Hiya friends! I was looking for this sorta guide and couldn’t find it. Thanks to some help from others I’ve learned a lot and wanted to pass it along to other newbies out there!
The first part of this guide is actually a more advanced concept, keep reading to learn more about ‘stacking colors’… at the bottom is basic Titan attack information. I plan to update the format of this guide in the near future…
Have you ever read someone saying: “a deep bench equates to more Titan damage” and wondered why? Well, I’m gonna try to show you why
The basic strategy here is to use 2-4 heroes of the STRONG color against the Titan. (Read at the end of the post about my experience with using 4 Strong heroes )
Why? Because TILE damage, NOT special attack damage, is the primary means with which to deal damage to titans! This was a shock to me, but it’s true. You’ll have to trust me on this premise, as I don’t have an easy way to prove it hah
So, tiles deal the most damage, and you want me to take out a color altogether?
I’m sure by now you’ve noticed that when a hero of a particular color is absent, the damage for all tiles of that color becomes 1, along with the animation stating “hero missing!” While this can be worrisome, I promise it will be okay.
Also - I don’t think you need to just take my word for it. You can test this out yourself. With that in mind I headed over to world 8-7 with my squad to get us some numbers.
Alright, rainbow squad attack! I made it through to the big bosses at the end… they’re green. So blue is weak against them, red is strong. Let’s take a look at the damage dealt by each TILE with my rainbow lineup against these green mini bosses:
As you can see, my blue hero has a vertical set of 3 tiles attacking, and deals 23,25 damage. I’m gonna say an average of 24 damage.
The red tiles are STRONG, and deal 93,95 damage. Let’s average to 94.
Now… what happens when we swap out the blue hero and add in a red hero?
You’re out wolfypoo, don’t need you right now.
Tag, Azar, you’re in:
Now, did you know that the ATTACK stat determines the base amount of damage your tiles do when you’re playing? Well, if you didn’t before, you know it now. Here’s something interesting - when you have two heroes of the same color, their attack stats get added together!
That’s why my red tiles will deal more damage. Please note that azar is not leveled nearly as well as Wolfy, and wolfy has a much higher attack, too.
So what happens? Same bosses, 8-7:
Swing and a miss no hero, no ouchies. But we knew that already. How does our red column perform?
Interesting. 184,185. Let’s average this to 184.
Alright. Now let’s compare our before and after numbers.
Before damage: 24
After damage: 1
Before damage: 94
After damage: 184
Net change: +67 (per TILE!)
Now. Let’s keep a few things in mind:
This is with a far under leveled second hero, who also has a lower base attack stat.
This is meant to be used for titans because they have a known, single color. So you can plan ahead.
For the next level of Titan damage - consider what a +25% attack does to these numbers… (you can get this from Bear banners easily at an early ish level)
3a. Blue 24 +25% = 30 damage
3b. Red 184 + 25% attack = 230 damage
So any sort of attack buff or defense debuff can pay very large dividends during a Titan attack.
Keep in mind, this is PER TILE, so basically multiply these numbers by 3 at a minimum
Lastly, I hear people on the forums, in my clan, and even my wife say:
“When I switch to stacking for one color, all of a sudden I don’t get that color at all.”
I don’t believe this for a second, and don’t think you should either. Instead, I believe what you are experiencing is that NOW youre really strongly looking for that color, and when you don’t see it you freeze up. It’s like confirmation bias.
Basically, despite being stacked for one color, you still have to play the same way. Youre gonna have to use those weak tiles (they’ll still stun a Titan by the way), so just don’t over think it and use them quickly.
If you don’t have a hero that can buff your teams attack, or even if ya do, you can throw up bear banners quickly early… or before using a big row of your strong color if there’s no buff up.
Alright. That’s all I’ve got. I’ll trust the pros will let me know if I missed anything big, or got something wrong.
Thanks for reading and good luck!
Two things. First, important for you to know that BUFFS do NOT stack. So if you apply two separate attack buffs - say Boldtusk’s and a Bear Banner, the one that will stay applied is the one that is cast most recently. So if you use boldtusk special, THEN a bear banner, you’ll get the +25% from the banner and NOT get boldtusk effect.
Second, be sure to read the posts below for pro info on how to start building a 4*+ team.
Edit 2: using 4 red heroes instead of 2:
Redx1 = 94 per tile
Redx2 = 184
Redx4 = 380 per tile
Yellow = 51 per tile (469 attack)
Purple = 35 per tile (331 attack)
Green = 68 per tile (561 attack)
Blue = 24 per tile (442 attack) weak
I replaced yellow purple and blue and kept green. The replacement heroes had:
382, 330, And 310 attack. (Colen, azar, and hawkmoon. I also have actually got 3-3* troops, but those aren’t leveled at all unlike the colors they’re replacing. But not a total bust, either. Just noting that for ya.)
So for yellow I’m gonna be -52, blue -23, and purple -34. My red is a bonkers +286, with weaker heroes!
This has me at a net +177 per tile for this group of heroes.
Even if I took Super Green Bunny off my team and didn’t even replace him with another red hero, I’d still be up more than 100 points per tile. – Before any attack buffs or Titan defense debuffs.
What this might do, is make you more vulnerable to really low scores at times, if you get a really poor board. But it seems to pass the eye test for being worthwhile to stack essentially as many heroes of a chosen color against a Titan… but again, don’t freeze up looking for just that color. Try to play like normal, get those Titan stuns when you can, hit him with arrows, and keep the board moving. Like someone said below. If at some point you see a stack of your strong color, don’t be afraid to go off script to launch it - especially if you’ve got buffs up!
Thanks @Fledoble for providing this important tidbit:
“One more thing to consider is that a dead hero doesnt benefit from any buffs.”
If you successfully strike the titan’s weak spot with THREE tiles (or more) then the Titan becomes stunned.
The Titan stays stunned for ONE turn only. So you’ll get to use your specials and move another tile before the Titan attacks or uses his/her special attack.
If you do not stun him again, then he will be able to attack or special as normal after your next tile move.
When you’re significantly underpowered against titans, which most new players are of course :), stunning is critically important to doing damage. Because titans may OHK (one hit kill) your heroes. So five turns and you’re done.
I’ve used arrows to help. If I don’t quickly see a stun opportunity, I shoot arrows. I usually use 2 arrows per Titan attack…
I mentioned above the 3 tiles need to successfully hit the Titan. Some titans have blinding abilities. So it’s possible you could send a column of 3 into the weak spot, but one could “Miss.”
(Also: The 1 damage that occurs from a tile when a hero is “missing” is enough to count towards a stun. Except against RARE titans, Dante reports.)