NOTE: Please do not, under any circumstances, share IMAGES OR VIDEOS from Beta in this or any public Forum thread. Violations can cause players to lose their Beta accounts, or threads to be closed down.
This thread is to provide early insights and discussion on the March 2023 HOTM, Gilligan
All Information from Beta is Subject to Change!
Donât get attached
Details from beta, especially brand-new beta content, donât tend to be very reliable for actual hero release.
Itâs incredibly common that heroes are changed during beta testing, or sometimes even after testing but before release. That is, after all, the purpose of beta testing.
So I wouldnât get too attached to any of this â itâs not unheard of for entire portions of skills to be removed or reworked, or for radical changes to stats to be made.
Gilligan Beta Info & Stats (Extremely Likely to Change)
Gender: Male
Power: 811
Attack: 743
Defense: 760
HP: 1528
Element: Holy (Yellow)
Class: Barbarian
Family: Legends 2023
Innate Abilty: Mana Per Enemy Buff
Gains small amount of mana for every status effect buff that the enemy team has at the start of each turn (maximum of 20 buffs).
Innate Resistance: Resist Mana Ailments
This character has innate resistance against ailments that affect mana.
Mana Speed: Slow
Special Skill: Reckless Charge
- Deals 300% damage to the target and
minor damage tonearby enemies. - The attack has 60% chance to bypass defensive buffs. This includes counterattacks.
- All allies get
+44%+35% defenseagainst Darkfor 4 turns. - Element Link gives all Holy allies get +5% chance to dodge status ailments for 4 turns. This effect cannot be dispelled.
Avoiding Overspending & Heartache
Or: How many summons are needed to get a HOTM?
Special thanks to @Garanwyn for assistance on summoning odds and proofreading for this section.
Itâs important to remember that HOTM have very low summoning odds. No amount of summoning will guarantee a HOTM.
On average, in a 10-pull, you have a 12.3% chance of summoning the HOTM.
But that statistic can lead our minds astray in exactly how our odds play out as we continue summoning.
Some useful insights:
- 73 times out of 100, youâll get a HOTM by pull 100
- 95 times out of 100, youâll get a HOTM by pull 229
- 99 times out of 100, youâll get a HOTM by pull 352
Putting that in Perspective
-
27 out of every 100 people wonât get the HOTM by the 100th pull
-
If 1 Million players each summoned 100 times, 270,000 of those players wouldnât get the HOTM
-
5 out of every 100 people wonât get the HOTM by the 229th pull
-
If 1 Million players each summoned 229 times, 50,000 of those players wouldnât get the HOTM
More Insights & Reading
I highly recommend reading these two threads for more information and context on summoning odds:
- How much should I spend?- HotM cost, and odds, analysis
- What exactly is a Gacha? (Read before posting things about âunfair pullsâ)
- [WARNING] A Summons Experience - Chasing Guardian Panther - A Warning for Chasing Heroes
If youâve read them a million times before, you may consider reading them again before deciding on your budget for summoning. A little time spent deciding on how much money you want to risk on summoning goes a long way to avoiding disappointment, frustration, and regret later.
For a full list of items currently in beta testing, as well as their related threads, please see the master #beta-beat thread: