NOTE: Please do not, under any circumstances, share IMAGES OR VIDEOS from Beta in this or any public Forum thread. Violations can cause players to lose their Beta accounts, or threads to be closed down.
This thread is to provide early insights and discussion on the new Ninja Tower event.
Ninja Tower will NOT be included in the final v31 game release, but is starting Beta during the v31 cycle. Final release is expected in late 2020.
Donât get too attached
Details from Beta, especially brand-new Beta content, donât tend to be very reliable for actual release.
Itâs incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
So I wouldnât get too attached to any of this â itâs not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
ADDITIONAL WARNING FOR NINJA TOWER
This feature is incomplete and EXTREMELY early in development.
Release is not expected until late in 2020, and Ninja Tower is expected to undergo several rounds of development and Beta in the coming months before then.
YOU SHOULD NOT ASSUME THAT ANYTHING ABOUT THE CURRENT NINJA TOWER BETA WILL MAKE IT TO THE FINAL RELEASE.
IMPORTANT NOTES
-
Nearly all content in Ninja Tower is placeholder; the Small Giant Staff have explicitly indicated that all the levels, level balance, many art assets and texts, UI elements and rewards are placeholders.
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Scoring and Tower Energy will likely be changed later too, again per the Small Giant Staff
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The new Oni Gems, Blessings, and Curses have not been balanced either, and will be changed too (more on those below)
Overview
Ninja Tower is a new event, currently with some elements similar to other events, and some new:
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The overall goal is to âclimbâ as high as you can in the Ninja Tower, which features
50 âFloorsâ100 -
Each Floor must be completed before progressing to the next one
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Floors cannot currently be replayed once completed (though that might change)
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Each Floor is akin to an event Stage, and features monsters and Bosses as usual â but note again that all of the enemies etc. are placeholder, so this may change
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Ninja Tower Floors feature a new gameplay mechanic, Oni Gems, which can impart Oni Curses on your Heroes, preventing them from further use; more details on this below
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Every 5 Floors completed, you are offered the choice of a Blessing, selected from one of three
options; these Blessings remain active for the rest of the Ninja Tower event, for all of your Heroes on your Roster; more details on this belowrandom- These blessings are now the same choice of 3 for every player
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Ninja Tower uses a new flag energy, called Tower Energy;
- The Tower energy is no longer purchasable in the Shop
- Tower Energy now has a total of 10/10
- Tower Energy now fully replentishes every 21 hours.
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There is a âtower energy flaskâ in beta which refills your Ninja Tower energy. It is not clear how this flask will be acquired, if it even makes it to live game and is not just a beta testing feature.
this currently maxes out at 8/8, but again, the Small Giant Staff have indicated this is likely to change; instant refills for this energy are currently available in the Shop for 100 Gems; in Beta, the refill time for each Tower Energy flag has been set to nearly instantaneous, so I canât comment on the actual intended timing; likewise, energy requirements for each Floor are set as placeholders, so I canât comment on that either
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Floors currently have a timer, similar to Challenge Event Stages; likewise, the current scoring appears to use the Challenge Event logic; HOWEVER, please remember that this is very likely to change
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Thereâs a Leaderboard, also similar to the Challenge Events; again, this is likely to change; one notable difference about the Leaderboard is that it indicates Highest Floor for each player in addition to a Score
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Rewards are currently structured like a Challenge Event, in that they are based on brackets of a certain number of players; AGAIN, HOWEVER, this is very likely to change;
- Rewards have been updated in V32 of Beta. See Below Section for information
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The Tower Event Duration has now been set to 5 days in Beta. It is not clear if this will progress to live game.
In-Game Tooltip
The goal of a Tower Event is to climb the tower as high as possible.
After every 5 stages all your Heroes receive a Blessing. It is a permanent buff that is active for the rest of the event.
All the tower floors feature Oni Gems. If the Oni Gem is not destroed in time one of your heroes will receive an Oni Curse. If [a] hero receives 5 Curses they canât participate in the [remainder] of the event.
Stage-by-Stage info (& rewards)
will try to add this info in
- information has been gathered by @cap and her team. It will be made available before the first Ninja Tower Event Starts.
Placement / Tiered Rewards
Per above, the Rewards for the Ninja Tower have now been updated. Note, this could still change before release.
Rank | Tower Coins | Emblems | Battle Items | Hunters Lodge Items |
---|---|---|---|---|
1 | 300 | 100x of each class | 20x Dragon Attack, 20x Tornadoes, 20x Time Stops, 20x Bomb Attacks, 20x Dragon Banner, 20x Revive Scroll, 20x Turtle Banner, 20x Arrow Attack | 20x Time Freeze, 20x Hurricane |
2-10 | 250 | 80x of each class | 20x Dragon Attack, 20x Tornadoes, 20x Time Stop, 20x Bomb Attack, 20x Dragon Banner, 20x Revive Scroll, 20x Turtle Banner, 20x Arrow Attack | 20x Time Freeze |
11-100 | 200 | 60x of each class | 20x Dragon Attack, 20x Tornadoes, 20x Time Stop, 20x Bomb Attack, 20x Dragon Banner, 20x Revive Scroll, 20x Turtle Banner, 20x Arrow Attack | - |
101-500 | 150 | 40x of each class | 20x Tornadoes, 20x Time Stop, 20x Bomb Attack, 20x Dragon Banner, 20x Revive Scroll, 20x Turtle Banner, 20x Arrow Attack | - |
501-1,000 | 100 | 25x of each class | 20x Tornadoes, 20x Bomb Attack, 20x Dragon Banner, 20x Revive Scroll, 20x Turtle Banner, 20x Arrow Attack | - |
1,001-5,000 | 50 | 15x of each class | 20x Bomb Attack, 20x Dragon Banner, 20x Revive Scroll, 20x Turtle Banner, 20x Arrow Attack | - |
5,001-10,000 | 40 | 10x of each class | 20x Dragon Banner, 20x Revive Scroll, 20x Turtle Banner, 20x Arrow Attack | - |
10,001- 25,000 | 30 | 8x of each class | 20x Revive Scroll, 20x Turtle Banner, 20x Arrow Attack | - |
25,001-50,000 | 20 | 6x of each class | 20x Turtle Banner, 20x Arrow Attack | - |
50,001-75,000 | 15 | 4x of each class | 20x Arrow Attack | - |
75,001-100,000 | 10 | 2x of each class | 10x Arrow Attack | - |
100,001 and lower | 5 | 1x of each class | 3x Arrow Attack | - |
Oni Gems
Oni Gems are a new play mechanic on the board during Ninja Tower Floors.
They appear at random, and must be destroyed within 3 3 turns, or they will explode.2
When an Oni Gem appears on the board, a random one of your Heroes is Cursed. If the Oni Gem is not destroyed before it explodes, the Curse is permanent.
Any Hero who is Cursed 5 2 times during the Ninja Tower event can no longer be used in Ninja Tower thereafter.3
In Beta V32.3, the frequency of gems occurring was increased. It starts of slowest in Stage 1 and increases along the way.
In Beta 32.5, the frequency of the gems appearing was reduced.
Oni Gems can be destroyed, and the Curse Broken in a number of ways:
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Use the Oni Gem in a match with other tiles/shields as usual; they can be moved to make a match (unlike the Runes in Season 3)
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Use an adjacent Dragon to destroy the Oni Gem
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Destroy a matching-color Diamond to destroy the Oni Gem
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Complete the Stage before the countdown ends (fleeing does NOT Break the Curse, based on my testing; the Floor must be successfully completed)
In-Game Tooltip
This battle features Oni Gems. Destroy Oni Gems quickly to avoid their powerful curse. A hero that is cursed
3 times cannot be used again in this event!5
Oni Curses
(This is mostly a recap of information in the section directly above; Iâm breaking them out based on how the Build Notes were structured, and in anticipation of further developments.)
As noted above, Oni Curses are imparted by Oni Gems which are not successfully destroyed before the 3-turn countdown on them ends.
A random Hero receives an Oni Curse when an Oni Gem appears, and the Curse will become permanent for the Ninja Tower event if the Oni Gem is not destroyed before exploding.
Once a Hero receives 5 2 Curses, they can no longer be used in Ninja Tower for the remainder of the event.3
The number of Oni Curses on each Hero is indicated in the Event Team selection screen as an icon and number on their thumbnail.
Blessings
Every five 5 Floors completed, youâre offered a choice of a Blessing for all of your Heroes in your Roster.3
There are three random options, and you can select one.
There are three FIXED options, and you can select one. Each set of 3 options is predetermined and is the same for all players
The selected Blessing will affect all of your Heroes in your Roster in Ninja Tower for the remainder of the event. Again, they apply to any Heroes you subsequently choose to use during the event, not just ones in use at the time the Blessing is earned.
Example Blessings:
- +5% critical chance
- 50 HP every 5 turns
- +5% defense
- +5% mana generation
- Summon a minion with 5% health and 5% attack inherited from the owner every 5 turns
- 10% mana every 5 turns
- +5% attack
Blessings appear to be stackable, i.e. you could choose the same Blessing again after a later Floor, and the effects would be correspondingly increased.
Stage Preview
New in Beta V32.3, the devs have added a stage preview for each stage, when unlocked. This allows you to preview the Boss/s and Mobs, as well as the Deadly Chamber Effects
Deadly Chamber Effects
New in Beta V32.3 are âDeadly Chamberâ effects. These are battle modifiers which affect the gameplay in some way, just like the special stages in Season 2.
There are three deadly chamber effects:
- Toxic Vapour â Toxic vapor deals {x} damage to all heroes every {x} turns
- Erratic Time â All status effects cast by Heroes are {x} turn(s) shorter than normally. They will always last at least 1 turn.
- Fragile Floor â The number of items you can bring into this battle is {x} less than normally per item. you can always bring at least 1 item.
The numbers above are written as {x} as the severity of the effect gets worse at higher levels. Details in table below
Stage Range | Toxic Vapor | Erratic Time | Fragile Floor |
---|---|---|---|
1 - 5 | - | - | - |
6 - 10 | 50 damage per 3 turns | - | - |
11 - 15 | " | Effects 1 turn shorter | - |
16 - 20 | " | " | 1x less of each item |
21 - 25 | 75 damage per 3 turns | " | " |
26 - 30 | " | Effects 2 turns shorter | " |
31 - 35 | " | " | 2x less of each item |
35 - 40 | 100 damage per 3 turns | " | " |
41 - 50 | " | Effects 3 turns shorter | " |
Note: " means as above |
In Beta V32.5, the third difficulty of âFragile Floorâ was removed. Stages 46-50 now have the same deadly chamber effects as stages 41-45 do.
For a full list of items currently in beta testing, as well as their related threads, please see: