Maybe they are pacing it towards 15 times per year (3 per year each colors).
I noticed, after completing a level of Mirages, it defaults your team to the first one automatically in future battles (map levels, other quests, etc). So watch out for that.
@Suicide_Bunny …Who did you use on the final level. And any battle items? I am just waiting for WE
My team was:
Ariel - Magni (costume off - the def down doesn’t work anyway) - Cobalt - Lord Loki - Miki
Benched Frida, Vela who I normally use in my blue mono - their ailments do not work and without them they are pretty pointless.
Didn’t have to use any battle items through the event, maybe a small mana pot or two to charge Ariel (the heal reduction is pretty annoying with the spirit link ‘buff’).
Also I didn’t see a power spike between level 4 and 5. They were a bit more sturdy, but that’s it. With Miki it actually helped.
Noticed the same too.
This happened before with a different (new) event (Can’t remember which one but I’m sure someone will fill in the blank in my memory.)
That might be a bug @KiraSG
I don’t know what angers me more, fact that they specially gave less breakers so that we can’t do legendary now, or the fact that they divided it per colors.
Would be so much better and versatile if we could use the stones as we please, not gather crumbs per color…
I propose to change the display of the hero to increase the limit, including talents, now the display is only in level
I have already limit broken this hero’s costume.
Here is how his costume can look like after limit breaking and maxing to level 55 with 20 emblems:
Hmm, I have noticed the same.
I have added a bug topic for this:
As I recall there was a team 1 related issue with the Mythic Titan event…
It was during the first Tavern of Legends
Let me break it down for you, why it was non negotiable for them to introduce mirages of omega aka the limit breakers.
Their reason behind the scenes is : introduction of 6 STAR HEROES!
BEFORE THEY INTRODUCE 6* HEROES, they must first make a more even playing field. Since 5* cant always progress, from power creep standpoint (too big of a difference between 4* and 5*, they ‘’ gave us a year’’ for us to limit break 5* heroes, which would be a slightly worse in comparison to FIRST VERSIONS of 6* heroes…
AND the rat race for 6* heroes begins… or it will?
Admittedly your team is far stronger than Mine (Rigard Magni Grimm Kiril Cyprian) But it was very noticeable the difference between Stage 4 and 5.
Stages 1-4 I didn’t have to use any Items. Stage 5 I had to use Dragon attacks, Super Mana Potions, revive scrolls and Super Health Potions as well as 75 Gems to finish it off.
Didnt help that I had a poor board full of Green / Gold tiles to start it off but all the same these challenges are a real resource thief to those of us who haven’t been in the game very long.
I can’t wait to see a portal with 6 star heroes with 0.03% chance of pulling when featured, and 0.005% of pulling when not!
And of course when you get lucky to pull one in your first two years you will pull the worst one!
They gave us just enough to be right at the edge of gratification but you just couldn’t get it. They know this game is gambling and they know the psychological behind gamblers. Soon you will be able to buy these limit breakers and they know we’ll want that last one! With five colors and only one of these quests per month we’ll be dying to get that last one and they play on that desire . It’s simply manipulation at its most greedy way. Zynga is only about generating more money. The improvements to improve the game doesn’t generate money so they don’t focus on providing a better product but only things that bring in more money. When beta testers are quitting and moderators you should know we’re heading in a bad direction. When the community’s voice is disregarded and beta’s voice isn’t heard you know they don’t give two shitz about us only our money
I feel you . I’ve been in the game 10 months or so and also had to pay 75 gems to beat it and my team is at 4320! If I was a real newbie I couldn’t imagine reaching level 5 or surely not beating it. If you start this game now your at a huge disadvantage! But they know we’ll be dying to get that last item and how long before you think that they’ll be sold?? Not long I should think. Five colors, one a month so they’ll be scarce enough to drive up our desire in order to break down and buy them
Probably the most perfide thing Sg has done so far.
So that’s the first sentence why they introduce limit breakers, because there will be events were people with only S1 won’t be able to complete. So they introduced limit breakers, that those poor people will have a chance.
And than they locked it behind a 4800 TP requirement quest. WTF?
Please show me a S1 team (without costume that’s not really S1 for me) with 4800 TP.
I know it’s only an suggestion, most of the time you don’t need that TP, but that’s true for all events/Quests/stages, doesn’t change the fact that the quest to obtain items that should help poor S1 heroes only players complete hard Quests, is the hardest quest Sg released so far.
Sounds like a joke to me.
Limit Breakers arrive & first hero to be levelled up is Nordri by a player close by who plays at level 28.
LBs have many uses,
other than raid / war teams,
for all types of players across levels
Good luck collecting them & share who was your first hero to be Limit-Broken !?
Well done. That was quick. Just waiting for WE for the last level. Just don’t want to use a flask.
Who did you take for the final level?