Hero Buff & Nerf Balance Change History - (See Post #2)

Is there a thread that keeps track of all the buffs/nerfs of heroes over the years?

As a newer player, reading old threads about expressed opinions of heroes, it can be hard to follow if the shiny new hero you just received is worth spending resources on.

Reading some threads from 2018, you see a lot of complaints about heroes and then you read newer posts that say they were buffed and are now better and worth the AM.

Thanks

8 Likes

Here it is…
Great work… adding a few that I found, though, which weren’t in your list.

Note: there were also many mechanics which were tweaked in earlier versions, such as blind. Didn’t list them here as they affected multiple heroes and items too…

Conclusion: balance changes have been going on since the very beginning… just look at all the vanillas who’ve been tweaked!

Version 1.4

  • Isarnia : max attack of Special Skill increased from 215% to 235%
  • Colen : max attack of Special Skill increased from 170% to 180%
  • Horghall : max attack of Special Skill increased from 210% to 225%
  • Quintus : max attack of Special Skill increased from 230% to 250%
  • Li Xiu : max attack of Special Skill decreased from 170% to 150%
  • Carver : max attack of Special Skill decreased from 145% to 125%
  • Boldtusk : max healing of Special Skill decreased from 32% to 27%

Version 1.5

  • Azlar, Colen, Kelile : Burn damage increased
  • Isarnia : Effect of Defense debuff increased by 10%
  • Wu Kong : Gamblers Stance accuracy penalty lowered by 5%
  • Magni : Defense buff is applied to nearby allies instead of all allies

Version 1.7

  • Gan Ju : Special attack +15%
  • Dawa : Special attack +15%
  • Kailani : Defense stat increased slightly
  • Elkanen : Special attack +15%
  • Thorne : Stats adjusted for slightly stronger attack and slightly weaker defense
  • Quintus : Special attack +10%

Version 1.8

  • Captain Sargasso: The healing reduction should now work as expected instead of getting less effective when leveled up. Max healing reduction is now -58%.
  • Guardian Owl : max healing over time increased from 645 to 765 hp. Damage per dead ally increased from 30% to 45%.
  • Musashi: max healing from physical attacks increased from 40% to 50%.
  • Elkanen : attack power increased from 270% to 285%
  • Kadilen : duration of defense buff increased from 2 to 3 turns
  • Azlar, Marjana, Colen & Kelile : total damage done by status effect Burn increased slightly
  • Guardian Kong : The type of elemental defense buff changed from Fire to Ice
  • Kashhrek : The type of elemental defense buff changed from Ice to Fire
  • Alberich: Fixed bug where he would not cast the special if there are no enemies dead.
  • Certain Special Skills deal extra damage against opposing elements. This effect is decreased from 150% to 140%. Heroes currently affected : Hel & Athena.

1.10

  • Leonidas - special damage increased from 350% to 360%, special mana reduction increased from -25% to -40%
  • Elkanen - special damage increased from 285% to 300%, health steal increased from 25% to 33%
  • Lady Locke - full special skill damage done in 4 turns instead of 6
  • Captain Sargasso - special damage increased from 325% to 335%, healing reduction increased from -60% to -75%
  • Domitia - special damage increased from 375% to 390%
  • Guardian Owl - special damage increased from 200% to 235%, damage increment per dead ally increased from 45% to 60%
  • Alberich - mana recovery reduced 20%
  • Guinevere - Dark defense reduced from 94% to 54%
  • Ares - health regeneration reduced from 800hp to 720hp
  • Thoth-Amun: Increased animation speed of minion attacks

1.11

  • Master Lepus - Special defense reduction from -25% to -20%, mana speed from average to fast, base attack slightly increased
  • Jack O’Hare - Special defense reduction from -25% to -20%, mana speed from slow to fast, base attack slightly increased
  • Squire Wabbit - Special defense reduction from -25% to -20%, base attack slightly increased

1.12

  • Guardian Kong: Increased special damage from 200% to 210%
  • Thorne: Increased special damage from 445% to 460%
  • Kadilen: Increased special damage from 160% to 170%
  • Captain Sargasso: Increased special damage from 335% to 345%
  • Leonidas: Increased special damage from 360% to 365% and increased the healing effect from 50% to 75% of damage dealt
  • Domitia: Increased the radius of opponent buff removal from single enemy to a group of enemies
  • Skittleskull: Increased special damage from 175% to 185%
  • Chao: Increased special damage from 305% to 315%
  • Boomer: Increased special damage from 174% to 184%
  • Zeline: Decreased special damage from 153% to 143%

1.14

  • Rumpelstiltskin: Increased Skull special damage from 255% to 270%
  • Boss Wolf: Increased duration of all status effects from 3 to 4 turns and increased enemy mana reduction from -24% to -34%.
  • Sargasso: Increased special damage from 345% to 355% and increased reduced healing on enemies from -75% to -80%.
  • Elkanen: Increased healing received when damage dealt from 33% to 38%.
  • Quintus: Increased special damage from 260% to 270%.
  • Guardian Kong: Increased special damage from 210% to 220%
  • Kelile: Increased burn damage from 306 over 6 turns to 360 over 6 turns.
  • Gunnar & Kailani: Spirit Link’s defense buff split into a separate status effect.

20

  • Khagan: Damage changed from damage to target and minor damage to nearby enemies to damage to target and nearby enemies. Direct damage increased from 305% to 320%.
  • Aegir: Removed +54% defense against Nature buff. Added +30% defense buff. All buffs affect all allies.
  • Justice: Direct damage increased from 220% to 240%. Accuracy for all enemies decreased from -35% to -40%.
  • Horghall: Direct damage increased from 225% to 235%.
  • Thorne: HP stat decreased from 1421 to 1339, Attack stat increased from 605 to 638. Direct damage increased from 460% to 480%.
  • Elena: Direct damage increased from 196% to 202%. Amount of counterattack increased from 115% to 125%.
  • Elkanen: Direct damage increased from 300% to 330%.
  • Domitia: Direct damage increased from 390% to 410%.
  • Natalya: Damage over time increased from 700 to 752.
  • Kadilen: Direct damage increased from 170% to 190%.
  • Valeria: Direct damage increased from 155% to 235%.
  • Boomer: Direct damage increased from 184% to 204%.
  • Hu Tao: Direct damage increased from 175% to 200%.
  • Cyprian: Amount of counterattack increased from 115% to 125%.
  • Boril: Amount of counterattack increased from 115% to 125%.

22

  • Fixed a bug where Misandra’s additional attack hit allies if Misandra missed the enemy. Misandra is not giving mana to allies for missed hits anymore.
  • Fixed a bug where Hel and Proteus were not blocking Onatel from gaining mana.
  • Fixed a bug where Kageburado didn’t always deal higher damage on Titans when they had over 50% of health remaining.
  • The attack increment per hit in Khiona’s, Namahage’s, and Brienne’s attack buff does not change anymore when the hero’s special level increases. The attack per hit value is the current maximum value on all levels from now on. The base attack modifier of the buff will work as before: it will increase when the hero’s special level increases.
  • Items cannot be used on Heroes that are in Ghost form.
  • Fixed Athena’s defense debuff: the defense reduction was showing incorrect values in the character’s info panel.

22.1

  • Ranvir’s passive skill “Resist Poison” works also against Poison Mist.
  • Battle items can not be used on a hero who is in ghost mode.
  • Fixed a bug where Atomos was invisible in battle.
  • Fixed a bug where Hatter stole the enemies revive status effect but the enemy was able to revive.

24

  • Ameonna: Removal of dispellable and undispellable status effects now happens in the beginning of their Special Skill.
  • Elemental Barriers and similar reflecting status effects only reflect direct damage and status ailments. Everything else is blocked, but not reflected back to the opponent.
  • Fixed a bug where Elemental Barrier didn’t block dispel.
  • Fixed a bug where Kingston’s attack debuff did not reduce target’s attack as much as it should have.
  • If a hero has both dodge status effect and evade talent the dodge status effect is applied first.

24.1

  • Heroes turned into zombies by Marie-ThĂ©rèse now correctly inherit 100% HP from the original hero.
  • Heroes that heal based on how much damage they deal now heal the correct amount even for large damage numbers.

25

  • Fixed a bug where Marie-Therese’s and Atomos’ special skills didn’t always work correctly due to an issue of Stage Property in the final Season 2 stage.
  • Fixed a bug where Ursena’s and Mitsuko’s reflecting status effects were not blocking negative effects such as mana reduction.

26

  • Minions inherit their owner’s element instead of the summoner’s element.

27

  • Marie-Thereses zombies not reviving as original characters when killed by counterattack damage fixed.

28

  • Fixed a visual bug where the boost from Ratatoskr’s special did not show on all green tiles.
  • Guardian Chameleon’s colour change not working properly with Ice/Holy reflect status effects is now fixed.
  • Guardian Chameleon’s colour change not working properly when the hero is killed with tile damage is now fixed.
  • Visual fix between Guardian Chameleon’s and Zimkitha’s specials, for colour change not showing in UI.

Before V30 (May 19, 2020)

  • Telluria:
    • Mana generation for all enemies decreased from -34% for 3 turns to -24% for 2 turns.
    • HP inherited by Minions reduced from 18% to 13%.
    • HP regenerated reduced from 411 over 3 turns to 306 over 2 turns.
  • Vela:
    • Amount of extra Water damage to Fire enemies reduced.
    • Attack ailment to all Fire enemies reduced from -54% to -34%.
  • Margaret:
    • Deals 150% damage to the target and nearby enemies added.
    • Increased minimum dodge probability from 20% to 30%.
  • Guardian Kong
    • Direct damage increased from 220% to 250%.
    • Dispels status ailments from all allies added.
  • Guardian Owl
    • Direct damage increased from 235% to 280%.
    • Damage increase per dead ally decreased from 60% to 50%.
  • Guardian Chameleon
    • Element change duration increased from 3 to 4 turns.
  • Queen of Hearts
    • Direct damage increased from 230% to 240%.
    • HP inherited by minions increased from 13% to 16%.
  • Atomos
    • Direct damage increased from 150% to 170%.
    • Maximum direct damage based on enemies’ mana increased from 270% to 290%.
    • Mana Speed changed from Slow to Average.
  • Mok-Arr
    • Direct damage to all enemies increased from 250% to 270%.
    • Direct damage to all allies decreased from 80% to 50%.
  • Gobbler
    • Attack decreased from 737 to 641.
    • Defense increased from 450 to 614.
    • HP decreased from 1302 to 1215.
    • Amount of HP recovered for each minion destroyed increased from 50 to 80.
    • Direct damage increased from 155% to 170%.
  • Sir Lancelot
    • Direct damage increased from 250% to 265%.
  • Sumitomo
    • Direct damage increased from 280% to 300%.
  • Danzaburo
    • Direct damage increased from 240% to 255%.
  • Hu Tao
    • Direct damage increased from 200% to 210%.
    • Accuracy status ailment increased from -35% to -40%.
  • Smaller Fixes and Changes:
  • A bug where values for some buffs were rounded incorrectly fixed. Heroes affected: Boldtusk, Sir Lancelot, Gadeirus, Rumpelstiltskin, Rigard - Dapper Noble Costume, By-Ulf, Silthus, Jill, Shaarkot, Toril, Belith, Namahage, Khiona, Black Knight, Musashi, Ameonna, Aegir.

V30

  • Captain of Diamonds:
    • Attacks a new target randomly if any minions were destroyed has been changed. Now, if the target had Minions, they will attack another enemy who has Minions. If none of the enemies have Minions, they will attack a random enemy. Each enemy can only be attacked once
  • An-Windr
    • An-Windrs special skill can now be reflected by riposte
    • Damage wave from An-Windrs buff won’t trigger upon death anymore

V31

  • Vela:
    • Direct Damage decreased from 150% to 130%.
      ( Deals extra damage against Fire removed. All Fire enemies get -34% attack for 4 turns changed to All enemies get -34% attack for 3 turns.
    • Water damage duration decreased from 4 turns to 3 turns, damage per turn stays the same.
  • Skadi:
    • Direct Damage increased from 170% to 220%.
    • Increased damage per dead enemy decreased from 70% to 50%.
  • Baldur:
    • Added 150% Direct Damage to a random target.
    • Direct Damage done at the end of each turn when Baldur has boosted health increased from 110% to 150%.
  • Norns:
    • Direct Damage increased from 265% to 280%.
  • The Hatter:
    • Direct Damage increased from 370% to 400%.
  • Sargasso:
    • Direct Damage increased from 355% to 385%.
  • Khagan:
    • Direct Damage increased from 320% to 360%.
  • Additional damage in Guardian Gazelle, Hansel, Gretel, Pixie, Gullinbursti and An-Windr’s specials is now displayed as the exact amount of damage being dealt
    • The damage dealt by Guardian Gazelle, Gullinbursti and An-Windr’s specials is no longer affected by the enemy’s defense. The amount of damage dealt has been rebalanced for each hero

October 2020 (Before V32)

  • Telluria:
    • Direct damage decreased from 130% to 90%.
    • Health regeneration decreased from 306 HP to 274 HP.
    • Inherited HP for the minions reduced from 13% to 9%.
  • Vela:
    • Attack status ailment to all enemies decreased from -34% to -24%.
  • Heimdall:
    • Defense increased from 836 to 844. Health increased from 1402 to 1417.
  • Alfrike:
    • Defense increased from 830 to 844.
  • Freya:
    • Attack increased from 766 to 776.
  • Sif:
    • Health increased from 1306 to 1339.
  • Tyr:
    • Attack increased from 760 to 772.
  • Jott:
    • Health increased from 1117 to 1126.
    • Attack increased from 716 to 720.
    • Defense increased from 603 to 607.
  • Grevle:
    • Health increased from 613 to 623.
    • Attack increased from 398 to 403.
    • Defense increased from 608 to 613.
  • Nordri:
    • Health increased from 808 to 818.
    • Attack increased from 483 to 488.
    • Defense increased from 401 to 406.
  • Mireweave:
    • Health increased from 1166 to 1175.
    • Attack increased from 692 to 697.
    • Defense increased from 592 to 597.
  • Mist:
    • Health increased from 1187 to 1196.
    • Attack increased from 682 to 686.
    • Defense increased from 599 to 603.
  • Brynhild:
    • Health increased from 1175 to 1183.
    • Attack increased from 680 to 684.
    • Defense increased from 605 to 609.
  • Agnes:
    • Health increased from 481 to 491.
    • Attack increased from 550 to 556.
    • Defense increased from 481 to 486.
  • Gullinbursti:
    • Health increased from 1387 to 1396.
    • Attack increased from 603 to 607.
    • Defense increased from 603 to 607.
  • An-Windr:
    • Health increased from 782 to 792.
    • Attack increased from 418 to 424.
    • Defense increased from 498 to 504.
  • Fura:
    • Health increased from 1075 to 1083.
    • Attack increased from 703 to 707.
    • Defense increased from 624 to 629.
  • Björn:
    • Health increased from 816 to 827.
    • Attack increased from 453 to 458.
    • Defense increased from 431 to 436.
  • Kvasir:
    • Health increased from 905 to 915.
    • Attack increased from 424 to 429.
    • Defense increased from 418 to 424.
  • Sumle:
    • Health increased from 1068 to 1077.
    • Attack increased from 711 to 716.
    • Defense increased from 624 to 629.
  • By-Ulf:
    • Health increased from 855 to 865.
    • Attack increased from 431 to 436.
    • Defense increased from 441 to 446.
  • Almur:
    • Direct damage increased from 120% to 150%
    • Health increased from 1253 to 1262.
    • Attack increased from 622 to 626.
    • Defense increased from 643 to 648.
  • Ei-Dunn:
    • Direct damage increased from 220% to 240%
    • Health increased from 841 to 851.
    • Attack increased from 417 to 422.
    • Defense increased from 476 to 481.
  • Jarvur:
    • Direct damage increased from 265% to 285%.
    • Health increased from 764 to 775.
    • Attack increased from 495 to 500.
    • Defense increased from 417 to 422.
  • Shadereave:
    • Inherited health for Draugrs increased from 70% to 100%.
    • Health increased from 1349 to 1357.
    • Attack increased from 590 to 595.
    • Defense increased from 631 to 635.
  • Stonecleave:
    • Direct damage dealt while in Dire Ghost form increased from 150% to 175%.
    • Health increased from 1047 to 1056.
    • Attack increased from 722 to 726.
    • Defense increased from 618 to 622.
  • Sudri:
    • Direct damage increased from 100% to 120%.
    • Maximum direct damage increased from 340% to 360%
    • Health increased from 764 to 775.
    • Attack increased from 434 to 439.
    • Defense increased from 479 to 484.
  • Ratatoskr:
    • Health recovered increased from 42% to 44%.
  • Lady Loki:
    • Direct damage increased from 150% to 170%.
    • Maximum additional damage increased from 278% to 298%.
  • Baldur:
    • Direct damage increased from 150% to 165%.
    • Direct damage done each turn increased from 150% to 165%.
  • Fenrir:
    • Direct damage increased from 300% to 320%.
    • Direct damage when the target has less than 50% health remaining increased from 600% to 640%.
  • Norns:
    • The duration of element weakness status ailment increased from 4 turns to 5 turns.
  • Victor:
    • Direct damage increased from 196% to 211%.

Jan 2021

  • Frigg
      • -4% decrease per each Nature shield on the board changed to -3% decrease per each Nature shield
  • Odin
    • 3% increase per each Holy shield on the board changed to 2% increase per each Holy shield.
    • Maximum of +29% mana generation changed to +28% mana generation.

V37

  • Aegir:
    • Defense all allies get increased from +30% to +35%
  • Miki:
    • Duration of Silence increased from 4 turns to 5 turns
  • Domitia:
    • Damage increased from 410% to 440%
  • Thorne:
    • Damage increased from 480% to 490%
  • Leonidas:
    • Damage increased from 365% to 415%
  • Noor:
    • Sparrow Minion HP and attack increased from 25% to 30%
  • Obakan:
    • Damage increased from 260% to 310%
  • Horghall:
    • Damage increased from 235% to 280%
  • Justice:
    • Damage increased from 240% to 285%
  • Khagan:
    • Damage increased from 360% to 380%
  • Horghall Costume:
    • Damage increased from 215% to 250%
  • Justice Costume:
    • Damage increased from 240% to 250%
  • Domitia Costume:
    • Damage increased from 390% to 400%
  • Frosth
    • Frosth can now buff only up to +200% HP and attack to a minion. Now Seshat’s minions HP & Attack will also be capped to reasonable numbers

Sept 2021

  • Dark Lord:
    • Direct damage increased from 390% to 480%.
    • Corrosive Poison turns increased from 3 to 4.
  • Crystalis:
    • Direct damage increased from 150% to 190%.
    • Corrosive Frost turns increased from 3 to 4.
  • Director Zuri:
    • HP recovered for the ally with the lowest health increased from 45% to 60%.
    • HP recovered by all other allies increased from 30% to 37%.
  • Faline:
    • Direct damage increased from 290% to 330%.
    • Mana generation ailment increased from -44% to -64%.

V44

  • Salmon Loki:
    • Damage dealt to Holy enemies each turn increased from 126 to 484
  • Dark Lord:
    • Corrosive Poison damage each turn increased from 64 to 144
  • Crystalis:
    • Corrosive Frost damage increased from 42 to 54
  • Inari:
    • Added Direct Damage of 180% to all enemies
  • Thoth-Amun:
    • Direct Damage increased from 215% to 235%; Minions are now summoned for the caster and nearby allies instead of only the caster
  • Skadi’s Mana generation reduction stack, Lepiota’s Abyss and Balbar’s Sleep are now resisted by “Resist negative mana effects” passives and Cleric’s Manashield talent
  • Fixed an issue where Russell’s special was dodged by Rogue talent
  • Fixed an issue where Motega’s butterfly Minions damage reduce debuff was considered as a buff

December 2021

  • Villain Family Bonus
    • Chance of activation: 5/15% → 20/40%
    • Health recovery from damage dealt upon attack: 10/30% → 30/60%
  • Toxicandra
    • Health recovery: 24% → 30%
  • Dark Lord
    • Direct damage: 480% → 550%
    • Corrosive Poison mana generation reduction per turn: -9% → -13%
  • Crystalis
    • Corrosive Frost damage per turn: 54 → 70
    • Corrosive Frost attack reduction per turn: -7% → -11%
  • Asterius
    • Direct damage: 235% → 360%
    • Corrosive Burn damage per turn: 86 → 101
    • Corrosive Burn defense reduction per turn: -10% → -16%
  • Isrod
    • Direct damage: 225% → 260%
    • Counterattack damage: 80% → 110%
    • Counterattacks now generate more mana
  • Karnov
    • No longer casts mana generation debuff on Holy allies
  • Ingolf
    • Direct damage: 185% to target and nearby enemies → 280% to all enemies
    • Corrosive Poison now affects all enemies
    • Corrosive Poison duration: 3 turns → 4 turns
    • Corrosive Poison damage per turn: 23 → 50
  • Sanngrior
    • Recovers 45% health → Boosts health by 650
  • Skrekok
    • Direct damage: 165% → 225%
  • Edd
    • Direct damage: 290% → 335%

V45

  • Durations of undispellable and uncleansable status effects can now be refreshed
    • New casts of Element Link now refresh the duration of identical Element Link buffs previously applied by another Hero of the same Family
    • Element Link buffs that grant extra defense against a specific element are not considered identical; such effects now overlap, and will not refresh or override each other
    • Wolf and Raven Heroes can now refresh the duration of status effects modified by their Family Bonus
  • Non-Corrosive status ailments can now override Corrosive status ailments of the same name
    • Previously, Corrosive effects would override “regular” effects, but not the other way around
    • Burn/Frost/Poison will now override Corrosive Burn/Frost/Poison, and vice versa
    • Stack effects will continue to be unaffected by status effects

Feb 2022

  • Winter Family Elf Minions
    • 10% HP → 7% HP inherited from the caster
    • Heroes affected: Buddy, Frosty, Krampus, Krampus (Costume), Mother North, Mother North (Costume), Rudolph, Santa Claus, Santa Claus (Costume), Mr. Pengi
  • Winter Family Bonus
    • +5%/10% → +2%/3% health for Minions inherited from their summoner
  • Costume Krampus
    • Attack: 651 → 766
    • Defense: 880 → 799
    • Health: 1558 → 1451
    • Class: Rogue → Barbarian
    • Caster gets Taunt for 4 turns → 3 turns
    • Caster gets +50% defense for 4 turns → +30% defense for 3 turns
    • All allies get +45% attack and a further +20% increase every time they are hit for 4 turns → 3 turns
  • Starfall Family Bonus
    • 40%/60% chance for 2/3 Heroes → 50%/75%/100% chance for 1/2/3 Heroes
  • Director Zuri
    • Heal for ally with lowest remaining HP: 60% → 65%
    • Heal for all other allies: 37% → 42%
    • Clown Minion inherits 13% HP and 20% attack → 15% HP and 22% attack
  • Eiora & Fluffy
    • Direct damage to target: 530% → 600%
    • Max health reduction for all enemies with Minions: 304 → 404
  • Emilio
    • Attack: 745 → 751
    • Burn damage over 5 turns when any enemy has Burn: 410 → 415
    • Burn damage over 5 turns when no enemies have Burn: 320 → 365
  • Theobald
    • Direct damage to enemy with highest HP: 375% → 405%
    • Direct damage to all other enemies: 230% → 260%
    • All allies get for 4 turns +50% attack → +45% attack and a further +20% increase every time they are hit
  • Magic Family Bonus
    • 25%/50% chance for 2/3 Heroes → 50%/75%/100% chance for 1/2/3 Heroes
  • Magic Hero Passives
    • Now affects all targets regardless of their element
  • Agrafena
    • x1 Mana Charge
      • All enemies get for 3 turns -15% attack → -20% attack
      • All enemies get for 3 turns -15% defense → -20% defense
    • x2 Mana Charge
      • All allies get for 6 turns +50% attack → +45% attack and a further +20% increase every time they are hit
      • All allies get for 6 turns +63% defense → +54% defense and a further +5% increase every time they are hit
      • All allies regenerate over 6 turns 1218 HP → 1428 HP
  • Anastasia
    • x1 Mana Charge
      • Grimoire Minion inherits 8% HP and 17% attack → 13% HP and 20% attack
    • x2 Mana Charge
      • Added 235% direct damage to all enemies
  • Anton
    • x1 Mana Charge
      • Direct damage to all enemies: 185% → 250%
      • Each hit has 50% accuracy → 60% accuracy
    • x2 Mana Charge
      • Chance of revival for each fallen ally: 34% → 44%
      • Allies revive with 30% HP → 40% HP
  • CristĂłbal
    • x1 Mana Charge
      • Direct damage to target: 235% → 250%
      • Damage if target has less than 50% health remaining: 470% → 500%
    • x2 Mana Charge
      • Direct damage to all enemies: 200% → 215%
      • Damage if target has more than 50% health remaining: 400% → 430%
  • Dölgöön
    • x1 Mana Charge
      • All allies share received damage with each other for 2 turns → 3 turns
      • All allies get +63% defense for 2 turns → 3 turns
  • Milena
    • x1 Mana Charge
      • Heal for all allies: 20% → 25%
    • x2 Mana Charge
      • Direct damage to all enemies: 390% → 420%
  • Motega
    • Attack: 766 → 756
    • Defense: 782 → 793
    • x1 Mana Charge
      • Butterfly Minion inherits 8% HP and 17% attack → 14% HP and 20% attack
      • Targets hit by a Butterfly Minion receive +20% increased damage for 2 turns → 3 turns
    • x2 Mana Charge
      • Butterfly Fiend disappears after absorbing healing equal to 30% → 50% of owner’s max health
  • Nadezhda
    • x2 Mana Charge
      • Chance of revival for each fallen ally: 34% → 44%
      • Allies revive with 30% HP → 40% HP
      • HP regeneration over 3 turns for all allies: 609 → 714

Sources:

78 Likes

Amazing work @jinbatsu

3mlex2

27 Likes

Yes it is, thanks @jinbatsu… this is very bookmarked. :slight_smile:

6 Likes

Thanks @jinbatsu

I’ve changed the thread title & category so your work to review all the notes and collect this can be easily referenced (and/or updated).

@JonahTheBard correct me if I overstepped.

4 Likes

wow, thanks for summarizing!

It’s funny how many times some heroes like Sargasso, Elkanen, Leonidas, Domitia, Kadilen, Boomer, Thorne had to be buffed. Some of them received buffs three separate times!

3 Likes

Thank you very much for posting. I’ll tell my alliance members to search for this post.

1 Like

Good lord Sargasso must have been awful at first. He got 3 buffs and still isn’t anything special

11 Likes

Is there any hero get nerfed after released?

I see this post from a moderator and wonder what he means.

@robin102, I’ve moved your thread. See above for the answer.

3 Likes

Same as Leonidas… Seems still sub-par even after repeated buffs

1 Like

I really wish SGG would do regular balance patches. Yes, there is a history of it, but v20 was the last proper BALANCE patch. They really should be doing them every month. 5% tweaks, etc. They’re surely aware of most of the buff/nerf discussions, so would be nice if they actually acted on them. E.g. boost Neith damage by 5%, reduce Ursena damage by 5%, etc, etc. Nothing major unless broken, but regular small tweaks would be very welcome.

So they can change the mana speeds of heroes I see… Can they bump Khagan up to average speed already?

3 Likes

Fixed a bug where Atomos was invisible in battle? Nah, i dont think so. He is invisible in battle because he absolutely sucks and no one uses him. XD

8 Likes

Yes, I would love to see that as well. And in my opinion, if the buffs/nerfs are frequent enough, people wouldn’t get mad about them. Sure, they nerfed my Black Knight now, but they may buff him in 3 months again…

Meta is too stale here, and being able to use only 5 heroes at times leads to make this boring and repetitive. Does it have to take a release of an OP defensive hero such as Telluria to bring some new life to the game? And once we’re past the freshness of “new green tanks meta”, what else is left?

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Yeah bump him to average or make him AOE.

And I will say don’t nerf any, just buff up the identified weak ones to match up.

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@jinbatsu where is Kadilen buff time increase?

Think v28 is still unfolding lol

Probly should be prepared to add to the list @jinbatsu …

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Red tank meta

20characters

Athena, alberich, guinevere off the top of my head

And what she means is that any hero in beta isn’t technically nerfed since they haven’t been released and are always subject to change in beta but people act as if whatever form is their favorite is permanent and will be released as is, then get ticked off when it gets altered pre release

After release is technically a nerf and is something devs try to avoid and have improved on since the early days

4 Likes