Mono is not the best meta (in my opinion)! But what is?

Chill Rigs, lol.

You’re right that his first statement has no place on this topic, but there’s no need to question his skill level. Maybe refer him to a thread where he can discuss the topic he’s talking about? You practically live on these forums, so you probably know one🤣.

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Happy reading

If it was me, i would start with the last one and work your way up @TheDayHasCome

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Now, without going too far off topic, what makes you say that you’re a better player than Rigs? Because I’ve known Rigs for a long time and he’s been fighting amongst the top 25 alliances for a long time and that, my friend, takes skill

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Lol at least you’ve figured out there are varying skill levels

See some that dont make it that far…

I’m not going to question whether you’re a better player than me, I’ve never claimed to be the best player and idk if I’ve ever claimed to be a “good player”

I’ve always just been a player with a strong passion for the game

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The topic is a civil discussion on the pros and cons of various colour stacking or rainbow formations.

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I’m trying alright, but my man over here making statements here that I can’t ignore. I’m legit curious why he thinks he’s a better player than Rigs? What does he base it off? Does he know Rigs’ trackrecord?

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The reason the broken/tampered RNG is relevant is because there is no meta to this game. This is not a one-on-one strategy game with shifting card interactions, it’s an RNG.

It’s the same as asking what’s the current meta of this row of slot machines, REGARDLESS of whether you accept that the RNG is busted. I’ve been around deep strategy games all my life, this is not one of them.

Does the company even claim it’s a strategy game with shifting metas? lol No game designer would ever claim that, it’s just a fable meant to increase spending and bad feelings.

You can open another thread to discuss a metric for judging skill, which is a very interesting idea and difficult to measure.

But for now… Mono: best? Not best?

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I wouldn’t ever claim it as best personally. I don’t claim any playstyle as best. Too much of a blanket statement in my opinion.

There are areas of the game where it does exceed other styles in a mathematical fashion such as titans and events but pvp is a different ballgame

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I’d say every color stacking method right now requires an equal level of skill. Only legit skillfull players can pull off rainbow tho

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I love these pics :slight_smile:

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To me it’s just a playstyle question. In war I run 5 monos and a Wu team because I prefer not to stress about who I’m filling at what rates. Basically, it cuts the frustration by 80% when I can clearly see what’s going to happen for most of the fight. :slight_smile:

On my account that can’t field mono titan teams, I find I actually enjoy titans more when I have a variety of possible things to do. If I wasn’t worried about keeping my scores up for alliance purposes, I would run 2-1-1-1 on titans across the board.

Metas are created by design choices and release structures, neither of which in this game support the creation of or shifting of metas, IMO.

Hmm disagree

There have been game changes and heroes released that work better in certain styles than others and i did watch the game take a hard shift from rainbow to color stacking which sure was partly player created but it was also created by the developers by creating certain heroes and scenarios

We’re all actually watching one play out right now but i won’t be a spoiler

As chef said above it takes a great amount of skill to rainbow win consistently, there’s a reason for that statement and it’s not saying rainbow is a poor playstyle. It’s saying the way the game has evolved has made it harder for…I’ll just say most but maybe some is better, who knows…to rainbow

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Spoiler please, nothing like a good spoiler

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I guess there will always be disagreements about what a meta is or is not. I don’t think releasing HotM that have elements links is a meta, although maybe for 100 players in the world it becomes one.

That might also be something to be made clear when someone is talking about a meta. For 99.9% of players there isn’t and never will be a meta, because the game doesn’t provide all pieces to all players. That’s another reason I don’t believe this game can even have metas, and why I don’t think any game designer would honestly claim there is one.

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If it’s the most effective tactic available then it’s meta, even if it isn’t available for many players.
Then there are different META tiers…

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I war, I run mono since a few months and quite happy with it. I have done 1 very bad war, 1 absolutely amazing, and most where OK/good.

For the record, my defense team is at 4100+ TP, and our wars have usually 10 players over 4000TP, the rest between 3300 - 3900.

I don’t have enough depth to align several attack teams over 4000, and my alliance expect me to take down a few of the strongest ennemy teams. So I go with 5 mono teams and the 6th team is built depending on what is left on the field.

I had one war where nothing went normal, mostly bad boards and bad decisions from me. But I also had one war, were my 5 rainbow teams (TP between 3500 and 3700) took down 5 ennemies with TP above 4000.

I will probably move to 3-2 teams when I have enough heroes to make great team combinations.

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My 2 cents :slight_smile:

  1. There should be differentiation between raids ( based on current system they don’t matter ) and you get eventually 160+ per week to do whatever and war ( only 12 hits per week )
  2. War is about consistency and delivering for the team - so tracking % for each team is an advisable thing from my perspective
  3. Everyone has a different style of playing and skillset even in top alliances.
  4. I play in wars 3/2 ; 4/1 and mono and i enjoy all in a different way - the main point when i am building a team is the composition of skills, protection, heal, damage from skills and tile damage - just the combination sometimes come the best way in 3/2, other times in mono or 4/1. And i think that is what is the most controllable part of the game - ppl mixing the right teams to be able to win with mediocre board. You can’t control the opening board - you can be great tile player, but still don’t control fully what will come up, but you control the compositions that you have made and which team you are attacking( most times)
  5. There are just insane compositions in mono that are marginally better than any 3/2 or 4/1, however there are so many ( have seen ) bad combos of just putting the strongest 5 heroes that is clear that they are not going to have a consistent % in wars and ppl will assign this to luck or no luck.

In short, ppl should play what they are comfortable playing with and delivering 75-80% oneshots and whatever they choose, suggest focus on what they control fully - preparing and building the right teams for the set up they chose.

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Offense i find it hard saying there is a “meta” outside of color stacking. But i can’t narrow down any 1 variation of color stacking as the “meta” since each one has it’s pros and cons

Defense i feel is a bit more cut and dry. Of course there have been surprises in this thought as well. I once knew a team that was running a really wonky war defense in all 30 members that i never would have thought in a million years would be viable, yet it worked and they had a fairly high winning % and won above their level more often than we could

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I think that it needs to be mentioned that for war, one needs to consider the strength of your attacking teams relative to the tp of your top heroes (factor in strength of opponent) and your chosen defense team when determining which stacking strategy will be best. One needs to know how many one shots against what level of opponent are likely required in order to win.

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