πŸ”΅ Trials of Strength Guide – Classes, Bosses, Items & Links

Trials of Strength Guide


:beginner: Overview

Classes Bosses Monsters
Fighters & Barbarians Nashgar, Oberon, Azlar, Elena :fire: :new_moon_with_face:
Red/Fire & Purple/Dark

:spiral_calendar: Dates & Associated Threads

Most Recent: :large_blue_circle: [Aug 13, 2019] Trials of Strength Teams – Share Yours & Discuss!

Click for History of Dates & Threads

:recycle: Class Trials Cycle Order

Trials of Strength is First of the Ten Class Trials

Click for Class Trials Cycle Order
Trials Order
Strength 1
Fortitude 2
Mysticism 3
Serenity 4
Survival 5
Piety 6
Decimation 7
Nature 8
Shadows 9
Justice 10

:heart: Final Boss HP

Each Boss in Stage 3 has 4080 HP

:sweat: History: Increased Difficulty of the Final Stage

Click for Archive of Version 19 vs. Version 20+ Final Stage Difficulty

According to the Version 20 Release Notes, the Final Stage of Class Trials was made harder:

We’ve now been through a full cycle of the Trials since then, so we’ve seen those changes in action, particularly in Final Boss HP, where it’s most directly observable.

It’s also possible, however, that other adjustments were made to Defense or Attack, or to the monsters prior to the bosses.

Trials v19 HP v20 HP Increase
Strength 3907 4080 173
Fortitude 4195 4195 0
Mysticism 4051 4396 345
Serenity 3907 3907 0
Survival 3619 3907 288
Piety 4195 4195 0
Decimation 4051 4339 288
Nature 3763 4051 288
Shadows 3763 3907 144
Justice 3763 4051 288

:dart: Carpet Bombing/Item Nuking

For many players who can get through the monsters to the Final Bosses, but struggle to beat the Final Bosses, carpet bombing/item nuking the Bosses is a viable strategy.

Click for Guide to Carpet Bombing/Item Nuking for Trials of Strength

If you plan on carpet bombing/item nuking, focus on surviving until the Bosses, and don’t worry too much about counteracting them, particularly if you’re going for a full nuke them from orbit approach.
Use your item slots for your attack items, and any remaining slots for health.

Battle Item Damage Reference

Battle Item Forge Level Direct Damage Max DoT Max Total
:dragon_face: Dragon Attack 16 400 132 (requires playing 6 turns between each attack) 532
:bomb: Bomb 12 300 0 300
:hammer_and_pick: Axe 8 200 0 200
:bow_and_arrow: Arrow 4 100 0 100

Carpet Bombing/Item Nuking Strategies

Strategy Direct Damage Additional Damage Required for Stage 3 Bosses
:dragon_face: 5x + :bomb: 5x + :hammer_and_pick: 3x 4100 0
:dragon_face: 5x + :bomb: 5x + :bow_and_arrow: 5x 4000 80
:dragon_face: 5x + :bomb: 5x 3500 580
:dragon_face: 5x + :hammer_and_pick: 5x 3000 1080
:dragon_face: 5x + :bow_and_arrow: 2500 1580
:dragon_face: 5x 2000 2080
:bomb: 5x + :hammer_and_pick: 5x + :bow_and_arrow: 5x 3000 1080
:bomb: 5x + :hammer_and_pick: 5x 2500 1580
:bomb: 5x + :bow_and_arrow: 5x 2000 2080
:bomb: 5x 1500 2580
:hammer_and_pick: 5x + :bow_and_arrow: 5x 1500 2580
:hammer_and_pick: 5x 1000 3080
:bow_and_arrow: 5x 500 3580

:school_satchel: Recommended Items for Trials of Strength

Click for Recommended Items for Trials of Strength
Stage(s) Item Explanation
All Antidotes Trials of Strength is full of DoT (damage over time) effects: Oberon in Stages 1 and 2, Nashgar in Stages 1 and 3, and Azlar in Stages 2 and 3 all cast them β€” all of which can make Antidotes useful.
All Health Pots The Fighter and Barbarian Classes are relatively light on healers, though Fighter Boldtusk and Fighter Delilah are excellent choices. Healing pots are always a smart choice, but if you lack a healer option they may be an outright necessity.
All Mana Pots If you do have a healer option, mana pots can be useful to top up your healer when needed.

Be mindful that all forms of mana pots can be difficult to sustain production of with frequent usage.
All Time Stops Time Stops can be an effective, albeit resource-expensive, way of preventing Bosses from firing, and providing you more opportunities to manage the board to charge specials and do damage.

Be mindful that Dragon Bone can be difficult to come by to make this a sustainable approach.
All Banners Banners are always a good option for increasing defense and/or attack.
All Revive or Miracle Scrolls Revive or Miracle Scrolls can be an effective option if your team is on the weaker side, and the little extra boost will get your through.

Be mindful that Midnight Root, Orichalcum Nugget, and Meteor Fragments can be difficult to come by to make this a sustainable approach.

A helpful reminder from @Gryphonknight:


:world_map: Additional Guides

:cookie: @Mariamne’s excellent overview of the Trials of Strength

Click for Mariamne's Guide

If you need it, @Mariamne’s full guide to the Trials and Hero Classes is here.

@madmarv’s Video Tutorial Using Classic 4* Heroes If Possible

Click for madmarv's Video Tutorial

@madmarv has been doing a video tutorial series for each Trial, attempting to use only classic 4* heroes if possible.

[Mar 27, 2019] πŸ”΅ Trials of Strength Teams – Share Yours & Discuss!

5 Likes

2 posts were merged into an existing topic: :large_blue_circle: Trials of Strength Teams – Share Yours & Discuss!

This is a great idea.

Players can use forum bookmarks or browser bookmarks to find this.

2 Likes

What is the color of the trainer hero?

Oh its red

Mitsuko will eat that :yum:

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