🧪 Early Information on New Abyss Hunter Heroes [Part of The Beta Beat v53]

NOTE: Please do not, under any circumstances, share IMAGES OR VIDEOS from Beta in this or any public Forum thread. Violations can cause players to lose their Beta accounts, or threads to be closed down.

This thread is to provide early insights and discussion on the initial release of the Abyss Hunter Heroes.


Don’t get too attached

Details from Beta, especially brand-new Beta content, don’t tend to be very reliable for actual release.

It’s incredibly common that features are changed during Beta testing, or sometimes even after testing but before release. That is, after all, the purpose of Beta testing.

So I wouldn’t get too attached to any of this — it’s not unheard of for entire portions of features to be removed or reworked, or for radical changes to functionality to be made.


:tophat: Abyss Hunter Heroes

*There are a total of four (4) new heroes added to Beta for testing.

*The names of the new heroes are:

  • Legendary: Goretooth, Otis
  • Epic: Bogart
  • Rare: Basil

:hugs: Family Bonus

Heroes become stronger, when teamed with other unique Heroes of the same family:

Abyss Hunter Family
Bonus for 2 / 3 / 4 / 5 Heroes:

+5% / +10% / +15% / +20% defense,

Monster Island Bonus
Heroes belonging to the Plains Hunter and Abyss Hunter family receive the following perks on Monster Island:

  • +20% attack, +20% defense, +20% health
  • 50% less permanent damage taken.
  • Stack (Max 10): When this character casts their Special Skill, all enemies get -3% defense

5 :star: – Legendary Heroes

  • Goretooth
  • Otis

Goretooth -- Click for Beta Information (Extremely Likely to Change)

Goretooth – Beta Info & Stats (extremely likely to change)

Rarity: Legendary/5*
Gender: Male (Pig)
Power: 838

Attack: 859
Defense: 788
HP: 1380

Class: Fighter
Element: :new_moon_with_face: Dark (Purple)

Mana Speed: Very Fast
Family: Abyss Hunter

Passive: Damage Over Time on Special
When this character casts their Special Skill, they give a Hunter’s Mark on a random enemy. The target receives 150 damage over 3 turns. If a target already has this effect, the duration will be refreshed and the damage will be increased with 150, up to 1500 damage in total.

Passive: Hunter’s Sense
When this character casts their Special Skill, they have 100% chance to transfer the newest status ailment from themself to the target. If the Special Skill cannot target an enemy, a random enemy is chosen instead. If this character has no status ailments, they recover 3% health.

Special Skill: Titantooth Blade

  • Deals 430% damage to the target.
  • The target gets -45% defense for 3 turns. The defense decreases by -15% each turn, up to -75%.
  • The target can’t gain mana for 3 turns.

Otis -- Click for Beta Information (Extremely Likely to Change)

Otis – Beta Info & Stats (extremely likely to change)

Rarity: Legendary/5*
Gender: Male (Bull)
Power: 838

Attack: 813
Defense: 821
HP: 1421

Class: Barbarian
Element: :fire: Fire (Red)

Mana Speed: Slow
Family: Abyss Hunter

Passive: Damage Over Time on Special
When this character casts their Special Skill, they give a Hunter’s Mark on a random enemy. The target receives 150 damage over 3 turns. If a target already has this effect, the duration will be refreshed and the damage will be increased with 150, up to 1500 damage in total.

Passive: Hunter’s Sense
When this character casts their Special Skill, they have 100% chance to transfer the newest status ailment from themself to the target. If the Special Skill cannot target an enemy, a random enemy is chosen instead. If this character has no status ailments, they recover 3% health.

Special Skill: Dauntless Bladestorm

  • Deals 315% damage to all enemies.
  • All enemies receive 543 Bleed damage over 4 turns, starting low, and increasing with every turn.
  • All enemies get -60% decrease for any healing received for 4 turns. The healing received decreases by -10% each turn, up to -100%.


4 :star: – Epic Heroes

  • Bogart

Bogart -- Click for Beta Information (Extremely Likely to Change)

Bogart – Beta Info & Stats (extremely likely to change)

Rarity: Epic/4*
Gender: Male (Frog)
Power: 686

Attack: 652
Defense: 673
HP: 1319

Class: Paladin
Element: :sun_with_face: Holy (Yellow)

Mana Speed: Average
Family: Abyss Hunter

Passive: Damage Over Time on Special
When this character casts their Special Skill, they give a Hunter’s Mark on a random enemy. The target receives 150 damage over 3 turns. If a target already has this effect, the duration will be refreshed and the damage will be increased with 150, up to 1500 damage in total.

Passive: Hunter’s Sense
When this character casts their Special Skill, they have 100% chance to transfer the newest status ailment from themself to the target. If the Special Skill cannot target an enemy, a random enemy is chosen instead. If this character has no status ailments, they recover 3% health.

Special Skill:

  • Deals 305% damage to the target and minor damage to nearby enemies.
  • The target and nearby enemies get -35% defense for 3 turns. The defense descrese by -10% each turn, up to -55%.

3 :star: – Rare Heroes

  • Basil

Basil -- Click for Beta Information (Extremely Likely to Change)

Basil-- Beta Info & Stats (extremely likely to change)

Rarity: Rare/3*
Gender: Male (Rat)
Power: 486

Attack: 460
Defense: 538
HP: 782

Class: Druid
Element: :fire: Fire (Red)

Mana Speed: Slow
Family: Abyss Hunter

Passive: Damage Over Time on Special
When this character casts their Special Skill, they give a Hunter’s Mark on a random enemy. The target receives 150 damage over 3 turns. If a target already has this effect, the duration will be refreshed and the damage will be increased with 150, up to 1500 damage in total.

Passive: Hunter’s Sense
When this character casts their Special Skill, they have 100% chance to transfer the newest status ailment from themself to the target. If the Special Skill cannot target an enemy, a random enemy is chosen instead. If this character has no status ailments, they recover 3% health.

Special Skill: Squeak of Protection

  • The caster and nearby allies share received damage with each other for 4 turns.
  • The caster and nearby allies get +35% defense for 4 turns. The defense increases by 10% each turn up to 65%.
  • The caster and nearby allies counterattack with 70% of the damage received for 4 turns. The counterattack damage increases by +10% each turn, up to +100%.



:mantelpiece_clock: Beta Updates

  • November 11, 2022 – added for first look testing.


:link: Related Threads

8 Likes

They are in a new event?? :face_with_monocle:
I started to have some problem to follow all this new events :see_no_evil:

7 Likes

Is this serious? Very fast -45% defense down!!!.. Surely they must realise this is stupid.

13 Likes

Finally, nonlegendary yellow def down.
3*: meh, shared damage and counterattack???

1 Like

Surely Goretooth won’t be released like that.

And if he does everyone who gets him should expect a NERF very soon after

4 Likes

This skill is so dumb, counterattack has negative synergy with reflect. Also more slow red 3*.

7 Likes

I thought I hit the jackpot last week when I got C. Victor for -24% at very fast. Egads!

1 Like

Lol. Hope you learned your lesson. The only jackpot that will be allowed to hit is in the future. ALWAYS in the future… :rofl:

3 Likes

Maybe he won’t be nerfed because it’s just single target

But it’s amazing. He would fit nicely in my raid team alongside Sergei and Khonshu

And he would be even more valuable in yellow titan teams (bye Cheshire Cat)

And a yellow one def down hero. 55% is more than C White Rabbit. Good for those who don’t have Zekena

Good heroes for raids and titans

The others aren’t so great at first sight

Thankfully new heroes.

These things are getting stale if there aren’t any new heroes to summons for every 2 weeks

3 Likes

Against a titan it is still very desirable…

1 Like

Abyss Hunter, Monster Hunter, I’m getting mixed up with all of these hero families :joy:

5 Likes

Monster Hunter heroes are now Plain Hunter heroes :slight_smile:

Just to increase confusion :smiley:

5 Likes

Ain’t nothing “plain” about these hunters. LOL!

2 Likes

I don’t even know what to write anymore?

WHO the fu** designes Heroes Like that and is there anybody still checking for a little bit of balance or did they just change every one in the game balance Department for people who try to find a way to destroy the game for good?

Very fast, super high Attack stat, 430% dmg, 45% def down which goes Up to 75%?

And If that isn’t enough to make that hero very OP already, the give him a Mana Block on top?

High dmg + the highest def down in Game + complete shutdown with Mana Block in fu**ing VERY FAST?

why?

9 Likes

To suck as much money as they can out of us… It’s no longer about a fun enjoyable game that makes money, now it’s only a money-making gambling portal

3 Likes

:rofl::joy::rofl::joy::rofl::joy: 2 featured heroes for the next next Covenant portal.

2 Likes

Soon we will have the Dog Hunters to fight the Mighty Pets

5 Likes

Or the name of those heroes will be “Pet Control” heroes :smiley:

5 Likes

Gosh, that looks deadly. I guess we need Very Fast heroes to overcome the incredibly strong newer heroes that can kill our entire team with one fire of their Special? :scream:

I feel better and better about cup dropping down to Gold these days. It´s a lot nicer to live down here :house: :sweat_smile:

1 Like