NOTE: Please do not, under any circumstances, share IMAGES OR VIDEOS from Beta in this or any public Forum thread. Violations can cause players to lose their Beta accounts, or threads to be closed down.
This thread is to provide early insights and discussion on the initial release of the Owl Tower Event (new Ninja Tower like Event).
Don’t get too attached
Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.
It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
New Event – Owl Tower !!
Overview
Owl Tower is a new Tower event which has got two questlines:
- The normal questline has got 25 floors.
- The impossible questline has got 25 floors, which you can start after the you have completed the normal questline.
- The overall goal is to “climb” as high as you can in the Owl Tower
- Each Floor must be completed before progressing to the next one
- Floors cannot currently be replayed once completed
- Each Floor is akin to an event Stage, and features monsters and Bosses
- Owl Tower Floors feature a new gameplay mechanic, Owl Stone which can impart Owl Curses on your Heroes, preventing them from further use.
- Heroes from Owl family can stand 5 Curses
- All other Heroes will become unusable after the second curse.
- Every 2 Floors completed on both questlines, you are offered the choice of a Blessing, selected from one of three options; these Blessings remain active for the rest of the Owl Tower event, for all of your Heroes on your Roster.
- Every 3rd offered Blessing is a Rare Blessing so they are offered after every 6th completed floor on both questlines. See the offered Blessings bellow.
- Owl Tower uses a Tower flag energy,
- We receive 10 flags a day, which can not be carried out to the next day.
- Each level needs 1 Tower enerty, which means that 50 Tower Energies are needed if you want to complete all floors on both questlines
- There is a special Tower energy flasks, which refills 5 Tower Energy
- Floors currently have a timer, similar to Challenge Event Stages; likewise, the current scoring appears to use the Challenge Event logic;
- There’s a Leaderboard, also similar to the Challenge Events; again, one notable difference about the Leaderboard is that it indicates Highest Floor for each player in addition to a Score.
- The Tower is marked completed right after you have completed the Normal questline.
- You can improve your score further if you complete the Impossible questline.
- Rewards are currently structured like a Challenge Event, in that they are based on brackets of a certain number of players;
- The rewards and the bracklets are almost identical as the rewards of other Towers.
- Similarly to other Towers we have deadly chamber effects.
- Toxic Vapor: The battles takes place in a Deadly Chamber that is filled with toxic vapor.
Toxic Vapor deals X damage to all heroes every 3 turns. - Fragile Floor: The battles takes place in a Deadly Chamber that has fragile floor.
The number of items that you can bring into battle is Y less than normally per item. You can always bring at least 1 item. - Errtaic Time: The battles takes place in a Deadly Chamber where time behaves erratically.
All status effects cast by Heroes are Z turn(s) shorter than normally. They will always last at least 1 turn. - Unnerving Resilience, which is only added for Impossible Questline.
- Toxic Vapor: The battles takes place in a Deadly Chamber that is filled with toxic vapor.
Unnerving Resilience Deadly Chamber Effect
This Deadly Chamber effect only added for Impossible Questline.
It contains 4 sub-effects:
- Strong Mind:
- All bosses have a 33% chance to resist status ailments that affect mana or prevent use of Special Skill.
- Elemental Resistance:
- Having multiple Heroes of the same element in your Team reduces the damage that enemies take from that element (-10% for each Hero of the same element).
- Unwavering Defense
- Status ailments that reduce defense are -50% less effective against all enemies.
- Absolute Resolve
- Enemy damage taken is reduced every time you use a Special Skill or a Battle Item. The damage taken reduction resets at the start of your turn.
The Strong Mind and Elemental Resistance are added starting from Floor 1.
The Unwavering Defense is added starting from Floor 9.
The Absolute Resolve is added starting from Floor 13.
Stage-by-stage information:
Guide by @birksg
- After every 5th completed stage on Normal questline you can open a Tower chest.
(There are no similar chests on Impossible questline)
Each Tower Chest features a mixture of Fixed Loot (Emblems & Coins) and Random Loot (Crafting/ Ascension Materials & Battle Items).
Tower Chest | Stage Unlocked | Tower Coins | Emblems |
---|---|---|---|
1 | 5 | 10x | 10x |
2 | 10 | 10x | 10x |
3 | 15 | 10x | 10x |
4 | 20 | 10x | 20x |
5 | 25 | 25x | 30x |
Total | - | 65x | 80x |
-
Blessings offered after each second floor is similar to what we have in other towers.
-
Final ranking rewards (image from Tower of Magic):
Exact wording of the Event Rules:
Tower Summon
Appearance Rates
- Rare Classic Hero: 64.3%
- Epic Classic Hero: 20.8%
- Legenday Classic Hero: 1.2%
- Rare Event Hero: 6.7%
- Epic Event Hero: 5.7%
- Legendary Event Hero: 0.3%
- Featured Legendary Event Hero: 1.0%
BONUS DRAW:
- Hero of the Month: 1.3%
Featured Heroes
- Timius
- Ommodus
- Relius
Cost
- 1x Pull: 100 Tower coins / 300 gems
- 10x Pull: 2600 gems
Beta Updates
- November 22, 2023 – added for first look testing.