NOTE: Please do not, under any circumstances, share IMAGES OR VIDEOS from Beta in this or any public Forum thread. Violations can cause players to lose their Beta accounts, or threads to be closed down.
This thread is to provide early insights and discussion on the new feature Alpaha Aethers, and second round of advanced leveling.
NOTE: This is the second round of Advanced Hero Levelling.
Don’t get too attached
Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.
It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.
So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.
Poll
What’s your opinion on this Feature?
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- Slightly Positive
- Neutral
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0 voters
Authors Note
See Second post for a longer authors note. Please remember that I am just the messenger here so don’t shoot me!!
Second Round of Advanced hero Leveling.
Quick Summary
Using the combination of existing Aethers and new Alpha Aethers you can unlock further more 5 levels for Rare, Epic and Legendary heroes.
When “limit broken”, the hero has access to an additional +5 levels which grant large stat boosts per level, but in turn have a high cost of resources, materials & experience.
You can further limit break a hero if it reached level 85 for Legendaries, 75 for Epic heroes, and 55 for Rare heroes.
Limit Breakers
The new Alpha Aether have no elements so they can be used for any heroes.
Limit Breaking Costs
See table below for a summary of the cost to limit break a hero.
Hero/costume | Rare L.Bs | Epic L.Bs | Legendary L.Bs | Alpha Aether |
---|---|---|---|---|
Rare hero | 1 | - | - | 1 |
Rare costume | 1 | - | - | 1 |
Epic hero | 5 | 1 | - | 3 |
Epic costume | 3 | - | - | 1 |
Legendary hero | 10 | 5 | 1 | 10 |
Legendary costume | 5 | - | - | 1 |
Additional Levelling Costs
- Basically, the limit breaker just UNLOCKS the additional +5 levels.
- You then need to level the hero up like normal by feeding trainers/ feeder heroes to them…
- Unlike normal levelling, to go from one level to the next, there is a cost in both food and exp (like normal) AND iron, normal Aethers and ascension materials.*
Click for full break-down Food, Iron, Ascension Material & Exp Required for Advanced Levelling!
Ascension Material Costs
Note: These only apply when you go from {x} level to {y} level.
Note 2: These costs are the same for the normal hero as for a costume.
Rarity | Element | +1 and +2 Level Items | +3 and +4 Level Items | +5 Level Items |
---|---|---|---|---|
Rare | Fire | 1x Tall Boots | 1x Tall Boots 1x Leather Armor |
1x Tall Boots 1x Leather Armor 1x Fire Aether I 1x Chainmail Shirt |
Rare | Ice | 1x Tall Boots | 1x Tall Boots 1x Leather Armor |
1x Tall Boots 1x Leather Armor 1x Ice Aether I 1x Battle Manual |
Rare | Nature | 1x Tall Boots | 1x Tall Boots 1x Wooden Shield |
1x Tall Boots 1x Wooden Shield 1x Nature Aether I 1x Scabbard |
Rare | Holy | 1x Tall Boots | 1x Tall Boots 1x Rugged Clothes |
1x Tall Boots 1x Rugged Clothes 1x Holy Aether I 1x Chainmail Shirt |
Rare | Dark | 1x Tall Boots | 1x Tall Boots 1x Wooden Shield |
1x Tall Boots 1x Wooden Shield 1x Dark Aether I 1x Scabbard |
Epic | Fire | 1x Chainmail Shirt 1x Fire Aether I |
1x Chainmail Shirt 1x Fire Aether I 1x Fire Aether II |
1x Chainmail Shirt 2x Fire Aether I 1x Fire Aether II 1x Hidden Blade |
Epic | Ice | 1x Battle Manual 1x Ice Aether I |
1x Battle Manual 1x Ice Aether I 1x Ice Aether II |
1x Battle Manual 2x Ice Aether I 1x Ice Aether II 1x Wam Cape |
Epic | Nature | 1x Scabbard 1x Nature Aether I |
1x Scabbard 1x Nature Aether I 1x Nature Aether II |
1x Scabbard 2x Nature Aether I 1x Nature Aether II 1x Sturdy Shield |
Epic | Holy | 1x Chainmail Shirt 1x Holy Aether I |
1x Chainmail Shirt 1x Holy Aether I 1x Holy Aether II |
1x Chainmail Shirt 2x Holy Aether I 1x Holy Aether II 1x Orb of Magic |
Epic | Dark | 1x Scabbard 1x Dark Aether I |
1x Scabbard 1x Dark Aether I 1x Dark Aether II |
1x Scabbard 2x Dark Aether I 1x Dark Aether II 1x Trap Tools |
Legendary | Fire | 1x Fire Aether I | 1x Fire Aether I 1x Fire Aether II |
1x Fire Aether I 1x Fire Aether II 1x Fire Aether III 1x Mystic Rings |
Legendary | Ice | 1x Ice Aether I | 1x Ice Aether I 1x Ice Aether II |
1x Ice Aether I 1x Ice Aether II 1x Ice Aether III 1x Farsight Telescope |
Legendary | Nature | 1x Nature Aether I | 1x Nature Aether I 1x Nature Aether II |
1x Nature Aether I 1x Nature Aether II 1x Nature Aether III 1x Mysterious Tonic |
Legendary | Holy | 1x Holy Aether I | 1x Holy Aether I 1x Holy Aether II |
1x Holy Aether I 1x Holy Aether II 1x Holy Aether III 1x Poison Darts |
Legendary | Dark | 1x Dark Aether I | 1x Dark Aether I 1x Dark Aether II |
1x Dark Aether I 1x Dark Aether II 1x Dark Aether III 1x Royal Tabard |
Food & Iron Costs
Note: These apply PER FEEDER.
*Note 2: These are listed as {x} / {y} which correlates to "Food Cost" / "Iron Cost"
Rarity | +1 Level | +2 Level | +3 Level | +4 Level | +5 Level |
---|---|---|---|---|---|
Rare (3*) | 4578 / 4768 | 4,620 / 4,810 | 4,662/ 4,852 | 4,704/ 4,894 | 4,746/ 4,936 |
Epic (4*) | 7,740 / 8,040 | 7,800 / 8,100 | 7,860 / 8,160 | 7,920 / 8,220 | 7,980 / 8,280 |
Legendary (5*) | 13,900 / 14,400 | 14,000 / 14,500 | 14,100 / 14,600 | 14,200 / 14,700 | 14,300 / 14,800 |
Rare Costume | 3,433 / 3,576 | 3,465 / 3,607 | 3,496 / 3,639 | 3,528/ 3,670 | 3,559/ 3,702 |
Epic Costume | 5,805 / 6,030 | 5,850 / 6,075 | 5,895/ 6,120 | 5,940 / 6,165 | 5,985 / 6,210 |
Legendary Costume | 10,425 / 10,800 | 10,500 / 10,875 | 10,575 / 10,950 | 10,650 / 11,025 | 10,725 / 11,100 |
Exp per Level
Rarity | +1 Level | +2 Level | +3 Level | +4 Level | +5 Level |
---|---|---|---|---|---|
Rare (3*) | 2,520 | 2,600 | 2,682 | 2,765 | 2,849 |
Epic (4*) | 7,757 | 7,951 | 8,148 | 8,347 | 8,549 |
Legendary (5*) | 15,788 | 16,140 | 16,496 | 16,856 | 17,220 |
Example Stat Boosts
You get an initial boost to the heroes base stats when you apply the limit breaker. Then there are additional stat boosts for every “Advanced Level” you progress.
The degree of this stat boost depends on the rarity of the hero. The listed stat boost (below) applies to all three base stats (Attack, Def & HP).
Rarity | Limit Break Boost | Advanced Levels (Per level) |
---|---|---|
Rare (3*) | 8.7% | 2.8% |
Epic (4*) | 5.2% | 1.9% |
Legendary (5*) | 5.2% | 1.75% |
So by the end of it all, you get the following boost to max stats:
- Rare = 122,55% boosted stats
- Epic = 114.46%
- Legendary = 114.05%
(And that’s excluding emblem bonuses and costume bonuses and troop modifers…!!!)
Additional notes/ Observations
-
Heroes with costumes must be Limit Broken TWICE. Once for the base hero, once for the costume.
Note if you just wanna use the base hero, there is no added benefit to limit breaking the costume too. -
Costume Bonses apply AFTER the limit breaking. So you get the limit broken stats and then the costume bonus on top of that
-
Emblem boosts apply AFTER the limit breaking also.
Beta Updates
Section will be updated over time.
23 Feb
Initially added to beta in V56.3 for testing.
Release Date??
It is NOT known when this feature will be available in the live game.