[Master Discussion] - Master Emblems, Master Talent and Superior Master Talent

:pencil2: Purpose

Master discussion & information thread for the Master Emblems, Master Talents, Superior Master Talents feature, added to Empires and Puzzles in Version 67.


Master Emblems

Master Emblems can be used to further emblem your heroes with 5 additional levels, which is unlocked if your hero is already has 20 emblems.
There is a specific Master Emblem for each existing Hero class.

Master Emblem nodes can be substituted by a single Golden Emblem like the normal talent nodes.
Similarly to Golden Emblems, Master Class Emblems will not be returned when the Talent Grid is reset.

The new talent nodes give Stat boost, and when you reach the 25th node, then your non season 1 hero will get a Master Talent, and Season 1 heroes are getting Superior Master Talent.

See the desripton of these Master and Superior Master Talents in the next sections.

Master Talent Layout

Here is the Layout for Master Talent nodes.

Master Talent Node Costs

Each new talent node gives these stat boosts at the bellow cost.
Each node cost food, iron and class specific Emblems and Master Emblems for the specific class.

Click here for Talent Node costs
Rarity
Node
Stat Boost Food Cost Iron Cost Emblem Cost Master Emblem Cost
Common
21A +50 Attack 20K 20K 1 1
21B +60 Defense 20K 20K 1 1
22A +50 Attack 20K 20K 1 1
22B +60 Defense 20K 20K 1 1
23 +50 Health 20K 20K 1 1
24A +50 Attack 20K 20K 1 1
24B +60 Defense 20K 20K 1 1
25 +50 Health 20K 20K 1 1
Uncommon
21A +50 Attack 35K 35K 10 1
21B +60 Defense 35K 35K 10 1
22A +50 Attack 35K 35K 10 1
22B +60 Defense 35K 35K 10 1
23 +50 Health 35K 35K 10 1
24A +50 Attack 35K 35K 10 1
24B +60 Defense 35K 35K 10 1
25 +50 Health 35K 35K 10 1
Rare
21A +50 Attack 80K 80K 30 3
21B +60 Defense 80K 80K 30 3
22A +50 Attack 80K 80K 30 3
22B +60 Defense 80K 80K 30 3
23 +50 Health 80K 80K 30 3
24A +50 Attack 80K 80K 30 3
24B +60 Defense 80K 80K 30 3
25 +50 Health 80K 80K 30 3
Epic
21A +50 Attack 200K 200K 50 5
21B +60 Defense 200K 200K 50 5
22A +50 Attack 200K 200K 50 5
22B +60 Defense 200K 200K 50 5
23 +50 Health 200K 200K 50 5
24A +50 Attack 200K 200K 50 5
24B +60 Defense 200K 200K 50 5
25 +50 Health 200K 200K 50 5
Legendary
21A +50 Attack 600K 600K 100 10
21B +60 Defense 600K 600K 100 10
22A +50 Attack 600K 600K 100 10
22B +60 Defense 600K 600K 100 10
23 +50 Health 600K 600K 100 10
24A +50 Attack 600K 600K 100 10
24B +60 Defense 600K 600K 100 10
25 +50 Health 600K 600K 100 10

Master Talents and Superior Master Talents

When a Season 1 heroes and costumes receive his/her 25th Talent node, then that hero gets the Superior Master Talent while other heroes get Master Talent

I have highlighted with green the changes in the new Master Talents compared to regular ones.

Click for talent skill description details
Class
Talent type
Talent Description
Barbarian
Regular (20th node) Wound
After any normal attack, +30% chance to active the following effects:
  • Deal 60% of the damage done by normal attack over 5 turns. If target aleady has this ailment, the previous ailment’s remaining damage is added to the new ailment as additional damage.
  • Master (25th node) Master Wound
    After any normal attack, +30% chance to active the following effects:
  • Deal 80% of the damage done by normal attack over 5 turns. If target aleady has this ailment, the previous ailment’s remaining damage is added to the new ailment as additional damage.
  • Superior (20th node) Superior Wound
    After any normal attack, +50% chance to active the following effects:
  • Deal 60% of the damage done by normal attack over 5 turns. If target aleady has this ailment, the previous ailment’s remaining damage is added to the new ailment as additional damage.
  • This character gets +30% attack for 3 turns.
  • Superior Master (25th node) Superior Master Wound
    After any normal attack, +50% chance to active the following effects:
  • Deal 80% of the damage done by normal attack over 5 turns. If target aleady has this ailment, the previous ailment’s remaining damage is added to the new ailment as additional damage.
  • This character gets +30% attack for 3 turns.
  • Cleric
    Regular (20th node) Manashield
    +35% chance to resist negative mana effects and effects that prevent use of Special Skill.
    Master (25th node) Master Manashield
    +35% chance to resist negative mana effects and effects that prevent use of Special Skill. If effects were resisted the followiing effects are also activated:
  • This character recovers 10% health.
  • Superior (20th node) Superior Manashield
    +60% chance to resist negative mana reductions and reflect negative mana effects and effects that prevent use of Special Skill.
    Superior Master (25th node) Superior Manashield
    +60% chance to resist negative mana reductions and reflect negative mana effects and effects that prevent use of Special Skill.If effects were resisted or reflected the followiing effects are also activated:
  • This character recovers 10% health.
  • Druid
    Regular (20th node) Companion
    If this character received any damage by the end of enemy turn, +15% chance to activate the following effects:
  • Summon a Thorn Minion with 15% health and 15% attack.
  • Master (25th node) Master Companion
    If this character received any damage by the end of enemy turn, +15% chance to activate the following effects:
  • Summon a Thorn Minion with 25% health and 25% attack.
  • Superior (20th node) Superior Companion
    If this character received any damage by the end of enemy turn, +20% chance to activate the following effects:
  • Summon a Thorn Minion with 20% health and 20% attack.
  • Superior Master (25th node) Superior Master Companion
    If this character received any damage by the end of enemy turn, +20% chance to activate the following effects:
  • Summon a Thorn Minion with 30% health and 30% attack.
  • Fighter
    Regular (20th node) Revive
    When receiving a fatal attack, +30% chance to revive at the end of the turn.
    Master (25th node) Master Revive
    When receiving a fatal attack, +30% chance to revive at the end of the turn. If revived, the following effects are also activated:
  • This character gets 25% attack for 2 turns.
  • Superior (20th node) Superior Revive
    When receiving a fatal attack, +35% chance to revive at the end of the turn. If revived, the following effects are also activated:
  • This character gains 50% mana.
  • Superior Master (25th node) Superior Master Revive
    When receiving a fatal attack, +35% chance to revive at the end of the turn. If revived, the following effects are also activated:
  • This character gains 50% mana.
  • This character gets 25% attack for 2 turns.
  • Monk
    Regular (20th node) Withstand
    +30% chance to resist negative status effects.
    Master (25th node) Master Withstand
    +30% chance to resist negative status effects. If status ailments were resisted, the following effects are also activated:
  • Cleanses the newest status ailment from this character.
  • Superior (20th node) Superior Withstand
    +50% chance to resist negative status effects. If status ailments were resisted, the following effects are also activated:
  • This character deals 100% damage to the attacker.
  • Superior Master (25th node) Superior Master Withstand
    +50% chance to resist negative status effects. If status ailments were resisted, the following effects are also activated:
  • This character deals 100% damage to the attacker.
  • Cleanses the newest status ailment from this character.
  • Paladin
    Regular (20th node) Protect
    If this character received any damage by the end of enemy turn, +25% chance to activate the following affect:
  • This character get +25% defense for 2 turns.
  • Master (25th node) Master Protect
    If this character received any damage by the end of enemy turn, +25% chance to activate the following affect:
  • This character and nearby allies get +25% defense for 2 turns.
  • Superior (20th node) Superior Protect
    If this character received any damage by the end of enemy turn, +50% chance to activate the following affect:
  • This character get +25% defense for 2 turns.
  • This character and nearby allies recover 10% health.
  • Superior Master (25th node) Superior Master Protect
    If this character received any damage by the end of enemy turn, +50% chance to activate the following affect:
  • This characterand nearby allies get +25% defense for 2 turns.
  • This character and nearby allies recover 10% health.
  • Ranger
    Regular (20th node) Pierce
    +25% chance to bypass defensive buffs including counterattacks.
    Master (25th node) Master Pierce
    +25% chance to bypass defensive buffs including counterattacks. If buffs were bypassed, the following effects are also activated:
  • The target gets -20% defense for 3 turns.
  • Superior (20th node) Superior Pierce
    +60% chance to bypass defensive buffs including counterattacks. If buffs were bypassed, the following effects are also activated:
  • The target gets X bleed damage over 3 turns .
  • Superior Master (25th node) Superior Master Pierce
    +60% chance to bypass defensive buffs including counterattacks. If buffs were bypassed, the following effects are also activated:
  • The target gets X bleed damage over 3 turns .
  • The target gets -20% defense for 3 turns.
  • Rogue
    Regular (20th node) Evade
    +20% chance to dodge Special Skill damage.
    Master (25tth node) Master Evade
    +20% chance to dodge Special Skill damage. If damage was dodged, the following effects are also activated.
  • This character deals 50% damage to the attacker.
  • Suprerior (20th node) Superior Evade
    +30% chance to dodge Special Skill damage. If damage was dodged, the following effects are also activated.
  • This character and nearby allies get +15% chance to dodge Special Skills for 3 turns.
  • Suprerior Master (25th node) Superior Master Evade
    +30% chance to dodge Special Skill damage. If damage was dodged, the following effects are also activated.
  • This character and nearby allies get +15% chance to dodge Special Skills for 3 turns.
  • This character deals 50% damage to the attacker.
  • Sorcerer
    Regular (20th node) Delay
    If this character dealt any damage by the end of its turn, +15% chance to activate the following effects:
  • Drop the mana generation of the target by -50% for 2 turns.
  • Master (25th node) Master Delay
    If this character dealt any damage by the end of its turn, +15% chance to activate the following effects:
  • Drop the mana generation of the target by -50% for 2 turns.
  • The target gets -20% attack for 2 turns.
  • Superior (20th node) Superior Delay
    If this character dealt any damage by the end of its turn, +60% chance to activate the following effects:
  • Drop the mana generation of the target by -50% for 2 turns.
  • Superior Master (25th node) Superior Master Delay
    If this character dealt any damage by the end of its turn, +60% chance to activate the following effects:
  • Drop the mana generation of the target by -50% for 2 turns.
  • The target gets -20% attack for 2 turns.
  • Wizard
    Regular (20th node) Jinx
    When dealing damage through normal attacks and Special Skills, +25% chance to deal +15% extra damage per each active buff.
    Master (25th node) Master Jinx
    When dealing damage through normal attacks and Special Skills, +25% chance to deal +25% extra damage per each active buff.
    Superior (20th node) Superior Jinx
    When dealing damage through normal attacks and Special Skills, +50% chance to deal +15% extra damage per each active buff. Before dealing the extra damage, the following effects are also activated:
  • Dispel all active buffs from the target before damage is dealt.
  • Superior Master (25th node) Superior Master Jinx
    When dealing damage through normal attacks and Special Skills, +50% chance to deal +25% extra damage per each active buff. Before dealing the extra damage, the following effects are also activated:
  • Dispel all active buffs from the target before damage is dealt.
  • Overview about the Master Talents.

    Credits to @Zartanis

    Alternative guide by @birksg

    Credits to @birksg

    Master Class Trials and other Masterm Emblem sources

    Master Emblems can be acquired from Master Class Trial Quest.
    These trials are standard 3 level Quests.
    Each level can be played once.
    There is a Master Trial Quest for each Hero class. So there are 10 variations.
    You can use heroes only from the specific class on the quests.
    There is no further limitation.

    Link to individual master-class-trial topics:

    Beta information:

    Predicted quest rotatation:

    Combined guides for the Master Class Trials

    Guide by @Zartanis

    Credits: @Zartanis

    Guide by @birksg

    Credits: @birksg

    There are other free sources:

    • Rare Wanted Mission
    • Rare Titan Loot
    • Path of Valor and Giants
    • There is 1 time free offer on May 14th, 2024 with 500 normal and 50 Master emblems for a selected class:

    :link: Related Threads

    13 Likes

    What I said in beta…

    Hope that I was wrong

    1 Like

    What happens when I have a double breaked hero with master Talents full which become obsolete?

    Will it be provided full reset tokens for this case?

    Normal reset token don’t give master emblems back.
    Only aether reset token do

    3 Likes

    Hi, where do I get them?

    They’ll came live at 14th May, and then(according to what developers say) we’ll get some of them as a starter pack.
    After then I think only from new event:
    Master Class quest(it’s like class quest, but with Master Emblems, and 1 class is enabled)

    1 Like

    Nope, they will be enable sooner, today:

    There will be other sources according to Staff in Beta Lounge, but they are unkown.

    1 thing is sure you will able to buy them from Phoenix VIP offer.

    Emblem portal no doubt

    1 Like

    Unfortunately exactly the opposite is going to happen: More heroes are going to be benched because with every new way to level your hero even higher with scarce materials, a new bottleneck is being introduced to the game and sooner or later you gotta leave most of your heroes behind. Because you can’t afford to throw all tons of emblems and aethers and alpha aethers and master emblems and whatever kind of new emblems, aethers and what not you’re going to come up with when the current ones aren’t selling enough anymore, on all of them.

    12 Likes

    Yeah, talent node 19 and 20 still worth 125-250 emblems, not surprised at all…last time we were decieved about the reduced timing of making 2* and 3* troops

    Soooooo…Is this happeneing or not? It’s May 13th…almost midday here. I have 3 heroes waiting for emblems but emblem cost has not yet been reduced… And, typically, no coms to advise what’s going on. So, Any update?

    Game Well :sunglasses: :mechanical_arm:

    I do not have additional information from them about this.

    I have anticitpated it will be enabled right after the V67 is forced, but ttime is already passed with almost 3 hours.

    I’m at v67, but didn’t have to update app (there is an update waiting in Play Store). Maybe it should be forced?

    The update was already forced 3 hours ago.

    We are now just waiting for Staff to enable this feature…

    7 Likes

    Reset all my hero’s. Can’t play game with all my hero’s not talented.

    :rofl::rofl::rofl: if they don’t push this.

    :peace_symbol: out

    4 Likes

    Wouldn’t surprise me at all if the devs delayed enabling this just to mess with the people that reset all their heroes ahead of time, lol.

    Just one more day,…said it would be enabled tomorrow.

    Master Talents are Coming!

    1 Like

    Yup. Was delayed untill tomorrow May 14. So one more day unless they delay it again lol. Frustrating for the people reseting heros before the emblem adjustment…so silly it needs to be done that way to get back hundreds of emblems per character and therefore untold thousands if you do reset then reemblem after adjustment

    1 Like

    Yay, more grind :nauseated_face: :face_vomiting: :money_mouth_face:

    Are you an insider ? As it seems the release date will be May 14th indeed.

    1 Like