Sneak Peek
Aether (aka Limit Breaker)
Limit Breakers can be used to further advance your heroes.
There are 5 different “elements” for the limit breakers and 3 different rarities. You can only use Nature Limit Breakers for Nature Heroes.
Quick reference created by @VeryQuietly
These items can received for war and tournament results:
Click for tournament loot details
Here are the chances to get these from each tier in Tournament:
Tier | Draws | Aether III | Aether II | Aether I |
---|---|---|---|---|
Top 1% | 4 | 5% | 30% | 65% |
Top 5% | 3 | 5% | 30% | 65% |
Top 10% | 3 | 3% | 27% | 70% |
Top 25% | 2 | 5% | 95% | |
Top 50% | 1 | 100% |
Limit Breaking Costs
See table below for a summary of the cost to limit break a hero.
Click for details for limit breaking cost
Hero/costume | Rare L.Bs | Epic L.Bs | Legendary L.Bs |
---|---|---|---|
Rare hero | 5 | - | - |
Rare costume | 1 | - | - |
Epic hero | 20 | 5 | - |
Epic costume | 3 | - | - |
Legendary hero | 35 | 20 | 5 |
Legendary costume | 5 | - | - |
Additional Levelling Costs
- Basically, the limit breaker just UNLOCKS the additional +5 levels.
- You then need to level the hero up like normal by feeding trainers/ feeder heroes to them…
- Unlike normal levelling, to go from one level to the next, there is a cost in both food and exp (like normal) AND iron + ascension materials.*
Click for full break-down Food, Iron, Ascension Material & Exp Required for Advanced Levelling!
Ascension Material Costs
Note: These only apply when you go from {x} level to {y} level.
Note 2: These costs are the same for the normal hero as for a costume.
Rarity | Element | Item 1 (Per Level) |
Item 2 (per level) |
Item 3 (per level) |
---|---|---|---|---|
Rare | Any element | - | - | |
Epic | Fire | 1x Battle Manual | - | - |
Epic | Ice | 1x Battle Manual | - | - |
Epic | Nature | 1x Battle Manualt- | - | |
Epic | Holy | 1x Tall Boot | - | - |
Epic | Dark | 1x Tall Boot | - | - |
Legendary | Fire | 1x Chainmail Shirt | 1x Scabbard | 1x Hidden Blade Only on L85 |
Legendary | Ice | 1x Battle Manual | 1x Scabbard | 1x Warm Cape Only on L85 |
Legendary | Nature | 1x Chainmail Shirt | 1x Tall Boots | 1x Sturdy Shield Only on L85 |
Legendary | Holy | 1x Battle Manual | 1x Tall Boots | 1x Orb of Magic Only on L85 |
Legendary | Dark | 1x Battle Manual | 1x Tall Bots | 1x Trap tools Only on L85 |
Food & Iron Costs
Note: These apply PER FEEDER.
*Note 2: These are listed as {x} / {y} which correlates to "Food Cost" / "Iron Cost"
Rarity | +1 Level | +2 Level | +3 Level | +4 Level | +5 Level |
---|---|---|---|---|---|
Rare (3*) | 4,158 / 1,279 | 4,200 / 1,300 | 4,242/ 1,321 | 4,284 / 1,342 | 4,326 / 1,363 |
Epic (4*) | 7,140 / 2,430 | 7,200 / 2,460 | 7,260 / 2,460 | 7,320 / 2,520 | 7,380 / 2,550 |
Legendary (5*) | 12,900 / 4,550 | 13,000 / 4,600 | 13,100 / 4,650 | 13,200 / 4,700 | 13,300 / 4,750 |
Rare Costume | 3,118 / 959 | 3,150 / 975 | 3,81 / 990 | 3,213 / 1,006 | 3,244 / 1,022 |
Epic Costume | 5,355/ 1,822 | 5,400 / 1,845 | 5,445 / 1,867 | 5,490 / 1,890 | 5,535 / 1,912 |
Leg. Costume | 9,675 / 3,412 | 9,750 / 3,450 | 9,825 / 3,487 | 9,900 / 3,525 | 9,975 / 3,562 |
OLD Food & Iron Costs
Food & Iron Costs
Note: These apply PER FEEDER.
*Note 2: These are listed as {x} / {y} which correlates to "Food Cost" / "Iron Cost"
Rarity | +1 Level | +2 Level | +3 Level | +4 Level | +5 Level |
---|---|---|---|---|---|
Rare (3*) | 8,358 / 7,623 | 8,400 / 7,650 | 8,442 / 7,677 | 8,484 / 7,704 | 8,526 / 7,731 |
Epic (4*) | 13,140 / 12,105 | 13,200 / 12,150 | 13,260 / 12,195 | 13,320 / 12,240 | 13,380 / 12,285 |
Legendary (5*) | 22,900 / 21,715 | 23,000 / 21,800 | 23,100 / 21,885 | 23,200 / 21,970 | 23,300 / 22,055 |
Rare Costume | 6,300 / 7,623 | 6,300 / 7,650 | 6,300 / 7,677 | 6,300 / 7,704 | 6,300 / 7,731 |
Epic Costume | 9,000 / 12,105 | 9,000 / 12,150 | 9,000 / 12,195 | 9,000 / 12,240 | 9,000 / 12,285 |
Leg. Costume | 15,000 / 21,715 | 15,000 / 21,800 | 15,000 / 21,885 | 15,000 / 21,970 | 15,000 / 22,055 |
Exp per Level
Rarity | +1 Level | +2 Level | +3 Level | +4 Level | +5 Level |
---|---|---|---|---|---|
Rare (3*) | 2,205 | 2,280 | 2,355 | 2,432 | 2,511 |
Epic (4*) | 7,119 | 7,305 | 7,493 | 7,684 | 7,877 |
Legendary (5*) | 14,662 | 15,000 | 15,342 | 15,688 | 16,038 |
Example Stat Boosts
You get an initial boost to the heroes base stats when you apply the limit breaker. Then there are additional stat boosts for every “Advanced Level” you progress.
The degree of this stat boost depends on the rarity of the hero. The listed stat boost (below) applies to all three base stats (Attack, Def & HP).
Rarity | Limit Break Boost | Advanced Levels (Per level) |
---|---|---|
Rare (3*) | 5.0% | 1.54% |
Epic (4*) | 3.2% | 1.03% |
Legendary (5*) | 2.9% | 0.92% |
So by the end of it all, you get the following boost to max stats:
- Rare = 113.34% boosted stats
- Epic = 108.63%
- Legendary = 107.61%
Beta information about Limit Breakers:
🧪 Early Information on Advanced Hero Levels (aka Limit Breakers) [Part of The Beta Beat v37 & V39]
Beta information about the quest:
🧪 Early Information on Mirages of Omega (aka Limit Breaker) Quest [Part of The Beta Beat V39]
Mirages of Omega (aka Limit Breaker) Quest
Staff have indicated they expect the quest to be monthly.
Duration: 36 hours
The Limit Breaker Quest is element oriented.
Dates for each element:
First appearence in 2021 June was the Ice element version, but that later the order was changed after a bug.
Element | Date 1 | Date 2 | Date 3 |
---|---|---|---|
Fire | 2021 July | 2021 December | 2022 May |
Holy | 2021 August | 2022 January | 2022 June |
Nature | 2021 September | 2022 February | 2022 July |
Ice | 2021 June 2021 October |
2022 March | 2022 August |
Dark | 2021 Novembe | 2022 April | 2022 September |
A summary of the quest & it’s rewards:
Click for Details
Stage | WE Cost | Wave count | Team Power (Suggested) |
Limit Breaker Rewards | Boss Info |
---|---|---|---|---|---|
1 | 4 | 4 | 2500 | 2x Rare | Boss Type 1 + 2 Mobs |
2 | 9 | 4 | 3500 | 5x Rare 1x Epic |
Boss Type 2 + 2 Mobs |
3 | 14 | 5 | 3900 | 10x Rare 3x Epic |
Boss Type 1 + 2 Mobs |
4 | 19 | 5 | 4300 | 15x Rare 8x Epic 1x Legendary |
Boss Type 2 + 2 Mobs |
5 | 24 | 5 | 4800 | 20x Rare 12x Epic 3x Legendary |
Boss Type 1 + 2 |
In Beta we have seen the Fire and Ice version of the quest.
There are special rules for each quest stages, which are the following:
Click for details
Element | Special Rules |
---|---|
Fire | All Fire Heroes get the following status effects every 5 turns: - All Fire Heroes get +50% attack for 5 turn - All Fire Heroes counterattack with 20% of the damage received for 5 turns. All Enemies have an innate resistance against Status Ailments |
Ice | All Ice Heroes get the following status effects every 5 turns: - All Ice heroes get +75% power for Special Skill attacks for 5 turns - All Ice heroes share received damage with each other for 5 turns. All Enemies have an innate resistance against Status Ailments. |
Holy | Holy Heroes are boosted in Mirages of Omega! - Every 5 turns, all Holy Heroes get +50% mana generation for 5 turns. - Every 5 turns, all Holy Heroes get +25% chance of dodging special attacks for 5 turns. All Enemies have an innate resistance against Status Ailments. |
Nature | Nature Heroes are boosted in Mirages of Omega - Every 5 turns, all Nature Heroes get +25% increase of any healing received for 5 turns. - Every 5 turns, all Nature Heroes regenerate 120 HP over 5 turns. All enemies have an innate resistance against status ailments. |
Dark | Dark Heroes are boosted in Mirages Of Omega - Every 5 turns, all Dark Heroes get +50% mana generation for 5 turns. - Every 5 turns, all Dark Heroes heal 100% of dealt normal damage for 5 turns. All Enemies have an innate resistance against Status Ailments. |
Boss/ Enemy Info
- The Enemies & Bosses are unique and new.
- All enemy Mobs are “elite enemies” in that they have a special skill & mana bar.
Click for details for Fire version
Element | Enemy / Boss | Special Skill |
---|---|---|
Fire | Mobs: Awakened Fire Aether Or Squire of Fire |
Omega Strike: - Deals 400% damage to the target - The target receives X Burn damage over 5 turns - The target gets -60% mana generation for 5 turns - The caster reflects all status effects and 80% damage back to the attacker and block other negative effects from enemies’ Ice Special Skills for 5 turns The actual burn damage over 5 turns (X) depends on the stage. Look for it in the next table. |
Boss Type 1: Limit Guardian |
Trial of Fire: - Deals 245% damage to the target - Steals all dispellable buffs from the target and randomly distributes them on allies - Summons a Fire Minion for all allies with 5% HP and 10% attack inherited from the caster. - The target receives Y Burn damage over 5 turns. The actual burn damage over 5 turns (Y) depends on stage. Look for it in the next table. |
|
Boss Type 2: Limit Guardian |
Trial of Fire: - Deals 130% damage to the target and nearby enemies - Steals all dispellable buffs from the target and nearby enemies and randomly distributes them on allies - Summons a Fire Minion for all allies with 5% HP and 10% attack inherited from the caster. - The target and nearby enemies get -8% mana generation for 5 turns. This effect can’t be cleansed. |
Click for details for Ice version
Element | Enemy / Boss | Special Skill |
---|---|---|
Ice | Mobs: Awakened Aether Or Limit Squire |
Omega Strike: - Deals 400% damage to the target - The target gets -75% decrease for any healing received for 5 turns. This effect can’t be cleansed. - The target gets -60% defense for 5 turns - The caster reflects all status effects and 80% damage back to the attacker and block other negative effects from enemies’ Nature Special Skills for 5 turns |
Boss Type 1: Limit Guardian |
Trial of Frost: - Deals 245% damage to the target - Steals all dispellable buffs from the target and randomly distributes them on allies - Summons an Ice Minion for all allies with 5% HP and 10% attack inherited from the caster. - The target gets -60% defense for 5 turns. |
|
Boss Type 2: Limit Guardian |
Trial of Ice: - Deals 130% damage to the target and nearby enemies - Steals all dispellable buffs from the target and nearby enemies and randomly distributes them on allies - Summons an Ice Minion for all allies with 5% HP and 10% attack inherited from the caster. - The target and nearby enemies get -75% decrease for any healing received for 5 turns. This effect can’t be cleansed. |
Boss / Enemy statistics and changing part in Special Skills per stage:
There is little variance in the Mob stats. I wrote the average numbers in to this table after the ~ sign.
Format: Attack / Defense / HP
The Fire Mobs Burn damage depends on Attack so it varies too, and I wrote average numbers for this too.
Click for details for Holy version
Element | Enemy / Boss | Special Skill |
---|---|---|
Holy | Mobs: Awakened Aether Or Limit Squire |
Omega Strike: - Deals 400% damage to the target - The target gets -21% accurancy for 5 turns. Chance to miss also applies to offensive Special Skills. - The target gets -60% defense for 5 turns - The caster reflects all status effects and 80% damage back to the attacker and block other negative effects from enemies’ Dark Special Skills for 5 turns |
Boss Type 1: Limit Guardian |
Trial of Ice: - Deals 130% damage to the target and nearby enemies - Steals all dispellable buffs from the target and nearby enemies and randomly distributes them on allies - Summons a Holy Minion for all allies with 5% HP and 10% attack inherited from the caster. - The target and nearby enemies get -19% accuracy for 5 turns. Chance to miss also applies to offensive Special Skills. |
|
Boss Type 2: Limit Guardian |
Trial of the Moon - Deals 245% damage to the target - Steals all dispellable buffs from the target and randomly distributes them on allies - Summons an Holy Minion for all allies with 5% HP and 10% attack inherited from the caster. - The target gets -60% defense for 5 turns. |
Boss / Enemy statistics and changing part in Special Skills per stage:
There is little variance in the Mob stats. I wrote the average numbers in to this table after the ~ sign.
Format: Attack / Defense / HP
The Fire Mobs Burn damage depends on Attack so it varies too, and I wrote average numbers for this too.
Click for details for Nature version
Element | Enemy / Boss | Special Skill |
---|---|---|
Nature | Mobs: Awakened Aether Or Limit Squire |
Omega Strike: - Deals 400% damage to the target - The target gets -60% attack for 5 turns. - The target gets -60% mana generation for 5 turns - The caster reflects all status effects and 80% damage back to the attacker and block other negative effects from enemies’ Fire Special Skills for 5 turns |
Boss Type 1: Limit Guardian |
Trial of Nature: - Deals 245% damage to the target. - Steals all dispellable buffs from the target and randomly distributes them on allies - Summons a Nature Minion for all allies with 5% HP and 10% attack inherited from the caster. - The target get -60% mana generation for 5 turns. |
|
Boss Type 2: Limit Guardian |
Trial of the Flora - Deals 130% damage to the target and nearby enemies. - Steals all dispellable buffs from the targetand nearby enemies and randomly distributes them on allies - Summons a Nature Minion for all allies with 5% HP and 10% attack inherited from the caster. - The target and nearby enemies gets -60% attack for 5 turns. |
Boss / Enemy statistics and changing part in Special Skills per stage:
There is little variance in the Mob stats. I wrote the average numbers in to this table after the ~ sign.
Format: Attack / Defense / HP
The Fire Mobs Burn damage depends on Attack so it varies too, and I wrote average numbers for this too.
Click for details for Dark version
Element | Enemy / Boss | Special Skill |
---|---|---|
Dark | Mobs: Awakened Aether Or Limit Squire |
Omega Strike: - Deals 400% damage to the target - The target receives165 Poison damage over 5 turns. - The target gets -60% defense for 5 turns - The caster reflects all status effects and 80% damage back to the attacker and block other negative effects from enemies’ Holy Special Skills for 5 turns |
Boss Type 1: Limit Guardian |
Trial of Darkness: - Deals 245% damage to the target. - Steals all dispellable buffs from the target and randomly distributes them on allies - Summons a Dark Minion for all allies with 5% HP and 10% attack inherited from the caster. - The target get -60% defense for 5 turns. |
|
Boss Type 2: Limit Guardian |
Trial of the Pain - Deals 130% damage to the target and nearby enemies. - Steals all dispellable buffs from the targetand nearby enemies and randomly distributes them on allies - Summons a Dark Minion for all allies with 5% HP and 10% attack inherited from the caster. - The target and nearby enemies receive 490 Poison damage over 5 turns. |
Boss / Enemy statistics and changing part in Special Skills per stage:
There is little variance in the Mob stats. I wrote the average numbers in to this table after the ~ sign.
Format: Attack / Defense / HP
The Dark Mobs Poison damage depends on Attack so it varies too, and I wrote average numbers for this too.
Click for details of Boss/Monster stats
|Stage|Enemy stat|Boss stats|Change in Special Skill|
|—|—|—|—|—
|1|~660 / 350 / 705|1199 / 523 / 1831|Burn damage for Fire Mobs: ~260
Burn damage for Fire Boss: 200
These values will might be less due to the difficulty decrease
|2|~1150 / 560 / 1115|2098 / 832 / 2914|Burn damage for Fire Mobs: 310
|3|~1350 / 600 / 1210|2487/ 904 / 3166|Burn damage for Fire Mobs: ~375
Burn damage for Fire Boss: 285
|4|~1590 / 650 / 1305|2909 / 976 / 3418|Burn damage for Fire Mobs: ~430
|5|~1970 / 750 / 1500|4219 / 1315 / 4603|Burn damage for Fire Mobs: ~540
Burn damage for Boss: 485
Guides, Thx to @cap