🧪 Early Information on Season 3 Heroes [Part of The Beta Beat V26 & V27]

NOTE: Please do not, under any circumstances, share IMAGES OR VIDEOS from Beta in this or any public Forum thread. Violations can cause players to lose their Beta accounts, or threads to be closed down.

This thread is to provide early insights and discussion on the Season 3 Heroes.

For information and discussion on Season 3 PROVINCES & GAMEPLAY, please see: 🧪 Early Information on Season 3 Provinces & Gameplay [Part of The Beta Beat V27]

For information and discussion on the Season 3 SUMMON PORTAL, please see: 🧪 Early Information on Season 3 Valhalla Summon Portal [Part of The Beta Beat V27]


Don’t get too attached

Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.

It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.

So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.


The launch date for Season 3 will be February 27

See also:


Season 3 Heroes

NOTE: These preview images were publicly posted by Small Giant, so they’re allowed to be shared. Images of the Hero Cards are NOT allowed to be shared, but all stats and info are listed below.

Heroes Added in Season 3 Beta v1

Bjorn – 3* – :new_moon_with_face: Dark

Click for Beta Information (extremely likely to change)

Bjorn Beta Info & Stats

Rarity: Rare/3*

Attack: 453
Defense: 431
HP: 816

Class: Monk
Realm: Midgard
Element: Dark/Purple

Mana Speed: Average

Special Skill: Bounce Dual Slash

  • Deals 200% damage to the target.
  • Deals 350% damage to a random different enemy. Deals extra damage if the target is Holy.

Kvasir – 3* – :sun_with_face: Holy

Click for Beta Information (extremely likely to change)

Kvasir Beta Info & Stats

Rarity: Rare/3*

Attack: 424
Defense: 418
HP: 905

Class: Druid
Realm: Alfheim
Element: Holy/Yellow

Mana Speed: Fast

Special Skill: Bee Bravado

  • Summons a Bee Minion for each ally with 15% HP and 18% 17% attack inherited from the caster.
  • Each hit from a Bee Minion gives the target the following status ailments:
    • The target receives 32 Poison damage over 2 turns.
    • The target can’t receive new Minions for 4 turns.

Heimdall – 5* – :leaves: Nature

Click for Beta Information (extremely likely to change)

Heimdall Beta Info & Stats

Rarity: Legendary/5%

Attack: 655
Defense: 836
HP: 1402

Class: Paladin
Realm: Asgard
Element: Nature/Green

Mana Speed: Slow

Special Skill: Boon of Gjallarhorn

  • Boosts health of all allies by 500. If health exceeds max HP, it is added as temporary HP. Max temporary HP is 100% of max HP. Boosted health protects from counters max HP reduction.
  • Each fallen ally has a 20% chance to get revived with 30% HP.
  • All allies get +30% attack for 4 turns.

Stonecleave – 4* – :new_moon_with_face: Dark

Click for Beta Information (extremely likely to change)

Stonecleave Beta Info & Stats

Rarity: Epic/4*

Attack: 722
Defense: 618
HP: 1047

Class: Barbarian
Realm: Helheim
Element: Dark/Purple

Mana Speed: Average

Special Skill: Dire Ghost

  • Removes all dispellable and undispellable status effects from the caster.
  • The caster shifts into Dire Ghost form.
  • While in Dire Ghost form the caster automatically deals 150% damage against a random enemy each turn. Caster can’t be damaged in ghost form except by the opposing element. The effect lasts for 4 turns.
  • While in Dire Ghost form the caster can’t gain mana but is immune to normal attacks, Special Skill attacks, status effects and stacks from all enemies except the damage from the enemies that are of the element that is strong against the caster.
  • Dire Ghost form lasts for 4 turns.

Sumle – 4* – :fire: Fire

Click for Beta Information (extremely likely to change)

Sumle Beta Info & Stats

Rarity: Epic/4*

Attack: 711
Defense: 624
HP: 1068

Class: Monk
Realm: Muspelheim
Element: Fire/Red

Mana Speed: Slow

Special Skill: Magma Boulders

  • Deals 235% damage to all enemies. Each hit has 80% accuracy.
  • The damage is increased by 70% per each dead enemy.

By-Ulf – 3* – :leaves: Nature

Click for Beta Information (extremely likely to change)

By-Ulf Beta Info & Stats

Rarity: Rare/3*

Attack: 431
Defense: 441
HP: 855

Class: Paladin
Realm: Niflheim
Element: Nature/Green

Mana Speed: Average

Special Skill: Hollow Boast

  • The caster and nearby allies get +48% attack for 4 turns.
  • The caster and nearby allies get +46% defense for 4 turns.
  • The caster and nearby allies regenerate 612 HP over 4 turns.
  • After 4 turns the caster gets the following negative status effects:

The negative status effects that the caster gets after 4 turns are:

  • The caster gets -34% attack for 4 turns. This effect can’t be dispelled.
  • The caster gets -34% defense for 4 turns. This effect can’t be dispelled.
  • The caster gets -24% mana generation for 4 turns. This effect can’t be dispelled.

Fura – 4* – :new_moon_with_face: Dark

Click for Beta Information (extremely likely to change)

Fura Beta Info & Stats

Rarity: Epic/4*

Attack: 703
Defense: 624
HP: 1075

Class: Wizard
Family: NONE
Element: Dark/Purple

Mana Speed: Average

Special Skill: Nightglade Pollen

  • Deals 150% damage to all enemies.
  • Reduces max health from all enemies by 200. Max health can’t get lower than 30% of the original max health.
  • All enemies get -50% decrease for any healing received for 4 turns.

NOTE: Fura is the only S3 hero that has not come back to beta. Staff have stated that she’s not going to be released in the first batch of Season 3 heroes.

Tyr – 5* – :fire: Fire

Click for Beta Information (extremely likely to change)

Tyr Beta Info & Stats

Rarity: Legendary/5*

Attack: 760
Defense: 756
HP: 1312

Class: Fighter
Realm: Helheim
Element: Fire/Red

Mana Speed: Fast

Special Skill: Adamantite Claw

  • Deals 285% damage to the target.
  • The attack has a 60% chance to bypass all defensive buffs. This includes counterattacks.
  • The target receives 196 Bleed damage over 4 turns. This effect stacks with similar effects.
  • The caster regenerates 548 HP over 4 turns.
  • If the caster dies during the next 4 turns they are resurrected in the beginning of the next turn with 32% health. All status effects are removed when the caster dies.

Ratatoskr – 5* – :leaves: Nature

Click for Beta Information (extremely likely to change)

Ratatoskr Beta Info & Stats

Rarity: Legendary/5*

Attack: 753
Defense: 741
HP: 1353

Class: Monk
Realm: Alfheim
Element: Nature/Green

Mana Speed: Average

Special Skill: Nuts of Yggrasil

  • Recovers 42% health for all allies.
  • All Nature shields on the board become enhanced. Enhanced shields have +64% attack when attacking hero casts the special and -57% attack when defending hero casts the special.

Heroes Added in Season 3 Beta v2

Nordri – 3* – :snowflake: Ice

Click for Beta Information (extremely likely to change)

Nordi Beta Info & Stats

Rarity: Rare/3*

Attack: 483
Defense: 401
HP: 808

Class: Barbarian
Realm: Jotunheim
Element: Ice/Blue

Mana Speed: Average

Special Skill: Frosty Axes

  • Deals 245% damage to the target and minor damage to nearby enemies.
  • The target and nearby enemies get -54% defense against Ice for 4 turns.

Ei-Dunn – 3* – :fire: Fire

Click for Beta Information (extremely likely to change)

Ei-Dunn Beta Info & Stats

Rarity: Rare/3*

Attack: 417
Defense: 476
HP: 841

Class: Paladin
Realm: Niflheim
Element: Fire/Red

Mana Speed: Fast Average

Special Skill: Tainted Axe

  • Deals 220% damage to the target and nearby enemies.
  • The target and nearby enemies get -24% mana generation for 4 turns.

Mist – 4* – :sun_with_face: Holy

Click for Beta Information (extremely likely to change)

Mist Beta Info & Stats

Rarity: Epic/4*

Attack: 682
Defense: 599
HP: 1187

Class: Cleric
Realm: Midgard
Element: Holy/Yellow

Mana Speed: Fast

Special Skill: Valkyrie Charge

  • Deals 175% damage to the target and nearby enemies.
  • The target and nearby enemies are immune to new buffs for 3 turns.
  • The target and nearby enemies get -34% defense against Special Skills for 3 turns.
  • The target and nearby enemies get -64% mana generation for 3 turns.

Brynhild – 4* – :leaves: Nature

Click for Beta Information (extremely likely to change)

Brynhild Beta Info & Stats

Rarity: Epic/4*

Attack: 680
Defense: 605
HP: 1175

Class: Rogue
Realm: Midgard
Element: Nature/Green

Mana Speed: Fast

Special Skill: Valkyrie Defense

  • Recovers 37% health for the caster and nearby allies.
  • The caster and nearby allies are immune to buff dispels for 3 turns.
  • The caster and nearby allies get +74% defense against Special Skills for 3 turns.
  • The caster and nearby allies get +24% mana generation for 3 turns.

Mireweave – 4* – :snowflake: Ice

Click for Beta Information (extremely likely to change)

Mireweave Beta Info & Stats

Rarity: Epic/4*

Attack: 650 692
Defense: 592
HP: 1166

Class: Ranger
Realm: Vanaheim
Element: Ice/Blue

Mana Speed: Very Fast

Special Skill: Chain of Pain

  • Deals 150% damage to the target and nearby enemies.
  • Stack: The caster gets +5% +10% attack. The maximum size of stack is 10.

Sif – 5* – :sun_with_face: Holy

Click for Beta Information (extremely likely to change)

Sif Beta Info & Stats

Rarity: Legendary/5*

Attack: 788
Defense: 716
HP: 1306

Class: Rogue
Realm: Midgard
Element: Holy/Yellow

Mana Speed: Average

Special Skill: Gold Weaver

  • The caster and nearby allies counterattack with 100% of the damage received for 4 turns.
  • The caster and nearby allies reduce all received damage by 50% for 4 turns.
  • The caster and nearby allies get +24% mana generation for 4 turns.

Freya – 5* – :new_moon_with_face: Dark

Click for Beta Information (extremely likely to change)

Freya Beta Info & Stats

Rarity: Legendary/5*

Attack: 766
Defense: 743
HP: 1339

Class: Druid
Realm: Vanaheim
Element: Dark/Purple

Mana Speed: Fast

Special Skill: Raven’s Vigil

  • Recovers 100% health for all allies’ Minions.
  • Summons a Raven Minion for each ally with 10% 20% HP and 15% 20% attack inherited from the caster.
  • Raven Minion gives +85% +120% attack to all its owner’s other Minions.
  • All allies get +30% defense for 4 turns.

Fenrir – 5* – :snowflake: Ice

Click for Beta Information (extremely likely to change)

Fenrir Beta Info & Stats

Rarity: Legendary/5*

Attack: 780
Defense: 737
HP: 1297

Class: Fighter
Realm: Niflheim
Element: Ice/Blue

Mana Speed: Fast

Special Skill: Gargantuan Bite

  • Deals 300% damage to the target.
  • Deals 600% damage if the target has less than 50% health remaining.
  • The caster gains a moderate amount of mana for each enemy killed and a small amount of mana for each enemy minion killed.
  • Heals the caster for 50% of damage dealt.

Norns – 5* – :sun_with_face: Holy

Click for Beta Information (extremely likely to change)

Norns Beta Info & Stats

Rarity: Legendary/5*

Attack: 770
Defense: 718
HP: 1369

Class: Sorcerer
Realm: Vanaheim
Element: Holy/Yellow

Mana Speed: Average

Special Skill: Twist of Fate

  • Deals 265% damage to the target and nearby enemies.
  • The target and nearby enemies become weak against the element they are strong against for 4 turns. They stay weak against the element they are normally weak against.

Alfrike – 5* – :new_moon_with_face: Dark

Click for Beta Information (extremely likely to change)

Alfrike Beta Info & Stats

Rarity: Legendary/5*

Attack: 659
Defense: 830
HP: 1421

Class: Wizard
Realm: Svartalfheim
Element: Dark/Purple

Mana Speed: Very Slow

Special Skill: Cube of Dark Realm

  • Casts 5 Dark Cubes to random enemies.
  • Dark Cube deals 285% 100% 200% damage to the target.
  • Dark Cube reduces max health from the target by 335 224. Max health can’t get lower than 30% of the original max health.
  • The target automatically casts Mindless Attack on a random ally when mana is full during 3 turns.


Realm Bonuses Added in Season 3 Beta v3

Realm Bonuses are akin to Family Bonuses, but they have more diverse effects, not just stat boosts, and they often affect all allies or enemies, including those not from that particular Realm.

Like Family Bonuses, members of a Realm are strengthened when multiple unique members of that Realm are present on the same team.

Unlike Family Bonuses, those added strengths for multiple unique Realm members affect stats different than the main effect of the Realm Bonus.

Realms have received significant adjustments since the balance patch on January 30th.

Realm member bonuses (i.e. family bonuses) have been completely removed. Realm effects have been adjusted, all their effects have been toned down. See below for those changes.

Update February 5th 2020: Most Realm effects have received additional changes!

For most realm effects, they now get stronger if there are more heroes of that realm present in the team. The effect values change for 1 member / 2 members / 3 members.

Realms empower their members in unique ways. The more members of the same realm there is in a team, the more powerful the realm effect is.

Update February 7th 2020: Heroes revived through other forms (i.e. Chameleon, Zombie) have no Realms.

Update February 11th 2020: The effect upon death from Asgard, Helheim, Jotunheim, and Vanaheim realms now triggers if a hero dies before being revived in another form (i.e. Chameleon, Zombie). Realm effects are removed from these heroes after reviving in another form.

In line with Norse mythology, there are 9 Realms.

NOTE: Based on both released artwork previews and the uneven distribution of Heroes across Realms, additional Season 3 Heroes are very likely. I imagine the distribution of Heroes will ultimately be more even.

Alfheim Realm

Realm Members: Ratatoskr, Kvasir

  • All allies are healed by 7% 2/4/7% when an Alfheim Hero gains full mana reaches low health.

  • Realm members become stronger in the presence of other unique members of the same realm. (Bonus for 2/3 members: +9%/+13% healing)

Asgard Realm

Realm Members: Heimdall

  • All allies gain a moderate small amount of 10/15/20% mana when an Asgard Hero dies.

  • Realm members become stronger in the presence of other unique members of the same realm. (Bonus for 2/3 members: +15%/+20% defense)

Helheim Realm

Realm Members: Tyr, Stonecleave

  • Deals 125% 25/50/100% damage to all enemies when a Helheim Hero dies.

  • Realm members become stronger in the presence of other unique members of the same realm. (Bonus for 2/3 members: +7%/+12% mana generation)

Jotunheim Realm

Realm Members: Nordri

  • All allies get an Ice Giant minion with 6/10/14% HP and 10/12/16% attack inherited from the caster when a Jothunheim Hero dies.

  • Realm members become stronger in the presence of other unique members of the same realm. (Bonus for 2/3 members: +15%/20% critical chance.)

Midgard Realm

Realm Members: Mist, Brynhild, Sif, Bjorn

  • All allies get +25% +5/+10/+15% attack for as long as a Midgard ally has low health. This effect cannot be dispelled.

  • Realm members become stronger in the presence of other unique members of the same realm. (Bonus for 2/3 members: +10%/+15% attack)

Muspelheim Realm

Realm Members: Sumle

  • All enemies receive 168 31 22/37/64 Burn damage for as long as a Muspelheim ally has low health. This effect cannot be dispelled

  • Realm members become stronger in the presence of other unique members of the same realm. (Bonus for 2/3 members: +15%/+20% critical chance)

Niflheim

Realm Members: Ei-Dunn, Fenrir, By-Ulf

  • All enemies have -21% -5/-10/-15% accuracy for as long as a Niflheim ally has full mana low health. Chance to miss also applies to offensive Special Skills.

  • Realm members become stronger in the presence of other unique members of the same realm. (Bonus for 2/3 members: +7%/+12% mana generation.)

Svartalfheim Realm

Realm Members: Alfrike

  • All enemies receive 168 31 22/37/64 Poison damage for as long as a Svartalfheim ally has low health. This effect cannot be dispelled

  • Realm members become stronger in the presence of other unique members of the same realm. (Bonus for 2/3 members: +10%/+15% attack)

Vanaheim Realm

Realm Members: Mireweave, Freya, Norns

  • The mana of all enemies is reduced by -20% -5/-10/-15% when a Vanaheim Hero dies.

  • Realm members become stronger in the presence of other unique members of the same realm. (Bonus for 2/3 members: +15%/+20% defense)




For a full list of items currently in beta testing, as well as their related threads, please see:

40 Likes

They’re borrowing some elements from Puzzle Combat with these new heroes :slight_smile:

I’ll comment more in depth as I test, but the one example I noted was with Hiemdall boosting health: This reminds me heavily of Armor from Puzzle Combat. Basically an extension of HP, which is what he does (adds temporary HP if it exceeds it). Like Minions, but without any extra effects.

In Puzzle Combat, Armor is actually a huge part of the metagame there; it’s very powerful particularly when paired with a HoT. The extra HP layer can help with taking DoT for e.g.

Puzzle Combat screenshot, to help explain temporary HP

See the grey bar over my heroes? That’s called Armor. Basically an extension of HP, like minions, but they don’t do anything else.

That is basically what Heimdall’s temporary HP is; same concept as above.

17 Likes

Oh my God please don’t let them make another stupid green resurrection hero :rage::rage::rage::rage:
So sick of it.

17 Likes

Well at least it’s a nature hero, so the same counters that kill those heroes, will kill Heimdall too :stuck_out_tongue: For whatever that’s worth

10 Likes

I thought that at first but with such limited availability of mn and alberich, it will give more players a chance to obtain a good resurrect hero. Probly could have released this hero last year instead of atomos and saved the trouble but oh well

25 Likes

I hate the mechanic entirely and wish it didn’t exist :confused: but yeah I guess since it DOES exist making it more available is equitable. It’s still entirely stupid that they gave necromancy ability to nature heroes. Can you think of anything more unnatural?

7 Likes

Oh gosh, please no. Sumle is so bad right now. Please just remove the 20% miss chance.

They tried it with a hero named Boomer in Puzzle Combat – only difference is secondary skill, Boomer in that game deals more damage if the enemy has armor (Armor = temporary HP like Hiemdall gives).

They eventually removed the miss chance from Boomer’s skill in Puzzle Combat, to make him just a standard hit all hero, and a much better one too. He is much better now, and so will Sumle if they just make him hit all for no accuracy penalty.

(and yes, I realize Boomer is also a hero in E&P lol)

10 Likes

I probly could think of some things but it would be a giant flag parade and I’ve already pushed the envelope past few days lol, think mods would appreciate a break

5 Likes

Tyr is what Atomos should’ve been. Getting it right the second time around I guess

11 Likes

It feels like season 3 will be released sooner than we thought

8 Likes

I kinda like they made necromancy a nature element ability, it is so unique. It’s like blind a cutting mana to yellow for exemple

6 Likes

Yep. Gotta wonder if it isn’t rolled out in the first few months of 2020

Good I read first through the posts, because I was ready to post the same thing :smile:

4 Likes

Lol and they say scarecrows don’t have a brain

3 Likes

Necromancy should be a dark ability, and healing should be a holy ability but they’ve made dark the main color of healing and all kinds of weird things. I think it might be because they don’t want to get sued for blatant copyright infringements to MTG.

3 Likes

Fabula the art is already posted

1 Like

Except it’s not necromancy. It’s resurrection.

I think the likes of Marie-Thérèse are Necromancers and the green (Nature) deals with bringing someone back to life, not reanimating corpses.

Those are different deals

26 Likes

Dude, I’m not here just to talk Art.

Actually, I already did in my Alliance’s LINE chat…

2 Likes

Lol dude i was just givin ya a hard time

1 Like

Is it just my opinion or is heimdall a little bit toooo “awsome”?

3 Likes