Is there a thread that keeps track of all the buffs/nerfs of heroes over the years?
As a newer player, reading old threads about expressed opinions of heroes, it can be hard to follow if the shiny new hero you just received is worth spending resources on.
Reading some threads from 2018, you see a lot of complaints about heroes and then you read newer posts that say they were buffed and are now better and worth the AM.
Here it is…
Great work… adding a few that I found, though, which weren’t in your list.
Note: there were also many mechanics which were tweaked in earlier versions, such as blind. Didn’t list them here as they affected multiple heroes and items too…
Conclusion: balance changes have been going on since the very beginning… just look at all the vanillas who’ve been tweaked!
Captain Sargasso: The healing reduction should now work as expected instead of getting less effective when leveled up. Max healing reduction is now -58%.
Guardian Owl : max healing over time increased from 645 to 765 hp. Damage per dead ally increased from 30% to 45%.
Musashi: max healing from physical attacks increased from 40% to 50%.
Elkanen : attack power increased from 270% to 285%
Kadilen : duration of defense buff increased from 2 to 3 turns
Azlar, Marjana, Colen & Kelile : total damage done by status effect Burn increased slightly
Guardian Kong : The type of elemental defense buff changed from Fire to Ice
Kashhrek : The type of elemental defense buff changed from Ice to Fire
Alberich: Fixed bug where he would not cast the special if there are no enemies dead.
Certain Special Skills deal extra damage against opposing elements. This effect is decreased from 150% to 140%. Heroes currently affected : Hel & Athena.
1.10
Leonidas - special damage increased from 350% to 360%, special mana reduction increased from -25% to -40%
Elkanen - special damage increased from 285% to 300%, health steal increased from 25% to 33%
Lady Locke - full special skill damage done in 4 turns instead of 6
Captain Sargasso - special damage increased from 325% to 335%, healing reduction increased from -60% to -75%
Domitia - special damage increased from 375% to 390%
Guardian Owl - special damage increased from 200% to 235%, damage increment per dead ally increased from 45% to 60%
Alberich - mana recovery reduced 20%
Guinevere - Dark defense reduced from 94% to 54%
Ares - health regeneration reduced from 800hp to 720hp
Thoth-Amun: Increased animation speed of minion attacks
1.11
Master Lepus - Special defense reduction from -25% to -20%, mana speed from average to fast, base attack slightly increased
Jack O’Hare - Special defense reduction from -25% to -20%, mana speed from slow to fast, base attack slightly increased
Squire Wabbit - Special defense reduction from -25% to -20%, base attack slightly increased
1.12
Guardian Kong: Increased special damage from 200% to 210%
Thorne: Increased special damage from 445% to 460%
Kadilen: Increased special damage from 160% to 170%
Captain Sargasso: Increased special damage from 335% to 345%
Leonidas: Increased special damage from 360% to 365% and increased the healing effect from 50% to 75% of damage dealt
Domitia: Increased the radius of opponent buff removal from single enemy to a group of enemies
Skittleskull: Increased special damage from 175% to 185%
Chao: Increased special damage from 305% to 315%
Boomer: Increased special damage from 174% to 184%
Zeline: Decreased special damage from 153% to 143%
1.14
Rumpelstiltskin: Increased Skull special damage from 255% to 270%
Boss Wolf: Increased duration of all status effects from 3 to 4 turns and increased enemy mana reduction from -24% to -34%.
Sargasso: Increased special damage from 345% to 355% and increased reduced healing on enemies from -75% to -80%.
Elkanen: Increased healing received when damage dealt from 33% to 38%.
Quintus: Increased special damage from 260% to 270%.
Guardian Kong: Increased special damage from 210% to 220%
Kelile: Increased burn damage from 306 over 6 turns to 360 over 6 turns.
Gunnar & Kailani: Spirit Link’s defense buff split into a separate status effect.
20
Khagan: Damage changed from damage to target and minor damage to nearby enemies to damage to target and nearby enemies. Direct damage increased from 305% to 320%.
Aegir: Removed +54% defense against Nature buff. Added +30% defense buff. All buffs affect all allies.
Justice: Direct damage increased from 220% to 240%. Accuracy for all enemies decreased from -35% to -40%.
Horghall: Direct damage increased from 225% to 235%.
Thorne: HP stat decreased from 1421 to 1339, Attack stat increased from 605 to 638. Direct damage increased from 460% to 480%.
Elena: Direct damage increased from 196% to 202%. Amount of counterattack increased from 115% to 125%.
Elkanen: Direct damage increased from 300% to 330%.
Domitia: Direct damage increased from 390% to 410%.
Natalya: Damage over time increased from 700 to 752.
Kadilen: Direct damage increased from 170% to 190%.
Valeria: Direct damage increased from 155% to 235%.
Boomer: Direct damage increased from 184% to 204%.
Hu Tao: Direct damage increased from 175% to 200%.
Cyprian: Amount of counterattack increased from 115% to 125%.
Boril: Amount of counterattack increased from 115% to 125%.
22
Fixed a bug where Misandra’s additional attack hit allies if Misandra missed the enemy. Misandra is not giving mana to allies for missed hits anymore.
Fixed a bug where Hel and Proteus were not blocking Onatel from gaining mana.
Fixed a bug where Kageburado didn’t always deal higher damage on Titans when they had over 50% of health remaining.
The attack increment per hit in Khiona’s, Namahage’s, and Brienne’s attack buff does not change anymore when the hero’s special level increases. The attack per hit value is the current maximum value on all levels from now on. The base attack modifier of the buff will work as before: it will increase when the hero’s special level increases.
Items cannot be used on Heroes that are in Ghost form.
Fixed Athena’s defense debuff: the defense reduction was showing incorrect values in the character’s info panel.
22.1
Ranvir’s passive skill “Resist Poison” works also against Poison Mist.
Battle items can not be used on a hero who is in ghost mode.
Fixed a bug where Atomos was invisible in battle.
Fixed a bug where Hatter stole the enemies revive status effect but the enemy was able to revive.
24
Ameonna: Removal of dispellable and undispellable status effects now happens in the beginning of their Special Skill.
Elemental Barriers and similar reflecting status effects only reflect direct damage and status ailments. Everything else is blocked, but not reflected back to the opponent.
Fixed a bug where Elemental Barrier didn’t block dispel.
Fixed a bug where Kingston’s attack debuff did not reduce target’s attack as much as it should have.
If a hero has both dodge status effect and evade talent the dodge status effect is applied first.
Heroes that heal based on how much damage they deal now heal the correct amount even for large damage numbers.
25
Fixed a bug where Marie-Therese’s and Atomos’ special skills didn’t always work correctly due to an issue of Stage Property in the final Season 2 stage.
Fixed a bug where Ursena’s and Mitsuko’s reflecting status effects were not blocking negative effects such as mana reduction.
26
Minions inherit their owner’s element instead of the summoner’s element.
27
Marie-Thereses zombies not reviving as original characters when killed by counterattack damage fixed.
28
Fixed a visual bug where the boost from Ratatoskr’s special did not show on all green tiles.
Guardian Chameleon’s colour change not working properly with Ice/Holy reflect status effects is now fixed.
Guardian Chameleon’s colour change not working properly when the hero is killed with tile damage is now fixed.
Visual fix between Guardian Chameleon’s and Zimkitha’s specials, for colour change not showing in UI.
Before V30 (May 19, 2020)
Telluria:
Mana generation for all enemies decreased from -34% for 3 turns to -24% for 2 turns.
HP inherited by Minions reduced from 18% to 13%.
HP regenerated reduced from 411 over 3 turns to 306 over 2 turns.
Vela:
Amount of extra Water damage to Fire enemies reduced.
Attack ailment to all Fire enemies reduced from -54% to -34%.
Margaret:
Deals 150% damage to the target and nearby enemies added.
Increased minimum dodge probability from 20% to 30%.
Guardian Kong
Direct damage increased from 220% to 250%.
Dispels status ailments from all allies added.
Guardian Owl
Direct damage increased from 235% to 280%.
Damage increase per dead ally decreased from 60% to 50%.
Guardian Chameleon
Element change duration increased from 3 to 4 turns.
Queen of Hearts
Direct damage increased from 230% to 240%.
HP inherited by minions increased from 13% to 16%.
Atomos
Direct damage increased from 150% to 170%.
Maximum direct damage based on enemies’ mana increased from 270% to 290%.
Mana Speed changed from Slow to Average.
Mok-Arr
Direct damage to all enemies increased from 250% to 270%.
Direct damage to all allies decreased from 80% to 50%.
Gobbler
Attack decreased from 737 to 641.
Defense increased from 450 to 614.
HP decreased from 1302 to 1215.
Amount of HP recovered for each minion destroyed increased from 50 to 80.
Direct damage increased from 155% to 170%.
Sir Lancelot
Direct damage increased from 250% to 265%.
Sumitomo
Direct damage increased from 280% to 300%.
Danzaburo
Direct damage increased from 240% to 255%.
Hu Tao
Direct damage increased from 200% to 210%.
Accuracy status ailment increased from -35% to -40%.
Smaller Fixes and Changes:
A bug where values for some buffs were rounded incorrectly fixed. Heroes affected: Boldtusk, Sir Lancelot, Gadeirus, Rumpelstiltskin, Rigard - Dapper Noble Costume, By-Ulf, Silthus, Jill, Shaarkot, Toril, Belith, Namahage, Khiona, Black Knight, Musashi, Ameonna, Aegir.
V30
Captain of Diamonds:
Attacks a new target randomly if any minions were destroyed has been changed. Now, if the target had Minions, they will attack another enemy who has Minions. If none of the enemies have Minions, they will attack a random enemy. Each enemy can only be attacked once
An-Windr
An-Windrs special skill can now be reflected by riposte
Damage wave from An-Windrs buff won’t trigger upon death anymore
V31
Vela:
Direct Damage decreased from 150% to 130%.
( Deals extra damage against Fire removed. All Fire enemies get -34% attack for 4 turns changed to All enemies get -34% attack for 3 turns.
Water damage duration decreased from 4 turns to 3 turns, damage per turn stays the same.
Skadi:
Direct Damage increased from 170% to 220%.
Increased damage per dead enemy decreased from 70% to 50%.
Baldur:
Added 150% Direct Damage to a random target.
Direct Damage done at the end of each turn when Baldur has boosted health increased from 110% to 150%.
Norns:
Direct Damage increased from 265% to 280%.
The Hatter:
Direct Damage increased from 370% to 400%.
Sargasso:
Direct Damage increased from 355% to 385%.
Khagan:
Direct Damage increased from 320% to 360%.
Additional damage in Guardian Gazelle, Hansel, Gretel, Pixie, Gullinbursti and An-Windr’s specials is now displayed as the exact amount of damage being dealt
The damage dealt by Guardian Gazelle, Gullinbursti and An-Windr’s specials is no longer affected by the enemy’s defense. The amount of damage dealt has been rebalanced for each hero
October 2020 (Before V32)
Telluria:
Direct damage decreased from 130% to 90%.
Health regeneration decreased from 306 HP to 274 HP.
Inherited HP for the minions reduced from 13% to 9%.
Vela:
Attack status ailment to all enemies decreased from -34% to -24%.
Heimdall:
Defense increased from 836 to 844. Health increased from 1402 to 1417.
Alfrike:
Defense increased from 830 to 844.
Freya:
Attack increased from 766 to 776.
Sif:
Health increased from 1306 to 1339.
Tyr:
Attack increased from 760 to 772.
Jott:
Health increased from 1117 to 1126.
Attack increased from 716 to 720.
Defense increased from 603 to 607.
Grevle:
Health increased from 613 to 623.
Attack increased from 398 to 403.
Defense increased from 608 to 613.
Nordri:
Health increased from 808 to 818.
Attack increased from 483 to 488.
Defense increased from 401 to 406.
Mireweave:
Health increased from 1166 to 1175.
Attack increased from 692 to 697.
Defense increased from 592 to 597.
Mist:
Health increased from 1187 to 1196.
Attack increased from 682 to 686.
Defense increased from 599 to 603.
Brynhild:
Health increased from 1175 to 1183.
Attack increased from 680 to 684.
Defense increased from 605 to 609.
Agnes:
Health increased from 481 to 491.
Attack increased from 550 to 556.
Defense increased from 481 to 486.
Gullinbursti:
Health increased from 1387 to 1396.
Attack increased from 603 to 607.
Defense increased from 603 to 607.
An-Windr:
Health increased from 782 to 792.
Attack increased from 418 to 424.
Defense increased from 498 to 504.
Fura:
Health increased from 1075 to 1083.
Attack increased from 703 to 707.
Defense increased from 624 to 629.
Björn:
Health increased from 816 to 827.
Attack increased from 453 to 458.
Defense increased from 431 to 436.
Kvasir:
Health increased from 905 to 915.
Attack increased from 424 to 429.
Defense increased from 418 to 424.
Sumle:
Health increased from 1068 to 1077.
Attack increased from 711 to 716.
Defense increased from 624 to 629.
By-Ulf:
Health increased from 855 to 865.
Attack increased from 431 to 436.
Defense increased from 441 to 446.
Almur:
Direct damage increased from 120% to 150%
Health increased from 1253 to 1262.
Attack increased from 622 to 626.
Defense increased from 643 to 648.
Ei-Dunn:
Direct damage increased from 220% to 240%
Health increased from 841 to 851.
Attack increased from 417 to 422.
Defense increased from 476 to 481.
Jarvur:
Direct damage increased from 265% to 285%.
Health increased from 764 to 775.
Attack increased from 495 to 500.
Defense increased from 417 to 422.
Shadereave:
Inherited health for Draugrs increased from 70% to 100%.
Health increased from 1349 to 1357.
Attack increased from 590 to 595.
Defense increased from 631 to 635.
Stonecleave:
Direct damage dealt while in Dire Ghost form increased from 150% to 175%.
Health increased from 1047 to 1056.
Attack increased from 722 to 726.
Defense increased from 618 to 622.
Sudri:
Direct damage increased from 100% to 120%.
Maximum direct damage increased from 340% to 360%
Health increased from 764 to 775.
Attack increased from 434 to 439.
Defense increased from 479 to 484.
Ratatoskr:
Health recovered increased from 42% to 44%.
Lady Loki:
Direct damage increased from 150% to 170%.
Maximum additional damage increased from 278% to 298%.
Baldur:
Direct damage increased from 150% to 165%.
Direct damage done each turn increased from 150% to 165%.
Fenrir:
Direct damage increased from 300% to 320%.
Direct damage when the target has less than 50% health remaining increased from 600% to 640%.
Norns:
The duration of element weakness status ailment increased from 4 turns to 5 turns.
Victor:
Direct damage increased from 196% to 211%.
Jan 2021
Frigg
-4% decrease per each Nature shield on the board changed to -3% decrease per each Nature shield
Odin
3% increase per each Holy shield on the board changed to 2% increase per each Holy shield.
Maximum of +29% mana generation changed to +28% mana generation.
V37
Aegir:
Defense all allies get increased from +30% to +35%
Miki:
Duration of Silence increased from 4 turns to 5 turns
Domitia:
Damage increased from 410% to 440%
Thorne:
Damage increased from 480% to 490%
Leonidas:
Damage increased from 365% to 415%
Noor:
Sparrow Minion HP and attack increased from 25% to 30%
Obakan:
Damage increased from 260% to 310%
Horghall:
Damage increased from 235% to 280%
Justice:
Damage increased from 240% to 285%
Khagan:
Damage increased from 360% to 380%
Horghall Costume:
Damage increased from 215% to 250%
Justice Costume:
Damage increased from 240% to 250%
Domitia Costume:
Damage increased from 390% to 400%
Frosth
Frosth can now buff only up to +200% HP and attack to a minion. Now Seshat’s minions HP & Attack will also be capped to reasonable numbers
Sept 2021
Dark Lord:
Direct damage increased from 390% to 480%.
Corrosive Poison turns increased from 3 to 4.
Crystalis:
Direct damage increased from 150% to 190%.
Corrosive Frost turns increased from 3 to 4.
Director Zuri:
HP recovered for the ally with the lowest health increased from 45% to 60%.
HP recovered by all other allies increased from 30% to 37%.
Faline:
Direct damage increased from 290% to 330%.
Mana generation ailment increased from -44% to -64%.
V44
Salmon Loki:
Damage dealt to Holy enemies each turn increased from 126 to 484
Dark Lord:
Corrosive Poison damage each turn increased from 64 to 144
Crystalis:
Corrosive Frost damage increased from 42 to 54
Inari:
Added Direct Damage of 180% to all enemies
Thoth-Amun:
Direct Damage increased from 215% to 235%; Minions are now summoned for the caster and nearby allies instead of only the caster
Skadi’s Mana generation reduction stack, Lepiota’s Abyss and Balbar’s Sleep are now resisted by “Resist negative mana effects” passives and Cleric’s Manashield talent
Fixed an issue where Russell’s special was dodged by Rogue talent
Fixed an issue where Motega’s butterfly Minions damage reduce debuff was considered as a buff
December 2021
Villain Family Bonus
Chance of activation: 5/15% → 20/40%
Health recovery from damage dealt upon attack: 10/30% → 30/60%
Toxicandra
Health recovery: 24% → 30%
Dark Lord
Direct damage: 480% → 550%
Corrosive Poison mana generation reduction per turn: -9% → -13%
Crystalis
Corrosive Frost damage per turn: 54 → 70
Corrosive Frost attack reduction per turn: -7% → -11%
Asterius
Direct damage: 235% → 360%
Corrosive Burn damage per turn: 86 → 101
Corrosive Burn defense reduction per turn: -10% → -16%
Isrod
Direct damage: 225% → 260%
Counterattack damage: 80% → 110%
Counterattacks now generate more mana
Karnov
No longer casts mana generation debuff on Holy allies
Ingolf
Direct damage: 185% to target and nearby enemies → 280% to all enemies
Corrosive Poison now affects all enemies
Corrosive Poison duration: 3 turns → 4 turns
Corrosive Poison damage per turn: 23 → 50
Sanngrior
Recovers 45% health → Boosts health by 650
Skrekok
Direct damage: 165% → 225%
Edd
Direct damage: 290% → 335%
V45
Durations of undispellable and uncleansable status effects can now be refreshed
New casts of Element Link now refresh the duration of identical Element Link buffs previously applied by another Hero of the same Family
Element Link buffs that grant extra defense against a specific element are not considered identical; such effects now overlap, and will not refresh or override each other
Wolf and Raven Heroes can now refresh the duration of status effects modified by their Family Bonus
Non-Corrosive status ailments can now override Corrosive status ailments of the same name
Previously, Corrosive effects would override “regular” effects, but not the other way around
Burn/Frost/Poison will now override Corrosive Burn/Frost/Poison, and vice versa
Stack effects will continue to be unaffected by status effects
Feb 2022
Winter Family Elf Minions
10% HP → 7% HP inherited from the caster
Heroes affected: Buddy, Frosty, Krampus, Krampus (Costume), Mother North, Mother North (Costume), Rudolph, Santa Claus, Santa Claus (Costume), Mr. Pengi
Winter Family Bonus
+5%/10% → +2%/3% health for Minions inherited from their summoner
Costume Krampus
Attack: 651 → 766
Defense: 880 → 799
Health: 1558 → 1451
Class: Rogue → Barbarian
Caster gets Taunt for 4 turns → 3 turns
Caster gets +50% defense for 4 turns → +30% defense for 3 turns
All allies get +45% attack and a further +20% increase every time they are hit for 4 turns → 3 turns
Starfall Family Bonus
40%/60% chance for 2/3 Heroes → 50%/75%/100% chance for 1/2/3 Heroes
Director Zuri
Heal for ally with lowest remaining HP: 60% → 65%
Heal for all other allies: 37% → 42%
Clown Minion inherits 13% HP and 20% attack → 15% HP and 22% attack
Eiora & Fluffy
Direct damage to target: 530% → 600%
Max health reduction for all enemies with Minions: 304 → 404
Emilio
Attack: 745 → 751
Burn damage over 5 turns when any enemy has Burn: 410 → 415
Burn damage over 5 turns when no enemies have Burn: 320 → 365
Theobald
Direct damage to enemy with highest HP: 375% → 405%
Direct damage to all other enemies: 230% → 260%
All allies get for 4 turns +50% attack → +45% attack and a further +20% increase every time they are hit
Magic Family Bonus
25%/50% chance for 2/3 Heroes → 50%/75%/100% chance for 1/2/3 Heroes
Magic Hero Passives
Now affects all targets regardless of their element
Agrafena
x1 Mana Charge
All enemies get for 3 turns -15% attack → -20% attack
All enemies get for 3 turns -15% defense → -20% defense
x2 Mana Charge
All allies get for 6 turns +50% attack → +45% attack and a further +20% increase every time they are hit
All allies get for 6 turns +63% defense → +54% defense and a further +5% increase every time they are hit
All allies regenerate over 6 turns 1218 HP → 1428 HP
Anastasia
x1 Mana Charge
Grimoire Minion inherits 8% HP and 17% attack → 13% HP and 20% attack
x2 Mana Charge
Added 235% direct damage to all enemies
Anton
x1 Mana Charge
Direct damage to all enemies: 185% → 250%
Each hit has 50% accuracy → 60% accuracy
x2 Mana Charge
Chance of revival for each fallen ally: 34% → 44%
Allies revive with 30% HP → 40% HP
CristĂłbal
x1 Mana Charge
Direct damage to target: 235% → 250%
Damage if target has less than 50% health remaining: 470% → 500%
x2 Mana Charge
Direct damage to all enemies: 200% → 215%
Damage if target has more than 50% health remaining: 400% → 430%
Dölgöön
x1 Mana Charge
All allies share received damage with each other for 2 turns → 3 turns
All allies get +63% defense for 2 turns → 3 turns
Milena
x1 Mana Charge
Heal for all allies: 20% → 25%
x2 Mana Charge
Direct damage to all enemies: 390% → 420%
Motega
Attack: 766 → 756
Defense: 782 → 793
x1 Mana Charge
Butterfly Minion inherits 8% HP and 17% attack → 14% HP and 20% attack
Targets hit by a Butterfly Minion receive +20% increased damage for 2 turns → 3 turns
x2 Mana Charge
Butterfly Fiend disappears after absorbing healing equal to 30% → 50% of owner’s max health
Nadezhda
x2 Mana Charge
Chance of revival for each fallen ally: 34% → 44%
Allies revive with 30% HP → 40% HP
HP regeneration over 3 turns for all allies: 609 → 714
It’s funny how many times some heroes like Sargasso, Elkanen, Leonidas, Domitia, Kadilen, Boomer, Thorne had to be buffed. Some of them received buffs three separate times!
I really wish SGG would do regular balance patches. Yes, there is a history of it, but v20 was the last proper BALANCE patch. They really should be doing them every month. 5% tweaks, etc. They’re surely aware of most of the buff/nerf discussions, so would be nice if they actually acted on them. E.g. boost Neith damage by 5%, reduce Ursena damage by 5%, etc, etc. Nothing major unless broken, but regular small tweaks would be very welcome.
Yes, I would love to see that as well. And in my opinion, if the buffs/nerfs are frequent enough, people wouldn’t get mad about them. Sure, they nerfed my Black Knight now, but they may buff him in 3 months again…
Meta is too stale here, and being able to use only 5 heroes at times leads to make this boring and repetitive. Does it have to take a release of an OP defensive hero such as Telluria to bring some new life to the game? And once we’re past the freshness of “new green tanks meta”, what else is left?
Athena, alberich, guinevere off the top of my head
And what she means is that any hero in beta isn’t technically nerfed since they haven’t been released and are always subject to change in beta but people act as if whatever form is their favorite is permanent and will be released as is, then get ticked off when it gets altered pre release
After release is technically a nerf and is something devs try to avoid and have improved on since the early days