5 round buff on attack would make thorne a useful hero.2 other suggestions I have is a change on raid formations. Right now we all use a V. Why not mix it up a bit? A reverse v 2 up front 3 out back etc. Let a player choose how they want their hero’s to fight formation wise. It will bring some strategy into the game and revitalize some hero’s worth.
Second suggestion is regarding titans. People wait 18 hours for 4.5 minutes of fight. I know refills have been brought in, we love it, great work. How about a bit more then 4 1/2 minutes fighting though after 18 hours? You could increase titan health 3x, give players a 18 hit energy counter and cut down energy point timer to 20 minutes per unit. This will keep the titan as hard to kill, but give players more fight time.Hope you seriously consider these improvements before more people quit the game.
Scarlett’s poor defense is offset by her attack power, which is the 6th highest in the game, higher than most 5*.
I can only offer personal advice, based on what I would do, but I’m happy to do so. Obviously, others may disagree, and I can’t guarantee success.
I look at utility. What heroes are gamechangers?
Justice, has AOE blindness (accuracy debuff which causes a lot of misses), and that seems to be much more powerful, as of late (although I think that was intended to be nerfed slightly with this update [1.5].). To me, that’s a game changer in Raids. I use Hu-Tao for the same principal, he’s just 4*. That AOE blindness debuff, if you can get it off in a reasonable amount of time, is DEVASTATING, and a game changer.
Rigard, is the best tank in the game, in my opinion, except maybe for Vivica. In my experience, Rigard and Vivica have been toughest to bring down since Boldtusks heal was nerfed by 5%.
Li-Xiu’s AOE mana drain is more effective than meets the eye. Triggering her multiple times prevents me from using me from using the special attacks I need to win, at a time where I need them the most.
Brienne has an awesome Attack buff which can be devastating, if she survives. A big “if”, because she’s a 3* hero that dies fairly easily at higher Trophy levels.
Some folks utilize pure damage output for defense. I’ve been able to thwart those teams effectively with Boril and his Perfect Riposte ability.
Skittleskull would be much better if his mana regeneration was a little faster and survivability was a tad batter. He’s one of those characters that I would argue is a little underpowered, but could easily become overpowered if he’s not tweaked carefully. His attack power debuff can also be a game changer. The problem is, it’s slow to generate and he’s fairly easy to snipe dead, before he has a chance to us ei.t
Sabina, I find easier to kill, in relation to Rigard. Not sure about the math behind it, as stated in a previous comment. It’s a little unclear to me as to why she dies easier, but definitely isn’t as threatening, in my opinion.
I can’t say much about Elena and Leonidas, as I’m not as knowledgeable about some of the 5* heroes as I probably should be.
Sonya, is… meh, at higher levels. She’s not wonderful. She’s not terrible. I used to have a lot of problems with her, but not so much anymore.
I hope this at least helps a little bit. Like I said, I don’t have all the answers, but hopefully I can offer a little bit of insight.
Cheers!
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FIN