🧪 Early Information on Round 2 of Abyss Hunter Heroes [Part of The Beta Beat v54]

NOTE: Please do not, under any circumstances, share IMAGES OR VIDEOS from Beta in this or any public Forum thread. Violations can cause players to lose their Beta accounts, or threads to be closed down.

This thread is to provide early insights and discussion on the Round 2 of the Abyss Hunter Heroes.


Don’t get too attached

Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.

It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.

So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.


:tophat: Abyss Hunter Heroes

*There are a total of four (5) new heroes added to Beta for testing.

*The names of the new heroes are:

  • Legendary: Dabria, Sorrow, Staintongue
  • Epic: Numbskull
  • Rare: Greel

:hugs: Family Bonus

Heroes become stronger, when teamed with other unique Heroes of the same family:

Abyss Hunter Family
Bonus for 2 / 3 / 4 / 5 Heroes:

+5% / +10% / +15% / +20% defense,

Monster Island Bonus
Heroes belonging to the Plains Hunter and Abyss Hunter family receive the following perks on Monster Island:

  • +20% attack, +20% defense, +20% health
  • 50% less permanent damage taken.
  • Stack (Max 10): When this character casts their Special Skill, all enemies get -3% defense

5 :star: – Legendary Heroes

  • Dabria
  • Sorrow
  • Staintongue

Dabria -- Click for Beta Information (Extremely Likely to Change)

Dabria – Beta Info & Stats (extremely likely to change)

Rarity: Legendary/5*
Gender: Female
Power: 840

Attack: 803
Defense: 844
HP: 1417

Class: Monk
Element: :sun_with_face: Holy (Yellow)

Mana Speed: Average
Family: Abyss Hunter

Passive: Damage Over Time on Special
When this character casts their Special Skill, they give a Hunter’s Mark on a random enemy. The target receives 150 damage over 3 turns. If a target already has this effect, the duration will be refreshed and the damage will be increased with 150, up to 1500 damage in total.

Passive: Hunter’s Sense
When this character casts their Special Skill, they have 100% chance to transfer the newest status ailment from themself to the target. If the Special Skill cannot target an enemy, a random enemy is chosen instead. If this character has no status ailments, they recover 8% health.

Special Skill: Liturgy of the Fallen

  • Each fallen ally has a 40% chance to get revived with 20% HP.
  • All allies regenerating 894 HP over 4 turns, starting low an increasing every turn.
  • All allies get +45% defense for 4 turns. The defense increases by 10% each turn up to +75%.

Sorrow -- Click for Beta Information (Extremely Likely to Change)

Sorrow – Beta Info & Stats (extremely likely to change)

Rarity: Legendary/5*
Gender: Female
Power: 841

Attack: 846
Defense: 805
HP: 1390

Class: Sorcerer
Element: :snowflake: Ice (Blue)

Mana Speed: Average
Family: Abyss Hunter

Passive: Damage Over Time on Special
When this character casts their Special Skill, they give a Hunter’s Mark on a random enemy. The target receives 150 damage over 3 turns. If a target already has this effect, the duration will be refreshed and the damage will be increased with 150, up to 1500 damage in total.

Passive: Hunter’s Sense
When this character casts their Special Skill, they have 100% chance to transfer the newest status ailment from themself to the target. If the Special Skill cannot target an enemy, a random enemy is chosen instead. If this character has no status ailments, they recover 8% health.

Special Skill: Icebound Ritual

  • Summons 2 Icebound Sickle Minions for the caster and nearby allies with 15% HP and 40% attack inherited from the caster.
  • The Icebound Sickle Minion gives +35% attack for its owner for as long as the owner has Icebound Sickle Minions. The attack is increases by 5% each turn, up to 50%. This effect can’t be cleansed.
  • When Iceboud Sickle Minion is destroyed, it deals 200% damage to all enemies.

Staintongue -- Click for Beta Information (Extremely Likely to Change)

Staintongue – Beta Info & Stats (extremely likely to change)

Rarity: Legendary/5*
Gender: Male (Wolf)
Power: 841

Attack: 850
Defense: 797
HP: 1400

Class: Paladin
Element: :leaves: Nature (Green)

Mana Speed: Fast
Family: Abyss Hunter

Passive: Damage Over Time on Special
When this character casts their Special Skill, they give a Hunter’s Mark on a random enemy. The target receives 150 damage over 3 turns. If a target already has this effect, the duration will be refreshed and the damage will be increased with 150, up to 1500 damage in total.

Passive: Hunter’s Sense
When this character casts their Special Skill, they have 100% chance to transfer the newest status ailment from themself to the target. If the Special Skill cannot target an enemy, a random enemy is chosen instead. If this character has no status ailments, they recover 3% health.

Special Skill: Mallett Swing of the Beast

  • Deals 300% damage to the target and nearby enemies.
  • The target and nearby enemies get -30% accuracy for 3 turns. The accuracy decreases by -10% each turn, up to -50%.


4 :star: – Epic Heroes

  • Numbskull

Numbskull -- Click for Beta Information (Extremely Likely to Change)

Numbskull – Beta Info & Stats (extremely likely to change)

Rarity: Epic/4*
Gender: Male
Power: 687

Attack: 671
Defense: 667
HP: 1289

Class: Fighter
Element: :leaves: Nature (Green)

Mana Speed: Slow
Family: Abyss Hunter

Passive: Damage Over Time on Special
When this character casts their Special Skill, they give a Hunter’s Mark on a random enemy. The target receives 150 damage over 3 turns. If a target already has this effect, the duration will be refreshed and the damage will be increased with 150, up to 1500 damage in total.

Passive: Hunter’s Sense
When this character casts their Special Skill, they have 100% chance to transfer the newest status ailment from themself to the target. If the Special Skill cannot target an enemy, a random enemy is chosen instead. If this character has no status ailments, they recover 12% health.

Special Skill: Cracked Skull Strike

  • Deals 160% damage to all enemies.
  • Summons a Bone Skull Minion for each ally wth 12% HP and 15% attack inherited from the caster.
  • When the Bone Skull Minion is destroyed, it deals 110% damage to all enemies.

3 :star: – Rare Heroes

  • Greel

Greel -- Click for Beta Information (Extremely Likely to Change)

Greel-- Beta Info & Stats (extremely likely to change)

Rarity: Rare/3*
Gender: Male
Power: 487

Attack: 526
Defense: 477
HP: 747

Class: Barbarian
Element: :new_moon_with_face: Dark (Purple)

Mana Speed: Very Slow
Family: Abyss Hunter

Passive: Damage Over Time on Special
When this character casts their Special Skill, they give a Hunter’s Mark on a random enemy. The target receives 150 damage over 3 turns. If a target already has this effect, the duration will be refreshed and the damage will be increased with 150, up to 1500 damage in total.

Passive: Hunter’s Sense
When this character casts their Special Skill, they have 100% chance to transfer the newest status ailment from themself to the target. If the Special Skill cannot target an enemy, a random enemy is chosen instead. If this character has no status ailments, they recover 12% health.

Special Skill: Stubby Reap

  • Deals 250% damage to all enemies.
  • Deals 375% damage if the target has less than 50% health remaining.
  • The caster gains 20% mana for each enemy defeated by the attack.



:mantelpiece_clock: Beta Updates

  • December 8, 2022 – added for first look testing.


:link: Related Threads

8 Likes

Greel will be the new pain with treevil in rush turnaments.

I’m not a fan of Dabria. I didn’t like the idea to have reviver in all elements. Find it more interesting when it was limited to green. And now we have revive at average. Holy s…

How does sorrow work? He summons 6 minions 2 to him and 2 for each of his nearbys? And for each destroyed minion you get 200% damage, so 1200% in total :face_with_monocle: That can’t be true. Or is it the 200% of the attack of the minions (40%). But even than it’s 560% in total. Way too much.

3 Likes

:rofl: @ Numbskull

Also, wonder if M&M owners will feel slight sorrow now? I mean 200% damage to all enemies when the minion is destroyed yeesh. She fires and you’ll really feel sorry!! :grimacing:

(Unless by destroyed it means by specials, and not getting killed by tiles)

1 Like

based on what i ready for Sorrow, it’s designed to counter minion destroyers. Although 200% for each minion destroyed could pose a problem. And if its 6 summoned, your opponent would have to reconsider using minion destroyers. summoning 2 minions for self and nearby allies, is too much. if someone like Alucard destroys them, and if its all 6, the entire team takes 1200% damage, potentially ending the match right there. I would nerf that skill so its one minion for self and nearby, or deal 100% damage rather than 200%

3 Likes

Agree this new heroes are ridiculous strong, and for those that were crying for nerf on heroes that we already have now I want to see their complain. we know that even more powerful heroes will be showing up

4 Likes

for the minions dealing 200% damage. Is Vela and Devana immune to that damage?

4 Likes

Poor Numbskull… this is an even more unfortunate name than Waterpipe has :joy:

5 Likes

Does this mean that minion removers are now No Go against Sorrow and the 4* Green ? And that’s it’s better to just block minions ?

3 Likes

Like, what, was Hopeless Doofus already taken? And Staintongue? Are they just randomly shoving words together now to keep up with the rate of hero release?

4 Likes

Gefjon and Cupcake are gonna get more love now that Sorrow is coming out.

1 Like

The damage % from the destroyed minions on which attack is based? The hero’s or the minion’s?
If it’s the hero’s attack, they’ve gone even more nuts than someone could think. Either you have an army of Gefjons or the best luck possible with your starting board

2 Likes

As will Bera and Erebus for that matter. No problem with minions when minions can’t be summoned.

Based on plain reading of the last line:

I’m now of the opinion it’s actually from the minion. If so, then 200% of 40% is 80%, or slightly less than one slash attack. So if all minions are destroyed instantly, that’s 6x 80% atk to all, or basically a bit less than 5 slash attacks to the whole team.

Certainly significant, but definitely no longer the instant death situation I was initially envisioning. So in this case bring an overhealer, and Ogima can still work his magic.

It’s about time these minion killers get a check. They have run rent free in the minion killing business for so long, especially grimble. It will be funny to see ogima or grimble nuke their entire team themselves

Staintongue is just a potty mouth

2 Likes

@PlayForFun , will Taunt protect the team from mass-damage when Sickle minion is destroyed?

Most likely not, but I will look at this and get back to you.

2 Likes

Sigh….even more ridiculously OP heroes. I give the game 6 months before it’s dead

2 Likes

with those heroes, musqueters and new ninjas, empires officially has less quality than its own copy, mythwars.

Now I can confirm. It bypasses Taunt.

2 Likes