Second Limit Breaking Second Limit Breaking with Alpha Aethers and Aether Gifts
This purpose of this topic is to provide information about the second limit breaking, alpha aethers and aether gifts.
If you looking for information about the first limit breaking, and the Mirages of Omega Quest, then please visit the following topic:
Second Round of Advanced hero Leveling.
Quick Summary
Using the combination of existing Aethers and new Alpha Aethers you can unlock further more 5 levels for Rare, Epic and Legendary heroes.
When “limit broken”, the hero has access to an additional +5 levels which grant large stat boosts per level, but in turn have a high cost of resources, materials & experience.
You can further limit break a hero if it reached level 85 for Legendaries, 75 for Epic heroes, and 55 for Rare heroes.
Limit Breakers
The new Alpha Aether have no elements so they can be used for any heroes.
They can be received from these sources:
- Players will receive a gift of 10 Alpha Aethers when this feature goes live.
- Mirages of Omega quests (1 guaranteed at last stage)
- Rare Wanted Missions (20% chance)
- Rare Titans (0.1% at loot tier 5 → 10% chance at loot tier 14)
- Alliance War Chests (10% chance over 80% participation)
- Mystic Vision (0.1% chance)
- Aether Summon (starting on April 3rd):
- Upcoming “Alpha Treasury Quest”
- This Quest has not arrived to Beta yet.
Limit Breaking Costs
See table below for a summary of the cost to limit break a hero.
Hero/costume | Rare L.Bs | Epic L.Bs | Legendary L.Bs | Alpha Aether |
---|---|---|---|---|
Rare hero | 1 | - | - | 1 |
Rare costume | 1 | - | - | 1 |
Epic hero | 5 | 1 | - | 3 |
Epic costume | 3 | - | - | 1 |
Legendary hero | 10 | 5 | 1 | 10 |
Legendary costume | 5 | - | - | 1 |
Additional Levelling Costs
- Basically, the limit breaker just UNLOCKS the additional +5 levels.
- You then need to level the hero up like normal by feeding trainers/ feeder heroes to them…
- Unlike normal levelling, to go from one level to the next, there is a cost in both food and exp (like normal) AND iron, normal Aethers and ascension materials.*
Click for full break-down Food, Iron, Ascension Material & Exp Required for Advanced Levelling!
Ascension Material Costs
Note: These only apply when you go from {x} level to {y} level.
Note 2: These costs are the same for the normal hero as for a costume.
Rarity | Element | +1 and +2 Level Items | +3 and +4 Level Items | +5 Level Items |
---|---|---|---|---|
Rare | Fire | 1x Tall Boots | 1x Tall Boots 1x Leather Armor |
1x Tall Boots 1x Leather Armor 1x Fire Aether I 1x Chainmail Shirt |
Rare | Ice | 1x Tall Boots | 1x Tall Boots 1x Leather Armor |
1x Tall Boots 1x Leather Armor 1x Ice Aether I 1x Battle Manual |
Rare | Nature | 1x Tall Boots | 1x Tall Boots 1x Wooden Shield |
1x Tall Boots 1x Wooden Shield 1x Nature Aether I 1x Scabbard |
Rare | Holy | 1x Tall Boots | 1x Tall Boots 1x Rugged Clothes |
1x Tall Boots 1x Rugged Clothes 1x Holy Aether I 1x Chainmail Shirt |
Rare | Dark | 1x Tall Boots | 1x Tall Boots 1x Wooden Shield |
1x Tall Boots 1x Wooden Shield 1x Dark Aether I 1x Scabbard |
Epic | Fire | 1x Chainmail Shirt 1x Fire Aether I |
1x Chainmail Shirt 1x Fire Aether I 1x Fire Aether II |
1x Chainmail Shirt 2x Fire Aether I 1x Fire Aether II 1x Hidden Blade |
Epic | Ice | 1x Battle Manual 1x Ice Aether I |
1x Battle Manual 1x Ice Aether I 1x Ice Aether II |
1x Battle Manual 2x Ice Aether I 1x Ice Aether II 1x Wam Cape |
Epic | Nature | 1x Scabbard 1x Nature Aether I |
1x Scabbard 1x Nature Aether I 1x Nature Aether II |
1x Scabbard 2x Nature Aether I 1x Nature Aether II 1x Sturdy Shield |
Epic | Holy | 1x Chainmail Shirt 1x Holy Aether I |
1x Chainmail Shirt 1x Holy Aether I 1x Holy Aether II |
1x Chainmail Shirt 2x Holy Aether I 1x Holy Aether II 1x Orb of Magic |
Epic | Dark | 1x Scabbard 1x Dark Aether I |
1x Scabbard 1x Dark Aether I 1x Dark Aether II |
1x Scabbard 2x Dark Aether I 1x Dark Aether II 1x Trap Tools |
Legendary | Fire | 1x Fire Aether I | 1x Fire Aether I 1x Fire Aether II |
1x Fire Aether I 1x Fire Aether II 1x Fire Aether III 1x Mystic Rings |
Legendary | Ice | 1x Ice Aether I | 1x Ice Aether I 1x Ice Aether II |
1x Ice Aether I 1x Ice Aether II 1x Ice Aether III 1x Farsight Telescope |
Legendary | Nature | 1x Nature Aether I | 1x Nature Aether I 1x Nature Aether II |
1x Nature Aether I 1x Nature Aether II 1x Nature Aether III 1x Mysterious Tonic |
Legendary | Holy | 1x Holy Aether I | 1x Holy Aether I 1x Holy Aether II |
1x Holy Aether I 1x Holy Aether II 1x Holy Aether III 1x Poison Darts |
Legendary | Dark | 1x Dark Aether I | 1x Dark Aether I 1x Dark Aether II |
1x Dark Aether I 1x Dark Aether II 1x Dark Aether III 1x Royal Tabard |
Food & Iron Costs
Note: These apply PER FEEDER.
*Note 2: These are listed as {x} / {y} which correlates to "Food Cost" / "Iron Cost"
Rarity | +1 Level | +2 Level | +3 Level | +4 Level | +5 Level |
---|---|---|---|---|---|
Rare (3*) | 4578 / 4768 | 4,620 / 4,810 | 4,662/ 4,852 | 4,704/ 4,894 | 4,746/ 4,936 |
Epic (4*) | 7,740 / 8,040 | 7,800 / 8,100 | 7,860 / 8,160 | 7,920 / 8,220 | 7,980 / 8,280 |
Legendary (5*) | 13,900 / 14,400 | 14,000 / 14,500 | 14,100 / 14,600 | 14,200 / 14,700 | 14,300 / 14,800 |
Rare Costume | 3,433 / 3,576 | 3,465 / 3,607 | 3,496 / 3,639 | 3,528/ 3,670 | 3,559/ 3,702 |
Epic Costume | 5,805 / 6,030 | 5,850 / 6,075 | 5,895/ 6,120 | 5,940 / 6,165 | 5,985 / 6,210 |
Legendary Costume | 10,425 / 10,800 | 10,500 / 10,875 | 10,575 / 10,950 | 10,650 / 11,025 | 10,725 / 11,100 |
Exp per Level
Rarity | +1 Level | +2 Level | +3 Level | +4 Level | +5 Level |
---|---|---|---|---|---|
Rare (3*) | 2,520 | 2,600 | 2,682 | 2,765 | 2,849 |
Epic (4*) | 7,757 | 7,951 | 8,148 | 8,347 | 8,549 |
Legendary (5*) | 15,788 | 16,140 | 16,496 | 16,856 | 17,220 |
@Zartanis’s guide about second limit breaking costs:
Example Stat Boosts
You get an initial boost to the heroes base stats when you apply the limit breaker. Then there are additional stat boosts for every “Advanced Level” you progress.
The degree of this stat boost depends on the rarity of the hero. The listed stat boost (below) applies to all three base stats (Attack, Def & HP).
Rarity | Limit Break Boost | Advanced Levels (Per level) |
---|---|---|
Rare (3*) | 8.7% | 2.8% |
Epic (4*) | 5.2% | 1.9% |
Legendary (5*) | 5.2% | 1.75% |
So by the end of it all, you get the following boost to max stats:
- Rare = 122,55% boosted stats
- Epic = 114.46%
- Legendary = 114.05%
(And that’s excluding emblem bonuses and costume bonuses and troop modifers…!!!)
Aether Powers
One of these the following Aether Powers will be assigned to specific heroes, which will affect hundreds of heroes.
At the start of each battle, this Hero gains a dispellable buff for specific turns, but the opposite direction ailments are not overwriting them.
Heroes gain access to a new Aether Power upon reaching the second maximum level.
In battles with multiple waves, the effect is refreshed at the beginning of each wave.
(The hero cards now tagged with the proper aether power name. If you click on the proper tag, then you can see the list of the hero card topics for that specific Aether Power)
List of Aether Powers:
Icon | Aether Power | Description |
---|---|---|
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Ailment Defense | At the start of each battle , this hero gets -75% reduction to damage received from status ailments for 6 turns. |
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Ailment Immunity ailment-immunity |
At the start of each battle, this Hero is immune to new status ailments for 6 turns. |
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Ailment Reflect ailment-reflect |
At the start of each battle, this Hero reflects cleansable status ailments they would receive to a random character on the opposing team for 6 turns. |
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Attack Up attack-up |
At the start of each battle, this Hero gets +20% attack for 6 turns. |
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Boosted Regen boosted-regen |
At the start of each battle, this Hero regenerates 300 boosted health over 6 turns. Boosted health can exceed max HP. |
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Bulwark bulwark |
At the start of each battle, this Hero gets +15% defense, and a further 1% increase every time they are hit during 6 turns. |
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Counterattack counterattack |
At the start of each battle, this Hero counterattacks with 60% of the damage received for 6 turns. |
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Damage Reduction damage-reduction |
At the start of each battle, all damage received by this hero is reduced by 10% for 6 turns. |
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Defense up defense-up |
At the start of each battle, this Hero gets +20% defense for 6 turns. |
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Dodge dodge |
At the start of each battle, this Hero gets +20% chance to dodge Special Skills that deal damage for 6 turns. |
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Fiend Resist fiend-resist |
At the start of each battle, this Hero is immune to new Fiends for 6 turns. |
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Gamble gamble |
At the start of each battle, this Hero gets +60% attack with -20% accuracy for 6 turns. |
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Heal Increase heal-increase |
At the start of each battle, this Hero gets +50% increase for any healing received for 6 turns. |
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Knight’s Endurance knights-endurance |
At the start of each battle, this Hero has a 15% chance to drop any received damage to 1 for 6 turns. |
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Mana Boost mana-boost |
At the start of each battle, this Hero receives a small amount of mana over 6 turns. |
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Rage rage |
At the start of each battle, this Hero gets +15% attack, and a further 1% increase every time they are hit during 6 turns. |
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Regen regen |
At the start of each battle, this Hero regenerates 420 health over 6 turns. |
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Revive revive |
If this Hero is defeated during the first 4 turns of a battle, they are resurrected in the beginning of their next turn with 1% health. All status effects and stacks are removed when the Hero dies. |
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Special Armor special-armor |
At the start of each battle, this Hero gets +40% defense against Special Skills for 6 turns. |
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Special Boost special-boost |
At the start of each turn, this Hero’s Special Skill deals an additional +30% damage for 6 turns. |
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Taunt taunt |
At the start of each battle, this Hero gets Taunt that prevents enemies from using Special Skills on the Hero’s allies for 3 turns. |
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Vampire vampire |
At the start of each battle, this Hero heals 100% of dealt normal damage for 6 turns. |
@Zartanis’s Guide about Aether Powers:
@Cap’s Guide about Aether Powers:
@Liam_K 's spreadsheet about the Aether Powers:
Aether Reset Token
Steps of usage
The Aether Reset Token can be accessed with the “Available Tomes” button and “Hero Reset Available” text will be visible under that text if you have this token, and you opened a Legendary hero:
Once you click on the button you will see this screen with an “Reset” button on the bottom of the screen:
This screen lists the items which will be returned if you proceed.
If you click on Reset, then you will get an extra confirmation message which tells you that all Costumes of the Hero will be also reset:
The operation is performed if you click on Yes.
Returned items for a maxed double limit broken and max emblemed Legendary heroes without costume:
Click for list of returned items
Fire:
- 26x 4* Fire Trainer Hero, 1x 3* Fire Trainer Hero
- 6x Giant Good Bundle (500K), 2x Giant Iron Bundle (500K), 1x Medium Food Bundle (100K), 1x Medium Iron Bundle (100K), 1x Small Iron Bundle (50K), 3x Tiny Food Bundle (10K)
- 10x Alpha Aether
- 7x Fire Aether III, 28x Fire Aether II, 50x Fire Aether I
- 1500 emblems
- 1x Mystic Rings
- 1x Hidden Blade, 5x Chanmail Shirt, 5x Scabbard
- 4240 Food, 1790 Iron
Nature:
- 26x 4* Nature Trainer Hero, 1x 3* Nature Trainer Hero
- 6x Giant Good Bundle (500K), 2x Giant Iron Bundle (500K), 1x Medium Food Bundle (100K), 1x Medium Iron Bundle (100K), 1x Small Iron Bundle (50K), 3x Tiny Food Bundle (10K)
- 10x Alpha Aether
- 7x Nature Aether III, 28x Nature Aether II, 50x Nature Aether I
- 1500 emblems
- 1x Mysterious Tonic
- 1x Sturdy Shield , 5x Chanmail Shirt, 5x Tall Boots
- 4240 Food, 1790 Iron
Holy:
- 26x 4* Holy Trainer Hero, 1x 3* Holy Trainer Hero
- 6x Giant Good Bundle (500K), 2x Giant Iron Bundle (500K), 1x Medium Food Bundle (100K), 1x Medium Iron Bundle (100K), 1x Small Iron Bundle (50K), 3x Tiny Food Bundle (10K)
- 10x Alpha Aether
- 7x Holy Aether III, 28x Holy Aether II, 50x Holy Aether I
- 1500 emblems
- 1x Poison Darts
- 1x Orb of Magic , 5x Battle Manual, 5x Tall Boots
- 4240 Food, 1790 Iron
Dark:
- 26x 4* Dark Trainer Hero, 1x 3* Dark Trainer Hero
- 6x Giant Good Bundle (500K), 2x Giant Iron Bundle (500K), 1x Medium Food Bundle (100K), 1x Medium Iron Bundle (100K), 1x Small Iron Bundle (50K), 3x Tiny Food Bundle (10K)
- 10x Alpha Aether
- 7x Dark Aether III, 28x Dark Aether II, 50x Dark Aether I
- 1500 emblems
- 1x Royal Tabard
- 1x Trap Tools , 5x Battle Manual, 5x Tall Boots
- 4240 Food, 1790 Iron
Ice:
- 26x 4* Ice Trainer Hero, 1x 3* Ice Trainer Hero
- 6x Giant Good Bundle (500K), 2x Giant Iron Bundle (500K), 1x Medium Food Bundle (100K), 1x Medium Iron Bundle (100K), 1x Small Iron Bundle (50K), 3x Tiny Food Bundle (10K)
- 10x Alpha Aether
- 7x Ice Aether III, 28x Ice Aether II, 50x Ice Aether I
- 1500 emblems
- 1x Farsight Telescope
- 1x Warm Cape , 5x Battle Manual, 5x Scabbard
- 4240 Food, 1790 Iron
1x Costumed heroes gives back extra:
- 15x 4* Trainer Hero, 1x 3* Trainer Hero, 1x 2* Trainer hero
- 1x Medium Food Budnle (100K), 1x Medium Iron Budnle (100K), 1x Tiny Iron Bundle
- 1x Alpha Aether
- 1x Aether III, 3x Aether II, 15x Aether I
- Another set of ascension materials
- 500 Food, 1060 Iron
If you have used Golden emblems on a hero what you reset, then the Golden emblems are given back too.
Related topics:
Beta information: